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member
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member
Joined: Jul 2014
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What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack.
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veteran
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veteran
Joined: Jun 2014
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What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack. No super annoying surface mechanism tho.
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apprentice
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apprentice
Joined: Nov 2019
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What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. An improvement why? What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack. An improvement as in much more true to D&D rules and systems. Going turn based enables to adopt so much more of a game system that is turn based (who would have thought...).
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veteran
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veteran
Joined: Jun 2014
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What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. An improvement why? What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack. An improvement as in much more true to D&D rules and systems. Going turn based enables to adopt so much more of a game system that is turn based (who would have thought...). I find hard to disagree with that.
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addict
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addict
Joined: Dec 2017
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That was a relief to me. I wouldn't buy a real time combat game, because I strongly dislike real time combat in RPGs. I'm relatively old for a gamer and I don't have the reflexes of a teenager anymore. It was more than 30 years ago when I started gaming, so... Also I think that real time combat can never have the same depth, because it ends in "how fast can I smash buttons". Even cooldowns don't help much in this regard, because I also find WoW quite stressful, with all that real time movement that is necessary. I know that younger players would prefer a more Diabloesque style of play, but please remember that there are different tastes.
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enthusiast
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enthusiast
Joined: Aug 2019
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That was a relief to me. I wouldn't buy a real time combat game, because I strongly dislike real time combat in RPGs. I'm relatively old for a gamer and I don't have the reflexes of a teenager anymore. It was more than 30 years ago when I started gaming, so... Also I think that real time combat can never have the same depth, because it ends in "how fast can I smash buttons". Even cooldowns don't help much in this regard, because I also find WoW quite stressful, with all that real time movement that is necessary. I know that younger players would prefer a more Diabloesque style of play, but please remember that there are different tastes. Hold on a moment, you think BGI and II have Diabloesque combat? Smashing buttons, lol.
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veteran
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veteran
Joined: Sep 2017
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I still cannot understand why people are so bent in saying that the gameplay showed that it is a DoS2 clone if they are clearly using the D&D5e ruleset and spells. I mean, no cooldowns, dice rolls, misses, critical misses, spell slots, the dying 5e mechanics, skills like shove, the mage hand...
So, Fallout 4-NV and Mass effect are a Call of duty clone because they are both 3rd person FPS?
And I suppose Skyrim and Witcher 3 are a clone of Assassins creed because they are Action RPGs too....
Last edited by _Vic_; 27/02/20 10:31 PM.
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addict
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addict
Joined: Dec 2017
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No, no... but thats the trend for years now.
I really wanted to love Diablo III and Torchlight I / II, but it always felt "too flat" for me. In Diablo III I just found myself randomly casting spells and winning basically every fight that way, I did never really understand why I had multiple skills in this game at all.
Mechanics like "here are skills, exploit the hell out of them and have fun" (my favorite D:OS 2 playstyle) are much more meaningful to me. Flesh Sacrifice + Adrenalin+ Skin Graft, for example.
Or that "forced exchange" trick to kill the level 18 troll.
I don't see how this could have been implemented in a real time game without being super stressful.
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veteran
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veteran
Joined: Jun 2014
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I still cannot understand why people are so bent in saying that the gameplay showed that it is a DoS2 clone if they are clearly using the D&D5e ruleset and spells. I mean, no cooldowns, dice rolls, misses, critical misses, skills like shove, the mage hand...
So, Fallout 4-NV and Mass effect are a Counter strike clone because they are both 3rd person FPS? I think they mean visually - and it kinda does. But the actual improved camera is great!
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enthusiast
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enthusiast
Joined: Aug 2019
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No, no... but thats the trend for years now.
I really wanted to love Diablo III and Torchlight I / II, but it always felt "too flat" for me. In Diablo III I just found myself randomly casting spells and winning basically every fight that way, I did never really understand why I had multiple skills in this game at all.
Mechanics like "here are skills, exploit the hell out of them and have fun" (my favorite D:OS 2 playstyle) are much more meaningful to me. Flesh Sacrifice + Adrenalin+ Skin Graft, for example.
Or that "forced exchange" trick to kill the level 18 troll.
I don't see how this could have been implemented in a real time game without being super stressful.
