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Re: Skills in Divine Divinity #46406
07/08/04 10:35 PM
07/08/04 10:35 PM
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PoisonedAcid Offline
journeyman
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journeyman
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Quote:

Oi, Poison, what's your account over at the IPLY forums?




aah yes, a VERY long time ago, during the time the place actually existed, and before the time I was wrongfully punished as a political prisoner, I was PoisonedAcid at the black isles...

Re: Skills in Divine Divinity #46407
11/08/04 09:52 AM
11/08/04 09:52 AM
Joined: Aug 2004
Posts: 35
you wouldnt like to know...
holy_savior Offline
apprentice
holy_savior  Offline
apprentice

Joined: Aug 2004
Posts: 35
you wouldnt like to know...
damm nice made lynn


...and he falled from the sky creating mass destruction in the area around, the divine one has come to the world...
Re: Skills in Divine Divinity #46408
11/10/04 05:41 PM
11/10/04 05:41 PM
Joined: Oct 2004
Posts: 826
California, USA
Kyra_Ny Offline
old hand
Kyra_Ny  Offline
old hand

Joined: Oct 2004
Posts: 826
California, USA
Quote:

I would like to know what "Temporal Storm" really does. If it is something like "Timestop", it would be great.




Quote:

From what I have read, it is like Limbs of Lead but effects everything in a certain range. It shakes the screen, so I never tried it.




My Mage found 'Temporal Storm' to be a very nice spell to have.

Granted it isn't the best Feat selection to choose, but for role playing purposes I found it to be quite useful when surrounded by massís of baddies.


Re: Skills in Divine Divinity [Re: joliekiller] #352042
05/05/08 04:51 AM
05/05/08 04:51 AM
Joined: Apr 2008
Posts: 26
Queensland, Australia
Bubbleguts Offline
apprentice
Bubbleguts  Offline
apprentice

Joined: Apr 2008
Posts: 26
Queensland, Australia
how do u put an enchantment on wepons and things?

Re: Skills in Divine Divinity [Re: Bubbleguts] #352043
05/05/08 06:59 AM
05/05/08 06:59 AM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

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Raze  Offline

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To add charms to equipment that has a charm quality, you need to invest in the Enchant Weapon skill.

Enchanting weapons/armour/items


There are also a couple quest related equipment upgrades.

The dragon breastplate can be upgraded by the dwarven smith...
Click to reveal..
once you have the dragonheart gem.

Silver Armour and Treasure Maps

Gathering the Holy Items and the Sacrifice

Last edited by Raze; 29/03/13 11:38 PM. Reason: update links
Re: Skills in Divine Divinity [Re: Raze] #352060
05/05/08 10:47 PM
05/05/08 10:47 PM
Joined: Apr 2008
Posts: 26
Queensland, Australia
Bubbleguts Offline
apprentice
Bubbleguts  Offline
apprentice

Joined: Apr 2008
Posts: 26
Queensland, Australia
yeh ive got the 1st enchant wepon skill but i dunno how 2

Re: Skills in Divine Divinity [Re: Bubbleguts] #352063
06/05/08 02:33 AM
06/05/08 02:33 AM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

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Raze  Offline

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Check out the first link in my post above.
If you have an item with a charm quality equipped and click on it in the equipment window, another window should pop up with charm slots, that you can drag and drop charms into (move the charm window over so it is not in front of your inventory window, then click and drag a charm from your inventory onto the charm window and release it). The number of open slots in the charm window is determined by your skill level of Enchant Weapon and the charm quality of the item.

Once placed, a charm can not be changed or removed.

Re: Skills in Divine Divinity [Re: joliekiller] #352087
06/05/08 10:47 PM
06/05/08 10:47 PM
Joined: Apr 2008
Posts: 26
Queensland, Australia
Bubbleguts Offline
apprentice
Bubbleguts  Offline
apprentice

Joined: Apr 2008
Posts: 26
Queensland, Australia
kk thx


Re: Skills in Divine Divinity [Re: DQueene] #356605
22/09/08 03:48 AM
22/09/08 03:48 AM
Joined: Sep 2008
Posts: 6
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slickkidd Offline
stranger
slickkidd  Offline
stranger
S

Joined: Sep 2008
Posts: 6
hello,
keep dieing when I battle the red slasher , I have full life , but seem to lose the fight quick
am I not strong enough to fight him ? the other is I am not sure about the use of the tel-porter
so I skipped the slasher and went the next site River town I think ...level 4 my strenth is loabout 18 to 20 while my vitality is about 66 ... magic is 33 ect.ect. sorta jumping around.. just got the game from my kids about 3 weeks ago.. so far lotta fun..
Slick Kidd

Re: Skills in Divine Divinity [Re: slickkidd] #356607
22/09/08 04:59 AM
22/09/08 04:59 AM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

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Raze  Offline

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Posts: 26,502
Canada

If you keep dying, then you are either too weak or need better equipment / skills / spells (or more potions). If you keep exploring around the farmlands and to the east you should level a bit and find better merchants. You can also clear the orcs around Aleroth (wait until you have the associated quest before entering the troll cave west of the bridge). Don't forget about the catacombs, though.
There are also quests to do in Aleroth, and you may be able to avoid strong opponents in the catacombs and clear some of the weaker ones.

Over the course of the game, most warriors tend to average 2 stat points per level to strength, 2 to agility and 1 to constitution. This will vary a bit depending on the bonuses and requirements you find on equipment, especially near the beginning of the game.


Do you mean the teleporter stones or pads? The teleporter stones/pyramids can be used to teleport back and forth between them. Lanilor gives you one the first time you enter the catacombs after freeing him, and the other you can either teleport to or find near the bottom of the catacombs.

