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Editor Guides & Resources #505777
02/07/14 04:44 PM
02/07/14 04:44 PM
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dubiouschicken Offline OP
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This topic is to collect all guides and resources for the D:OS toolkit in one place.

GETTING STARTED



TUTORIALS

First tutorial from Larian: http://www.twitch.tv/larianstudios/c/4542850
Modding the main campaign: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=504576
Editor footage: www.youtube.com/watch?v=Mb3nBG3O70k
There's not much explanation but you can learn some things by watching how he does things.

RESOURCES
List of script commands: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=506800

INTERFACE
Click to reveal..

The Toolbar

  • Object buttons are for moving objects on a map
  • Global buttons affect the entire module
  • Local buttons list the instances on the current map
  • The view buttons give an error


Most important dialogs
Root templates: first of the global buttons. This is where all the object templates are.
The sidebar: ctrl+B or view -> sidebar. This is where you set the properties of both templates and instances.
Resource browser: lists all resources like models, sounds, terrains.


Last edited by dubiouschicken; 03/07/14 01:42 PM.
Re: Editor Guides & Resources [Re: dubiouschicken] #505858
02/07/14 06:07 PM
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Norbyte Offline
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A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.

Last edited by Norbyte; 02/07/14 06:14 PM.
Re: Editor Guides & Resources [Re: Norbyte] #505914
02/07/14 06:58 PM
02/07/14 06:58 PM
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Red Avatar Offline
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Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.

Thanks for your hard work but the link seems to be dead?

Re: Editor Guides & Resources [Re: Red Avatar] #505924
02/07/14 07:02 PM
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Norbyte Offline
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Originally Posted By: Red Avatar

Thanks for your hard work but the link seems to be dead?


Fixed smile

Re: Editor Guides & Resources [Re: Norbyte] #505925
02/07/14 07:02 PM
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Originally Posted By: Norbyte
Originally Posted By: Red Avatar

Thanks for your hard work but the link seems to be dead?


Fixed smile


Thanks! Now I can get started smile

Re: Editor Guides & Resources [Re: dubiouschicken] #505990
02/07/14 07:40 PM
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Unpacker / D:OS engine question:

I want to make balance adjustments to the files that unpack from Main into Public\Main\Stats... how do I get the game engine to them consume those changes. Do I need a re-packer? Can I just drop the raw changed file into Mods\%myMod%\Stats? Do I need to ingest the modded file into a mod via the edtiro some how? Thanks to anyone who has experience modding Larian games.

Re: Editor Guides & Resources [Re: dubiouschicken] #506036
02/07/14 08:16 PM
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Almost; you should drop them into Data\Public\%yourMod%\Stats, not Data\Mods\%yourMod%\Stats

Re: Editor Guides & Resources [Re: Norbyte] #506149
02/07/14 10:32 PM
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Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.


Norbyte,

could you start putting dates or version numbers on those files so we know if we have the latest version or not?

like
/u/32263228/lstoolsV1.0.1.zip
or
/u/32263228/lstools7-1-2014.zip

Thanks,
Zep--

Re: Editor Guides & Resources [Re: dubiouschicken] #506313
03/07/14 01:53 AM
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Halcyon Offline
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Call me crazy, but do we really need unpackers and similar tools? Shouldn't the engine tools provide everything we need, aside maybe from asset creation like sound, artwork and 3d?

If we are reliant on opening and accessing game data using 3rd party tools, then we don't truly have the tools that Larian promised us, or at most a limited subset of them.

Re: Editor Guides & Resources [Re: dubiouschicken] #506346
03/07/14 02:30 AM
03/07/14 02:30 AM
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Larian have stated multiple times before releasing the toolset that it will be in beta for a while and they still have work to do in order for it to be fully rounded out and user friendly for the community. They were working very hard on the game right until the very end and didn't have time to package up the toolset to do everything they envisioned. They'll get it there. In the meantime, we have some knowledgeable and motivated people giving tools to those of us who are adventurous and eager to get going. It's a healthy sign.


