i disagree that other games are irrelevant.
5e is a bad system. Larian should fix it.
The reason BG3 uses 5e is because WOTC said so. However 5e is neither balanced nor well thought out, most people run it with homebrew rules.
As a result, Larian is changign 5e to be more competent, stuff such as making shove a minor action and making Rangers not terrible.
Changing the balance of other classes as such is not off the table.
Strongly agree. On past, I was far more purist, but after reading a little more, changed my mind.
Necromancy needs love on 5e? Yes, but RANGERS and MONKS needs way more love... IMO Larian could bring some 4e maneuvers or tome of battle stuff for that classes. Or even an home-brew "belt" system, similar to magical circles, where a lv 1 monk is a white belt and can do white belt techniques while a master monk, at high level, can do all types of superhuman martial artist stuff.
What also would be cool is starting for the first time on lv ZERO. And if you wanna for eg, be a fighter, finding someone to teach you martial techniques, if you wanna be a warlock, finding an summoning book and bargaining with your patron for knowledge, if you wanna be a druid, praying to the nature, if wanna be a sorcerer, discovering your own bloodline and etc. But would take so much time and effort that i don't think that is feasible. But cool non the less. Gothic 1/2 has you starting as a nobody and if you wanna be a magician, you need to find someone able and willing to teach you. On returning 2.0, they expanded it even further. On base game, there are only generic fire magicians that can learn dark magic in monastery of innos(something that makes no sense). On ret, they broke the spells and now mages are far more specialized, to be accepted on circle of darkness, you need to get a lot of intellect which you gain by reading books, doing alchemy. etc; and doing a test to see if Beliar accepts to teach you or not the secrets. Then you have to kill a “sheep of innos” in a monastery full of powerful fire magician and escape. It involves scouting the place, planning a escape plan, wasting resources on expensive scrolls since you can only cast magic from consumable scrolls at that point. Took 14 hours for me to become a necromancer... After I become a necromancer, I din't had money to learn how to make arrow of darkness and summon skeleton spell, so spended more 2 hours with only a single spell.
Working to get power makes you value your power much more than just having it...