as for the dragon age inquisition one, i gotta admit the artwork for those tarot cards still stands as one of the heights of bioware artstyle.
Then again, thats not realy to the credit of Inquisition when the hihglight of it was the artwork on the tarot cards and loadscreens...
I liked Inquisition, though I accept it has its flaws, or at least aspects I didn't care for. Plus it has my bestie Sera in it.
And yeah, I agree with that point that in spite of seeming similar, Kickstarter and pre-pay are very different indeed. For me the difference from a buyer perspective is that one is additive, the other subtractive.
Inquisition for me is just an example of how much BioWare declined.
Baldur's Gate 2 = Over 300 spells
DA:O = Over 90 spells
DA:I = About 20 spells
The game also felt a lot like a generic boring mmo fetch quests and a lot of nonsensical mechanics like cooldowns and I HATED everything about the game. They even took away blood magic to put """""necromancy"""" which is by far the worst iteration of necromancy ever. It is just spiritual spells from Origins without animate dead(a very lackluster animate dead but less awful than nothing). And the "i don't need a staff to be deadly" followed by all spells scaling with your weapon regardless of it making all conflicts between mages and templars irrelevant.
I don't get. Why is so hard to make game mechanics not contradict the world's lore????
BG3 by being 5e, i expect that i will see far less ludonarrative dissonance, far less stat stickie itemization and other problems that i see on modern games.