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Help with quest rewards #658789
15/02/20 12:17 AM
15/02/20 12:17 AM
Joined: Feb 2020
Posts: 2
DreBuchanan Offline OP
stranger
DreBuchanan  Offline OP
stranger

Joined: Feb 2020
Posts: 2
I am having trouble with successfully implementing my quest rewards. I have tried to make an adventure from scratch just to learn the basics of it and am not planning on publishing it. I can't seem to get the quest rewards to be given to the player character. I have the table set in the journal editor and I have

DB_QuestDef_QuestReward("MainQuest","EndQuest","QuestUpdate_MainQuest_EndQuest");

in the INIT section and I took the format from the journal entries of the Larian script. I have tried setting different flags via dialog and the story editor. I've only been doing this for a couple of months and am still pretty novice. Does anyone have any help they could offer?

Re: Help with quest rewards [Re: DreBuchanan] #659082
26/02/20 03:38 PM
26/02/20 03:38 PM
Joined: Dec 2013
Posts: 872
Windemere Offline

old hand
Windemere  Offline

old hand

Joined: Dec 2013
Posts: 872
Hi, I'm not sure if you are still needing help on this, but did you add row in the stats editor under Treasure Table for "QuestUpdate_MainQuest_EndQuest". This is what controls what the reward itself will be.


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Re: Help with quest rewards [Re: Windemere] #659580
28/02/20 08:19 PM
28/02/20 08:19 PM
Joined: Feb 2020
Posts: 2
DreBuchanan Offline OP
stranger
DreBuchanan  Offline OP
stranger

Joined: Feb 2020
Posts: 2
Thanks for the reply. I do. I did not edit anything in the stats editor. I used a treasure from the Shared Treasure Table, ST_WeaponNormal. I set reward treasure level to 2 and gain to 4 just to see if the XP gain will work. Do I need to add a treasure table under my level name in the stats editor even though I set one from the Shared? I am able to get the quest state to get called and close the quest, the only issue is getting the rewards to activate. Sorry if I am not articulating the issue very well, again I've only been doing this for a short while. Thanks again.


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