Divinity Banner
Previous Thread
Next Thread
Print Thread
Page 52 of 54 1 2 50 51 52 53 54
Re: D:OS EE - Bugs and issues [Re: john carmack] #650568
20/10/18 03:11 PM
20/10/18 03:11 PM
Joined: Oct 2018
Posts: 2
K
Kundun Offline
stranger
Kundun  Offline
stranger
K

Joined: Oct 2018
Posts: 2
Hello, i found a annoying bug, that keeps happening.

I am playoing on a xbox one x (digital version of the game)

Maybe this is known allready, If not i hope it gets solved.

When i press right trigger on my controller, and select character, i saw that my damage was not correct.
It showed 500 something, when i then go to equipment, and then back to character it would display the correct attack again of 800 something.

I thought it was only a display issue, but when i play tester it, i found that your danage is indeed reduced.
Noticed this bug both on normal and tactician !

Re: D:OS EE - Bugs and issues [Re: Kundun] #650569
20/10/18 04:33 PM
20/10/18 04:33 PM
Joined: Oct 2018
Posts: 2
K
Kundun Offline
stranger
Kundun  Offline
stranger
K

Joined: Oct 2018
Posts: 2
Was not able to edit my post above ;(

I forgot to mention that what happens is that when this bug occurs, your “from boost” damage is lost. When the bug is that occuring, you are getting the from boost bonus damage!

Re: D:OS EE - Bugs and issues [Re: john carmack] #651385
26/12/18 03:41 AM
26/12/18 03:41 AM
Joined: Dec 2018
Posts: 7
samuraixp Offline
stranger
samuraixp  Offline
stranger

Joined: Dec 2018
Posts: 7
Hi All,
I am having an issue with the MacOS version of the game Version 2.0.119.430 which I just got on Steam. I have 2 PS4 controllers and when the second one is connected they both fail to work properly, like multiple keypresses or no keypresses all totally screwed up. With 1 connected it's fine. I have tried with Bluetooth and USB and I tried the PS4 compatibility settings in Steam on and off as well as the Steam Mac Controller USB driver, but to no avail.

I tried 2 x PS3 controllers and that has a different bug where the game just lurches or pauses randomly while playing but I figure the game says it supports PS4 controllers so I shouldn't have to do anything special right?

When I run debug on start up with CMD I get these controller devices detected:
https://imgur.com/4NNO9rf

Anyone got any smart ideas? This is a real pity because the game looks so awesome and I really want to play it split screen coop.

Last edited by vometia; 26/12/18 10:51 AM. Reason: link
Re: D:OS EE - Bugs and issues [Re: john carmack] #651398
27/12/18 02:51 AM
27/12/18 02:51 AM
Joined: Dec 2018
Posts: 7
samuraixp Offline
stranger
samuraixp  Offline
stranger

Joined: Dec 2018
Posts: 7
I solved my own problem and posted the solution here:
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=651397&#Post651397

It was pretty hairy but now I can play 2 player coop with new PS4 controllers on Mac! smile

Re: D:OS EE - Bugs and issues [Re: john carmack] #651426
30/12/18 02:32 AM
30/12/18 02:32 AM
Joined: Dec 2018
Posts: 1
EggsMD Offline
stranger
EggsMD  Offline
stranger

Joined: Dec 2018
Posts: 1
Don’t know if his has even reported as of yet, but PS4 version 1.06 crashes upon opening two trade windows in co-op. Sent I’m a crash report via PS4.

Re: D:OS EE - Bugs and issues [Re: john carmack] #651795
06/02/19 07:20 PM
06/02/19 07:20 PM
Joined: Feb 2019
Posts: 2
Vamair Offline
stranger
Vamair  Offline
stranger

Joined: Feb 2019
Posts: 2
An often-encountered bug. In a coop game the game crashes for a joining player. We were able to find a workaround by loading different savegames but it's not reliable and is extremely annoying up to unplayability. Could anyone tell what the reason for this behavior can be and how to get rid of it?
Russian version, enhanced edition.

