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#635582 04/11/17 08:46 AM
Joined: Nov 2017
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stranger
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Joined: Nov 2017
I'm trying to implement a custom weapon, and I'm following this guide: https://docs.larian.game/My_first:_Item_-_Weapons
However, it seems like the author might've had a granny exporter plugin in 3ds. When I export as dae, it spits out errors and I think those dummy boxes don't export properly. And then I convert to gr2 with the converterapp/pakextractor, it creates a dummy skeleton, which does work (crashes without it), however the weapons don't align correctly.
I've got custom models and textures working in DE2, however my second problem is they're also scaled wrong. I did set 3ds to use the example file's scaling, but after converting into DE2 they're still way too big.

Am I doing the right method? Am I doing it wrong? Or is there a plugin I haven't found?

Joined: Dec 2003
Location: Krynn
old hand
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Joined: Dec 2003
Location: Krynn
In Kevin's absence (he's on holiday) I checked the progress on these exporters. They are not available yet, but I will talk to Kevin in 2 weeks when he gets back and he will able to make them available and document how to set them up and use them.


Tweeting @forktong
Joined: Sep 2017
Location: Belgium, Ghent
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Joined: Sep 2017
Location: Belgium, Ghent
Hey!

To clarify this.
We've, by now, provided an export tool for Maya. You can use this to make models in Maya and then properly export them to gr2. Our how-to video will provide you with the basic information: https://www.youtube.com/watch?v=6Ekc3y6lf7M

For more info, you can also look at our documentation on the export tool: http://docs.larian.game/Setup:_Maya_Exporter

Sincerely,
Kevin

Last edited by Larian_KVN; 20/09/18 01:02 PM.

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