Shadow Over Moonglow - Standalone campaign (WIP)

The Noisy Crypt
(also on Nexus)

Re: Editor Guides & Resources [Re: dubiouschicken] #506451
03/07/14 05:46 AM
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so thanks to them and thanks to larian laugh


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Re: Editor Guides & Resources [Re: dubiouschicken] #506670
03/07/14 11:24 AM
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Oh I am quite aware and also thankful smile As long as the toolkit within a reasonable time will do everything we need, engine wise, I am perfectly happy. It would just be odd if we had to hack around, when we're supposed to be able to do it all from one place.

Re: Editor Guides & Resources [Re: dubiouschicken] #507354
03/07/14 07:53 PM
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excellent resources. many thanks to norbyte laugh


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Re: Editor Guides & Resources [Re: Norbyte] #507507
03/07/14 10:04 PM
03/07/14 10:04 PM
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Originally Posted By: Norbyte
A new version of the unpack tool is available at the usual location (https://dl.dropboxusercontent.com/u/32263228/lstools.zip).

The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option.
Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.


Interesting, so this tool can also be used for Civ5 then?

Re: Editor Guides & Resources [Re: ToadStoned] #507527
03/07/14 10:21 PM
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Originally Posted By: ToadStoned
Interesting, so this tool can also be used for Civ5 then?


If the GR2 file version is compatible with Civ5 then yes.

Re: Editor Guides & Resources [Re: dubiouschicken] #507607
03/07/14 11:37 PM
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So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.

Re: Editor Guides & Resources [Re: Zeo] #508344
04/07/14 03:55 PM
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Originally Posted By: Zeo
So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.


Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...

Re: Editor Guides & Resources [Re: dubiouschicken] #508597
04/07/14 08:01 PM
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Norbyte, I try to run your LSTools.exe, but I get the message MSVCP110.dll is missing. However, I has the 2012 version 4 distribution installed, MSVCP110.dll is present in C:\Windows\system32

Any ideas?

Edit:
I had the x64, not the x86 version installed.

Last edited by PatrickSJ; 04/07/14 08:21 PM.
Re: Editor Guides & Resources [Re: dubiouschicken] #508617
04/07/14 08:21 PM
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Do you have the 32-bit (x86) or 64-bit (x64) version of the 2012 runtime installed?
If your windows is 64-bit, then C:\Windows\system32\msvcp110.dll is actually a 64-bit binary (yay for obvious directory naming ^^), and the 32-bit one is at C:\Windows\syswow64\msvcp110.dll, or hidden somewhere in the mess that is the WinSXS folder.
Anyhoo you need the x86 one, not the x64, regardless of Windows version.

Re: Editor Guides & Resources [Re: dubiouschicken] #508621
04/07/14 08:23 PM
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Yeah, that was the problem.

Re: Editor Guides & Resources [Re: Norbyte] #508642
04/07/14 08:36 PM
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dubiouschicken Offline OP
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Originally Posted By: Norbyte
Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...

That's where the editor looks for the resources though. Did you find a way to change that, or do you manually point to the resources when you want to use them?

Re: Editor Guides & Resources [Re: dubiouschicken] #508678
04/07/14 09:03 PM
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Originally Posted By: dubiouschicken
Originally Posted By: Norbyte
Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...

That's where the editor looks for the resources though. Did you find a way to change that, or do you manually point to the resources when you want to use them?


The editor can work without unpacked files; it'll only need the unpacked files if it needs to open packed assets for editing - which is currently disallowed by the editor ("need developer rights") unless you patch LSToolFramework.dll.

Re: Editor Guides & Resources [Re: dubiouschicken] #509215
05/07/14 12:12 PM
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dubiouschicken Offline OP
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Another tutorial here.

I can't edit the OP anymore to update it. I guess there is a time limit for that. Perhaps there should be a modding wiki to collect info on the toolset instead.

Re: Editor Guides & Resources [Re: dubiouschicken] #509408
05/07/14 04:05 PM
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Everytime I download the unpacker, Chrome keeps throwing a malicious file warning. Can you upload this elsewhere?

Re: Editor Guides & Resources [Re: rayDawg] #509663
05/07/14 08:32 PM
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Originally Posted By: rayDawg
Everytime I download the unpacker, Chrome keeps throwing a malicious file warning. Can you upload this elsewhere?


