Re: Make them look what they are
#69298
11/06/03 07:59 AM
11/06/03 07:59 AM
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Joined: Apr 2003
Posts: 1,768 Estonia
Egin
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The question is, how well this will be implemented.
Again, idea was to make character's actions influence his overall look (i.e. outfit, auras).
Sure, developer can make lawful-good characters look like a pokemons (or gays if you want Handefood), with stupid cartoonish auras, ha another example - asterix & obelix  . And I don't want this to happend ,period.
But, provided developer puts some serious efforts, creativity, design into making these changes remarkable - characters may really look awesome whether being evil or good, mages or warriors.
PS BTW what are combat-boots ?
"Endure. In enduring, grow strong."
-Githzerai adage.
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Re: Make them look what they are
#69300
11/06/03 01:45 PM
11/06/03 01:45 PM
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Joined: Mar 2003
Posts: 692
Winterfox
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Quote:
How come they have a little alien smiley face with its middle fingers raised (obviously a f-ck you gesture) but they have the censorship filters on?
Search me.
Oh, by the way, speaking of the female version, it made me think of this, for some reason. *snerk*
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Re: Make them look what they are
#69301
11/06/03 07:17 PM
11/06/03 07:17 PM
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Joined: Jun 2003
Posts: 459 Chicago, city of mediocrity
Rose
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Heheh, saw that on a thread in the Interplay community forums. Yeah, the female characters (except for mage) look pretty risque when naked. But they're naked... When fully equipped in plate armor, plate leggings, etc. they look damned dangerous. The male warrior is almost totally topless when naked, too... but that's another story.  I think alignment would definitely help DD a lot, but it would also make it too similar to D&D. Maybe a different alignment system should be put into place, like instead of "lawful good" you have the "knighthood" alignment, which would be difficult to obtain. Instead of "chaotic neutral" you have the "selfish bas-tard" alignment, with all the appropriate descriptions therein. Something like that would be interesting. As for appearances, the more options the better. I always wanted to see wings on my character especially after she attained godhood. I also wanted to see glowing swords, or at least colorful swords like those death knights have. More = better.
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Re: Make them look what they are
#69302
11/06/03 11:03 PM
11/06/03 11:03 PM
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Joined: Mar 2003
Posts: 5,016 Melbourne, Australia
HandEFood
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Quote:
Might be refering to Military boots i dunno
Stereotypical militant lesbians wear combat-boots, have deep voices, and hate all men.
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Re: Make them look what they are
#69303
11/06/03 11:13 PM
11/06/03 11:13 PM
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Joined: Jun 2003
Posts: 459 Chicago, city of mediocrity
Rose
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Quote:
Quote:
Might be refering to Military boots i dunno
Stereotypical militant lesbians wear combat-boots, have deep voices, and hate all men.
That reminds me, what was up with the voice of the female warrior in DD? I stopped playing her because it just got on my nerves. The female mage voice was too snooty for me, so I generally stick with the survivor, who sounds pretty good. Yes, I'm anal about voices.
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Re: Make them look what they are
#69307
29/07/03 12:43 PM
29/07/03 12:43 PM
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Joined: Jun 2003
Posts: 3,553 Canada
DEATHATTHEDOOR
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In Project Ego, the appearance changes according to many things. Read the post here and follow the link: it's simply amazing, even if it's for Xbox.
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Re: Make them look what they are
#69308
30/07/03 09:07 AM
30/07/03 09:07 AM
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Joined: Jun 2003
Posts: 4,357 malaysia
janggut
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Project Ego which is Peter Molyneux(sorry can't remember the spelling)'s work? personality that changes the appearance of a character has happened in Black & White which is also from the same guy. if we're not going to zoom all the way to first person mode, then i don't see much point other than just looking good/bad. but then some of us like things that way..... .
Yikes! sorry Egin, i forgot that u have mentioned B&W.
Last edited by janggut; 31/07/03 01:20 AM.
 ......a gift from LaFille......
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