I think I'm about done with the basics. Assuming I haven't seriously messed something up, next stage is probably that open-ended thing of adding more detail to it which is something I could faff about with forever.
At some point I may also use the various outlines I've stored away to do a more traditional looking "mediaeval fantasy" style map. We'll see. Right now I'm just glad to have got something in a tentatively finished state even if it is a bit plain at the moment. Once it has more than the basic minimum I'll upload a more high-res version, but given my not so efficient approach to working on this I've kinda slightly broken myself with the amount of time I've spent in the past week! I suppose it's what I do.
So much for giving it a break and moving on with other stuff... sigh. A very rough idea of what I'm aiming to finish with, but obviously extremely incomplete as I got fed up. I need to actually do RL stuff some time though!
Update to previous image as I'd realised rather late in the day that I'd marked Verdistis as Rivertown. Oopsie.
Anyway, I think that it's about done, broadly speaking. I would be happier with more detail, especially woodlands, grasslands, rivers and so on but aside from that I think it's pretty much ready for me to release, unless anyone has anything else to add. The released version is much the same as this except a larger scale (I'm thinking about 1000-1200px wide, the 3000px working copy is much too big) and includes discreet-but-noticeable outlines about the named towns to avoid ambiguity.
Er, well, as I'm feeling impetuous, as I tend to be, a tentative release. Though some caution exercised in that I've decided it's v0.12!
clicky for download; inline image is ensmallified for bandwidth etc.
Edit: apologies for the temporary gigantic file size of the download as I neglected to resize it. Especially combined with the "seemed like a good idea at the time" of overlaying it with the in-game map of Fort Joy (or Reaper's Eye if you insist). Detail was nice but I didn't like the rather smudgy-looking overall effect so I've removed it again.
Last edited by vometia; 02/09/1907:43 AM. Reason: v0.2
Maps need a compass. I'm just not sure this is the compass that they need. Anybody with any concept of aesthetics like to comment? My main concern is the Ego Draconis dragon overlay: I think it belongs there somewhere, but I'm not sure if that somewhere is exactly where I put it.
Edit: I apologise for my website being somewhat pedestrian lately.
New "release", if only for the fancy (or not) new compass. I'm still undecided about the exact design, e.g. colours, dragoniness and pointiness. But it's what it is until I decide otherwise. No other progress as I've spent the rest of the time writing a version of getopts that doesn't suck.
True, that had occurred to me. I've only included those that I think seem to be likely to be in reasonably close proximity and have deliberately left the others out of the scope of my particular map: my personal goal (which may or may not have been shared by Renwex) is to do a detailed map of the areas I'm familiar with.
But that's just me. This topic isn't solely for my thing, as vocal as I've been pretty much every step of the way! If anyone else wants to add or discuss their stuff then please feel free. I'm interested to see what other people have come out with, even if I am likely to end up feeling a bit over-awed by anyone who seems to know what they're doing.