We're having problems getting our remote friends to join our saves. I see other threads about this, but none with the level of detail I'm about to try to give, and none with any resolution
Here's our setup:
- Two players are hosting the game, playing couch co-op. One of those players has a PS Plus account (to allow for the remote multiplayer).
- Two more players join remotely, again playing couch co-op on the remote PS4. One of those remote players also has a PS Plus account (not both).
This worked well initially and we had no problems for the first 60 hours or so. Once we got to the Nameless Isle, we started to experience the following:
- The host player could start the game, and the couch co-op host player could join it. Everything seemed to work fine.
- However, when the remote player tries to join, they're unable to make it to the second stage of loading - that is, their load completes through the progress bar, but instead of moving on to the "rotating flower" it instead errors out. The error they see is the PS4 "crash" error: "ce 34878-0". Their Divinity instance crashes entirely and they need to reload from the PS4 home screen.
- On the host side, we see "PlayerName joined the game" as usual, but before the remote player actually gets in, we see "Connection to PlayerName timed out."
- We have always been able to restart by loading a previous save. Basically, we perform a binary search back through all the saves of the previous game session, then restart from there.
Last night, we had a new and different problem: during a battle, our remote players were disconnected ("connection timed out"). This has happened before and we always assumed it was a network glitch (even though voice party chat was not affected). However, the remote players were unable to rejoin the running instance of the game (which stayed up on the host PS4). On the remote side, this crash was a little different in that the entire Divinity binary didn't exit; they were just taken back to the main menu.
Both problems seem to be 100% reproducible.
- If the remote players are unable to join a particular save, it doesn't appear that they are ever able to (in other words, having them try to join the same save multiple times doesn't seem to help).
- Conversely, if they are able to join a particular save, it seems like that save is 'good' and they will always be able to join it.
- Last night we repeatedly tried to get our remote friends to join our running instance of the game (after they were kicked out of it) but they were not able to.
Here is what we tried so far- Completely uninstalling and reinstalling the remote game binary (we didn't try this with the host game binary). Did not help.
- Deleting "profile data" on both host and remote machines. Did not help.
- As mentioned, loading different saves. This helps, but is costing us 10-30 minutes at the beginning of every game session since loading is so slow.
I am not sure if it's the case that when a particular save is bugged, all saves chronologically after that are also bugged, and before that are 'good'. Once we find a working save, we tend to stop looking. It might therefore be the case that any given save has a random chance to not be loadable. Alternately, there might be some corrupted state that prevents all saves made from it from working, from the point that state is introduced.
We made it through The Nameless Isle with our load-old-save workaround, but we are still having this trouble in Arx. Please help.