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member
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OP
member
Joined: Jul 2014
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New version alpha13. Added a new item "import/export" feature. Since the item is exported in LSB format, you can use the Dev tab (this tab wasn't meant for user consumption though and isn't fully implemented yet) or Norbyte's LSB editor if you want to make modifications to the item data before re-importing it. Note that this will fail for any item that has an inventory (e.g., bags). There may be other failure cases too but in general it should work. https://www.mediafire.com/folder/xggb2364417f4/MooseEditAnd to answer your question, the tuned item was ice king boreas staff wich i converted into leandra staff by using the "base item" menu of MooseEdit, (exploring the data tab it is called _GEN_leandra_staff ) the edited weapon does not support any change of positition in the inventory, if i unequip it , it simply desappear,the same thing occurs if i equip an another weapon from inventory or if i try to move its place on the "bag".
I wonder if it is due to some corrupted heritage with a quest that tell me to trow the original item ( ice king boreas staff ) into a forge(i choosed not to do it) to deliver the white witch. Thanks you for your (realy fast) answer! A lot of the items without a proper name will fail to work properly. Usually this is because the item is meant to be extended by a mod (in this case, the mod is the "Main" module). Right now, the item editor doesn't have the "Item Template" functionality implemented yet, so you can't choose these mod templates. Once this is implemented, you will be able to choose a mod template if one exists, and I suspect this will fix the problem. I think I will hold off on looking into this problem until I implement the mod template selector.
Last edited by Dairymoose; 13/08/14 09:06 PM.
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stranger
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stranger
Joined: Aug 2014
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@Nevernor How is that possible? The path shown in your screenshot did not look like it contained any special characters. Well, I believe the path contained cyrillic letters and that screwed me over (some sort of joke on me probably). I copied the whole playerprofiles folder to C:/ and selected it in editor and it worked. Editor works perfectly fine now.
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stranger
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stranger
Joined: Aug 2014
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Hello, I'm new to this forum and I've been using Moose's editor for awhile now. I haven't actually been able to understand a lot of the permaboost functions, so I was wondering if anyone would be able to help me with some things.
So I've been trying to add +1 to elements like Aero, Geo, Hydro, Pyro, and witchcraft. I've been trying to use the the permaboosts labeled Earth, wind, fire, air, specialist. I don't know if that is right or even if it's possible to add 1 to skills like those (man at arms, scoundrel, and what not)
anyone able to help? or is there a place that offers a guide?
Death to CaoCao
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stranger
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stranger
Joined: Aug 2014
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Hello, I'm having a small issue I can't explain with the editor, e.g. I can't load my savegame.
Disclaimer: I play on a Mac and managed to open the editor through Wine.
So I open the editor and browse to my player profile folder, I make sure that my playerprofiles.lsb file is in there but the editor doesn't see it. Is it because the playerprofiles.lsb is different from Mac to PC? I don't think so, and even if it was the editor should still at least see it, right? Same thing for the game data folder, the editor doesn't see any file - what file am I looking for in that btw?
The only files I can open are my mods' .bak through the "dev" menu, but that doesn't seem to do anything. Any help? Just an update, I managed to make the editor work on my Mac by typing the folders' addresses directly into the boxes. If I browsed it wouldn't select them. Cheers
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stranger
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stranger
Joined: Jul 2014
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Dairymoose you got an idea why sometimes the portraits change to a ? or random icons after editing ?
I didnt change anything special just some talents. Anyway to figure out how this can be repaired ? Same question. Has anybody figured why Lstools damage portrait editor in Homestead, and if there is a way to fix it?
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stranger
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stranger
Joined: Aug 2014
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Hello, I'm having a small issue I can't explain with the editor, e.g. I can't load my savegame.
Disclaimer: I play on a Mac and managed to open the editor through Wine.
