Editor Guides & Resources
#505777
02/07/14 04:44 PM
02/07/14 04:44 PM
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Joined: May 2014
Posts: 27
dubiouschicken
OP
apprentice
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OP
apprentice
Joined: May 2014
Posts: 27
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This topic is to collect all guides and resources for the D:OS toolkit in one place. GETTING STARTED TUTORIALSFirst tutorial from Larian: http://www.twitch.tv/larianstudios/c/4542850Modding the main campaign: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=504576Editor footage: www.youtube.com/watch?v=Mb3nBG3O70kThere's not much explanation but you can learn some things by watching how he does things. RESOURCESList of script commands: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=506800INTERFACEThe Toolbar - Object buttons are for moving objects on a map
- Global buttons affect the entire module
- Local buttons list the instances on the current map
- The view buttons give an error
Most important dialogsRoot templates: first of the global buttons. This is where all the object templates are. The sidebar: ctrl+B or view -> sidebar. This is where you set the properties of both templates and instances. Resource browser: lists all resources like models, sounds, terrains.
Last edited by dubiouschicken; 03/07/14 01:42 PM.
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Re: Editor Guides & Resources
[Re: dubiouschicken]
#505858
02/07/14 06:07 PM
02/07/14 06:07 PM
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Joined: Apr 2013
Posts: 465
Norbyte
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Joined: Apr 2013
Posts: 465
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff.
Last edited by Norbyte; 02/07/14 06:14 PM.
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Re: Editor Guides & Resources
[Re: Norbyte]
#505914
02/07/14 06:58 PM
02/07/14 06:58 PM
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Joined: Jul 2009
Posts: 48 Belgium
Red Avatar
apprentice
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apprentice
Joined: Jul 2009
Posts: 48
Belgium
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Thanks for your hard work but the link seems to be dead?
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Re: Editor Guides & Resources
[Re: Norbyte]
#506149
02/07/14 10:32 PM
02/07/14 10:32 PM
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Joined: Apr 2013
Posts: 9 Florida, USA
Zep--
 
stranger
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stranger
Joined: Apr 2013
Posts: 9
Florida, USA
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Norbyte, could you start putting dates or version numbers on those files so we know if we have the latest version or not? like /u/32263228/lstoolsV1.0.1.zip or /u/32263228/lstools7-1-2014.zip Thanks, Zep--
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Re: Editor Guides & Resources
[Re: Norbyte]
#507507
03/07/14 10:04 PM
03/07/14 10:04 PM
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Joined: Jan 2014
Posts: 22
ToadStoned
stranger
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stranger
Joined: Jan 2014
Posts: 22
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A new version of the unpack tool is available at the usual location ( https://dl.dropboxusercontent.com/u/32263228/lstools.zip). The main new feature is an FBX (3ds max file format) to GR2 (Granny / D:OS model format) export option. Note that this option wasn't extensively tested; it seems to work, but it may fail to export / incorrectly export files & other stuff. Interesting, so this tool can also be used for Civ5 then?
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Re: Editor Guides & Resources
[Re: ToadStoned]
#507527
03/07/14 10:21 PM
03/07/14 10:21 PM
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Joined: Apr 2013
Posts: 465
Norbyte
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Joined: Apr 2013
Posts: 465
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Interesting, so this tool can also be used for Civ5 then? If the GR2 file version is compatible with Civ5 then yes.
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Re: Editor Guides & Resources
[Re: Zeo]
#508344
04/07/14 03:55 PM
04/07/14 03:55 PM
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Joined: Apr 2013
Posts: 465
Norbyte
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Joined: Apr 2013
Posts: 465
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So when I follow the first two steps, download instructions then unpack .pak files is it expected that I will get an error when starting the game that the 'main' mod is invalid or changed? I'm getting that error now and not sure if I'm doing something wrong or not. Don't unpack the .pak files to the game Data folder, as it can have interesting side effects and overrides changes that the official patches do. I suppose I should add a warning about that ...
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Re: Editor Guides & Resources
[Re: dubiouschicken]
#508597
04/07/14 08:01 PM
04/07/14 08:01 PM
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Joined: Jun 2014
Posts: 198
PatrickSJ
member
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member
Joined: Jun 2014
Posts: 198
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Norbyte, I try to run your LSTools.exe, but I get the message MSVCP110.dll is missing. However, I has the 2012 version 4 distribution installed, MSVCP110.dll is present in C:\Windows\system32
Any ideas?
Edit: I had the x64, not the x86 version installed.
Last edited by PatrickSJ; 04/07/14 08:21 PM.
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