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Re: Save Game Editor [Re: Cupidonihack] #542688
13/08/14 04:21 AM
13/08/14 04:21 AM
Joined: Jul 2014
Posts: 102
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Dairymoose Offline OP
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Dairymoose  Offline OP
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New version alpha13.
Added a new item "import/export" feature.

Since the item is exported in LSB format, you can use the Dev tab (this tab wasn't meant for user consumption though and isn't fully implemented yet) or Norbyte's LSB editor if you want to make modifications to the item data before re-importing it.
Note that this will fail for any item that has an inventory (e.g., bags). There may be other failure cases too but in general it should work.

https://www.mediafire.com/folder/xggb2364417f4/MooseEdit



And to answer your question,
Originally Posted By: Cupidonihack
the tuned item was ice king boreas staff wich i converted into leandra staff by using the "base item" menu of MooseEdit, (exploring the data tab it is called _GEN_leandra_staff )
the edited weapon does not support any change of positition in the inventory, if i unequip it , it simply desappear,the same thing occurs if i equip an another weapon from inventory or if i try to move its place on the "bag".

I wonder if it is due to some corrupted heritage with a quest that tell me to trow the original item ( ice king boreas staff ) into a forge(i choosed not to do it) to deliver the white witch.

Thanks you for your (realy fast) answer!


A lot of the items without a proper name will fail to work properly. Usually this is because the item is meant to be extended by a mod (in this case, the mod is the "Main" module). Right now, the item editor doesn't have the "Item Template" functionality implemented yet, so you can't choose these mod templates. Once this is implemented, you will be able to choose a mod template if one exists, and I suspect this will fix the problem. I think I will hold off on looking into this problem until I implement the mod template selector.

Last edited by Dairymoose; 13/08/14 09:06 PM.
Re: Save Game Editor [Re: Dairymoose] #542911
13/08/14 09:17 AM
13/08/14 09:17 AM
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Nevenor Offline
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Originally Posted By: Dairymoose
@Nevernor
How is that possible? The path shown in your screenshot did not look like it contained any special characters.

Well, I believe the path contained cyrillic letters and that screwed me over (some sort of joke on me probably). I copied the whole playerprofiles folder to C:/ and selected it in editor and it worked. Editor works perfectly fine now.

Re: Save Game Editor [Re: Dairymoose] #543110
13/08/14 11:52 PM
13/08/14 11:52 PM
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Yuanshu Offline
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Hello, I'm new to this forum and I've been using Moose's editor for awhile now. I haven't actually been able to understand a lot of the permaboost functions, so I was wondering if anyone would be able to help me with some things.

So I've been trying to add +1 to elements like Aero, Geo, Hydro, Pyro, and witchcraft. I've been trying to use the the permaboosts labeled Earth, wind, fire, air, specialist. I don't know if that is right or even if it's possible to add 1 to skills like those (man at arms, scoundrel, and what not)

anyone able to help? or is there a place that offers a guide?


Death to CaoCao
Re: Save Game Editor [Re: spiattalo] #543554
14/08/14 12:10 PM
14/08/14 12:10 PM
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Sydney
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spiattalo Offline
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Originally Posted By: spiattalo
Hello, I'm having a small issue I can't explain with the editor, e.g. I can't load my savegame.

Disclaimer: I play on a Mac and managed to open the editor through Wine.

So I open the editor and browse to my player profile folder, I make sure that my playerprofiles.lsb file is in there but the editor doesn't see it. Is it because the playerprofiles.lsb is different from Mac to PC? I don't think so, and even if it was the editor should still at least see it, right?
Same thing for the game data folder, the editor doesn't see any file - what file am I looking for in that btw?

The only files I can open are my mods' .bak through the "dev" menu, but that doesn't seem to do anything. Any help?


Just an update, I managed to make the editor work on my Mac by typing the folders' addresses directly into the boxes. If I browsed it wouldn't select them. Cheers

Re: Save Game Editor [Re: Winzalot] #543565
14/08/14 12:41 PM
14/08/14 12:41 PM
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karmac Offline
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Originally Posted By: Winzalot
Dairymoose you got an idea why sometimes the portraits change to a ? or random icons after editing ?

I didnt change anything special just some talents. Anyway to figure out how this can be repaired ?


Same question. Has anybody figured why Lstools damage portrait editor in Homestead, and if there is a way to fix it?

Re: Save Game Editor [Re: spiattalo] #543722
15/08/14 01:49 AM
15/08/14 01:49 AM
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Fysher Offline
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Originally Posted By: spiattalo
Originally Posted By: spiattalo
Hello, I'm having a small issue I can't explain with the editor, e.g. I can't load my savegame.

Disclaimer: I play on a Mac and managed to open the editor through Wine.

