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Re: Save Game Editor [Re: Dairymoose] #554774
16/09/14 02:47 PM
16/09/14 02:47 PM
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Ulsterman Offline
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I also have the steam version of the game, freshly installed, and experience the same problems (using alpha 25)

Fault application: MooseEdit.exe, Version: 0.0.0.0, time stamp: 0x02d108b8
Fault module: MooseEdit.exe, Version: 0.0.0.0, time stamp: 0x02d108b8
Exception code: 0xc0000005
Fault offset: 0x0001f2f5

Hope this helps.

Re: Save Game Editor [Re: Dairymoose] #554776
16/09/14 02:54 PM
16/09/14 02:54 PM
Joined: Sep 2014
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Orb Offline
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Hi Dairymoose, thank you for the program!

Using the latest version on STEAM.
Crash happens with older and newer saves (Pre and post patch).
OS Windows 8.1 64 bit.
Program version alpha 25.

Problem signature:

Fault Module Name: MooseEdit.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 02d108b8

Exception Code: c0000005
Exception Offset: 0001f2f5

Re: Save Game Editor [Re: Dairymoose] #554796
16/09/14 03:59 PM
16/09/14 03:59 PM
Joined: Sep 2014
Posts: 1
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Happy Buccaneer Offline
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Hello. First of all thank You so much for Your app! And for Your hard working on it.

Have the same problem. Alpha25 opens dev and pak files. When trying to open savegame gives error and crushes. Win 8 x_64. Steam client latest update. Divinity: Original Sin ver 1.0.169.0. Russian ver of game.
i'm not so qualified about collecting reports. I got this info from win system logger:

<EventData>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>02d108b8</Data>
<Data>MooseEdit.exe</Data>
<Data>0.0.0.0</Data>
<Data>02d108b8</Data>
<Data>c0000005</Data>
<Data>0001f2f5</Data>
<Data>e94</Data>
<Data>01cfd1c3df482511</Data>
<Data>C:\Users\Stas\Desktop\mEdit_alpha25\MooseEdit.exe</Data>
<Data>C:\Users\Stas\Desktop\mEdit_alpha25\MooseEdit.exe</Data>
<Data>23235bfe-3db7-11e4-be87-74d02be9413c</Data>

I was trying to edit old savegames. Than I removed them and creaed new profile and started new game. Also can't open

Hope it'll help. Thanks

Last edited by Happy Buccaneer; 16/09/14 04:05 PM.
Re: Save Game Editor [Re: Dairymoose] #554833
16/09/14 08:32 PM
16/09/14 08:32 PM
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Posts: 102
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Dairymoose Offline OP
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Can someone who is having the issue please upload a copy of their icons.lsx file as found in the %TEMP% directory?

I suspect that they may have renamed or relocated this file but it is probably still working for me because my temp directory still contains the file from previous runs of the program.
You might find that there is no icons.lsx in your temp directory which would indicate that it could not be extracted for some reason.

You could probably get the program to work (as a workaround until it is fixed) by getting a copy of the icons.lsx and the portraits.lsx and placing them in your %TEMP% directory before running the editor.

Last edited by Dairymoose; 16/09/14 08:42 PM.
Re: Save Game Editor [Re: Dairymoose] #554842
16/09/14 09:44 PM
16/09/14 09:44 PM
Joined: Sep 2014
Posts: 3
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Orb Offline
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Hey, I think you may be right. I can't find either on those files in %TEMP% or any folder. The only .lsx files I have are config, graphicSettings, inputBinding and modsettings.

Edit: P.S. if anyone would be so kind as to share the above mentioned files, it would be much appreciated. :)

Last edited by Orb; 16/09/14 09:47 PM.
Re: Save Game Editor [Re: Dairymoose] #554845
16/09/14 10:03 PM
16/09/14 10:03 PM
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bbailey1808 Offline
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Yes, whoever reads this please upload a copy of your icons.lsx and ur portraits.lsx from your windows temp directory (located at C:\Users\USRNAME\AppData\Local\Temp). Perhaps Dairymoose since you have the files you would be generous enough to upload them.

Re: Save Game Editor [Re: Dairymoose] #554846
16/09/14 10:05 PM
16/09/14 10:05 PM
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enosu Offline
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That makes sense. I remember clearing up mine a few weeks ago.

Could you upload yours Dairymoose?