Try this one: https://mega.co.nz/#!Rwd1zLaJ!29VAX82KYe4ibOIu2aRrxw_ZK4dEEh4YDgeWZCLg6Lo

In other news, the tool was updated to fix data corruption issues during pak compression/decompression, its highly recommended to use the new version.

Re: Editor Guides & Resources [Re: Norbyte] #510297
06/07/14 11:59 AM
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Originally Posted By: Norbyte
Originally Posted By: Zeo
So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not.


Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do.
I suppose I should add a warning about that ...


So where do we unpack everything then?

Re: Editor Guides & Resources [Re: dubiouschicken] #511371
07/07/14 06:41 AM
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there is a convenient batch file smile


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Re: Editor Guides & Resources [Re: Dark_Ansem] #511562
07/07/14 10:24 AM
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Originally Posted By: Dark_Ansem
there is a convenient batch file smile


No batch file inside the lstools.zip I just downloaded.

Where should they be unpacked?

Zep--

Re: Editor Guides & Resources [Re: Zep--] #511685
07/07/14 12:05 PM
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Originally Posted By: Zep--
Originally Posted By: Dark_Ansem
there is a convenient batch file smile


No batch file inside the lstools.zip I just downloaded.

Where should they be unpacked?

Zep--


Ah, it's a separate download.
https://dl.dropboxusercontent.com/u/32263228/dos/sndextr.rar

Re: Editor Guides & Resources [Re: dubiouschicken] #520474
16/07/14 02:51 AM
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I am new to modding so please forgive me for having to ask,

I downloaded the LSTools, fixed my msvcp110.dll error (or so it seemed) but now I get a new error (0xc000007b) which a few different sites are telling me means a 32/64 bit compatibility error.

I tried different version of the msvcp110.dll, but nothing worked. Does anyone have an suggestions, has anyone else run into this?

EDIT:

Found my answer, apparently my computer needed an update to Visual C++ for Visual Studio 2012... not really sure how that relates, but it worked.

Last edited by Xalmaren; 16/07/14 03:01 AM.
Re: Editor Guides & Resources [Re: dubiouschicken] #526142
23/07/14 09:29 PM
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I belong to the Spanish unofficial translation team. I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result. I think that I have found almost all the game text (interface, subtitltes, things that say the characters out of the dialog window, books, journal entries...) but the dialogs seem to be missing. Anybody knows where they are?

Re: Editor Guides & Resources [Re: ajotatxe] #526157
23/07/14 09:55 PM
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Originally Posted By: ajotatxe
I belong to the Spanish unofficial translation team. I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result. I think that I have found almost all the game text (interface, subtitltes, things that say the characters out of the dialog window, books, journal entries...) but the dialogs seem to be missing. Anybody knows where they are?


Check the .lsx files in Data\Mods\Main\Story\Keywords\

Re: Editor Guides & Resources [Re: Norbyte] #526166
23/07/14 10:07 PM
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Originally Posted By: Norbyte
Originally Posted By: ajotatxe
... I have looked for the file containing the dialogs (to translate them) among the unpacked main.pak files with no result....


Check the .lsx files in Data\Mods\Main\Story\Keywords\


Thank you very much!! up

Re: Editor Guides & Resources [Re: dubiouschicken] #526199
23/07/14 10:53 PM
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When I try to pack with lstools, it seems to work, but after a short while (before it ends) the compression stops and I get this error:
"Internal error while creating package: bad allocation".

What can be the reason?

EDIT: I have found this problem answered in this forum ( here). It seems that the paks can contain only a folder, or something like that (you call it 'part', but I don't know what exactly a 'part' is). Well, I have modified a single file and packed only the folder that contains it (the current version of lstools allows to pack only folders, not files). Where have I to put the pak file now?

You said that in mods folder, but I have put the file there and the game looks the same.

Last edited by ajotatxe; 23/07/14 11:16 PM.
Re: Editor Guides & Resources [Re: ajotatxe] #526274
24/07/14 01:09 AM
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Originally Posted By: ajotatxe
When I try to pack with lstools, it seems to work, but after a short while (before it ends) the compression stops and I get this error:
"Internal error while creating package: bad allocation".

What can be the reason?


The exact reason is that archives are currently built in-memory, so that the packager runs out of mem before building the .pak.