Last edited by Vamair; 06/02/19 07:22 PM.
Re: D:OS EE - Bugs and issues [Re: john carmack] #651943
15/02/19 07:08 PM
15/02/19 07:08 PM
Joined: Feb 2019
Posts: 2
Veitarn Offline
stranger
Veitarn  Offline
stranger

Joined: Feb 2019
Posts: 2
I have a bug during Initiation quest. There are buttons on which you have to place items of 7.5 , 5 , 2 and 1 kg weight. But these buttons seem not working for me at all. Any item just fall through these buttons on the floor and nothing happens. No "click" animation, absolutley nothing. It seems that their script has been broken somehow. I tried to reload previous savegames - it didnt help. I just cant go on with the story =( There is also minor problem with any viens. I cannot dig them, it is said that the vien is already in use.

Re: D:OS EE - Bugs and issues [Re: john carmack] #651958
16/02/19 08:46 PM
16/02/19 08:46 PM
Joined: Feb 2019
Posts: 2
Veitarn Offline
stranger
Veitarn  Offline
stranger

Joined: Feb 2019
Posts: 2
I also found out that in another game, which I play coop with a friend, we didnt face the problem. We removed all 4 bariers by pressing those buttons with right items. I noticed that Wolgraf sees a trap near the entrance of the room with buttons but it doesnt happen during bugged walkthrough. It seems that the floor itself is bugged. Need some kind of patch to fix the floor or to remove these bariers. I remember there was another wierd thing with coop walkthrough - When you first time meet a body of Capitan Nick on a ship. You have to go through lots of traps and explosives and totem that burns you. I did it during my singleplayer walkthrough, but when we came to the place with my friend during coop walkthrough - everything was already destroyed - bombers, totem, mines just like it was when i was playng single. It seems like two diffenrent profiles conflict with each other and it creates certain bugs.

Re: D:OS EE - Bugs and issues [Re: john carmack] #651964
17/02/19 08:24 AM
17/02/19 08:24 AM
Joined: Mar 2003
Posts: 26,492
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,492
Canada

Vamair
Have the host check the characters to see if any are encumbered. There is a known issue that can cause the client to crash in multiplayer when loading or joining if a character is encumbered (the main cause of that was fixed in one of the last updates, but a few people have still run into this).
In that case, the host dropping or redistributing the excess weight and saving the game should let the other join.



Veitarn
Just having different profiles shouldn't cause a conflict. However, it does sound like some information got carried over into the new game, likely due to a glitch or corrupt files in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\LevelCache' folder.
Email your save (or a Dropbox or Google drive link, etc) to supportdos@larian.com, and I can check here if teleporting past the tests will let the end of the trial work properly.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.
In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.

Deleting the files in the levelcache folder, reloading a save before first entering Lucualla Forest (if available) and re-entering would likely fix the problem, at the cost of redoing that section of the game.

Re: D:OS EE - Bugs and issues [Re: Raze] #652047
24/02/19 10:09 AM
24/02/19 10:09 AM
Joined: Feb 2019
Posts: 2
Vamair Offline
stranger
Vamair  Offline
stranger

Joined: Feb 2019
Posts: 2
Originally Posted by Raze

Have the host check the characters to see if any are encumbered. There is a known issue that can cause the client to crash in multiplayer when loading or joining if a character is encumbered (the main cause of that was fixed in one of the last updates, but a few people have still run into this).
In that case, the host dropping or redistributing the excess weight and saving the game should let the other join.

Thank you, that was exactly the issue! Since we started to track our weight we haven't encountered this bug even once.

Last edited by Vamair; 24/02/19 10:17 AM.
Re: D:OS EE - Bugs and issues [Re: john carmack] #652492
23/04/19 11:34 AM
23/04/19 11:34 AM
Joined: Apr 2019
Posts: 1
noH4er Offline
stranger
noH4er  Offline
stranger

Joined: Apr 2019
Posts: 1
Sorry for writing here. I have a problem with the game, the game Divinity Original Sin Enhanced Edition can not detect a discrete video card. And if you install the game Divinity - Original Sin (classic), then a discrete video card will appear in it. A laptop HP

Re: D:OS EE - Bugs and issues [Re: john carmack] #652501
26/04/19 06:35 AM
26/04/19 06:35 AM
Joined: Mar 2003
Posts: 26,492
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,492
Canada

The game can only detect display/GPU combinations that are active when it starts. There is an option in the graphics drivers to start specified applications on the discrete graphics, though it doesn't always work.

