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Joined: Jun 2014
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Mr. C Offline OP
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NAO.

Joined: Apr 2013
Location: England
journeyman
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journeyman
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I thought it was just me that couldn't connect. So this is a problem we're all having?

Joined: Jan 2011
old hand
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old hand
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No, they just added Mr C to the no Global Chat list today. Just you two! lol

Yeah it is all of us, we overwhelmed it.

Joined: Apr 2013
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journeyman
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Well I thought it was some port forwarding thing, you know how PC online stuff goes.

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Works fine for me (ingame, not during char creation or main or whever I saw it before the main game loaded)... so I instantly switched it off.

Joined: Apr 2013
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Larian Studios @larianstudios

We're sorry to announce that until we have better moderation options, we will switch off the global chat in Divinity:Original Sin

Last edited by LordCrash; 03/07/14 01:11 PM.

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stranger
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Oh thaaat's a reason behind this. Well what did they expect it to be, little-pony-friendship-is-magic kind of talks?

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apprentice
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Originally Posted by dreyk
Oh thaaat's a reason behind this. Well what did they expect it to be, little-pony-friendship-is-magic kind of talks?


In early access, it was like that smile

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old hand
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Yea it was pretty good in Early access; to be honest I can see how it would be rough with 200K people on the same time (even if everyone is well behaved; and then when you throw in a few rotten apples it would be out of control very fast)

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old hand
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Originally Posted by meme
Yea it was pretty good in Early access; to be honest I can see how it would be rough with 200K people on the same time (even if everyone is well behaved; and then when you throw in a few rotten apples it would be out of control very fast)


Yes, it's a super cool feature, but not only moderate it, but also organize it wisely. Really to break up the thousands of players we'd need several different chat room types.

Joined: Dec 2006
old hand
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Given Early Access we were hopeful, but indeed, our optimism seems to have been misplaced. We'll bring it back but more segregated.


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