Originally Posted By: ajotatxe
You said that in mods folder, but I have put the file there and the game looks the same.


What path did you specify for "Package root path" and "Source paths"?
Also, if you're trying to translate, you should be updating the language .xml file for your language in Localization\, instead of messing around in the .pak files, no?

Re: Editor Guides & Resources [Re: dubiouschicken] #526992
25/07/14 01:59 AM
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In this post someone describes how to use the lstools to edit a saved game. However, when I attempt to load Globals.lsb it just brings up an error:

Failed to load file

Assertion Failed!
Expression length <= 0x10000 && length >= paddingChars
Location: ..\DivinityEd\variant.cpp (413)

[EDIT: Urgh, nevermind. I thought I'd downloaded the new version but apparently I was using an outdated version of LS Tools. Sorry.]

Last edited by GammaPaladin; 25/07/14 05:49 AM.
Re: Editor Guides & Resources [Re: dubiouschicken] #527127
25/07/14 06:56 AM
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@ dubiouschicken
@ Norbyte

To both of you: thanks a ton for posting all these info's!!

Some of the things said put up another question -
there seems to be a tool that converts the fbx file format to something the eddie can read?

If that is the fact, then using the Autodesk fbx converter to change the file format of the assets (static meshes) you might build into fbx, and then - using the other converter - to make the assets ready for the eddie >>> well: we can already build our own assets?

Getting better and better smile!

Re: Editor Guides & Resources [Re: dubiouschicken] #538266
06/08/14 08:24 PM
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when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?

Re: Editor Guides & Resources [Re: thid] #538271
06/08/14 08:51 PM
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Originally Posted By: thid
when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?


Too old version of LSTools; upgrade to a new one

Re: Editor Guides & Resources [Re: dubiouschicken] #540903
09/08/14 10:19 AM
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Cheers for the great tool!

I've unpacked both main.pak and textures.pak but the editor throws out Unknown PAK file version for me when I try the Main_1, Main_2, Textures_1 and Textures_2 PAKs. I tried both the dropbox and the mega version of the tool.

I'm trying to track down the male_CharIcon and female_CharIcon dds files.

Re: Editor Guides & Resources [Re: iru] #540914
09/08/14 11:06 AM
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Originally Posted By: iru
I've unpacked both main.pak and textures.pak but the editor throws out Unknown PAK file version for me when I try the Main_1, Main_2, Textures_1 and Textures_2 PAKs. I tried both the dropbox and the mega version of the tool.


Which version are you trying to extract with (check the version number at the bottom left corner)?

Re: Editor Guides & Resources [Re: dubiouschicken] #544883
17/08/14 04:06 PM
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Originally Posted By: dubiouschicken

Unpack resources with Norbyte's unpacking tool.



I only want unpack for now, in fact a simple user mod. Looks like this tool is standalone but when I launch it XP is saying me it's not a valid 32bit application.

I don't play DOS on XP but on Mac, I'm installing the whole stuff on XP just to try unpak, ie game+editor and see if then the tool works.

Is it the right way? Or it won't work in XP?

Re: Editor Guides & Resources [Re: dubiouschicken] #544889
17/08/14 04:29 PM
17/08/14 04:29 PM
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So installed and launch once the game, installed and launch once the engine editor, downloaded both versions of lstools quoted in the thread and none work for XP.

Looks like it's not xp compatible despite the game and editor are, weird.

Re: Editor Guides & Resources [Re: dubiouschicken] #557782
30/10/14 09:31 PM
30/10/14 09:31 PM
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Could someone upload a video on YouTube showing how to unpack these files using Norbytes directions? I'm trying to follow the original post but some steps are unclear and I'm worried about messing up my files.

Re: Editor Guides & Resources [Re: dubiouschicken] #559042
24/11/14 02:33 AM
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Fluzz Offline
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I have D:OS patch 1.0.219.0

When I try to open my save game file (Globals.lsb), it loads almost completely and then I get the following error message:

Failed to initialize savegame editors:

Assertion Failed!
Expression: abilities.size() == eAbility_MAX
Location: ..\DivinityEd\character.cpp (127)

Can anyone help me with this error?