In the graphics driver settings, make sure the game is set to run on the discrete graphics (right click an open area of the desktop to start the nvidia Control Pannel or AMD Radeon Settings). It varies based on the GPU and driver version, but there should be a section where you can have specified applications start either on the 'high performance' or 'power saving' GPU.

Did you try checking the laptop's power saving option to set the GeForce/Radeon graphics to default globally? Also, check if there are different settings there for power vs battery use.
Right click an open area of the desktop, and if there is a 'Graphics Properties...' menu option, you can open Intel's Control Panel (Advanced Mode, 3D tab) to set the laptop to Performance mode, as well.

At least with the original release of D:OS, this issue was sometimes just cosmetic, and switching the game to use integrated graphics in the graphics drivers would drop the performance). That was rarer in the Enhanced Edition.

Check if your laptop has a 'secure boot device' option. Disabling that generally helped with those who encountered this issue in the original release (that is more common in laptops designed for Windows 8). See the old topic Graphics Adapter Not Recognized by D:OS for details.

If that doesn't help, you could try disabling the integrated graphics. Unfortunately, the layout and options in the BIOS vary between different motherboards. It should be listed under 'graphics' or 'system', possibly after enabling an 'advanced mode', or going into an 'advanced settings' section. You should be able to download a BIOS manual from HP's support website. There should be a specific key or key combination to press on startup to get into the BIOS (Esc and F10 are fairly common), which should be shown on screen before Windows starts to load.
However, this might just get the game to start on the 'Microsoft Basic Render Driver', rather than the discrete GPU.

Re: D:OS EE - Bugs and issues [Re: john carmack] #652535
05/05/19 10:10 AM
05/05/19 10:10 AM
Joined: May 2019
Posts: 2
Huarahunga Offline
stranger
Huarahunga  Offline
stranger

Joined: May 2019
Posts: 2
Hello

I'm really sorry if there is somewhere on this forum answer 4 my question, but I can't find it here, aswell on Steam. Only same question, no answeres.

I've just entered graveyard which is next to church and there are some paddons here which I hear but can't see. My perception lvl is 12, but I thought it is too low so I used burning eyes and bought some gear with +1 perception. It is not working, only thing I can spot here is strange button which 'turns off' poisonous ground, but only 4 a second. It is strange because all traps and paddons which I've already encountered were easy to spot or disarm.

I'm playing tactician mode. I know it may be funny 4 some people, but I'm kind of a perfectionist and it draws me crazy so much I stopped playing game 4 a week. Is this a bug that this paddons are invisible or I need for ex. 20 perception to see them? Can sb say it clear?

Re: D:OS EE - Bugs and issues [Re: john carmack] #652601
14/05/19 01:24 PM
14/05/19 01:24 PM
Joined: May 2019
Posts: 1
BlueSialia Offline
stranger
BlueSialia  Offline
stranger

Joined: May 2019
Posts: 1
I originally posted this in Steam


My game crashes every time the game shows a loading screen except when loading from the main menu.

Examples of crashes
* Going back to the main menu.
* Loading a quicksave or any kind of save in order to redo something. I can quit the game and then load that save but is way slower.
* Exploring the "Evelyn and her healing stone" quest which causes a loading screen when she uses the stone in one of the two dying people. This makes me unable to proceed with her quest and I'll have the same problem with any other quest that has a loading screen. Like the Star Stone in the murder room or the cave in the beach protected by orcs.

Information about the crash
* From Event Viever:
Code
  <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
  <Provider Name="Application Error" /> 
  <EventID Qualifiers="0">1000</EventID> 
  <Level>2</Level> 
  <Task>100</Task> 
  <Keywords>0x80000000000000</Keywords> 
  <TimeCreated SystemTime="2019-05-13T16:24:49.364528900Z" /> 
  <EventRecordID>6118</EventRecordID> 
  <Channel>Application</Channel> 
  <Computer>BlueSialia-Desktop</Computer> 
  <Security /> 
  </System>
  <EventData>
  <Data>EoCApp.exe</Data> 
  <Data>2.0.119.430</Data> 
  <Data>56fd2c80</Data> 
  <Data>KERNELBASE.dll</Data> 
  <Data>10.0.17763.475</Data> 
  <Data>69a188f0</Data> 
  <Data>e06d7363</Data> 
  <Data>0000000000039129</Data> 
  <Data>3a90</Data> 
  <Data>01d509a84a90a020</Data> 
  <Data>D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe</Data> 
  <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> 
  <Data>8be2bbba-f60f-4ef1-9299-2446bc4a4795</Data> 
  <Data /> 
  <Data /> 
  </EventData>
  </Event>

