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Joined: Oct 2017
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Is anyone having a problem with window (glass) texture with the models:

05m_WoodenHouse_A_Wall_8_E
05m_WoddenHouse_A_L-Wall_425_I
05m_WoodenHouse_A_Wall_4_D
05m_WoodenHouse_A1_Wall_8_C
05m_WoodenHouse_A1_Wall_8_H
05m_WoodenHouse_A_Wall_8_H
05m_WoodenHouse_A_Wall_4_E
05m_WoodenHouse_A1_Wall_8_D
05m_WoodenHouse_A1_Wall_4_C
05m_WoodenHouse_A_Wall_8_J
05m_WoodenHouse_A1_Wall_4_D
05m_WoodenHouse_A_L-Wall_425_N
05m_WoodenHouse_A1_Wall_8_G
05m_WoodenHouse_A_Wall_4_C
05m_WoodenHouse_A_Wall_8_F

I'm having texture issues depending on the atmosphere used. I'm not sure but it seems that is missing reflectance and/or albedo texture on those models.
Maybe it was supposed to be like that?

Example A: GoogleDrive Image

Example B: GoogleDrive Image

Folder with examples: GoogleDrive


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journeyman
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Maybe try setting the atmosphere via the "Edit level data" and then rendering all light probes and reloading the level. Make sure you have light probe of the "distant" type instead of "local".

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Originally Posted by Branvex
Maybe try setting the atmosphere via the "Edit level data" and then rendering all light probes and reloading the level. Make sure you have light probe of the "distant" type instead of "local".


I did all that indeed on the level where the screenshot was taken. I'm using a probe light as "distant" type that is giving this results. I've tried even using a new extra probe with local type (showed on one of the screenshots in the GoogleDrive's folder) and switching between the options Diffuse and specular/only diff/only spec while rendering each one of the "capture types" to see if the results would change.
And I'm always using "render all light probes" on the level menu instead of rendering individual probes.



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I am not using those assests because of their shiny plastic look but a level I downloaded uses them and has the same problem with some atmospheres in GM Mode.
I can't remember if it always was like this or if it is a new "bug".


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journeyman
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What you need to do is to put shutters on them, or something else to simply block the non-rendered windows up. That's how I did it with my tavern in Light's Will. Doesn't take too much time. I used shutters. smile Hope that helps somewhat.


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