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balancing patch beta (Steam) #559928
16/12/14 05:41 AM
16/12/14 05:41 AM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

There is now a beta branch on Steam for a balancing update (currently just Windows), to get suggestions and feedback. The basic goal is to speed up combat; see below for details.

This is a beta, so there may be changes in future beta updates that break save compatibility. Any progress made during the beta period will most likely be lost. You will, however, have a chance to influence the implementation of this set of balancing changes.

The beta will load saves from the current version of the game, but of course should you choose to revert back to 1.0.219 you would not be able to load beta saves.


Anyone interested in trying the beta update and providing feedback, please contact me by PM or email (raze@larian.com).


changelist
- bug fixes and minor changes to several combat encounters
- Rebalanced Constitution & Damage: from LUC to DAF, overall, creatures go down faster but deal more damage.
- Nerfed Armor: some Armor scores were too high, resulting in unnecessarily long fights.
- Rebalanced Initiative: some creatures had too high an Init, some others none at all. NPC Init scores will now be closer to players'.
- Rebalanced Willpower & Bodybuilding throughout the game.
- Rebalanced physical & magical resistances: some were high for no reason.
- Some creatures had really high Dex and were difficult to hit for no reason.
- Pure elementals (fire, water, air, earth) now have proper resistances & immunities.
- Magic weapons: before, e.g., a flaming sword would inflict pure fire damage; now, it inflicts physical (slashing) damage + a fire boost.

Last edited by Raze; 16/12/14 09:03 PM.
Re: balancing patch beta (Steam) [Re: Raze] #559950
16/12/14 01:11 PM
16/12/14 01:11 PM
Joined: Jan 2009
Posts: 6,096
Stabbey Offline
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Stabbey  Offline
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Posts: 6,096
So in other words, if I try this out, I can continue from where I am right now, but the saves will break and I'll have to go back to Cyseal, and there will be no way to opt out of the beta and continue with the saves I made before starting the beta?

If that's the case, I can't try it, I haven't finished the game and don't want to lose all my progress.

Re: balancing patch beta (Steam) [Re: Raze] #559958
16/12/14 07:05 PM
16/12/14 07:05 PM
Joined: Apr 2013
Posts: 465
N
Norbyte Offline
addict
Norbyte  Offline
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N

Joined: Apr 2013
Posts: 465
You can backup your saves though and later restore them after reverting to the original branch from the beta one. They're compatible with the original game after all.

Edit: nvm, I thought "all my progress" meant progress in the non-beta game.

Re: balancing patch beta (Steam) [Re: Stabbey] #559961
16/12/14 08:58 PM
16/12/14 08:58 PM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

No, if you revert back to the current release, you can load any pre-beta save. It is just that the current release will not be able to load saves made in the beta version. I'll clarify that in the original post.

There is a possibility of loosing progress during the beta, if there are significant changes made that would make maintaining beta to beta save game compatibility unfeasible. On the other hand, if only minor tweaks are made, there could potentially not be any progress lost (don't know if or what further changes are planned before the general release).

It would probably be a good idea to create a new profile for the beta and then copy your latest save folder there, so you will not overwrite any current quicksaves or autosaves, etc.

Re: balancing patch beta (Steam) [Re: Raze] #559971
17/12/14 01:42 AM
17/12/14 01:42 AM
Joined: Aug 2014
Posts: 1,143
Baardvark Offline
old hand
Baardvark  Offline
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Sounds wicked, the exact kind of changes I was hoping for, though still looking forward to new skills and whatnot. Perhaps Larian might look into speeding up certain animations, cutting down on the delay after performing an action, or perhaps even adding a global combat speed slider like they did in Wasteland 2. Also, I think the popularity of +walk speed mods speaks volumes about the slowness of the walking speed outside of combat. Given that most players have already played the game and would like to replay the game with less tedium, perhaps they might increase move speed in the vanilla game.

Re: balancing patch beta (Steam) [Re: Raze] #560111
19/12/14 03:51 PM
19/12/14 03:51 PM
Joined: Jan 2011
Posts: 790
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Horrorscope Offline
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Posts: 790
Yeah, I think I'll take this for a spin. I love mods, but every time there is an update, I have to hand update 1000's of tweaks made to balance, at least how I do it editing the spreadsheets and running the macro. Would like to see how much better it is vanilla.

And 100 yes's to Baardvark talking about places to allow us to adjust speed. A pretty common thing in TB games now is a combat speed slider, this needs it. And walking speed, that one I had to mod, but in game all the better.

Re: balancing patch beta (Steam) [Re: Raze] #560136
20/12/14 05:19 AM
20/12/14 05:19 AM
Joined: Aug 2014
Posts: 1,143
Baardvark Offline
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Baardvark  Offline
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Downloading a 220mb update after having updated for the beta patch already... Is this part of the beta? More changes? Or am I just getting a fluke somehow...

