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Early Starter Tips (NON-Spoiler Version) #51333
05/04/03 09:46 PM
05/04/03 09:46 PM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline OP

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The catacombs at the start of the game can be fairly challenging, especially for melee characters. The game gets easier as it progresses, though. Following are some general hints and tips, without references to any specific quests, items or events in the game. If you are re-doing the beginning of the game, or don't mind spoilers, there are links to a some other posts below.


Increasing your gamma (Options menu, Video, Gamma) will brighten the screen and make it easier to find your way around, especially underground. A higher gamma will help you spot the levers (which open some locked doors in dungeons), loot, and other points of interest.

Place notes on the map when you receive a quest or find something of interest. In the first town this is not really required, but after that if you forget exactly where someone who gave you a quest was, it can be a pain to try to track them down so you can report it completed. Some people/places will get marked on your map by the game.


Save before talking to new people or trying to steal; re-loading is a lot easier than trying to build up their opinion if you get caught. You can also try out new skills, etc. and re-load if you don't find it useful.

Save frequently; before starting off on a quest, before an expected tough fight (use the mini-map), after completing a quest, after finding some great equipment, after leveling up, etc. The saved game folders are fairly large, but older saves can be zipped to free up quite a bit of hard drive space, and really old ones deleted.

Save under unique names. Quick saves are convenient for frequent saving as you are battling and clearing out various areas. The latest patch rotates between two (by default) quick saves, and disables saving when you are dead (which you really do not want to do). If you are playing the un-patched version, you can change the hotkeys assigned to quick save and quick load in the game options (main menu, Options, Keys), to make it harder to accidentally mix them up in the heat of the moment.

If you make a mistake, realize you missed something or run into a bug, you do not want your only save to be after that point. Saving the game under a unique name will give you the option to go back to specific moments. Don't abbreviate too much with names, like I did. I have looked for old saves to check something, get screen shots, etc. and names like 'e4' don't help find the right save very fast. Even if you never make a mistake or encounter a bug, I have backtracked quite a few times to try something different, see if another choice would result in more experience or reputation, etc. Having just a quick save from 10 minutes ago severely limits your ability to experiment.

Save before you enter each building in Aleroth (and new buildings in general). If you quick save before clicking on a chest/bookcase, hitting the alt key or running your mouse over it, you can quick load to see if you can get something better. In most cases this just wastes time for little benefit, but early in the game and for a few key pieces of equipment later, it can really help.


Hit the R key to always run.

There are keys to many locked doors and chests, usually in the general vicinity of what they open. Try to look for keys/levers before using a lockpick. Locked barrels/vases can be smashed open if you click on them in combat mode; no need to waste lockpicks on these.

To split a stack of items, drag and drop it somewhere, but hold the control key down before you drop. A split stack pane will pop up, where you can set how many items you want to transfer.

If you see a pile of something, move it out of the way. Often there will be something under, behind or between whatever is piled up.

Some people find it helpful to use a bow as (or in conjunction with) their main weapon for at least awhile at the start of the game (you do not need to use/find/equip arrows, you just need a bow).

At least the first level in Repair will come in very handy. You don't necessarily want to run away from a big fight to find someone to repair your equipment, and repaired items are worth more (so if you can at least partially fix something, it will help when trading).

Once you get your vitality and mana above 80, you may want to put a skill point in Alchemy and start using restoration potions (health+mana). See Restoration potions.

After you go up a couple levels and do not see any available skills that look good, start keeping a couple spare skill points. This can be handy if you realize you could use a skill you do not have, or you need a higher level in one you do.

Loot; steal anything of value that isn't nailed down. Then sell it back to them. Always, always save before trying to loot, enter back rooms of buildings or anything else that might get people ticked off at you. Some back rooms look like private quarters, so there is advance warning, some do not. Some merchants do not care if you wander around or move things, some do.

If you attack a cat (even accidentally), all cats everywhere (except the one in Aleroth you can talk to) will become hostile towards you (same goes for dogs).


Get the second teleporter stone.
When you acquire the first one, save the game, then drop and use the teleporter. Be prepared to fight; assign hotkeys to potions (open the potion bar, hover the mouse over a potion, then press the function key you want to use) and skills, and use the space bar to pause the game.

Picking up the teleporter stone (or books, letters, chests...)
Stand close to the second teleporter stone and open your inventory pane. Click on the stone (holding the mouse button down) and drag it over the inventory pane, then release the mouse button to drop it in. Now use the teleporter stone (without dropping) to get back to the first one.


