Re: EE Editor Problems/Bugs thread
[Re: Baardvark]
#581524
18/04/16 10:05 AM
18/04/16 10:05 AM
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Joined: Mar 2016
Posts: 499 Belgium
Tinkerer

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Joined: Mar 2016
Posts: 499
Belgium
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[quote=Cadmus88] I tried to use that lsb maker thing in the root templates but didn't have too much luck. Yes, there are a few gotchas. Here's how it works for me (text based on Cadmus88's explanation, but with some additions in bold): 1. Find the root in the Create and View templates tool 2. Right click on it and select Create new from selected 3. https://monosnap.com/file/UYzYOe5AXB1Xye3S4jnlvm0astRGVj--Select your mod in drop down (1) --Insert the name for file your want to store it in (Name.lsb) (2)--Click Add (3)-- Click "continue" in the exception dialog box that appears--Select that lsb in the drop down (4)-- Click on the"FileName" field in the "Base" section (different from the "FileName" field at the bottom of the dialog), click on the button with the three dots at the end, navigate to Public\YourMod\RootTemplates (create that folder if it doesn't exist), and enter a name for the lsb file you want to use (Name.lsb). Only do that now, because selecting the lsb from the drop down resets this field back to its value from the original template--Enter the name for your root (5)(next time you just select lsb, don't need to create it) -- If the lsb does not appear in the pop-up menu the next time for some reason, add it again. You also always have to change the FileName under Base for every new RootTemplate you add-- If you forgot to change the FileName under Base before entering a name in step (5), you have to change the name from step (5) again (if only by deleting and adding the same character) after correcting the FileName under Base before you can continue.
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Re: EE Editor Problems/Bugs thread
[Re: norlin]
#581823
27/04/16 06:21 PM
27/04/16 06:21 PM
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Joined: Jun 2013
Posts: 853
SniperHF
OP
 
old hand
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OP
 
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Joined: Jun 2013
Posts: 853
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Sorry for the stupid question (also I'm not sure it's right thread for it).
But... How to rotate the camera (Editor mode)? I've tried all keyboard keys, checked all toolbar buttons and haven't found anything. In camera Game mode I can easily use in-game keys for the camera rotating, but Game mode has some limits like zoom distance, camera moving speed and so on – which is not comfortable for editing.
Middle mouse = pivot camera. Basically hold down middle mouse whenever moving around. Makes it move kinda like an FPS. Adjust camera speed is shift or control. So hold control + middle mouse + WASD/Arrow keys to go slow. And use shift instead to go fast (not that useful). Also, if you just read through this forum using the default forum settings it cuts off threads at like the last 6 months. If you go all the way to the bottom, click show topics: From All Dates. There are a lot of old threads people probably don't see because of that. Some of the info is dated and wrong but a lot of it is valuable. Same thing when searching. If you have any random questions like this feel free to post them. Or you can add me on Steam and bug me that way, username SniperHF. sometimes I can change a terrain, sometimes I can't and there is no messages/errors/hints for such cases.
Are you talking about textures or shape? If you are editing the terrain, try making sure that particular piece of terrain is selected on the terrain panel. Is there any VERY BASIC editor UI description?
Not really.
Last edited by SniperHF; 27/04/16 06:22 PM.
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Re: EE Editor Problems/Bugs thread
[Re: SniperHF]
#581883
29/04/16 06:09 AM
29/04/16 06:09 AM
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Joined: Dec 2015
Posts: 17
norlin

stranger
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stranger
Joined: Dec 2015
Posts: 17
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JFYI: Autohotkey free software is work just great for the "middle button" issue! For example, this script allows you to use Ctrl+Right click as Middle click: ^RButton::
Send {Click D M}
While GetKeyState("Control","P")
Sleep 10
Send {Click U M}
Return (For those who are also using Apple Magic Mouse or Trackpad)
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Re: EE Editor Problems/Bugs thread
[Re: SniperHF]
#581982
02/05/16 03:41 PM
02/05/16 03:41 PM
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Joined: May 2016
Posts: 1
Bultzen
stranger
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stranger
Joined: May 2016
Posts: 1
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Hey guys, i wanted to create a new level and every time i create a terrain i got flackering black visual bug. If i rotate and move my camera i can see a entirely black screen or some parts of my terrain. If i create a terrain with a size of 300*300 like the tutorial said my whole engine loads 5min and crashes. If i create a smaller terrain like the one in my picture i got this "black visual error". Thanks for your help and sorry for my bad english http://imgur.com/tQ5X6zTBultzen
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Re: EE Editor Problems/Bugs thread
[Re: SniperHF]
#582342
21/05/16 08:19 AM
21/05/16 08:19 AM
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Joined: Sep 2015
Posts: 442
Abraxas*
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Joined: Sep 2015
Posts: 442
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On the subject of modding the main campaign, again:
I've tried my best to add new scripts to existing characters of the main campaign with the Editor (one thing which the Editor is released for!). New module, dependencies on Main and Shared, datapacks Main and Shared. But changes on existing characters of Cyseal (in this case) can't be saved due to missing developer rights. Then copied the Global files of Cyseal (Data\Mods\Main\Globals\Cyseal\Characters) to my mod module and loaded my module: saving changes on characters seems to work, the scripts are added. Closing the editor, starting and loading my module: changes are gone. Adding scripts again: can't be saved due to missing developer rights. That's a basic thing the Editor does not allow. Same with ALL existing objects. A tool that is released to facilitate those things forces to search through all the Global files and copy Script-IDs to the right places. It's not difficult to do that but requires significantly more time: converting lsb- to lsx-files, copying IDs, finding characters, adding lines, re-converting lsx to lsb, copying the files to the mod folder - and unnecessarily it's always possible to make mistakes here.
Is there any way to make the editor allow changes on existing objects of the main campaign? And if not: will there ever be?
Last edited by Abraxas*; 21/05/16 08:28 AM.
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Re: EE Editor Problems/Bugs thread
[Re: Abraxas*]
#582343
21/05/16 08:56 AM
21/05/16 08:56 AM
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Joined: Jun 2013
Posts: 853
SniperHF
OP
 
old hand
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OP
 
old hand
Joined: Jun 2013
Posts: 853
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Then copied the Global files of Cyseal (Data\Mods\Main\Globals\Cyseal\Characters) to my mod module and loaded my module: saving changes on characters seems to work, the scripts are added. Closing the editor, starting and loading my module: changes are gone. Adding scripts again: can't be saved due to missing developer rights. Instead of copying the files yourself, have you tried just: Right click >Copy selected objects to mod? I haven't tried using custom made scripts but I have been able to change scripts. For example I changed the tutorial skeleton from having a mustard gas grenade to having an ice grenade.
Last edited by SniperHF; 21/05/16 08:56 AM.
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