* From the game's crash dump:
Code
Dump Summary
------------
Dump File:	CrashDump - 05-13-2019 16h 24m 48s.dmp : D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\CrashDump - 05-13-2019 16h 24m 48s.dmp
Last Write Time:	13/05/2019 18:24:48
Process Name:	EoCApp.exe : D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Process Architecture:	x64
Exception Code:	0xE06D7363
Exception Information:	
Heap Information:	Not Present

System Information
------------------
OS Version:	10.0.17763
CLR Version(s):	

Modules
-------
Module Name	Module Path	Module Version
-----------	-----------	--------------
EoCApp.exe	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe	2.0.119.430
ntdll.dll	C:\Windows\System32\ntdll.dll	6.2.17763.475
kernel32.dll	C:\Windows\System32\kernel32.dll	6.2.17763.475
KERNELBASE.dll	C:\Windows\System32\KERNELBASE.dll	10.0.17763.475
user32.dll	C:\Windows\System32\user32.dll	6.2.17763.168
win32u.dll	C:\Windows\System32\win32u.dll	6.2.17763.1
gdi32.dll	C:\Windows\System32\gdi32.dll	6.2.17763.1
gdi32full.dll	C:\Windows\System32\gdi32full.dll	6.2.17763.475
msvcp_win.dll	C:\Windows\System32\msvcp_win.dll	6.2.17763.348
ucrtbase.dll	C:\Windows\System32\ucrtbase.dll	6.2.17763.404
shell32.dll	C:\Windows\System32\shell32.dll	6.2.17763.348
msvcrt.dll	C:\Windows\System32\msvcrt.dll	7.0.17763.475
msvcr120.dll	C:\Windows\System32\msvcr120.dll	12.0.21005.1
msvcp120.dll	C:\Windows\System32\msvcp120.dll	12.0.21005.1
cf♥♥♥♥32.dll	C:\Windows\System32\cf♥♥♥♥32.dll	6.2.17763.1
dbghelp.dll	C:\Windows\System32\dbghelp.dll	6.2.17763.1
SHCore.dll	C:\Windows\System32\SHCore.dll	6.2.17763.1
rpcrt4.dll	C:\Windows\System32\rpcrt4.dll	6.2.17763.379
combase.dll	C:\Windows\System32\combase.dll	6.2.17763.404
bcryptPrimitives.dll	C:\Windows\System32\bcryptPrimitives.dll	6.2.17763.1
windows.storage.dll	C:\Windows\System32\windows.storage.dll	6.2.17763.404
sechost.dll	C:\Windows\System32\sechost.dll	6.2.17763.1
advapi32.dll	C:\Windows\System32\advapi32.dll	6.2.17763.1
profapi.dll	C:\Windows\System32\profapi.dll	6.2.17763.1
powrprof.dll	C:\Windows\System32\powrprof.dll	6.2.17763.1
shlwapi.dll	C:\Windows\System32\shlwapi.dll	6.2.17763.1
kernel.appcore.dll	C:\Windows\System32\kernel.appcore.dll	6.2.17763.1
cryptsp.dll	C:\Windows\System32\cryptsp.dll	6.2.17763.1
ole32.dll	C:\Windows\System32\ole32.dll	6.2.17763.404
ws2_32.dll	C:\Windows\System32\ws2_32.dll	6.2.17763.1
version.dll	C:\Windows\System32\version.dll	6.2.17763.1
vcomp120.dll	C:\Windows\System32\vcomp120.dll	12.0.21005.1
iggy_w64.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\iggy_w64.dll	0.0.0.0
SDL2.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\SDL2.dll	0.0.0.0
osiris_x64.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\osiris_x64.dll	0.0.0.0
bink2w64.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\bink2w64.dll	1.999.5.0
FxStudioRT_x64.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\FxStudioRT_x64.dll	0.0.0.0
d3d11.dll	C:\Windows\System32\d3d11.dll	6.2.17763.1
dxgi.dll	C:\Windows\System32\dxgi.dll	6.2.17763.1
D3DCOMPILER_47.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\D3DCOMPILER_47.dll	6.3.9600.16384
oleaut32.dll	C:\Windows\System32\oleaut32.dll	6.2.17763.437
steam_api64.dll	D:\Steam\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\steam_api64.dll	2.89.45.4
imm32.dll	C:\Windows\System32\imm32.dll	6.2.17763.1
IPHLPAPI.DLL	C:\Windows\System32\IPHLPAPI.DLL	6.2.17763.1
winmm.dll	C:\Windows\System32\winmm.dll	6.2.17763.1
winmmbase.dll	C:\Windows\System32\winmmbase.dll	6.2.17763.1
dbgcore.dll	C:\Windows\System32\dbgcore.dll	6.2.17763.1
