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Fun with NPC schedules, day/night cycles, weather #464943
27/04/13 08:50 PM
27/04/13 08:50 PM
Joined: Apr 2013
Posts: 3
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bagelobo Offline OP
stranger
bagelobo  Offline OP
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Joined: Apr 2013
Posts: 3
Not a lot of games implement these features, especially NPC schedules, and I think there is a lot of untapped potential for fun gameplay here. What are some of your ideas for fun mechanics using NPC schedules, day/night cycles, weather? I'll throw out a few to start.

- Thievery. While NPCs work during the day, their homes vulnerable. Shops close at night. Time to break in and steal that triple crossbow you were eyeing. Maybe you're feeling bold and want to pickpocket the bank vault key from the banker while they sleep. Less chance of being caught sneaking around/breaking into places at night.

- Creature behavior. Werewolves.. weresheep? only come out during full moons. Vampires sleep in their coffins during the day. Monsters emboldened by the dark and more likely to attack a village or travelers. Zombies/skeletons rise from their graves at night.

- Time-based quests. There has been a string of burglaries/thefts at night and you are tasked with apprehending the culprit. A serial killer is on the loose who leaves clues or riddles about the time/place of their next victims. You've been paid to assassinate someone and the mark is only vulnerable during a certain time of the day.

Re: Fun with NPC schedules, day/night cycles, weather [Re: bagelobo] #464948
27/04/13 09:07 PM
27/04/13 09:07 PM
Joined: Aug 2011
Posts: 53
Serbia
Sawovsky Offline
journeyman
Sawovsky  Offline
journeyman

Joined: Aug 2011
Posts: 53
Serbia
TIDE and EBB

Some cool secret caves that can be entered only when the sea level is low.

Full moon

Some spells work better, some books or other secrets that you can read only when it is full moon, otherwise they appear blank...



Last edited by Sawovsky; 27/04/13 09:09 PM.
Re: Fun with NPC schedules, day/night cycles, weather [Re: bagelobo] #464949
27/04/13 09:07 PM
27/04/13 09:07 PM
Joined: Feb 2011
Posts: 16
Seattle, Washington State USA
Jaesun Offline

stranger
Jaesun  Offline

stranger

Joined: Feb 2011
Posts: 16
Seattle, Washington State USA
Originally Posted By: bagelobo
Not a lot of games implement these features, especially NPC schedules, and I think there is a lot of untapped potential for fun gameplay here. What are some of your ideas for fun mechanics using NPC schedules, day/night cycles, weather? I'll throw out a few to start.

- Thievery. While NPCs work during the day, their homes vulnerable. Shops close at night. Time to break in and steal that triple crossbow you were eyeing. Maybe you're feeling bold and want to pickpocket the bank vault key from the banker while they sleep. Less chance of being caught sneaking around/breaking into places at night.

- Creature behavior. Werewolves.. weresheep? only come out during full moons. Vampires sleep in their coffins during the day. Monsters emboldened by the dark and more likely to attack a village or travelers. Zombies/skeletons rise from their graves at night.

- Time-based quests. There has been a string of burglaries/thefts at night and you are tasked with apprehending the culprit. A serial killer is on the loose who leaves clues or riddles about the time/place of their next victims. You've been paid to assassinate someone and the mark is only vulnerable during a certain time of the day.


THAT would be sweet!

Last edited by Jaesun; 27/04/13 09:08 PM.
Re: Fun with NPC schedules, day/night cycles, weather [Re: Jaesun] #464952
27/04/13 09:15 PM
27/04/13 09:15 PM
Joined: Apr 2013
Posts: 13
DoomGaze Offline
stranger
DoomGaze  Offline
stranger

Joined: Apr 2013
Posts: 13
I'll be disappointed if there isn't a quest involving a sleepwalker smile

Re: Fun with NPC schedules, day/night cycles, weather [Re: DoomGaze] #464959
27/04/13 09:30 PM
27/04/13 09:30 PM
Joined: Jan 2011
Posts: 815
Horrorscope Offline
old hand
Horrorscope  Offline
old hand

Joined: Jan 2011
Posts: 815
"The weather and moons change, and influence the different schools of magic"

That is totally old-school and love it. Anything to add strategy depth to your turn-based decision.

Re: Fun with NPC schedules, day/night cycles, weather [Re: Horrorscope] #464967
27/04/13 10:04 PM
27/04/13 10:04 PM
Joined: Apr 2013
Posts: 104
Netherlands
Timeraider Offline

member
Timeraider  Offline

member

Joined: Apr 2013
Posts: 104
Netherlands
If full moon would change all sheep into weresheep.. That would be amazing smile



Butler at WoOS - Weresheeps unite!
Re: Fun with NPC schedules, day/night cycles, weather [Re: Timeraider] #464971
27/04/13 10:10 PM
27/04/13 10:10 PM
Joined: Apr 2013
Posts: 56
Sofia, Bulgaria
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Blackfalcon Offline
journeyman
Blackfalcon  Offline
journeyman
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Joined: Apr 2013
Posts: 56
Sofia, Bulgaria
And I personally will go to Gent and whine till they fix it.

Re: Fun with NPC schedules, day/night cycles, weather [Re: Timeraider] #464972
27/04/13 10:10 PM
27/04/13 10:10 PM
Joined: Mar 2003
Posts: 619
Arhu Offline
addict
Arhu  Offline
addict

Joined: Mar 2003
Posts: 619
Calendar

I'd love to see a full-fledged calendar system. Months, weekdays, special holidays. The best shops would only show up on market day, some events only during the weekend etc.

Players should have the option to wait a couple hours or stay at an inn for a couple of days if they need to be somewhere at a specific date or time.


Birds at Dawn

Chirp, chirp. Crickets on a hot summer night. Wolves howling in forests with full moon, hearing tavern sounds from outside in the evening, cock-a-doodle-do in the morning.

Re: Fun with NPC schedules, day/night cycles, weather [Re: Arhu] #464986
28/04/13 12:20 AM
28/04/13 12:20 AM
Joined: Sep 2011
Posts: 363
henryv Offline

enthusiast
henryv  Offline

enthusiast

Joined: Sep 2011
Posts: 363
How about an ideal world. Every NPC buys and sell growing the economy. NPC quests themselves to get loots. Do day job, get salary, buy some stuff with salary. Interact with people.


"There is no such thing as absolute freedom because we are still prisoners of society"

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