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Re: A new savegame editor for Enhanced Edition [Re: ffffffffffffk] #645969
14/05/18 09:30 PM
14/05/18 09:30 PM
Joined: Mar 2018
Posts: 16
A
Aminoacow Offline OP
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Aminoacow  Offline OP
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A

Joined: Mar 2018
Posts: 16
Hi,

Thanks for reporting. I was trying to send you a patched version for you to test, but the email you supplied does not work :o.

If you are still interested in trying the patched version, here is the link to download it:

https://1drv.ms/u/s!ArdKO5IJqtSdgdBZuBrpQ00IKh4amQ

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #646039
16/05/18 02:34 PM
16/05/18 02:34 PM
Joined: Dec 2014
Posts: 12
F
ffffffffffffk Offline
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ffffffffffffk  Offline
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F

Joined: Dec 2014
Posts: 12
Originally Posted By: Aminoacow
Hi,

Thanks for reporting. I was trying to send you a patched version for you to test, but the email you supplied does not work :o.

If you are still interested in trying the patched version, here is the link to download it:

https://1drv.ms/u/s!ArdKO5IJqtSdgdBZuBrpQ00IKh4amQ


hey ty for your help and time i will check it

Last edited by ffffffffffffk; 16/05/18 02:41 PM.
Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #646072
17/05/18 01:52 AM
17/05/18 01:52 AM
Joined: Dec 2014
Posts: 12
F
ffffffffffffk Offline
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ffffffffffffk  Offline
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Joined: Dec 2014
Posts: 12
nop now when i click load stop working and its closes

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #647025
27/06/18 03:24 PM
27/06/18 03:24 PM
Joined: Jun 2018
Posts: 1
E
ewe2 Offline
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ewe2  Offline
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E

Joined: Jun 2018
Posts: 1
Hey, just wanted to thank you for the editor. It works fine for me in a win7 VM to edit the Linux port savegames.

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #647230
07/07/18 11:01 AM
07/07/18 11:01 AM
Joined: Jul 2018
Posts: 1
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und3rtak3r Offline
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und3rtak3r  Offline
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Joined: Jul 2018
Posts: 1
Hi,

Is there anyway to modify an existing item to switch it to another?

i.e. if i want to change an ordinary "empty bottle" to a "tormented soul"?

Kind regards

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #650230
07/10/18 11:28 AM
07/10/18 11:28 AM
Joined: Oct 2018
Posts: 1
S
Skruf Offline
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Skruf  Offline
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S

Joined: Oct 2018
Posts: 1
How do I even run the program?
Everytime I try it just wants to open it in Visual Studio, an I just can't get it to work.

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #651156
07/12/18 01:33 PM
07/12/18 01:33 PM
Joined: Dec 2018
Posts: 1
Memotomoni Offline
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Memotomoni  Offline
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Joined: Dec 2018
Posts: 1
I just registered to the forums to be able to thank you for this wonderful editor. I am on my second playthough and thought I screwed up not having a certain trait and not having any opportunity left to change traits the regular way. So thank you very much, you saved my weekend. :)

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #651851
09/02/19 07:36 PM
09/02/19 07:36 PM
Joined: Feb 2019
Posts: 1
Jordyman Offline
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Jordyman  Offline
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Joined: Feb 2019
Posts: 1
Hi guys,

I have recently bought Divinity Original Sin on Steam for Mac and would like to add/remove ability points without paying in gold. I have no skill in developing and was wondering after searching for cheat codes if any trainer or Cheat Engine table were available for Mac. I tried Cheat Engine tables for PC but without success and when searching for a value to change (e.g. ability points) nothing happens in-game...

Thank you for reading.

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #652111
05/03/19 12:27 AM
05/03/19 12:27 AM
Joined: Mar 2019
Posts: 1
Ganesha303 Offline
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Ganesha303  Offline
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Joined: Mar 2019
Posts: 1
Aminoacow -

Thanks for doing this. It worked great for me. I just wanted to mod my characters' build without restarting from scratch, and your tool worked great.

Much appreciated!

Re: A new savegame editor for Enhanced Edition [Re: Aminoacow] #652526
02/05/19 04:10 PM
02/05/19 04:10 PM
Joined: May 2019
Posts: 1
joseph3128 Offline
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joseph3128  Offline
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Joined: May 2019
Posts: 1
Hi @Ganesha303

I hope you can help me out. Seems like the creator of this editor is no longer working on this.
Im just trying this now and I am getting an error. What version are you playing with and what version of the editor are you using?

Thanks!

<code>
Internal error!

System.ArgumentException: '.', hexadecimal value 0x00, is an invalid character.
at System.Xml.XmlUtf8RawTextWriter.InvalidXmlChar(Int32 ch, Byte* pDst, Boolean entitize)
at System.Xml.XmlUtf8RawTextWriter.WriteAttributeTextBlock(Char* pSrc, Char* pSrcEnd)
at System.Xml.XmlUtf8RawTextWriter.WriteString(String text)
at System.Xml.XmlUtf8RawTextWriterIndent.WriteString(String text)
at System.Xml.XmlWellFormedWriter.WriteString(String text)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteNode(Node node)
at LSLib.LS.LSXWriter.WriteRegions(Resource rsrc)
at LSLib.LS.LSXWriter.Write(Resource rsrc)
at LSLib.LS.ResourceUtils.SaveResource(Resource resource, String outputPath, ResourceFormat format, FileVersion version)
at D_OS_Save_Editor.Savegame.<UnpackSavegameAsync>d__33.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at D_OS_Save_Editor.MainWindow.<UnpackSaveAsync>d__14.MoveNext()

v1.6.0
<code>

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