Thank you for responding mister or misses!
Disabling then re-enabling V-Sync temporarily alleviates the problem. Only temporarily unfortunately as it soon returns.
All settings are on default except for pre-rendered frames which have already been set to 1 (remember this little trick I do from playing Dishonored 2). It helps be rid of minor micro stutter that's for sure.
The issue is less performance, per say as it is unusual behavior from the game engine (or how it interacts with my setup?).
With V-Sync on all is well for some time, temps are where I prefer them. Randomly, almost always within Fort Joy nearest the gate leading into the prison area temps shoot up. I sat there for several hours wracking my mind for answers.
If I lowered settings when this bug was occurring GPU usage did not go down as one might expect, and CPU usage increased. Which makes sense if the game is not respecting capped frames for some reason. When I lowered the settings the 'actual framerate' would increase. I realize that this is rather confusing to explain when reading back.. which is not helping me convey it. Aye, my last attempt shall be a driver update.
Alrighty, for a tldr;
V-Sync on with triple buffering + settings maxed = clock frequency of 1006.1 and temp of 54 C - framerate of 60 - gpu usage 24-44%
V-Sync off + settings maxed = clock frequency of 1150 and temp of 72-74 C - framerate of 120 - gpu usage 63%
When bug is occurring;
V-Sync on with triple buffering + settings maxed = clock frequency of 1150 and temp of 72-74 C - framerate of 60 - gpu usage 63%
V-Sync off + settings maxed = clock frequency of 1150 and temp of 72-74 C - framerate of 120 - gpu usage 63%
Lowering settings will not reduce gpu usage when the bug is in effect.
Seems like the engine caps framerate at 120 or I am hitting a cpu bottleneck there as usage never climbs above 63% either. Hope this helps in some way, kinda strange this bug be. If you need any more info like driver version just boop me and I shall put it here.
Fantastic game by the way! If I must I will endure a hotter room to keep playing it, way way wayyyyyy too much fun
Edit; Have been doing more of the testing.. even when the bug is not occurring setting everything to low only nets a 15-25% gpu load decrease? Hmm?! That includes disabling shadows entirely! Something is amiss here... Can anyone from the dev team confirm if this is perhaps an optimization issue on Kepler?