Re: balancing patch beta (Steam) [Re: Baardvark] #560139
20/12/14 05:51 AM
20/12/14 05:51 AM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

There was an update for the beta; I don't have a changelist, or know what any of the changes were (other than the version number going from 1.0.63.265 to 1.0.64.198).

Re: balancing patch beta (Steam) [Re: Raze] #560197
21/12/14 07:19 PM
21/12/14 07:19 PM
Joined: Nov 2014
Posts: 25
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TGM Offline
apprentice
TGM  Offline
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Posts: 25
How much time it can take? And patch progress.

Re: balancing patch beta (Steam) [Re: Raze] #560199
22/12/14 03:05 AM
22/12/14 03:05 AM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

The current beta version will go for at least a couple weeks. Depending on feedback and other factors there could be additional beta updates. I don't know what the expected timeframe for release is; I assume January.

Re: balancing patch beta (Steam) [Re: Raze] #560218
22/12/14 09:23 AM
22/12/14 09:23 AM
Joined: Nov 2014
Posts: 25
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TGM Offline
apprentice
TGM  Offline
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Posts: 25
Thx

Re: balancing patch beta (Steam) [Re: Raze] #560541
29/12/14 05:32 PM
29/12/14 05:32 PM
Joined: Jan 2009
Posts: 6,096
Stabbey Offline
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I've just finished the game, so now's a great time to try the beta. Just to be clear, though...


All full-game saves are compatible with the beta version.
All beta saves may not be compatible with beta updates...
But after the beta updates, full-game saves will still be compatible with the updated beta?

Have I got that right? If so, that'll work fine for me. I can just load any old saves from whenever to try out different areas. That sounds good.

Re: balancing patch beta (Steam) [Re: Stabbey] #560555
29/12/14 09:47 PM
29/12/14 09:47 PM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

Yes, you got that right.

Re: balancing patch beta (Steam) [Re: Raze] #560785
03/01/15 04:03 AM
03/01/15 04:03 AM
Joined: Nov 2014
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TGM Offline
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TGM  Offline
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Posts: 25
About balance.
Do you work on perks, stats, spells?

Re: balancing patch beta (Steam) [Re: TGM] #560792
03/01/15 04:47 AM
03/01/15 04:47 AM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

Yes, there should be some balancing changes to spells, abilities and talents, etc, in a future update.

Re: balancing patch beta (Steam) [Re: Raze] #560805
03/01/15 11:29 AM
03/01/15 11:29 AM
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TGM Offline
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TGM  Offline
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It would be nice. But how long it can take?

But i'll w8 for balance patch, and then walk through game again.

Last edited by TGM; 03/01/15 11:42 AM.
Re: balancing patch beta (Steam) [Re: Raze] #560809
03/01/15 11:47 AM
03/01/15 11:47 AM
Joined: Mar 2003
Posts: 26,826
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 26,826
Canada

I don't know when the balance patch is planned for. The last kickstarter update video said there would be things to announce this month, but I don't know what, or how far in advance they will be announced.

Re: balancing patch beta (Steam) [Re: Raze] #560837
04/01/15 06:48 AM
04/01/15 06:48 AM
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TGM Offline
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Originally Posted By: Raze

I don't know when the balance patch is planned for. The last kickstarter update video said there would be things to announce this month, but I don't know what, or how far in advance they will be announced.


kk will w8.
And i can't w8 for new game from Larian studios.

Re: balancing patch beta (Steam) [Re: Raze] #560933
05/01/15 08:37 PM
05/01/15 08:37 PM
Joined: Jun 2014
Posts: 46
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Zachb34 Offline
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This game is great! But there are a few major problems I have with it.

- Movement speed is wayyyyy too slow.
- Combat animations take wayyyy too long.
- Balance tweaks - Hunters being able to escape combat, makes for cheesing fights as you can just kill one mob, leave, heal up, go back, rinse-repeat.
- Leech + Bloodletting is super over-powered. You should not able to cast blood letting on your allies in combat.

I understand that some people enjoy this, but a combat speed and movement speed options slider would offer the best of both worlds to the players. Let us decide the speed we want to experience Divinity at.

Re: balancing patch beta (Steam) [Re: Raze] #561033
07/01/15 01:39 PM
07/01/15 01:39 PM
Joined: May 2013
Posts: 285
john carmack Offline
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Any news? When will the patch leave the BETA Status?

I have the GOG Version.

What about a new big Patch in the next weeks?

Last edited by john carmack; 07/01/15 01:40 PM.

Killing shouldn't be the solution for everything!!!
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