Easy - you can pause combat to come up with your next move. The stress you speak of is adrenaline for me. I never got into D3 so I can't speak to that. Hey, I'm not staunchly opposed to turn-based but it could use some work as far as immersion and engagement.
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veteran
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veteran
Joined: Sep 2017
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I still cannot understand why people are so bent in saying that the gameplay showed that it is a DoS2 clone if they are clearly using the D&D5e ruleset and spells. I mean, no cooldowns, dice rolls, misses, critical misses, skills like shove, the mage hand...
So, Fallout 4-NV and Mass effect are a Counter strike clone because they are both 3rd person FPS? I think they mean visually - and it kinda does. But the actual improved camera is great! Not really, if I understood it correctly (just read behind). And as I said, the combat ruleset is very diferent, as it is the combat mechanics in DOS games and the ones you use in 5e. If you say that the graphics are similar... well they are using an improved version of the game engine of Larian so... Neverwinter nights 2 and the first witcher game both use the Aurora engine and nobody that played those games will say that they are both clones because the games have very different mechanics even if they look similar. What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack.
Last edited by _Vic_; 27/02/20 10:52 PM.
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member
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member
Joined: Jan 2020
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combat looks fine to me but I could never play a game where the map is completely pre scouted... you can even look over walls through closed doors... the game is garbage.
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member
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member
Joined: Jun 2019
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Still can't believe how much money Larian will lose because of this stupid decision.
And I CANNOT believe they didn't try and get pre-order dollars before announcing this! It must have been impossible to manage, otherwise I'm sure they'd have tried.
Maybe they just were unable to find a way to keep any of the money once people canceled them. lol
Last edited by Artagel; 28/02/20 12:49 AM.
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enthusiast
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enthusiast
Joined: Sep 2017
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So many people that ignore the fact that DOS 2 outsold literally every other CRPG, BG3 will make even more money.
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stranger
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stranger
Joined: Feb 2020
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Please Garrett H... that is the exact problem , this game is about making something that is appropriate legacy for Baldur's gate , this game is appropriate legacy for Original Sin....but not for Baldur's gate , i can accept any changes and tweaks , but it's hard to accept another TB game (even though i will buy and finish the game for the story)
Last edited by Robymyz; 28/02/20 04:39 AM.
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veteran
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veteran
Joined: Jun 2014
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I still cannot understand why people are so bent in saying that the gameplay showed that it is a DoS2 clone if they are clearly using the D&D5e ruleset and spells. I mean, no cooldowns, dice rolls, misses, critical misses, skills like shove, the mage hand...
So, Fallout 4-NV and Mass effect are a Counter strike clone because they are both 3rd person FPS? I think they mean visually - and it kinda does. But the actual improved camera is great! Not really, if I understood it correctly (just read behind). And as I said, the combat ruleset is very diferent, as it is the combat mechanics in DOS games and the ones you use in 5e. If you say that the graphics are similar... well they are using an improved version of the game engine of Larian so... Neverwinter nights 2 and the first witcher game both use the Aurora engine and nobody that played those games will say that they are both clones because the games have very different mechanics even if they look similar. What? I've been a Baldur's Gate fan since the first one was released. Me and my friends played them so much back then, and I still give them a go with a few years apart. I don't feel betrayed at all, this looks like an improvement. I'm not seeing anything that says "improvement" to me in the footage. It looks like they just used the BG name while making a D:OS clone. The combat system footage I've watched so far doesn't appear to feature anything innovative or special. It just looks like a D:OS game and combat. That's not improving over D:OS let alone BG 1 and 2. That's being formulaic and I think it's being a sell-out and a hack. I'm just saying that a more personalised UI could help a lot.
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enthusiast
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enthusiast
Joined: Sep 2017
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The game isn't in early access, the Ui is still work in progress.
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veteran
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veteran
Joined: Jun 2014
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The game isn't in early access, the Ui is still work in progress. That's just an assumption. BEsides, even in early access UI can change. Game is in, what, Pre-Alpha?
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enthusiast
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enthusiast
Joined: Sep 2017
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The thing I liked was the ability to throw things from your inventory during combat. Killing the intellect devourer by throwing boots at one out of desperation was brilliant imho.
Love and sausages xx
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