Re: Save Game Editor [Re: Dairymoose] #554855
16/09/14 10:59 PM
16/09/14 10:59 PM
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Posts: 102
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Dairymoose Offline OP
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Larian changed icons.lsx to Items_Icons.lsx and portraits.lsx to Portraits_MainPL_CP_Icons.lsx.

alpha26:
The editor will now attempt to extract/parse from both possible icon/portrait paths.

https://www.mediafire.com/folder/xggb2364417f4/MooseEdit

Re: Save Game Editor [Re: Dairymoose] #554858
16/09/14 11:14 PM
16/09/14 11:14 PM
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enosu Offline
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You are a god amongst men! It works perfectly now.

Re: Save Game Editor [Re: Dairymoose] #554907
17/09/14 06:13 AM
17/09/14 06:13 AM
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bbailey1808 Offline
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Confirmed working, thanks and good work moose!

Re: Save Game Editor [Re: Dairymoose] #554922
17/09/14 09:28 AM
17/09/14 09:28 AM
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Posts: 3
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Orb Offline
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Thank you Dairymoose, working like a charm!

Re: Save Game Editor [Re: Dairymoose] #555009
18/09/14 01:19 AM
18/09/14 01:19 AM
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Posts: 102
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Dairymoose Offline OP
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alpha27:
Lockpick icons are now displayed properly

Re: Save Game Editor [Re: Dairymoose] #555694
25/09/14 01:48 AM
25/09/14 01:48 AM
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Dairymoose Offline OP
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alpha28:
Added Weapon PermBoosts "MinDamage", "MaxDamage" which increase minimum or maximum damage, respectively, by the amount specified
Added Armor PermBoost "DefenseValue" which increases armour value by the amount specified
Added Character PermBoost "MovementSpeedBoost" which increases character movement speed by the percent specified (e.g., MovementSpeedBoost of 100 means 100% increased speed, or 2x overall character movement speed)
Various tooltip improvements

https://www.mediafire.com/folder/xggb2364417f4/MooseEdit

Last edited by Dairymoose; 25/09/14 02:28 AM.
Re: Save Game Editor [Re: Dairymoose] #555724
25/09/14 09:30 AM
25/09/14 09:30 AM
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bbailey1808 Offline
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Good work. The mov. speed boost is useful.

Re: Save Game Editor [Re: Dairymoose] #555891
27/09/14 01:30 AM
27/09/14 01:30 AM
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Dairymoose Offline OP
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Actually, if anyone could help compile a list of the PermBoosts that actually work (they're different for weapons and armor) I could strip down the list to only include the ones that actually work. Right now it contains a lot of things that just don't work.

Formulas for the various item tooltip stats would be nice too if anyone feels like contributing. (e.g., how the Strength stat scales with item level). The easiest way to figure this out is to import multiple copies of the same item and change its item level. And then find an item with a different stat value (like +2 Strength instead of +1 Strength) and manipulate the item levels of those imports.

Last edited by Dairymoose; 27/09/14 02:28 AM.
Re: Save Game Editor [Re: Dairymoose] #555956
27/09/14 04:02 PM
27/09/14 04:02 PM
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Jachal Offline
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Used this for the first time, character editor works perfect but now I cannot highlight objects in the world.

Unedited saves work normal with ALT. Suggestions?

Re: Save Game Editor [Re: Jachal] #555971
28/09/14 02:18 AM
28/09/14 02:18 AM
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Dairymoose Offline OP
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Originally Posted By: Jachal
Used this for the first time, character editor works perfect but now I cannot highlight objects in the world.

Unedited saves work normal with ALT. Suggestions?


It's unlikely that this was caused by save game editing as this isn't something you could accomplish using an editor even on purpose. I would suggest verifying that you didn't accidentally change your "show tooltips" hotkey in the in-game settings.

Last edited by Dairymoose; 28/09/14 02:18 AM.
Re: Save Game Editor [Re: Dairymoose] #555973
28/09/14 03:44 AM
28/09/14 03:44 AM
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omegadk1 Offline
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Sorry if this has already been asked. I'm new here.

Can I edit the armor atribute somehow? including the bonuses? (like fire resist)


How do I sign my name with my key board... ?
Re: Save Game Editor [Re: Dairymoose] #556001
28/09/14 03:26 PM
28/09/14 03:26 PM
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Posts: 15
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Jachal Offline
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I bound the key to "Z" and now it works, the game will not allow me to assign ALT to anything...

Strange.

Thanks for the response!

Re: Save Game Editor [Re: omegadk1] #556010
28/09/14 11:02 PM
28/09/14 11:02 PM
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Dairymoose Offline OP
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Originally Posted By: omegadk1
Sorry if this has already been asked. I'm new here.

Can I edit the armor atribute somehow? including the bonuses? (like fire resist)


Armour Rating can be increased by using the "DefenseRating" Armor PermBoost. Fire resist can be increased by using the "FireResistance" Character PermBoost.

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