So I open the editor and browse to my player profile folder, I make sure that my playerprofiles.lsb file is in there but the editor doesn't see it. Is it because the playerprofiles.lsb is different from Mac to PC? I don't think so, and even if it was the editor should still at least see it, right? Same thing for the game data folder, the editor doesn't see any file - what file am I looking for in that btw?
The only files I can open are my mods' .bak through the "dev" menu, but that doesn't seem to do anything. Any help? Just an update, I managed to make the editor work on my Mac by typing the folders' addresses directly into the boxes. If I browsed it wouldn't select them. Cheers I can bring up the saved games list but whenever I try opening a saved game it crashes. Are you actually able to edit a saved game? Are you using a "out of the box" Wine install? If not, what settings are you using? Thanks in advance!
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member
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OP
member
Joined: Jul 2014
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New version alpha14 New feature "add item" (!) Finally figured out how to generate Creator handles correctly... Item export now uses fully affixed name instead of base name, for default file name Added unicode support for all paths (someone please verify that this fixes the unicode issues) https://www.mediafire.com/folder/xggb2364417f4/MooseEdit"Add Item" should work fine but I didn't test it very extensively @Yuanshu I don't think there are any PermBoosts for manipulating these values. If you want to add points here, I would suggest adding mods that have this. For example, if you want +3 Aerotheurge, find the "Wind Specialist" (Weapon_WindMagic_ModStaff) mod and add it 3 times. This will produce a weapon with +3 Aerotheurge (though the editor tooltip will not reflect this, as I need to make some updates here... doesn't display these values yet).
Last edited by Dairymoose; 15/08/14 04:40 AM.
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stranger
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stranger
Joined: Jul 2014
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Is there a way to change characters portrait direclty in Lstools or MooseEdit? Since Lstools corrupts saves and break the ingame homestead character editor mirror. Thx.
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stranger
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stranger
Joined: Aug 2014
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Hi, I tried your save game editor, but it doesn't work for me. It crashes when I click on "Load" with a save game selected. I have Windows 7 Pro x64, a fresh install of Divinity: Original Sin v1.0.107.0 (gog) and your editor alpha_14 installed. Here is what the windows event log has to say about it: Log Name: Application Source: Windows Error Reporting Date: 15.08.2014 20:25:11 Event ID: 1001 Task Category: None Level: Information Keywords: Classic User: N/A Computer: ERECTUS Description: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0
Problem signature: P1: MooseEdit.exe P2: 0.0.0.0 P3: 036b0a00 P4: MooseEdit.exe P5: 0.0.0.0 P6: 036b0a00 P7: c0000005 P8: 0001bfd5 P9: P10:
Attached files: C:\Users\pyro\AppData\Local\Temp\WERB22A.tmp.WERInternalMetadata.xml
These files may be available here: C:\Users\pyro\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_MooseEdit.exe_15dc871bb1b6a9febbcec6de35752b09fa421_0f17ca6b
Analysis symbol: Rechecking for solution: 0 Report Id: 7a171a86-24a9-11e4-81fa-001bdc04b5f5 Report Status: 1 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Windows Error Reporting" /> <EventID Qualifiers="0">1001</EventID> <Level>4</Level> <Task>0</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2014-08-15T18:25:11.000000000Z" /> <EventRecordID>21130</EventRecordID> <Channel>Application</Channel> <Computer>ERECTUS</Computer> <Security /> </System> <EventData> <Data> </Data> <Data>0</Data> <Data>APPCRASH</Data> <Data>Not available</Data> <Data>0</Data> <Data>MooseEdit.exe</Data> <Data>0.0.0.0</Data> <Data>036b0a00</Data> <Data>MooseEdit.exe</Data> <Data>0.0.0.0</Data> <Data>036b0a00</Data> <Data>c0000005</Data> <Data>0001bfd5</Data> <Data> </Data> <Data> </Data> <Data> C:\Users\pyro\AppData\Local\Temp\WERB22A.tmp.WERInternalMetadata.xml</Data> <Data>C:\Users\pyro\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_MooseEdit.exe_15dc871bb1b6a9febbcec6de35752b09fa421_0f17ca6b</Data> <Data> </Data> <Data>0</Data> <Data>7a171a86-24a9-11e4-81fa-001bdc04b5f5</Data> <Data>1</Data> </EventData> </Event>
