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#455892 11/06/12 08:28 PM
Joined: Jun 2012
Location: Portland, OR
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How are player skills or spells being handled?
Are they going to be like Divinity?

Questions:
When/how do we get them?

How do we gain more?

Do some have effects on our relationships?

Can we level them?

I am excited to see how this game implements them.

Last edited by Rusty_TL; 11/06/12 08:34 PM.
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Since the combat is turn based I very like to see Skills where tactical/strategical planning is often the best way to win a battle in a more effortless way !
So aimless actions will not rewarded well winning a battle ... so the game can't never be a "no brain clic feast" !

I really hope you can find/buy in the world of Rivellon Skillbooks like in DD, but not only books for Spells, also all kind of skills can be found well hidden in the game world.

1 point per level up and each 5 levels 1 point extra is fine (DD) !

Funny secret ways also I really love it, like in DD it was fun to discover reading some books you learn a point in Trader's Tongue(DD), wearing all pieces of the Dragon Armor you learn a skill, etc etc ... nice & great ways to gain an extra skillpoint !
And I'm sure many other ways are possible !!

And of course an OPEN skill tree I love most ! (like DD, DKS)




On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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The most interesting thing about Divinity's characters is that you can build your character the way you want. But regarding to the history of Divinity : Original Sin and the tactical turn-based system, I am afraid that building an non-magician character is out of question :s and that would be an awful regression


"-Oh that's fullmoon, cuttie cuttie sheep
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Yeah, it seems like ranged class would be more reasonable.


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