Re: Editor Guides & Resources [Re: Norbyte] #562421
03/02/15 08:45 AM
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dreamstation Offline
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Originally Posted By: Norbyte
Originally Posted By: thid
when I try to unpack textures.pak I get Unknow PAK file version; expect 7 got 9
any1 ideas whats wrong?


Too old version of LSTools; upgrade to a new one


Where can we get a newer version? I'm getting the same error.

Re: Editor Guides & Resources [Re: dubiouschicken] #562470
04/02/15 11:36 AM
04/02/15 11:36 AM
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Everfades Offline
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The latest update is only a few days old. Give it some time. smile

Re: Editor Guides & Resources [Re: dubiouschicken] #562593
06/02/15 09:09 AM
06/02/15 09:09 AM
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omur Offline
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LSTools does not work, require an update. Norbyte where are you?

Re: Editor Guides & Resources [Re: dubiouschicken] #562654
07/02/15 11:03 AM
07/02/15 11:03 AM
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Norbyte Offline
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Support for the new package format was added in LSTools 0.1.20.
The URL is different a bit since it's considered WIP for now: https://dl.dropboxusercontent.com/u/32263228/lstools_beta.zip

Edit: Added V10 package compression support in 0.1.21.

Last edited by Norbyte; 07/02/15 12:11 PM.
Re: Editor Guides & Resources [Re: dubiouschicken] #562669
07/02/15 03:36 PM
07/02/15 03:36 PM
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thanks for the update smile

Re: Editor Guides & Resources [Re: dubiouschicken] #563914
07/03/15 12:03 PM
07/03/15 12:03 PM
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Where do you get the editor if you don't use Steam?

I want to look into making some custom recipes, such as Fire Arrowheads, Water Arrows, etc. I started editing pre-existing mods by hand, but it turned out to be more than a handful.

Edit: Nevermind, I managed to find it somewhere. Just to make sure, what's the latest version of the Editor?

Last edited by Luckmann; 07/03/15 12:26 PM.
Re: Editor Guides & Resources [Re: dubiouschicken] #563935
07/03/15 11:36 PM
07/03/15 11:36 PM
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Raze Offline

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With the Steam version of the game, 'The Divinity Engine' is listed in the Library in the Tools section (one of only 4 that have the cloud support symbol). With the GOG version, the 'Divinity Engine (level editor)' is listed with the bonus content. Both are currently up to date.

Re: Editor Guides & Resources [Re: dubiouschicken] #564794
26/03/15 01:40 AM
26/03/15 01:40 AM
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Hello smile

Thanks for the tools !

Just one question please, i'm going to buy the game and i prefere to play with the gog version, but i want to change myself somethings like armors, textures...

No problems with the gog version and :

the extraction tool
and
the editor
?

Or i do buy the steam version ?

Thank you, and excuse me for my english smile

Re: Editor Guides & Resources [Re: dubiouschicken] #564795
26/03/15 01:42 AM
26/03/15 01:42 AM
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Burgee Offline
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GoG editor is pretty much broken and never updated / mostly unusable. If you're looking to mod, go steam.

Re: Editor Guides & Resources [Re: dubiouschicken] #564796
26/03/15 01:46 AM
26/03/15 01:46 AM
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FantasyWarrior Offline
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Ho....

Thank you! and about the extraction tool ? frown

I do make an important fix (hmm for me smile ) remove the colored parts on the armors and a realistic armors textures pak.

Or...can i download the resourses somewhere ?

Re: Editor Guides & Resources [Re: dubiouschicken] #564797
26/03/15 01:49 AM
26/03/15 01:49 AM
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LSTools is the only extraction tool that I know about. It unpacks the .pak files that the game is shipped in.

Past that point, I don't know much.

Re: Editor Guides & Resources [Re: dubiouschicken] #564800
26/03/15 01:54 AM
26/03/15 01:54 AM
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FantasyWarrior Offline
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Ok thanks wink

I'm going to buy the game on steam for modding, and on gog for play...:(

Or if someone can help me with the ressources, please just take a look here
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=564641#Post564641

Sorry

Edit! sorry, but the mods (from nexus) can work in a gog version ??? 0_0

Last edited by FantasyWarrior; 26/03/15 02:06 AM.
Re: Editor Guides & Resources [Re: dubiouschicken] #564802
26/03/15 02:27 AM
26/03/15 02:27 AM
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Raze Offline

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Mods from Nexus will work with the GOG version.