gameoverlayrenderer64.dll	C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll	5.6.77.53
psapi.dll	C:\Windows\System32\psapi.dll	6.2.17763.1
uxtheme.dll	C:\Windows\System32\uxtheme.dll	6.2.17763.1
dwmapi.dll	C:\Windows\System32\dwmapi.dll	6.2.17763.1
crypt32.dll	C:\Windows\System32\crypt32.dll	6.2.17763.1
msasn1.dll	C:\Windows\System32\msasn1.dll	6.2.17763.1
clbcatq.dll	C:\Windows\System32\clbcatq.dll	2001.12.10941.16384
dinput8.dll	C:\Windows\System32\dinput8.dll	6.2.17763.1
inputhost.dll	C:\Windows\System32\inputhost.dll	0.0.0.0
CoreMessaging.dll	C:\Windows\System32\CoreMessaging.dll	6.2.17763.194
twinapi.appcore.dll	C:\Windows\System32\twinapi.appcore.dll	6.2.17763.292
CoreUIComponents.dll	C:\Windows\System32\CoreUIComponents.dll	6.2.17763.1
d2d1.dll	C:\Windows\System32\d2d1.dll	6.2.17763.1
propsys.dll	C:\Windows\System32\propsys.dll	7.0.17763.348
WinTypes.dll	C:\Windows\System32\WinTypes.dll	6.2.17763.134
ntmarta.dll	C:\Windows\System32\ntmarta.dll	6.2.17763.1
rmclient.dll	C:\Windows\System32\rmclient.dll	6.2.17763.194
hid.dll	C:\Windows\System32\hid.dll	6.2.17763.1
setupapi.dll	C:\Windows\System32\setupapi.dll	6.2.17763.404
bcrypt.dll	C:\Windows\System32\bcrypt.dll	6.2.17763.1
devobj.dll	C:\Windows\System32\devobj.dll	6.2.17763.1
wintrust.dll	C:\Windows\System32\wintrust.dll	6.2.17763.348
XInput1_4.dll	C:\Windows\System32\XInput1_4.dll	6.2.17763.1
steamclient64.dll	C:\Program Files (x86)\Steam\steamclient64.dll	5.6.77.53
imagehlp.dll	C:\Windows\System32\imagehlp.dll	6.2.17763.1
mswsock.dll	C:\Windows\System32\mswsock.dll	6.2.17763.292
vstdlib_s64.dll	C:\Program Files (x86)\Steam\vstdlib_s64.dll	5.6.77.53
tier0_s64.dll	C:\Program Files (x86)\Steam\tier0_s64.dll	5.6.77.53
secur32.dll	C:\Windows\System32\secur32.dll	6.2.17763.1
sspicli.dll	C:\Windows\System32\sspicli.dll	6.2.17763.1
CRYPTBASE.DLL	C:\Windows\System32\CRYPTBASE.DLL	6.2.17763.1
msctf.dll	C:\Windows\System32\msctf.dll	6.2.17763.348
oleacc.dll	C:\Windows\System32\oleacc.dll	7.2.17763.1
TextInputFramework.dll	C:\Windows\System32\TextInputFramework.dll	6.2.17763.1
nvldumdx.dll	C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvldumdx.dll	26.21.14.3039
rsaenh.dll	C:\Windows\System32\rsaenh.dll	6.2.17763.1
nvwgf2umx.dll	C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_ed316ebc2bdc1c66\nvwgf2umx.dll	26.21.14.3039
nvspcap64.dll	C:\Windows\System32\nvspcap64.dll	3.18.0.102
mscms.dll	C:\Windows\System32\mscms.dll	6.2.17763.1
userenv.dll	C:\Windows\System32\userenv.dll	6.2.17763.1
ColorAdapterClient.dll	C:\Windows\System32\ColorAdapterClient.dll	6.2.17763.1
icm32.dll	C:\Windows\System32\icm32.dll	6.2.17763.1
nsi.dll	C:\Windows\System32\nsi.dll	6.2.17763.1
dhcpcsvc6.DLL	C:\Windows\System32\dhcpcsvc6.DLL	6.2.17763.1
dhcpcsvc.dll	C:\Windows\System32\dhcpcsvc.dll	6.2.17763.1
dnsapi.dll	C:\Windows\System32\dnsapi.dll	6.2.17763.404
XAudio2_7.dll	C:\Windows\System32\XAudio2_7.dll	9.29.1962.0
MMDevAPI.dll	C:\Windows\System32\MMDevAPI.dll	6.2.17763.1
AudioSes.dll	C:\Windows\System32\AudioSes.dll	6.2.17763.348
avrt.dll	C:\Windows\System32\avrt.dll	6.2.17763.1
Windows.UI.dll	C:\Windows\System32\Windows.UI.dll	6.2.17763.168
NapiNSP.dll	C:\Windows\System32\NapiNSP.dll	6.2.17763.1
pnrpnsp.dll	C:\Windows\System32\pnrpnsp.dll	6.2.17763.1
winrnr.dll	C:\Windows\System32\winrnr.dll	6.2.17763.1
nlaapi.dll	C:\Windows\System32\nlaapi.dll	6.2.17763.134
wshbth.dll	C:\Windows\System32\wshbth.dll	6.2.17763.1
FWPUCLNT.DLL	C:\Windows\System32\FWPUCLNT.DLL	6.2.17763.1
rasadhlp.dll	C:\Windows\System32\rasadhlp.dll	6.2.17763.1