Log Name: Application Source: Application Error Date: 15.08.2014 20:25:05 Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ERECTUS Description: Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x036b0a00 Faulting module name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x036b0a00 Exception code: 0xc0000005 Fault offset: 0x0001bfd5 Faulting process id: 0x1504 Faulting application start time: 0x01cfb8b636da3e23 Faulting application path: F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe Faulting module path: F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe Report Id: 7a171a86-24a9-11e4-81fa-001bdc04b5f5 Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Level>2</Level> <Task>100</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2014-08-15T18:25:05.000000000Z" /> <EventRecordID>21129</EventRecordID> <Channel>Application</Channel> <Computer>ERECTUS</Computer> <Security /> </System> <EventData> <Data>MooseEdit.exe</Data> <Data>0.0.0.0</Data> <Data>036b0a00</Data> <Data>MooseEdit.exe</Data> <Data>0.0.0.0</Data> <Data>036b0a00</Data> <Data>c0000005</Data> <Data>0001bfd5</Data> <Data>1504</Data> <Data>01cfb8b636da3e23</Data> <Data>F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe</Data> <Data>F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe</Data> <Data>7a171a86-24a9-11e4-81fa-001bdc04b5f5</Data> </EventData> </Event>
Update: Ok, nevermind. I have pointed your editor to the game location and not to the game data directory. Maybe a little message box would be nice. But thanks nevertheless.
Last edited by Pyro Devil; 15/08/14 06:37 PM.
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stranger
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stranger
Joined: Jul 2014
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Is this compatible with any of the mods that allow you to create four characters? Meaning, can you edit all four characters?
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enthusiast
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enthusiast
Joined: Apr 2014
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Silly question, perhaps: where are the saved games?
Never mind. Learned to read.
Last edited by PeteNewell; 16/08/14 12:16 AM.
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stranger
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stranger
Joined: Aug 2014
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I can bring up the saved games list but whenever I try opening a saved game it crashes. Are you actually able to edit a saved game?
Are you using a "out of the box" Wine install? If not, what settings are you using?
Thanks in advance! What I did is run MooseEdit.exe with wine, then I copied my savegame folder and my data folder to the c: folder in Wine Files. This way you're able to type both addresses in the form. I tried typing the mac osx addresses but it didn't work. The editor crashed with me when I only entered the savegame folder, so make sure you enter the data folder too.
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stranger
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stranger
Joined: Aug 2014
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Can we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones...
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member
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OP
member
Joined: Jul 2014
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alpha15: Added new "Item Template" editor
With this addition, all item types are now possible to create.
It is based off of the Base Item: after selecting a base item, go to the "Item Template" page and select the item template you want to use.
An "item template" is a specialization of a given base item (e.g., the same base item but a different name, or a different icon).
If you select a base item and the icon doesn't update, you should check the item template list because you might be able to find a valid template in the list.
Fixed issue where character renaming would not work correctly. Fixed editor crash bug when selecting a base item that does not have any icon information defined. https://www.mediafire.com/folder/xggb2364417f4/MooseEditCan we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones... You're in luck, the newest version should be able to do this. Whether it will fix your problem in-game, I don't know. But you should be able to create these items at least. Steps are: Add item -> Base item button -> Objects -> Generic -> Depleted Bloodstone (Quest_Stone_Star_Depleted_A) -> click select button -> click item templates button -> Mod Templates folder -> select Starstone. Is this compatible with any of the mods that allow you to create four characters? Meaning, can you edit all four characters? I haven't tested it but it should work fine. It makes a backup of your save the first time you save, anyway. This should be no different from editing a normal game.
Last edited by Dairymoose; 16/08/14 08:31 AM.