So I open the editor and browse to my player profile folder, I make sure that my playerprofiles.lsb file is in there but the editor doesn't see it. Is it because the playerprofiles.lsb is different from Mac to PC? I don't think so, and even if it was the editor should still at least see it, right?
Same thing for the game data folder, the editor doesn't see any file - what file am I looking for in that btw?

The only files I can open are my mods' .bak through the "dev" menu, but that doesn't seem to do anything. Any help?


Just an update, I managed to make the editor work on my Mac by typing the folders' addresses directly into the boxes. If I browsed it wouldn't select them. Cheers


I can bring up the saved games list but whenever I try opening a saved game it crashes. Are you actually able to edit a saved game?

Are you using a "out of the box" Wine install? If not, what settings are you using?

Thanks in advance!

Re: Save Game Editor [Re: Dairymoose] #543729
15/08/14 02:16 AM
15/08/14 02:16 AM
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Dairymoose Offline OP
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Dairymoose  Offline OP
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New version alpha14
New feature "add item" (!)
Finally figured out how to generate Creator handles correctly...
Item export now uses fully affixed name instead of base name, for default file name
Added unicode support for all paths (someone please verify that this fixes the unicode issues)

https://www.mediafire.com/folder/xggb2364417f4/MooseEdit

"Add Item" should work fine but I didn't test it very extensively


@Yuanshu
I don't think there are any PermBoosts for manipulating these values. If you want to add points here, I would suggest adding mods that have this. For example, if you want +3 Aerotheurge, find the "Wind Specialist" (Weapon_WindMagic_ModStaff) mod and add it 3 times. This will produce a weapon with +3 Aerotheurge (though the editor tooltip will not reflect this, as I need to make some updates here... doesn't display these values yet).

Last edited by Dairymoose; 15/08/14 04:40 AM.
Re: Save Game Editor [Re: Dairymoose] #543982
15/08/14 10:08 AM
15/08/14 10:08 AM
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karmac Offline
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Is there a way to change characters portrait direclty in Lstools or MooseEdit? Since Lstools corrupts saves and break the ingame homestead character editor mirror.
Thx.

Re: Save Game Editor [Re: Dairymoose] #544116
15/08/14 06:31 PM
15/08/14 06:31 PM
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Pyro Devil Offline
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Hi,

I tried your save game editor, but it doesn't work for me.

It crashes when I click on "Load" with a save game selected.

I have Windows 7 Pro x64, a fresh install of Divinity: Original Sin v1.0.107.0 (gog) and your editor alpha_14 installed.

Here is what the windows event log has to say about it:
Click to reveal..

Log Name: Application
Source: Windows Error Reporting
Date: 15.08.2014 20:25:11
Event ID: 1001
Task Category: None
Level: Information
Keywords: Classic
User: N/A
Computer: ERECTUS
Description:
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: MooseEdit.exe
P2: 0.0.0.0
P3: 036b0a00
P4: MooseEdit.exe
P5: 0.0.0.0
P6: 036b0a00
P7: c0000005
P8: 0001bfd5
P9:
P10:

Attached files:
C:\Users\pyro\AppData\Local\Temp\WERB22A.tmp.WERInternalMetadata.xml

These files may be available here:
C:\Users\pyro\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_MooseEdit.exe_15dc871bb1b6a9febbcec6de35752b09fa421_0f17ca6b

Analysis symbol:
Rechecking for solution: 0
Report Id: 7a171a86-24a9-11e4-81fa-001bdc04b5f5
Report Status: 1
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Windows Error Reporting" />
<EventID Qualifiers="0">1001</EventID>
<Level>4</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2014-08-15T18:25:11.000000000Z" />
<EventRecordID>21130</EventRecordID>
<Channel>Application</Channel>
<Computer>ERECTUS</Computer>
<Security />
</System>
<EventData>
<Data>
</Data>
<Data>0</Data>
<Data>APPCRASH</Data>
<Data>Not available</Data>
<Data>0</Data>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>036b0a00</Data>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>036b0a00</Data>
<Data>c0000005</Data>
<Data>0001bfd5</Data>
<Data>
</Data>
<Data>
</Data>
<Data>
C:\Users\pyro\AppData\Local\Temp\WERB22A.tmp.WERInternalMetadata.xml</Data>
<Data>C:\Users\pyro\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_MooseEdit.exe_15dc871bb1b6a9febbcec6de35752b09fa421_0f17ca6b</Data>
<Data>
</Data>
<Data>0</Data>
<Data>7a171a86-24a9-11e4-81fa-001bdc04b5f5</Data>
<Data>1</Data>
</EventData>
</Event>

