Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 15 1 2 3 4 5 6 14 15
Draba #582075 06/05/16 05:53 PM
Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Eh, I actually managed to fix it!
Sooo v1.5 is available at the usual location!

Last edited by Norbyte; 26/07/16 04:59 PM. Reason: Link update
Draba #582094 07/05/16 09:12 AM
Joined: Dec 2013
enthusiast
Offline
enthusiast
Joined: Dec 2013
well done! laugh

edit: @Raze can we give Norbyte a custom tag, lol? 'Tinkerer' maybe, or something similar, lol

Last edited by Aenra; 07/05/16 09:13 AM.

Pride, honour and purity
Draba #582310 19/05/16 11:02 PM
Joined: May 2016
F
stranger
Offline
stranger
F
Joined: May 2016
the link for ExportTool is no longer valid (desactivated account)

Last edited by Fab71; 20/05/16 08:17 AM.
Fab71 #582313 20/05/16 01:53 AM
Joined: Jun 2013
old hand
Offline
old hand
Joined: Jun 2013
Originally Posted by Fab71
the link for ExportTool is no longer valid (deactivated account)


It says for me his account exceeded the bandwidth limit. It will probably be available again at some point.

Maybe Norbyte could upload it to NexusMods under the tools section so it's in a more permanent place.

Last edited by SniperHF; 20/05/16 01:53 AM.
Draba #582368 22/05/16 04:17 PM
Joined: Jul 2014
F
journeyman
Offline
journeyman
F
Joined: Jul 2014
Does anyone have a copy they could temporarily rehost on something like mediafire or onedrive

Joined: May 2016
K
stranger
Offline
stranger
K
Joined: May 2016
Link is not working. Can you share? Please?

Draba #582374 22/05/16 08:21 PM
Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Temp link until the Dropbox one starts working again:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

Draba #582383 23/05/16 01:46 AM
Joined: May 2016
F
stranger
Offline
stranger
F
Joined: May 2016
Thanks Norbyte ^^

Last edited by Fab71; 23/05/16 03:09 AM.
Joined: May 2016
K
stranger
Offline
stranger
K
Joined: May 2016
Oh! Thanks men!

Draba #582429 25/05/16 11:31 AM
Joined: May 2016
F
stranger
Offline
stranger
F
Joined: May 2016
hello, I have an error when I want to decompress a .pak.
http://imgur.com/CN6YXth
Can anyone help me?

Thanks

Draba #582528 01/06/16 04:14 PM
Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Hi Fab71,

Can you (re)download the .NET runtime from http://www.microsoft.com/en-us/download/details.aspx?id=30653 and try again?

Draba #583102 09/07/16 01:19 AM
Joined: Jul 2016
H
stranger
Offline
stranger
H
Joined: Jul 2016
Hey Norbyte,

Amazing tool! I'm having an issue getting my modified save file to work:

  • I unpack the lsv save file.
  • I convert the global.lsf to global.lsx.
  • I modify global.lsx (literally changed one of my characters ability points from 1 to 5 for a test).
  • I convert the modified global.lsx back to global.lsf.
  • I create a package from the directory I initially unpacked to.
  • I put the new save game lsv file in the old save game directory.


My game crashes everytime I try to load it. It also shows the "this saved game may be corrupt" message as well.

Any ideas? I simply unpacked a save and then repacked it to make sure that the tool worked. It did.

EDIT: Ok, either I'm doing this wrong or found a bug. If I convert global.lsf to global.lsx and back again without changing ANYTHING, and then remake the package, the game crashes when loading with this lsv. Even the sizes are different. The new, crashing one is 6,000k whereas the working one is 5,400k. What's even stranger is that I can convert to and from global.lsf to glboal.lsx all day with no errors and without losing bytes.

EDIT 2: Just for your awareness, I tried doing the batch conversions (back and forth without changing anything) instead. In this case, the game file said "incompatible" when I tried to select it form the saved games.

Last edited by hamburglin; 09/07/16 02:52 AM.
Draba #583113 09/07/16 11:53 PM
Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Hi hamburglin,

I checked the conversion and it seems to work for me smirk
Can you upload your original (working) and non-working globals.lsf somewhere so I could check whats wrong?
Thanks!

Draba #583118 10/07/16 07:30 AM
Joined: Jul 2016
H
stranger
Offline
stranger
H
Joined: Jul 2016
Sure! When I have some time I'll upload them.