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member
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member
Joined: Jul 2014
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Can we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones... Err, you're not supposed to be able to pick up starstones. They become inert the moment one of your party members is close to one. Follow the story and you'll know why this is.
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stranger
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stranger
Joined: Aug 2014
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Hello Dairymoose, Im trying to use your editor but its not working for me. What happens is, my game crashes when i try to load the edited save game file.
My steps are: 1. I open the MooseEdit 2. I config the Game Data folder 3. I load my save game data 4. I edit my item (like -1 AP cost for example) 5. I click on the "Save All" button 6. I try to play the game
Can you please let me know if im doing something wrong and how to fix it?
Thank You in advance.
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stranger
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stranger
Joined: Jul 2014
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Since we can't search individual threads in this forum I'm not sure if its mentioned before but, even though you can change the traits on your henchmen and they work their ingame trait tab is empty.
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stranger
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stranger
Joined: Aug 2014
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Would love to check this out, but I get an error as soon as I click the exe:
This application has requested the Runtime to terminate in an unusual way.
Event viewer details:
Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x037dbec0 Faulting module name: libstdc++-6.dll, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0x40000015 Fault offset: 0x00019d3d Faulting process id: 0x16c0 Faulting application start time: 0x01cfba412b667db9 Faulting application path: E:\mEdit_alpha15\MooseEdit.exe Faulting module path: E:\mEdit_alpha15\libstdc++-6.dll Report Id: 82c47781-2634-11e4-816f-0019154e139e
I'm using the latest version to my knowledge(alpha15). All files are extracted to the folder. Windows 7 x64. Not sure how to get it working. Any help is appreciated.
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member
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OP
member
Joined: Jul 2014
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New version alpha16: Fixed bug where editing a newly created equipped item would fail Added additional mod templates in the item template window Removed editing capability of many areas that should not be editable Game data will now be unloaded properly when switching between different save files Added new moose_settings.ini file to save data/save path information Modified texture resizing to not distort textures when going from small to large Added Unload button Added progress dialogs for loading and saving Would love to check this out, but I get an error as soon as I click the exe:
This application has requested the Runtime to terminate in an unusual way.
Event viewer details:
Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x037dbec0 Faulting module name: libstdc++-6.dll, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0x40000015 Fault offset: 0x00019d3d Faulting process id: 0x16c0 Faulting application start time: 0x01cfba412b667db9 Faulting application path: E:\mEdit_alpha15\MooseEdit.exe Faulting module path: E:\mEdit_alpha15\libstdc++-6.dll Report Id: 82c47781-2634-11e4-816f-0019154e139e
I'm using the latest version to my knowledge(alpha15). All files are extracted to the folder. Windows 7 x64. Not sure how to get it working. Any help is appreciated. Can you try using the Dev tab to open the Globals.lsb file and see if that works? And also try the PAK tab and try to open Main.pak and see if that works. Hello Dairymoose, Im trying to use your editor but its not working for me. What happens is, my game crashes when i try to load the edited save game file.
My steps are: 1. I open the MooseEdit 2. I config the Game Data folder 3. I load my save game data 4. I edit my item (like -1 AP cost for example) 5. I click on the "Save All" button 6. I try to play the game
Can you please let me know if im doing something wrong and how to fix it?
Thank You in advance. This isn't really enough information. What specifically did you do to the item? E.g., right click equipped sword, edit item, go to PermBoosts tab, add AttackAPCost permboost with value -1, hit "Accept" button, click save button, play game
Last edited by Dairymoose; 18/08/14 12:58 AM.
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stranger
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stranger
Joined: Aug 2014
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[img] http://www.screencapture.ru/file/16d99b94[/img] then opens a window: "The program "MooseEdit" not working The Windows will close the program, and if there is a known method... bla-bla-bla" Windows 7 x32 PS. BB-code for the image does not work O.o PPS. MooseEdit v15 is working! What's wrong with v16?
Last edited by Cvrtis; 18/08/14 05:02 AM.
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Moderated by Bvs, ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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