Log Name: Application
Source: Application Error
Date: 15.08.2014 20:25:05
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: ERECTUS
Description:
Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x036b0a00
Faulting module name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x036b0a00
Exception code: 0xc0000005
Fault offset: 0x0001bfd5
Faulting process id: 0x1504
Faulting application start time: 0x01cfb8b636da3e23
Faulting application path: F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe
Faulting module path: F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe
Report Id: 7a171a86-24a9-11e4-81fa-001bdc04b5f5
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2014-08-15T18:25:05.000000000Z" />
<EventRecordID>21129</EventRecordID>
<Channel>Application</Channel>
<Computer>ERECTUS</Computer>
<Security />
</System>
<EventData>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>036b0a00</Data>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>036b0a00</Data>
<Data>c0000005</Data>
<Data>0001bfd5</Data>
<Data>1504</Data>
<Data>01cfb8b636da3e23</Data>
<Data>F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe</Data>
<Data>F:\Divinity - Original Sin\mEdit_alpha14\MooseEdit.exe</Data>
<Data>7a171a86-24a9-11e4-81fa-001bdc04b5f5</Data>
</EventData>
</Event>


Update: Ok, nevermind. I have pointed your editor to the game location and not to the game data directory. Maybe a little message box would be nice. But thanks nevertheless.

Last edited by Pyro Devil; 15/08/14 06:37 PM.
Re: Save Game Editor [Re: Dairymoose] #544172
15/08/14 10:35 PM
15/08/14 10:35 PM
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Posts: 14
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Unum Offline
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Unum  Offline
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Is this compatible with any of the mods that allow you to create four characters? Meaning, can you edit all four characters?

Re: Save Game Editor [Re: Dairymoose] #544186
16/08/14 12:11 AM
16/08/14 12:11 AM
Joined: Apr 2014
Posts: 246
Canada
PeteNewell Offline
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Posts: 246
Canada
Silly question, perhaps: where are the saved games?

Never mind. Learned to read.

Last edited by PeteNewell; 16/08/14 12:16 AM.
Re: Save Game Editor [Re: Fysher] #544187
16/08/14 12:43 AM
16/08/14 12:43 AM
Joined: Aug 2014
Posts: 10
Sydney
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spiattalo Offline
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Originally Posted By: Fysher
I can bring up the saved games list but whenever I try opening a saved game it crashes. Are you actually able to edit a saved game?

Are you using a "out of the box" Wine install? If not, what settings are you using?

Thanks in advance!


What I did is run MooseEdit.exe with wine, then I copied my savegame folder and my data folder to the c: folder in Wine Files. This way you're able to type both addresses in the form. I tried typing the mac osx addresses but it didn't work.

The editor crashed with me when I only entered the savegame folder, so make sure you enter the data folder too.

Re: Save Game Editor [Re: Dairymoose] #544280
16/08/14 07:24 AM
16/08/14 07:24 AM
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Posts: 12
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H8terFisternator Offline
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Can we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones...

Re: Save Game Editor [Re: Dairymoose] #544286
16/08/14 08:14 AM
16/08/14 08:14 AM
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Posts: 102
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Dairymoose Offline OP
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Dairymoose  Offline OP
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alpha15:
Added new "Item Template" editor
Code:
    With this addition, all item types are now possible to create.
    It is based off of the Base Item: after selecting a base item, go to the "Item Template" page and select the item template you want to use.
    An "item template" is a specialization of a given base item (e.g., the same base item but a different name, or a different icon).
    If you select a base item and the icon doesn't update, you should check the item template list because you might be able to find a valid template in the list.




Fixed issue where character renaming would not work correctly.
Fixed editor crash bug when selecting a base item that does not have any icon information defined.

https://www.mediafire.com/folder/xggb2364417f4/MooseEdit


Originally Posted By: H8terFisternator
Can we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones...

You're in luck, the newest version should be able to do this. Whether it will fix your problem in-game, I don't know. But you should be able to create these items at least.
Steps are: Add item -> Base item button -> Objects -> Generic -> Depleted Bloodstone (Quest_Stone_Star_Depleted_A) -> click select button -> click item templates button -> Mod Templates folder -> select Starstone.

Originally Posted By: Unum
Is this compatible with any of the mods that allow you to create four characters? Meaning, can you edit all four characters?

I haven't tested it but it should work fine. It makes a backup of your save the first time you save, anyway. This should be no different from editing a normal game.

Last edited by Dairymoose; 16/08/14 08:31 AM.
Re: Save Game Editor [Re: H8terFisternator] #544571
16/08/14 10:24 PM
16/08/14 10:24 PM
Joined: Jul 2014
Posts: 143
The Netherlands
Gotcha! Offline
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Gotcha!  Offline
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Posts: 143
The Netherlands
Originally Posted By: H8terFisternator
Can we get an option to add star stones? Because I just have this weird bug where all the star stones I pick up are just inert stones...

Err, you're not supposed to be able to pick up starstones. They become inert the moment one of your party members is close to one.
Follow the story and you'll know why this is.