Draba #583473 22/07/16 11:17 PM
Joined: Jun 2015
F
enthusiast
Offline
enthusiast
F
Joined: Jun 2015
Hi Norbyte and thanks a lot for this amazing tool !

One question though:
Is it really necessary to disable V1 .lsx to binary compression (and vice versa) ?

Some might still want to use the tool for classic modding, because it's a necessity for more serious modding, and classic probably has tons more of old version files.

Tried to convert the current ItemCombosPreview.lsx to LSB and that threw an 'old version not supported exception'. Could do it with the old (pre-EE) tool (and with an older version of the current tool last year before the editor came out) though and could do it with the current one after manually copying two 'version lines' from a newser LSX to the file.
(which of course I could not do when decompressing: copying some bytes into the binary.)

EE probably still has a wild mix of old and new version files and maybe that is the reason why recently my attempts to unpack some book LSBs failed. And probably the reason why batch conversion failed until the 'offending' LSBs were removed from the directory.

It's only XML after all or is there some magic I haven't noticed yet ?
(like the 'chunk thing')

Draba #583481 23/07/16 12:26 PM
Joined: Jul 2016
K
stranger
Offline
stranger
K
Joined: Jul 2016
Hi all,

First of all, sincerely appreciate the effort by Norbyte on the NorbyteTool (there are japanese forums call this tool as NorbyteTool :P)

2 things I have found out so far.

1) For savefile, we don't have to convert the package back to lsv, the game can read the respective lsf directly as long as they are all in place.
E.g. Autosave folder which consists of 'meta.lsf', 'globals.lsf' and 'levelcache/*.lsf' total 5 files will be loaded just fine.

2) When converting from LSF -> LSX a header named Header.Unknown is not read (
when converting back LSX -> LSF replaces it as 0x200000 so it is lost in the process, the source file indicates a different number which I don't have a clue what it is, maybe a version number, in my case, it is 2104000C (553910284)).

Without this header, the meta.lsf will mark the savefile as 'incompatible', and globals.lsf will crash the loading.

For the time being, manually edit the LSF file and replace the header will solve both issues. (The first line of lsf file in hex format, find the 00 00 00 20 and replace with whatever you see from the same location of the source header)

Last edited by Katsuki; 23/07/16 12:44 PM.
Joined: Apr 2013
N
addict
Offline
addict
N
Joined: Apr 2013
Hi,

Originally Posted by FrauBlake
Is it really necessary to disable V1 .lsx to binary compression (and vice versa) ?

Some might still want to use the tool for classic modding, because it's a necessity for more serious modding, and classic probably has tons more of old version files.

This check was a bit too restrictive for no reason; fixed to include V1 lsx files as well.
(Its original purpose was to detect future additions to the lsx file format to make sure that we serialize new formats properly)

Originally Posted by Katsuki
2) When converting from LSF -> LSX a header named Header.Unknown is not read (
when converting back LSX -> LSF replaces it as 0x200000 so it is lost in the process, the source file indicates a different number which I don't have a clue what it is, maybe a version number, in my case, it is 2104000C (553910284)).

Without this header, the meta.lsf will mark the savefile as 'incompatible', and globals.lsf will crash the loading.


This field was originally ignored because its value didn't have any effect (the game worked with every value just fine), and the original .lsx-es (where available) never contained this value, so I assumed that the game doesn't use it.
I've changed the lsx/lsf conversion process to automatically save & restore this value now.

Fixed version: https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

Joined: Jun 2015
F
enthusiast
Offline
enthusiast
F
Joined: Jun 2015
Thanks a lot.

I don't know, what we should (and could) do without your work !

Actually, I'd vote for this this thread to be stickied, since this tool is so useful, the thread should never get lost on a subsequent page.

... After all, the Savegame Editor thread is still sticky and that tool does not even work for EE anymore ...

Draba #583493 24/07/16 01:06 AM
Joined: Jun 2015
F
enthusiast
Offline
enthusiast
F
Joined: Jun 2015
Amazing how fast some things go.

Big Thanks to whoever stickied the thread !

Draba #583817 07/08/16 10:34 PM
Joined: Jul 2014
B
stranger
Offline
stranger
B
Joined: Jul 2014
Hey Norbyte,

Any plans on adding a Save editing UI? I know you can convert the .lsf files to readable formats, but that's a little beyond my abilities.

Thanks!

Page 4 of 15 1 2 3 4 5 6 14 15

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5