Things I've tried
* Verify game files with Steam.
* Create a new profile in Windows in case there is some profile corruption.
* Use a different computer.

In both cases I get the same error, which makes me think there is something wrong with my saves. Because of that I started a new game and I can load the save from that new game again and again without issue. I can load the save of my original game from inside that new game, but NOT THE OTHER WAY AROUND. Once inside my original game, any load screen will crash.

Any help? I really want to be able to continue with my original game.

Re: D:OS EE - Bugs and issues [Re: john carmack] #652602
14/05/19 10:44 PM
14/05/19 10:44 PM
Joined: Mar 2003
Posts: 26,492
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,492
Canada

Huarahunga:
Where exactly is it that you can hear them (coordinates on the map, or under the mini-map in the mouse and keyboard UI)?
I don't recall anyone being hidden around there that need a high perception to see.



BlueSialia:
Unfortunately, that does indeed sound like something corrupt in the save, that doesn't cause an issue with the initial load, but will when triggering the 'cleaning up session' procedure.

Do you have any previous save that you can load and then reload (or return to the main menu, etc)?

Please email supportdos@larian.com with your latest save (or a Dropbox or Google drive link, etc), and if available the most recent save that is fine and oldest that crashes when reloaded. If you are using any mods, also include a list of those enabled and/or the modsettings.lsx from your profile folder.
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\PlayerProfiles\<ProfileName>\Savegames_patch' folder.
In Windows Explorer you can zip a file or folder by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.

Re: D:OS EE - Bugs and issues [Re: Raze] #652644
25/05/19 07:19 PM
25/05/19 07:19 PM
Joined: May 2019
Posts: 2
Huarahunga Offline
stranger
Huarahunga  Offline
stranger

Joined: May 2019
Posts: 2
Raze:

There are few of "hearable but invisible" traps this zone, where u enter graveyard next to church. One of them is on x:409 y:334. Is this bug that we cant see them?
Aditionally there is a button on the wall on x:398 y:367. He is broken too in my view. I used Z axis view checking coordinates wink.

Thx for reply btw

Re: D:OS EE - Bugs and issues [Re: Huarahunga] #652647
25/05/19 11:59 PM
25/05/19 11:59 PM
Joined: Mar 2003
Posts: 26,492
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,492
Canada

I don't hear anything but ambient noises at x:409 y:334, after loading a save before leaving town and heading straight there (with a perception of 15). After triggering the ambush and killing the group of undead near the church, the only thing making noises were the group of ghosts near the waypoint, when the characters were close enough to hear them.
I don't know what that button does, or is suppose to do.