You can play the Steam version without the client running, and make backups of the install folder, if that is why you wanted the GOG version.

Re: Editor Guides & Resources [Re: dubiouschicken] #564805
26/03/15 04:57 AM
26/03/15 04:57 AM
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Perfect ! :p

I'm sorry for my posts Raze, but i like the old rpg pc a lot, and i need to remove the latest lack of taste (for me).
Colors, armors design...(by my think) but i love modding, no problem ! smile

Thank you so much, I am reassured :S

And thank you for this game !

edit: of course you can remove my posts in this thread if it is a problem.

Last edited by FantasyWarrior; 26/03/15 05:01 AM.
Re: Editor Guides & Resources [Re: Norbyte] #566738
02/06/15 09:57 PM
02/06/15 09:57 PM
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Originally Posted By: Norbyte
Do you have the 32-bit (x86) or 64-bit (x64) version of the 2012 runtime installed?
If your windows is 64-bit, then C:\Windows\system32\msvcp110.dll is actually a 64-bit binary (yay for obvious directory naming ^^), and the 32-bit one is at C:\Windows\syswow64\msvcp110.dll, or hidden somewhere in the mess that is the WinSXS folder.
Anyhoo you need the x86 one, not the x64, regardless of Windows version.


Then What i have to do? I have 32-bit operating system, with x64-based processor. C:\Windows\system32\msvcp110.dll.
And I can't run LsTools, cuz of this error with msvcp110.dll missing file.
I need to download different lstools? And from where? smile
Please help smile (Yes Iam Ultra noob :))
Thank you smile

Or someone could Share Dialog files, from Larian's dialogs.doc:
CYS_AD_FishVendor, CYS_PD_AfterSam,CYS_DD_Shell,HIB_ImmaculateCharmer2.lsx,Namely CharmIntimidate.template. PartyDialog.template
It will be easier - i think,
greetings and thank you

Last edited by mg4d; 02/06/15 10:32 PM. Reason: add: easier solution
Re: Editor Guides & Resources [Re: mg4d] #566748
03/06/15 05:08 AM
03/06/15 05:08 AM
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Raze Offline

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Did you try (re)installing the 32 bit MS VC++ 2012 redistributable?

Try copying the msvcp110.dll file into the LSTools install folder.

Re: Editor Guides & Resources [Re: dubiouschicken] #566763
03/06/15 07:03 PM
03/06/15 07:03 PM
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mg4d Offline
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Yes... I re/installed the 32 bit MS VC++ 2012 redistributable
and now I have: "it could not find or load the Qt platform plugin "windows". even I copy .dll file to a ls tool folder.


okey is working!!!! yeee just my sweet app: "7Zip Opener" created additional folder lstools - and there i could find platforms folder smile

thank you for help and do not use a sweet good-looking greenish app: 7Zip opener smile

Last edited by mg4d; 03/06/15 07:41 PM. Reason: 7Zip opener
Re: Editor Guides & Resources [Re: dubiouschicken] #572344
28/10/15 05:35 AM
28/10/15 05:35 AM
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Aenra Offline
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/necro

Any kind soul to to update the unpacker for the EE?


Pride, honour and purity
Re: Editor Guides & Resources [Re: dubiouschicken] #572381
28/10/15 07:17 AM
28/10/15 07:17 AM
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omur Offline
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LSTools not working, .Pak files not editable for now. We need to new tool...

Re: Editor Guides & Resources [Re: dubiouschicken] #572741
29/10/15 12:29 PM
29/10/15 12:29 PM
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waiting for a new lstools too smile

Re: Editor Guides & Resources [Re: dubiouschicken] #572811
29/10/15 05:46 PM
29/10/15 05:46 PM
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Norbyte Offline
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LSTools should be considered obsolete (it won't be updated anymore); the new WIP tool is here:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/ExportTool.zip

Re: Editor Guides & Resources [Re: dubiouschicken] #573700
02/11/15 03:09 PM
02/11/15 03:09 PM
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How to pack a .pak files after editing them?
I, after I unpack them and I packed again without any changes, they stop working.
Can I do something wrong?

