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#669949 03/07/20 05:08 PM
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As I am sure many of you are, I am thinking over different builds that I would perhaps like to play in BG3. My DnDBeyond account is getting pretty cluttered with them. With only ten levels to work with, multiclassing is a bit of a precarious decision if done so haphazardly. So does anybody have any good builds they have planned out that utilize multiple classes? And I mean builds that actually use two classes, not just a toe dip like a 9 warlock / 1 rogue or whatever. Also, these builds don't necessarily have to be super optimal. Usually when I make builds I think more about will it be fun and interesting to play before anything else.

My current character in tabletop (well . . . Google Hangouts <_<) is a 6 / 6 blue draconic bloodline sorcerer / disciple of the four elements monk, and I am really loving this character. Not a lot of hit points, but with 20 Wis, 18 Dex, Bracers of Defense, Haste, and Shield he has very high AC for a dude in his underwear, and I really love following up stunning fist with an empowered, point blank kamehameha lightning bolt on the next round. Just continuing to attack would be more efficient, but there is something that is so satisfying about killing off an opponent by placing your palms on his face and casting lightning bolt.

I am going to try this character as a 5/5 build for BG3. It won't be optimal, and I will be missing out on Ki-Empowered Strikes, but I think it might still be fun, regardless.

I was also thinking of perhaps a 6 way of shadow monk / 4 oath of vengeance paladin. I just like the idea of shadow stepping behind an enemy and then hitting them in the back of the head with divine smite.

So that is what I am planning. Anyone else?

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If they are implemented as in the tabletop, then my first character will be Assassin 4/Battlemaster 6. I showed this build around here somewhere, and with 20 DEX you can deal almost 150 damage in the opening round and attacking with advantage, that without any magical gear.

Last edited by Danielbda; 03/07/20 05:12 PM.
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Originally Posted by Danielbda
If they are implemented as in the tabletop, then my first character will be Assassin 4/Battlemaster 6. I showed this build around here somewhere, and with 20 DEX you can deal almost 150 damage in the opening round and attacking with advantage, that without any magical gear.


That sounds like it would make a cool Drow. I added to my list.

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Originally Posted by Warlocke
Originally Posted by Danielbda
If they are implemented as in the tabletop, then my first character will be Assassin 4/Battlemaster 6. I showed this build around here somewhere, and with 20 DEX you can deal almost 150 damage in the opening round and attacking with advantage, that without any magical gear.


That sounds like it would make a cool Drow. I added to my list.

Coincidentally, it is my tabletop character (at some point) and he is a Drow.

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If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right?





BG3´s level cap of 10 is more restrictive. In bg3 you may want to go 6/4 or 8/2 to get all your ASIs and the extra attack if applicable for warrior builds.

Many people discussed some fine points in character building here too. You can take a peek.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=86566&Number=667367#Post667367

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=665010&page=2








Last edited by _Vic_; 03/07/20 06:25 PM.
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levels are very limited so im not sure if im gonna go full multiclass with anyhting.
Paladin battlemaster is pretty fun, but then again most classes dont get all the stuff i want till level 7

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Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.





BG3´s level cap of 10 is more restrictive. In bg3 you may want to go 6/4 or 8/2 to get all your ASIs and the extra attack if applicable for warrior builds.

Many people discussed some fine points in character building here too. You can take a peek.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=86566&Number=667367#Post667367

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=665010&page=2









Aren't you going to use your action to keep recasting agathys armor? Attacking with eldritch blast won't regenerate your ward.

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Well, yes, but you only need to replenish the arcane ward if they break down your barrier. If they attack me I could replenish the ward as a reaction with "shield". If not I will have to spend an action to use agathys so they take cold damage and I regain hit points + my barrier or armor of shadows of course; but I´ll be a poor mage if they keep hitting me all the time (and survive "hellish rebuke") without me using misty step, invisibility, etc to escape or burn them into a crisp (which would give me temporal hit points due thanks to dark blessing).
If there´s only one melee foe against you you can simply shocking grasp/banishment/polymorph him and run away.

Armor of shadows would be to keep my barrier up between combats or when I´m not attacking without the need for resting. There are other nice subclasses you can pick, but these ones fit nicely the idea I have for the nerdy tiefling.

