IF
ObjectFlagSet("CheckCash2000",(CHARACTERGUID)_Player,_Instance)
AND
CharacterGetGold((CHARACTERGUID)_Player,_Gold)
AND
_Gold >= 1999
THEN
ObjectSetFlag(_Player, "HasCash");
Proc_GiveNPCGold(_Player,CHARACTERGUID_DONOTUSE_Imps_Grunt_A_000_04d3704a-6279-4f6a-8b5d-ec1e72757abb,2000);