Re: EE pak extractor
[Re: PredatorV]
#573709
02/11/15 04:13 PM
02/11/15 04:13 PM
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Joined: Jan 2015
Posts: 16
Did Kokos
stranger
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stranger
Joined: Jan 2015
Posts: 16
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I have the same problem - when I inserting Localization / English.pak When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.
Please, solve this problem... So. I have the same problem.
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Re: EE pak extractor
[Re: Did Kokos]
#573712
02/11/15 04:30 PM
02/11/15 04:30 PM
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Joined: Apr 2013
Posts: 465
Norbyte
addict
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addict
Joined: Apr 2013
Posts: 465
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So. I have the same problem. Well ... What did you change in English.pak exactly? How did you recompress the package? (What options did you use, was the input path the same as the output path during decompression?) If you're sure that you did everything correctly, can you upload a copy of the broken .pak somewhere for inspection?
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Re: EE pak extractor
[Re: Draba]
#573847
03/11/15 08:38 AM
03/11/15 08:38 AM
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Joined: Jan 2015
Posts: 16
Did Kokos
stranger
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stranger
Joined: Jan 2015
Posts: 16
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I edited the file is not English, so I do translation into another language. and I want to leave English as any other edits. But when unpacking any localization file when you start the game it switched to English only. If you replace the default file pak everything is working properly. But even if you edit a purely English localization, the game strangely does not accept the changes. It will display a standard text. WHERE IT TAKES? Unpacking and packing files made in standard mode. Here repacked fileI do not know whether I'm doing right or not. Just want to ask how to do it right?
Last edited by Did Kokos; 03/11/15 08:59 AM.
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Re: EE pak extractor
[Re: Norbyte]
#574051
04/11/15 08:48 AM
04/11/15 08:48 AM
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Joined: Jan 2015
Posts: 16
Did Kokos
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stranger
Joined: Jan 2015
Posts: 16
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You should repack the directory where you unpacked the original .PAK to; otherwise the relative paths inside the .PAK will be incorrect.
... however, when you only repack a *subdirectory*, eg. C:\stuff\Localization\Russian, you get: Filesystem C:\stuff\Localization\Russian\Fonts\fonts.lsx -> PAK Fonts\fonts.lsx Filesystem C:\stuff\Localization\Russian\russian.xml --> PAK russian.xml
Notice how the relative paths in the PAK are different; the new package has "Fonts\fonts.lsx" instead of the correct "Localization\Russian\Fonts\fonts.lsx", this is why your package doesn't work. Thank you for the explanation. Everything works.
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Re: EE pak extractor
[Re: Draba]
#574322
05/11/15 09:10 PM
05/11/15 09:10 PM
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Joined: Oct 2015
Posts: 14
Parkan
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Joined: Oct 2015
Posts: 14
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Re: EE pak extractor
[Re: Draba]
#574327
05/11/15 09:24 PM
05/11/15 09:24 PM
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Joined: Apr 2013
Posts: 465
Norbyte
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Joined: Apr 2013
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Re: EE pak extractor
[Re: Draba]
#574745
08/11/15 06:03 AM
08/11/15 06:03 AM
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Joined: Nov 2015
Posts: 2
Corgan
stranger
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Joined: Nov 2015
Posts: 2
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Awesome tool, been using it to change up some dialog options, but it looks like the LSX->LSF writing seems break when it encounters a <children> element in the LSX xml tree. Any <node> elements within the <children> tags are being added to the parent's DOM level, and breaks dialog completely :(
You can reproduce this with any of the LSF files in Mods\Main\Story\Keywords from within MainLSF.pak
The particular file I was tinkering with was JAH_Default.lsf, if it helps.
What I did was converted the file from LSF->LSX, LSX->LSF, and then LSF->LSX again, comparing the original LSX to the "processed" LSX.
Any way you could add support for the children tags so that it'll output properly?
Last edited by Corgan; 08/11/15 06:07 AM.
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Re: EE pak extractor
[Re: Draba]
#574815
08/11/15 02:31 PM
08/11/15 02:31 PM
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Joined: Dec 2013
Posts: 245
Aenra
enthusiast
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enthusiast
Joined: Dec 2013
Posts: 245
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Thanks again for all the work Norbyte  You ever, erm, find the time or need for some extra work..well..i don't suppose we'd mind if you brouth the save game editor up to date as well ^^
Pride, honour and purity
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Re: EE pak extractor
[Re: Aenra]
#574945
09/11/15 06:51 PM
09/11/15 06:51 PM
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Joined: Apr 2013
Posts: 465
Norbyte
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Posts: 465
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Thanks again for all the work Norbyte  You ever, erm, find the time or need for some extra work..well..i don't suppose we'd mind if you brouth the save game editor up to date as well ^^ Well I'll take a look at it, but no guarantees...
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Re: EE pak extractor
[Re: Draba]
#574973
09/11/15 09:57 PM
09/11/15 09:57 PM
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Joined: Nov 2015
Posts: 11
MrWoof
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Posts: 11
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Norbyte, I'm using v1.3.1 and I had two questions. 1. Is there a way that the program can output a readable file? As in, line breaks? Example shown in the picture: 2. Is it possible to have a batch way to convert lsf files to lsx? I really want to get a look at changing some things but having to convert one file at a time when there are hundreds of them is unrealistic. No matter the answer, thank you for your program and time!
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Re: EE pak extractor
[Re: thechosen1]
#575047
10/11/15 02:55 PM
10/11/15 02:55 PM
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Joined: Nov 2015
Posts: 11
MrWoof
stranger
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stranger
Joined: Nov 2015
Posts: 11
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Re: EE pak extractor
[Re: Draba]
#575134
11/11/15 03:20 AM
11/11/15 03:20 AM
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Joined: Nov 2015
Posts: 11
MrWoof
stranger
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stranger
Joined: Nov 2015
Posts: 11
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Hey Norbyte, after today's patch (11/10) I'm unable to fully unpack Main.pak. A ways in, this message box appears: I'm guessing something on their end changed? Thanks for taking a look!
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