Last edited by _Vic_; 03/07/20 07:16 PM.
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I never liked the idea of multiclassing for my characters. Certain class subclasses are essentially a form of multiclassing, without the risk of spreading yourself too thin. Arcane Trickster, Eldritch Knight, Eldritch Archer, Warlock Pact Boon Pact weapon, certain domain types for the cleric, Bladesingers etc. I always get the idea a jack of all trades is a master at nothing. Mind you certain races excel in these niches and make for great characters and they utilise all their skills to the benefit of the party. I plan on having Gale the evocation Wizard/Wyll with the Fiend Pact for firepower (haven't decided on which yet. Leaning towards Wyll to act as the 'Face' of the party, using that Human everyman to help us out and high Charisma to get us through social interactions), Shadowheart for healing and illusions thanks to her Trickery domain, Astarion as an Arcane Trickster with Enchantment magic, and Lae'zel with her abjuration/evocation magic as an Eldritch Knight. I use the Warlock as a caster, but supplement his low spell slots by having my other party member all know some useful spells to make up the drawback.


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Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right?





BG3´s level cap of 10 is more restrictive. In bg3 you may want to go 6/4 or 8/2 to get all your ASIs and the extra attack if applicable for warrior builds.

Many people discussed some fine points in character building here too. You can take a peek.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=86566&Number=667367#Post667367

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=665010&page=2








Copy Cat. Actually I'm glad I inspired someone.

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I have 33 current builds on D&D Beyond for BG3. Only 2 are single class. Of the others, most only do a level or 2 dip in a second class. Also most will have to wait for modding, because they include subclasses/ races not in the PBH. Here's some that can be played, as soon as multiclassing is added:

Red Priestess- Regular Human Hermit Light Domain Cleric 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474510
Battle Mage- Githyanki Sage Eldritch Knight 6/ Abjurer 4
https://www.dndbeyond.com/profile/Merlex/characters/30339003
Divine Trickster- Regular Human Acolyte Rogue 1/ Trickery Cleric 9
https://www.dndbeyond.com/profile/Merlex/characters/30474519
Slayer- Wood Elf Outlander Hunter Ranger 4/ Champion Fighter 6 (using the UA Class Features Variant for Rangers)
https://www.dndbeyond.com/profile/Merlex/characters/30474682
Ninja*- Variant Human Criminal Assassin 3/ Shadow Monk 7
https://www.dndbeyond.com/profile/Merlex/characters/30474773
Fist of the Forest- Wood Elf Hermit Land Druid (forest) 4/ Open Hand Monk 6
https://www.dndbeyond.com/profile/Merlex/characters/30793556
Archmage- Half Drow Sage Dragonic Bloodline (Red) Sorcerer 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474213
Prophet*- Variant Human Sage Knowledge Cleric 1/ Diviner 9
https://www.dndbeyond.com/profile/Merlex/characters/28068032
The Ghost*- Variant Human Charlatan Arcane Trickster 3/ Illusionist 7
https://www.dndbeyond.com/profile/Merlex/characters/30133245

Edited to add: *Ninja, Prophet, and The Ghost require that Variant Humans be in the game.
2nd Edit: Was missing the link to my Prophet build.

Here's my version of Vic's Abjurer/ Warlock:
Witchblade- Tiefling Sage Abjurer 8/ Hexblade Warlock 2
https://www.dndbeyond.com/profile/Merlex/characters/28060087

I don't take Eldritch Blast, not going to hit much with a 14 Charisma. This build (my favorite btw) relies on enemies damaging themselves. I take Devil's Sight and Armor of Shadows as my invocations. Use Darkness (spell and Tiefling feature). Flaming Sphere + Booming Blade. Fire Shield, Armor of Agathys. Hex and Hexblade's Curse (no save on either). I use Shield, Absorb Elements, Protection From Evil/ Good, Counter Spell, Dispel Magic, Banishment, Stoneskin and Armor of Shadows to keep Arcane Ward up.

Last edited by Merlex; 07/07/20 12:46 PM.
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Originally Posted by Merlex
Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right


Copy Cat. Actually I'm glad I inspired someone.


The base build It´s the classic turtle abjurer wizard that it´s been in reddit and how-to-build videos for years, but yeah, great minds think alike...

[Linked Image]

Last edited by _Vic_; 06/07/20 11:02 AM.
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Originally Posted by _Vic_
Originally Posted by Merlex
Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right


Copy Cat. Actually I'm glad I inspired someone.


It´s the classic turtle abjurer wizard that it´s been in reddit and how-to-build videos for years, but yeah, great minds think alike...

I got mine from Treantmonk's Temple on Youtube, though I tweaked it to my tastes.