Setup a home base
Place one teleporter stone near a bed, and carry the other with you, so you have a quick way to sleep, drop off loot, buy potions / equipment and get back to where you were. Set up a couple chests; keep a chest for valuable stuff or anything unique or different that you may need latter, but do not know what to do with now.

Trade with items you do not need, rather than gold. Keep one chest for stuff that has full durability and can be traded for the maximum amount, or divide these into the crappy / broken stuff, and stuff that is worth more. Optionally, toss all the stuff with less than full durability in another chest to be repaired and sold later. I found more than enough broken or full durability equipment at the start of the game; my needs-repair chest became rather full before I was able to max that skill.

Keep a chest for spare food and potions, so you don't carry around too much weight. Meat / bread (health) and chicken (mana) were the only food I kept; other stuff can temporarily increase stats (ie alcohol increases strength and drops intelligence, fish increases intelligence). Some find this handy to use before a big fight; I sold them.


If you find anything with a spell bonus in Repair, Alchemy, Identify, Pickpocket (need level one or two later) keep them. I had 2 levels in Repair, and three items with a Repair bonus, so I could batch repair things completely, and toss them in a chest to be sold for their maximum value.


Quest Breakers
In Aleroth, George will ask you to do something for him; agree or you will break a later quest (though not an essential one).

Do not enter the castle by using the teleporter stones before getting an invitation. This could break a quest required to complete the game, forcing you to re-load a save from before you entered the castle the first time.

See also QUESTBREAKERS AND MAKING DIV LIFE DIFFICULT (spoilers)



differences between classes - the most obvious is the special move

Warrior: Swirl Attack - Lets you spin around, hitting all of the monsters surrounding you; useful for clearing out mobs.

Survivor: Sneaking - Lets you crouch down and move around undetected. Effective at the start of the game, but AFAIK it does not do as good a job fooling higher level monsters. This can be used to loot, giving you a much better chance of going undetected by nearby NPCs.

Wizard: Swap location - Useful for strategic relocation during battle. It can also be used to swap places with merchants to get them out of their shops. In most cases, if they can not see you, you can loot without getting caught.


A much greater influence due to class is the way secondary characteristics are calculated. There are a couple stats which are generic; everyone gets 20 weight per strength point and 300 stamina per constitution point. Other secondary stats are calculated as follows:

Warrior

Survivor

Wizard

Vitality per constitution point

6

5

4

Mana per intelligence point

3

4

6

Damage per strength point

0.4

0.14

0.1



Offense and Defense are slightly more complicated, and based on agility (Ag);

Warrior

Survivor

Wizard

Offense

0.8*Ag

0.7*Ag - 1

0.7*Ag - 1

Defense

0.7*Ag - 1

0.8*Ag

0.7*Ag - 1



When a calculation results in a fraction, it is rounded down for the display. I would assume/hope it would be carried through the game's calculations with greater precision. Aside from voice and appearance, the only difference between male and female characters are the starting skills. The secondary stat calculations are the same.


See also; Starter Tips? and Early Starting Tips (spoilers)

Kiya's

Last edited by lynn; 18/06/04 01:09 PM.
Re: Early Starter Tips (NON-Spoiler Version) #51334
06/04/03 05:37 AM
06/04/03 05:37 AM
Joined: Mar 2003
Posts: 102
East of Eden, West of Memphis
HolyWarrior Offline
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HolyWarrior  Offline
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Joined: Mar 2003
Posts: 102
East of Eden, West of Memphis
Quote:

Save under unique names. Quick saves are convenient for frequent saving as you are battling and clearing out various areas. The latest patch rotates between two (by default) quick saves, and disables saving when you are dead (which you really do not want to do).




You can go in to the config.lcl file in your Divine Divinity directory and add the line "MaxQuickSaveAmount #" where # is the number of slots you want (2 is NOT enough).


"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." -Rich Cook
Re: Early Starter Tips (NON-Spoiler Version) #51335
11/04/03 10:43 PM
11/04/03 10:43 PM
Joined: Apr 2003
Posts: 3
TX, USA
Sassy Offline
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Sassy  Offline
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Joined: Apr 2003
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TX, USA
Quote:

You can go in to the config.lcl file in your Divine Divinity directory and add the line "MaxQuickSaveAmount #" where # is the number of slots you want (2 is NOT enough).




