It does not seem to take into account what you have researched either, and the battle review they show make it appear extra much as if the trooper took out the imp fighter in head-to-head combat. The autoresolve furthermore appears not to take into account the likelihood that an army composed of grenadiers, juggernaughts, armors, devastators, bombers and hunters should be able to deliver well coordinated firepower. It also does not seem to use shamans appropriately (shamans forces should improve survivability of nearby units, and in order to kill one the attacking unit should be exposed to the firepower of units near the shaman).
There might be more going on than what is visualised. As it is, the visualisation makes it a little harder for me to accept the autoresolve than the old click-and-have-an-outcome-for-little-reason. I like some information on the flow, but since it displays unreasonable specifics (units accomplishing feats they would not be able to do in rts) it makes the resolution less convincing.
I really don't get the impression that it plays the RTS in the background, although that is certainly maybe a possibility.
I think it has done a few things that would actually be impossible under the same circumstances in RTS, and I'm pretty sure the odds in actual RTS would not pan out nearly the way they do in autoresolve. If we could set up mock battles with maps, entrenchments, starting units and AI players all around, we could actually put these things to the test.
If autoresolve actually employs the RTS game with AI and immediate processing (not waiting for a user interface), we could have the option to view autoresolve in realtime (for great scrutiny during testing). That could be interesting for testing and demo-purposes, especially if you get to see what your own automated dispositions are (what sites to conquer, when and where to produce what units, where to establish your position, when to invade). Maybe we'd finally get a handle on the super-quick invasion force the enemy drums up. (Sometimes it might just be that they have a battleforge ready when the battle begins, and you don't.)
Last edited by Sinister; 29/07/13 09:44 AM.