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Originally Posted by Merlex
I have 33 current builds on D&D Beyond for BG3. Only 2 are single class. Of the others, most only do a level or 2 dip in a second class. Also most will have to wait for modding, because they include subclasses/ races not in the PBH. Here's some that can be played, as soon as multiclassing is added:

Red Priestess- Regular Human Hermit Light Domain Cleric 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474510
Battle Mage- Githyanki Sage Eldritch Knight 6/ Abjurer 4
https://www.dndbeyond.com/profile/Merlex/characters/30339003
Divine Trickster- Regular Human Acolyte Rogue 1/ Trickery Cleric 9
https://www.dndbeyond.com/profile/Merlex/characters/30474519
Slayer- Wood Elf Outlander Hunter Ranger 4/ Champion Fighter 6 (using the UA Class Features Variant for Rangers)
https://www.dndbeyond.com/profile/Merlex/characters/30474682
Ninja*- Variant Human Criminal Assassin 3/ Shadow Monk 7
https://www.dndbeyond.com/profile/Merlex/characters/30474773
Fist of the Forest- Wood Elf Hermit Land Druid (forest) 4/ Open Hand Monk 6
https://www.dndbeyond.com/profile/Merlex/characters/30793556
Archmage- Half Drow Sage Dragonic Bloodline (Red) Sorcerer 8/ Evoker 2
https://www.dndbeyond.com/profile/Merlex/characters/30474213
Prophet*- Variant Human Sage Knowledge Cleric 1/ Diviner 9
The Ghost*- Variant Human Charlatan Arcane Trickster 3/ Illusionist 7
https://www.dndbeyond.com/profile/Merlex/characters/30133245

Edited to add: *Ninja, Prophet, and The Ghost require that Variant Humans be in the game.

Here's my version of Vic's Abjurer/ Warlock:
Witchblade- Tiefling Sage Abjurer 8/ Hexblade Warlock 2
https://www.dndbeyond.com/profile/Merlex/characters/28060087

I don't take Eldritch Blast, not going to hit much with a 14 Charisma. This build (my favorite btw) relies on enemies damaging themselves. I take Devil's Sight and Armor of Shadows as my invocations. Use Darkness (spell and Tiefling feature). Flaming Sphere + Booming Blade. Fire Shield, Armor of Agathys. Hex and Hexblade's Curse (no save on either). I use Shield, Absorb Elements, Protection From Evil/ Good, Counter Spell, Dispel Magic, Banishment, Stoneskin and Armor of Shadows to keep Arcane Ward up.


Wow, 33 builds is quite prolific. XD I currently have 12 builds, but I have designed them to function as pairs. Usually in games that let you build your own party members, I always do that over premade companions. The only real exception to this is Baldur's Gate. I just can't express enough how much I love Minsc, and Jaheira and Imoen are pretty dear to me as well. So I will wait and see for BG3. If Minsc is in it, I definitely need him on my team. If not, I have enough characters for 3 full parties.

It is interesting that I don't have any of my builds overlapping with the ones you posted. That is partly why I am so stoked for this game. So much variety, so many options.

Originally Posted by _Vic_
If I ever make a multiclass build (not much of a point in a game with 10 levels)...
[Linked Image]
I´m going for a Tiefling Fiend Warlock 2/ Abjurer wizard 8 with armor of agathys & armor of shadows to use it with arcane ward& shield for defense and hex-eldrich blast-hellish rebuke to attack from my little horned arcane mobile fortress of a character.
He will be a sage, bound to a quest to devour all knowledge in the world for his devilish master Asmodeus. I will pick an octopus familiar, carried in a fishbowl by my mage hand, to provide my knowledge-seeking little tiefling with an unlimited ink supply for the plume he uses to take constant notes.
In fact, he only learnt arcane barrier so he can take notes in combat without the foes bothering him too much.
He was very amicable with the Mindflayer that introduced a tadpole through his eye. He was very curious about the ceremorphosis and he was thankful for the opportunity to study the process first-handed. Not curious enough to became an slave abomination of an elder brain of course. He hopes his pal Raphael will provide him with a viable escape. He does not need to know that his soul already belong to master Asmodeus, right?





BG3´s level cap of 10 is more restrictive. In bg3 you may want to go 6/4 or 8/2 to get all your ASIs and the extra attack if applicable for warrior builds.

Many people discussed some fine points in character building here too. You can take a peek.

http://forums.larian.com/ubbthreads.php?ubb=showflat&Main=86566&Number=667367#Post667367

http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=665010&page=2




That is a neat build. Seems more of the thing I would run in a pen and paper game than BG3, where I only have control of one character instead of 4. With control over an entire party, I assume that it will be pretty easy to keep my wizard from being attacked, and then all that defensive will go to waste. I just completed a complete a full run of BG1, TotSC, BG2, ToB, and I don't think I had any of my mages cast a single defensive spell once. XD My favorite spell for defensive is to summon monsters between me and the beasties.

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Originally Posted by Warlocke


That is a neat build. Seems more of the thing I would run in a pen and paper game than BG3, where I only have control of one character instead of 4. With control over an entire party, I assume that it will be pretty easy to keep my wizard from being attacked, and then all that defensive will go to waste. I just completed a complete a full run of BG1, TotSC, BG2, ToB, and I don't think I had any of my mages cast a single defensive spell once. XD My favorite spell for defensive is to summon monsters between me and the beasties.


