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By the wa<y, why is summoning only related to some dark, deadly figures ?

I mean that summoning Skeletons, Demons, Lichs, whatever is quite normal in an RPG. Everything nice dark and gritty.

Why aren't some lighter creatures to be summoned ? Fairies, for example ?

Are RPG players so that they just can'tcope with "cute-looking" creatures, especiually whwn they are summoned ?

And why do the big bad bosses often so poverly cool and the "Good guys" so boring ?

Time to recall some clichés, I'd say ...


I think that comes from the fact that necromancy requires bodies, and bringing pepole back from the dead isn't particulary nice. The same goes for demons, they allready exist (and they're all evil! EVIL!), and you can bring them up by useing a gate. How would you summon (say) a fairy? Bring her here from Neverland through a gate? And wouldn't be cruel to rip her from that world into our cold, hard world?

Übereil



Hmmm... aren't those assumptions that a definite race is evil and another race good, that "fairy land" is nicer than the dimension of the summoner?

And... there could be ways of performing summoning like contacting said person beforehand and having their implicit understanding and consent before attempting it or even establishing codes of conduct among fellow practitioners like what you should do and what you shouldn't.

Well, raising people back from the dead would depend too on their feelings about it: perhaps said person has been waiting for you to do it, so they can find redemption or for whatever purposes and intentions they've got. Whereas a vengeful person might be angry at you for doing so: she simply wants an outlet to vent her anger and her other negative feelings.

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Why not just put in some light stuff like faeries, unicorns, etc.? That way... players can choose whether to summon them or not. I'd love to see monkeys or orang-utans, though. It gets boring having the same fantasy stuff again and again: isn't fantasy about having imagination?

Edit: Just 'cos the setting for a certain dimension is European medieval, doesn't also mean that other dimensions should be the same either. It'd be nice to see eh, Africans, Asians, etc.


Ah ! A like-minded person ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

But in fact I see that almost all european RPGs are rather dark somehow. Seems to be some kind of "[cultural] tradition" regarding RPG development. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

However, Sacred was rather an exception of the rule. Everything felt and looked so "light" ... Maybe that also had to do with 90 % of all content sil "belonging" to the game called "Armalion", and was never moved out ...
Therfore I strongly believe that Armalion would've been quite a unique and different gaming experience.



When you find a big kettle of crazy, it's best not to stir it.
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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Why not just put in some light stuff like faeries, unicorns, etc.? That way... players can choose whether to summon them or not. I'd love to see monkeys or orang-utans, though. It gets boring having the same fantasy stuff again and again: isn't fantasy about having imagination?

Edit: Just 'cos the setting for a certain dimension is European medieval, doesn't also mean that other dimensions should be the same either. It'd be nice to see eh, Africans, Asians, etc.


Ah ! A like-minded person ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

But in fact I see that almost all european RPGs are rather dark somehow. Seems to be some kind of "[cultural] tradition" regarding RPG development. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

However, Sacred was rather an exception of the rule. Everything felt and looked so "light" ... Maybe that also had to do with 90 % of all content sil "belonging" to the game called "Armalion", and was never moved out ...
Therfore I strongly believe that Armalion would've been quite a unique and different gaming experience.



Yeah and conversely, a lot of rpgs by Asian developers are really light and cheery. I hope that the next gen game will simply just pave its' own way instead of sticking to some strict vision of "dark and twisted" or "light and cheery". On one hand, tons of dead bodies hanging from a castle's moat isn't a pretty sight. On the other hand, I really don't want to see some cheesy vision of a psychedelic dream: too many floating colours to count.

But going by the looks of the "test graphics" we've seen, you can bet it won't be "in your face: dark and grimy" but rather cool with likely mostly subtlety of grim and even horror.

Sacred, huh? Yeah it's definitely pretty for its' time. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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