Re: D:OS EE - Bugs and issues [Re: john carmack] #653087
18/06/19 12:36 PM
18/06/19 12:36 PM
Joined: Jun 2019
Posts: 1
DevsShouldPatchT Offline
stranger
DevsShouldPatchT  Offline
stranger

Joined: Jun 2019
Posts: 1
Aren't devs willing to patch the item handler limit of 64.000 that render the game useless?
The game is a time bomb! It will fails no matter what... I never saw somethings like that!
My playthroug of many hours are useless! I can't even play anymore because some bad code you Larian made, but the real problem is that you are aware of the issue and pretends It is ok to let It be and tell the users to "Just don't craft/trade/etc. a lot"... Is like saying Just don't play a Lot!
It is a real problem that should be taken seriously, you ruined my game, made me waste my precious time getting decent equipments because the drop rate and vendor itens are most trash.
I Lost many hours of my life doing a beautiful playthroug and it is now unplayable. ALL my Fun was throwed into the trash! All my goals was doing some Fine characters with a strong build and equipment and I can't even play my save game anymore!

I Hope you guys have some decent and do something about It, in ALL my life I never become so infuriated because a game, It made me waste my time and I no longer wants to replay It or buy the Divinity 2 because I don't want to support a Studio who threat users like this.

Re: D:OS EE - Bugs and issues [Re: john carmack] #653112
19/06/19 08:42 AM
19/06/19 08:42 AM
Joined: Mar 2003
Posts: 26,492
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,492
Canada

Unfortunately, the limit was increased as much as was possible. The item generation system is a fundamental mechanic in the game, and changing it would have an impact on many other systems, implicit and explicit, requiring very thorough testing to implement. The more widespread the effect the greater the chance of introducing bugs or unintended consequences, and the risk of causing problems that could effect many more people was judged to be greater than the chance of hitting the item limit.

When the item generation system was first designed, the number of handles seemed to be practically unlimited, so there was no reason to make it overly complicated by reusing handles, etc (it is certainly possible, but requires very careful bookkeeping to make sure the associated item really is gone and nothing will check for the original item using the reassigned handle). As development progressed, the game grew significantly, but even then no one hit the handle limit in D:OS Classic until after the issue was identified and the limit increased in the Enhanced Edition. For D:OS Classic, I have seen 2 reports of this, both with play times of 550+ hours. It was only with changes in one of the EE updates which increased the demand for handles (more items being classified as global, rather than local) that this resulted in the limit being reachable by a great deal of crafting/trading/looting, or leaving the game running and checking merchants periodically.

Re: D:OS EE - Bugs and issues [Re: john carmack] #653919
11/07/19 10:19 PM
11/07/19 10:19 PM
Joined: Jul 2019
Posts: 4
MeToLee Offline
stranger
MeToLee  Offline
stranger

Joined: Jul 2019
Posts: 4
Hello. First of all I want to thank you for all the amazing games you guys developed. I love all of them and finished them all at one time or another. Now I found myself an excuse to return Original Sin because now its Enhanced and I'm really happy smile I finished the Classic before in enhanced so I wanted to challenge myself with honour mode and Lone Wolf for the first time but I'm having a rather annoying bug. After I... well... died to lovely Incandescent Wanderer's death explosion I had to restart the game. Some areas are in my new game appear to be explored already. Namely Homestead and Blackcove. In Black Cove containers appear searched traps disabled and in Homesteads case Hanneman not appearing (I had more then enough perception) because it already found in the game before (and thats not the only secret that wont appear because its already found once). I looked for an answer on the internet and I found these two links that are explaining what happened to me but when I try their solutions it doesnt work for me:

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=652146 Deleting LevelCache did nothing for me.

https://steamcommunity.com/app/373420/discussions/0/1835685838080390633/

is there a way to fix this?


When you're in the Hall of Echoes, could you tell a soul called Amdusias 'Maxos! and say it was I who sent you? He'll know what it means.
Page 52 of 54 1 2 50 51 52 53 54

Powered by UBB.threads™ PHP Forum Software 7.6.2