Re: Save Game Editor [Re: Dairymoose] #544586
16/08/14 11:56 PM
16/08/14 11:56 PM
Joined: Aug 2014
Posts: 6
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Accel Offline
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Hello Dairymoose,
Im trying to use your editor but its not working for me.
What happens is, my game crashes when i try to load the edited save game file.

My steps are:
1. I open the MooseEdit
2. I config the Game Data folder
3. I load my save game data
4. I edit my item (like -1 AP cost for example)
5. I click on the "Save All" button
6. I try to play the game

Can you please let me know if im doing something wrong and how to fix it?

Thank You in advance.

Re: Save Game Editor [Re: Dairymoose] #544695
17/08/14 07:30 AM
17/08/14 07:30 AM
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Unum Offline
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Since we can't search individual threads in this forum I'm not sure if its mentioned before but, even though you can change the traits on your henchmen and they work their ingame trait tab is empty.

Re: Save Game Editor [Re: Dairymoose] #544912
17/08/14 06:04 PM
17/08/14 06:04 PM
Joined: Aug 2014
Posts: 6
Dungeoness Offline
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Would love to check this out, but I get an error as soon as I click the exe:

This application has requested the Runtime to terminate in an unusual way.

Event viewer details:

Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x037dbec0
Faulting module name: libstdc++-6.dll, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0x40000015
Fault offset: 0x00019d3d
Faulting process id: 0x16c0
Faulting application start time: 0x01cfba412b667db9
Faulting application path: E:\mEdit_alpha15\MooseEdit.exe
Faulting module path: E:\mEdit_alpha15\libstdc++-6.dll
Report Id: 82c47781-2634-11e4-816f-0019154e139e

I'm using the latest version to my knowledge(alpha15). All files are extracted to the folder. Windows 7 x64. Not sure how to get it working. Any help is appreciated.

Re: Save Game Editor [Re: Dairymoose] #545053
18/08/14 12:51 AM
18/08/14 12:51 AM
Joined: Jul 2014
Posts: 102
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Dairymoose Offline OP
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Dairymoose  Offline OP
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Joined: Jul 2014
Posts: 102
New version alpha16:
Fixed bug where editing a newly created equipped item would fail
Added additional mod templates in the item template window
Removed editing capability of many areas that should not be editable
Game data will now be unloaded properly when switching between different save files
Added new moose_settings.ini file to save data/save path information
Modified texture resizing to not distort textures when going from small to large
Added Unload button
Added progress dialogs for loading and saving



Originally Posted By: Dungeoness
Would love to check this out, but I get an error as soon as I click the exe:

This application has requested the Runtime to terminate in an unusual way.

Event viewer details:

Faulting application name: MooseEdit.exe, version: 0.0.0.0, time stamp: 0x037dbec0
Faulting module name: libstdc++-6.dll, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0x40000015
Fault offset: 0x00019d3d
Faulting process id: 0x16c0
Faulting application start time: 0x01cfba412b667db9
Faulting application path: E:\mEdit_alpha15\MooseEdit.exe
Faulting module path: E:\mEdit_alpha15\libstdc++-6.dll
Report Id: 82c47781-2634-11e4-816f-0019154e139e

I'm using the latest version to my knowledge(alpha15). All files are extracted to the folder. Windows 7 x64. Not sure how to get it working. Any help is appreciated.

Can you try using the Dev tab to open the Globals.lsb file and see if that works? And also try the PAK tab and try to open Main.pak and see if that works.




Originally Posted By: Accel
Hello Dairymoose,
Im trying to use your editor but its not working for me.
What happens is, my game crashes when i try to load the edited save game file.

My steps are:
1. I open the MooseEdit
2. I config the Game Data folder
3. I load my save game data
4. I edit my item (like -1 AP cost for example)
5. I click on the "Save All" button
6. I try to play the game

Can you please let me know if im doing something wrong and how to fix it?

Thank You in advance.

This isn't really enough information. What specifically did you do to the item?
E.g., right click equipped sword, edit item, go to PermBoosts tab, add AttackAPCost permboost with value -1, hit "Accept" button, click save button, play game

Last edited by Dairymoose; 18/08/14 12:58 AM.
Re: Save Game Editor [Re: Dairymoose] #545186
18/08/14 04:36 AM
18/08/14 04:36 AM
Joined: Aug 2014
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Cvrtis Offline
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Posts: 1
[img]http://www.screencapture.ru/file/16d99b94[/img]
then opens a window:
"The program "MooseEdit" not working
The Windows will close the program, and if there is a known method...
bla-bla-bla"
Windows 7 x32

PS. BB-code for the image does not work O.o
PPS. MooseEdit v15 is working! What's wrong with v16?

Last edited by Cvrtis; 18/08/14 05:02 AM.
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