¿? Most enemy casters use circle of death to kill any summons in one turn.

Unless you play in story mode, It´s impossible to beat the games you mentioned without some kind of protection against magic spells, true sight, instant death etc and some buffing.


Last edited by _Vic_; 07/07/20 09:37 AM.
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Originally Posted by _Vic_
Originally Posted by Warlocke


That is a neat build. Seems more of the thing I would run in a pen and paper game than BG3, where I only have control of one character instead of 4. With control over an entire party, I assume that it will be pretty easy to keep my wizard from being attacked, and then all that defensive will go to waste. I just completed a complete a full run of BG1, TotSC, BG2, ToB, and I don't think I had any of my mages cast a single defensive spell once. XD My favorite spell for defensive is to summon monsters between me and the beasties.


Unless you play in story mode, It´s impossible to beat the games you mentioned without some kind of protection against magic spells, true sight, instant death etc and some buffing.


Totally possible. just did it. I'm on Core Rules. I didn't even use any potions that weren't health, removing poison/disease, and occasionally invisibility (like, maybe 2 or 3 in the entire series). As for buffing, I had Jahiera cast Bless occasionally, but I was specifically talking about Wizard protection spells. Never used 'em, never need 'em. My wizards don't often get attacked, and if they do > summon monsters, run away.

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Sorry but I do not believe you. Most strong casters in BG2 and ToB cast circle of death that kills your summons in one turn. And you said that you only use potions and bless as buffs? Against Demogorgon, Abazigal, The twisted Rune, the dragons?

Maybe I´m used to playing in harder with SCS and I remember the core mod more difficult. Care to show us some videos?

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Originally Posted by _Vic_
Sorry but I do not believe you. Most strong casters in BG2 and ToB cast circle of death that kills your summons in one turn. And you said that you only use potions and bless as buffs? Against Demogorgon, Abazigal, The twisted Rune, the dragons?

Maybe I´m used to playing in harder with SCS and I remember the core mod more difficult. Care to show us some videos?


I'm cool with you not believing me. I don't take footage when I play, and I just defeated Demigorgon and Amelyssan tonight, so I am not looking to do that all over again to prove anything to a stranger online.

And a small correction, I use bless and a few other priest buffs, not many, but no potion buffs. I find dealing with lots of potions in most games tedious and annoying, so I find ways to just ignore it as much as I can.

I did take a before and after of the Demigorgon if you are interested,


[img]https://steamuserimages-a.akamaihd....DEFE006557042A3E5EBC3142988CA8F195E9A53/[/img]

[img]https://steamuserimages-a.akamaihd....FF773FCCBEBBB7C8E05BDCB5ACBFE013D6D555D/[/img]

That fight I cast both Bless AND Protection From Evil 10', as it is a pretty serious fight. That was the only prebuffing I did. I abuse the hell out of simulacrum, Imoen, my custom Sorcerer, and my main character, a Berserker with the Helm of Vhailor, all have dopplegangers, and you can see what summons I have in both screenshots. That is Minsc in the Big Metal Unit.

Against dragons that are not Abazigal or his son, I have my sorcerer cast timestop, shapechange into a mindflayer, eat the dragon's brain. Easy. Or, before I have those spells, I just hit them until they die.

Against Abaz and Son, whom are immune to my tomfoolery, it is my usual summon spam. Usually only my main goes into melee while everybody else is at range.

Against any liches, Daystar Sunray x2 (thanks Simulacrum) gets the job done.

Plus, Berserker is a super fun kit. There are so many things that my character doesn't have to worry about. Stuns, Charms, Fear, Mazing/Imprisonment. So while my main character is going beast mode, my mages are spell stripping enemy casters and other units are pelting them with arrows and slingstones. In BG1 and most of 2, mages aren't even a big problem if you make sure to stun them before they can cast. The harder fights in 2 and ToB have cheese strats aplenty, which I am not above using.

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Fair enough, Seems I remembered core rules harsher and SCS impedes most of the cheese above and a lot more.

Last edited by _Vic_; 07/07/20 10:29 AM.
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Originally Posted by _Vic_
Fair enough, Seems I remembered core rules harsher and SCS impedes most of the cheese above and a lot more.


It might also be that I have played through BG so many times, and literally from the first playthrough this was my strategy. My first party had Viconia, Yeslick, and Branwen, and whenever things got tough, 11 year old me just spammed the hell out of undead summons, surrounding the enemy with a sea of skeletons. Buy this point, I have two decades worth of experience being a cheesy, cowardly, summon spammer. I have elevated it to an art and perfected it as a strategy. . . . Maybe. XD

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