I've started to play a bit with the Divinity Engine, and I've used it only to edit the stats of existing spells
(cooldown and AP cost).
Once my mod was finished, I tried it in-game.
The modifications are applied, and everything works correctly. Except the name and description of the spells.
--> They appear in english language - except I'm french and my game is fully translated in french.
To be honest, It's not really a problem since I can still play. But I would still like to correct this slight mistake and make my mod really smooth.
Except I don't know how to do it...
Do I have to translate by hand the name and description of EVERY spell in the Localization Folder of my mod ? (there are so many...)
Thanks in advance for your precious advice, best regards,