Re: Editor Guides & Resources [Re: dubiouschicken] #573713
02/11/15 04:31 PM
02/11/15 04:31 PM
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Norbyte Offline
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The tool I linked previously should be able to do the job
(Note: it currently only works for the EE; for vanilla D:OS you should use LSTools)

Re: Editor Guides & Resources [Re: dubiouschicken] #574472
06/11/15 06:26 PM
06/11/15 06:26 PM
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So, I opened up the new ExportTools... but I'm not sure what I'm doing. I located my save file and converted it to a global.lsf file... but what do I do from there? How do I edit the save file?

Is there a guide somewhere or can someone spell out some instructions for a newbie? I'm looking to edit the companions to make new builds... but it's proving to be quite difficult for me.

Last edited by mrjane; 06/11/15 06:31 PM.
Re: Editor Guides & Resources [Re: dubiouschicken] #575942
21/11/15 01:57 AM
21/11/15 01:57 AM
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Ikul Offline
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If this thread is to be the repository of all knowledge Editor-related...
Where does D:OS store the contents of its books and other legible items?

Last edited by Ikul; 21/11/15 02:14 AM.
Re: Editor Guides & Resources [Re: dubiouschicken] #575944
21/11/15 02:56 AM
21/11/15 02:56 AM
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Data\Mods\Main\Localization

You will need to extract them via lstools from the main.pak file. Then you can copy/paste them into your mods Localization folder.

Re: Editor Guides & Resources [Re: dubiouschicken] #575946
21/11/15 03:25 AM
21/11/15 03:25 AM
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Ikul Offline
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Thanks an oodle!

Re: Editor Guides & Resources [Re: dubiouschicken] #578475
18/01/16 05:01 AM
18/01/16 05:01 AM
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Xen Offline
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I'm a Linux man and bought the game on steam; DOS EE runs great on linux and is fantastic smile

I've also read under the FAQs on steam there is currently no editor for DOS EE, but:
"if you own Divinity:Original Sin, you can make and play mods with the original version of Divinity:Original Sin. We are looking into releasing a new version of the editor that will allow you to make mods for Divinity:Original Sin - Enhanced Edition. Mods from Divinity:Original Sin will not be compatible because too many changes were made to the game."

Will this new editor work on linux? If it does I eagerly look forward to the release of the DOS EE editor smile

However, in the meantime I note while DOS classic works ok under wine (i.e. provided its not full screen - I played to level 10 on it to see the differences), my wine steam does not give me the option to access "the divinity engine" under the Library>tools steam section, despite obviously successfully downloading and playing DOS classic via wine on linux. Is the DOS classic editor no longer available?

Also, I'm an avid Desktop RPG fan who enjoys DM/GMing ganmes. If I could run a campaign on divinity that would be awesome and require less scripting effort/knowledge. Again, please make it all linux compatible, and yes I've read the current GM mode thread (http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=570053), but the two are intimately linked smile

Re: Editor Guides & Resources [Re: Xen] #578480
18/01/16 06:03 AM
18/01/16 06:03 AM
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Raze Offline

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The D:OS editor is being updated to work with the EE, but still uses Windows only components.

Re: Editor Guides & Resources [Re: Norbyte] #582538
02/06/16 11:21 AM
02/06/16 11:21 AM
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Rekkhan Offline
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Originally Posted By: Norbyte
LSTools should be considered obsolete (it won't be updated anymore); the new WIP tool is here:
https://dl.dropboxusercontent.com/u/32263228/dos/gr2/ExportTool.zip

Hi Norbyte, it seems that the link is dead or disabled. When I click it, dropbox says:
Quote:
This account's links are generating too much traffic and have been temporarily disabled!

Re: Editor Guides & Resources [Re: dubiouschicken] #582539
02/06/16 01:29 PM
02/06/16 01:29 PM
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Re: Editor Guides & Resources [Re: dubiouschicken] #582556
03/06/16 09:16 AM
03/06/16 09:16 AM
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Rekkhan Offline
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thank you, the link works well.

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