Usually you leave one wherever you set up a base (ie a bed and chests to stash excess loot, possibly close to merchants) and keep one with you. When you want to get back to base to sleep, pick up potions, drop off loot, etc, you can drop and use the teleporter stone you have, then use the teleporter stone at the base to get back to where you left off, pick up the teleporter stone (drag and drop it into an open inventory window, or onto the menu bar interface along the bottom of the screen) and continue exploring.
If you have both teleporter stones with you, you can toss one through some locked grates or into otherwise inaccessible places, and teleport to it (drop the other stone first so you can get back, or keep it in your inventory and toss the first one again).

You need to find teleporter scrolls in order to activate the teleporter pads. This will happen automatically when you click on a teleporter pad if you have the associated scroll in your inventory. A teleporter pad must be active to teleport to it (there will be a blue flame on the map beside the teleporter pad if it is active). Zandalor gives you the scroll to activate the Aleroth teleporter pad (west of the town gates). Once you activate the next teleporter pad, you will be able to click on the flame to teleport between active teleporter pads.


If you don't have the manual you can download it as a pdf file.

Early Starter Tips (NON-Spoiler Version)

Re: Skills in Divine Divinity [Re: Raze] #356626
23/09/08 01:51 AM
23/09/08 01:51 AM
Joined: Sep 2008
Posts: 6
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slickkidd Offline
stranger
slickkidd  Offline
stranger
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Joined: Sep 2008
Posts: 6
Hi,
A big thanks for the info.. if I get stuck again can I ask for some more help?
Slick kidd \:-D

Re: Skills in Divine Divinity [Re: slickkidd] #356627
23/09/08 04:08 AM
23/09/08 04:08 AM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

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Raze  Offline

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No, absolutely not. Well, maybe... sort of. If you want to get technical, you can ask for help again, since there is no way to prevent you from viewing the forum or posting a relpy or new topic. So... I guess that would make the answer... yes.





Re: Skills in Divine Divinity [Re: Raze] #358646
18/12/08 07:15 PM
18/12/08 07:15 PM
Joined: May 2007
Posts: 89
Wisconsin
allthumbs Offline
journeyman
allthumbs  Offline
journeyman

Joined: May 2007
Posts: 89
Wisconsin
So do all the skills work properly in the game now? I read the post regarding someone elses same question, but could not determine the answer?

Re: Skills in Divine Divinity [Re: allthumbs] #358648
18/12/08 08:42 PM
18/12/08 08:42 PM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

veteran
Raze  Offline

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Joined: Mar 2003
Posts: 26,502
Canada

As of the last patch / game version, True Shot does not work, nor does the damage bonus from Crossbow Expertise. If required, iZakaroN's SaveEditor (or from Kiya's site, with description) can be used to remove skill points from these skills.

Re: Skills in Divine Divinity [Re: Raze] #410187
02/04/10 03:08 PM
02/04/10 03:08 PM
Joined: Apr 2005
Posts: 3,053
Between Belgium and Rivellon ....
Joram Offline

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Joram  Offline

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Posts: 3,053
Between Belgium and Rivellon ....
I have some question \:\/

In earlier times I used the skill "Poison Weapon" and I found it a great skill, but now I can't find out HOW I must use this skill! \:\/
I have some poisonflasks in my inventory, the "Poison Weapon" skill is "active", but what now?

Must I rightclic on a weapon or leftclic? Must I clic on the skill-icon when draw a weapon I wish to poison? ... ?

I try different things out, but nothing happens and I did it earlier with the same game-install, so I know it isn't a bug ...

Thanks in advance ;\)


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Re: Skills in Divine Divinity [Re: Joram] #410207
02/04/10 05:37 PM
02/04/10 05:37 PM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,502
Canada

Don't you just right click on the ground to poison your current weapon, after you set the skill to be active (and choose a poison to use if you have more than one type in your inventory)?

Re: Skills in Divine Divinity [Re: Lynn] #461547
29/03/13 10:32 PM
29/03/13 10:32 PM
Joined: Mar 2013
Posts: 5
H
Herbertofury Offline
stranger
Herbertofury  Offline
stranger
H

Joined: Mar 2013
Posts: 5
think It might only be me, but the links are not working, did IGN remove this information from their site? I Cant seem to get to the site as raze states by clicking continue on the site. Its been 2 years since the last post sooooo, im might just be a dumbass.

Last edited by Herbertofury; 29/03/13 10:42 PM.
Re: Skills in Divine Divinity [Re: Herbertofury] #461550
29/03/13 11:12 PM
29/03/13 11:12 PM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline

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Raze  Offline

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Posts: 26,502
Canada

The Vault, Locus Inn and Xanlosch's site have been reorganized, and other links may be permanently broken. I'll go through and check / fix links...

It appears IGN's site dropped the DD info, so I change the links to the Locus Inn skill guide. All the other links have also been fixed.

Last edited by Raze; 29/03/13 11:42 PM.
Re: Skills in Divine Divinity [Re: Raze] #461614
31/03/13 01:07 PM
31/03/13 01:07 PM
Joined: Jan 2009
Posts: 6,089
Stabbey Offline
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Stabbey  Offline
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If it helps, I've got some information on the skills on the LP Archive:

Mage Skills
Survivor Skills
Warrior Skills

Re: Skills in Divine Divinity [Re: Raze] #461651
01/04/13 11:50 PM
01/04/13 11:50 PM
Joined: Mar 2013
Posts: 5
H
Herbertofury Offline
stranger
Herbertofury  Offline
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Joined: Mar 2013
Posts: 5
Thanks Raze and Stabbey, YOUR AWSOME!!! LOVE DIVINITY!!!

Last edited by Herbertofury; 01/04/13 11:51 PM.

Herberto Luis Sanchez, III
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