I did just that, entered just the way you typed it here *I used copy and paste* and I still only get 2 quick save files... I enteed MaxQuickSaveAmount 5 Shouldn't that activate 5 quick saves that I can choose from?

Help?


~*~*~*~*~*~*~*~*~*~ Sassy's Place Everyone has a photographic memory... it's just that not everybody has film.
Re: Early Starter Tips (NON-Spoiler Version) #51336
11/04/03 11:37 PM
11/04/03 11:37 PM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline OP

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Raze  Offline OP

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Joined: Mar 2003
Posts: 26,502
Canada

If you added "MaxQuickSaveAmount #" as the last line, open the config.lcl file and hit the Enter key at the end of the line, then save. Same thing happened to me first try editing the config.div file to skip the intro videos. The game expects the last line to be blank, so doesn't recognize the change.


EDIT: this only works in the disk version; the download version ignores this setting.

Last edited by Raze; 02/11/12 11:06 AM.
Re: Early Starter Tips (NON-Spoiler Version) #51337
15/04/03 11:26 PM
15/04/03 11:26 PM
Joined: Apr 2003
Posts: 3
TX, USA
Sassy Offline
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Sassy  Offline
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Joined: Apr 2003
Posts: 3
TX, USA
Thank you very much! That did the trick


~*~*~*~*~*~*~*~*~*~ Sassy's Place Everyone has a photographic memory... it's just that not everybody has film.
Re: Early Starter Tips (NON-Spoiler Version) [Re: Sassy] #453451
17/02/12 08:29 AM
17/02/12 08:29 AM
Joined: Feb 2012
Posts: 15
NightRonin Offline
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NightRonin  Offline
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Posts: 15
Thanks for the guide! It helps a lot with my first play-through as a Warrior.

I was curious to know if I could drop anything anywhere and if it'll still be there whenever I come back. I'm assuming you can only do this in your own home when you buy one(I'm hoping you could), or at least place them as you said in a home base where I'm allowed to sleep, I just don't want to load my save and realize everything is gone.

My next question is about the Quest Breakers. I was shocked to see so many within the link you posted. I'm running with the GOG version I got in December and I'm hoping the developers fixed all the Quest Breakers in the game(They didn't fix all of them, damn) because I don't want to read that whole post over the minor spoilers and I'm loving this game so much, I much rather learn everything as I'm going without already knowing about certain scenes.

Thanks again Raze, you're awesome!

Edit: I thought this would be a sticky topic, so I really had no idea this is a normal thread, I mean it was an old non-sticky thread.
My apologies.

Last edited by NightRonin; 17/02/12 08:32 AM.

Re: Early Starter Tips (NON-Spoiler Version) [Re: NightRonin] #453453
17/02/12 10:24 AM
17/02/12 10:24 AM
Joined: Mar 2003
Posts: 26,502
Canada
Raze Offline OP

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Raze  Offline OP

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Joined: Mar 2003
Posts: 26,502
Canada

Yes, you can drop or move any items and they will remain where placed. While some people spread things out on the ground (gems can be used for lighting around your home base at night, for example), many prefer to collect a few chests (or other types of containers) to store stuff in.

You can set up a base anywhere you wish, though for convenience sake you should consider the proximity of the nearest teleporter pad and merchants. Some people consider aesthetics, as well (with a few using the cursed abbey for its atmosphere and relatively handy teleporter pad). I gave a screenshot and description of my base in the topic Houses And their owners (playing again I'd probably move near Ars Magicana).

You can combine 2 stacks of straw to make a hay bed (if you combine them on the ground you can not move it afterwards, but it can be made inside a container or directly in your inventory). I think you have to drag and drop a bundle of straw onto an unbundled pile of straw, or something like that (click on a bundle of straw to unbundle it, and vise versa). There is also one movable bed in the game:
Click to reveal..
in a house a bit north of the cursed abbey.
As you progress in the game you'll likely build up enough restoration potions that you will no longer bother with sleeping.

You can buy a house in Verdistis after you do an associated quest. However, it is not in the greatest location, so I only bought it to complete that quest. Be careful not to move in early, though, since buying the house resets its status and at least in the disk version would remove items left in the chest there.

Most of the actual quest breakers mentioned in that topic were fixed. I think talking to Janus early after sneaking into the castle and accepting a quest is the only serious bug left (other problems exist, of course, but most are rare, minor and/or have fixes).

There is a sticky topic linking to a bunch of helpful topics, this one included.


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