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EASTEREGGS and RUNE manuscripts #77614
26/06/03 05:48 PM
26/06/03 05:48 PM
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kiya Offline OP
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OK, this is the new translation of an old topic: Eastereggs in the Div game.If you wish to have the whole translation and not merely the pic explanations = PM me, please, so the thread can be completed and not marred by other posts, thank you kiss

Hellfighter and the memorial stone in memory of the 11th Sept. 2001 in the Treasure Cave.
http://kiya.xanlosch.de/Div_gedenken.jpg

El'Gammon found the Illuminates in the church
http://kiya.xanlosch.de/Div_pyramidenauge.jpg

Hellfighter used the teleporter pyramids to reach this house in the Dark Forest.
http://kiya.xanlosch.de/Div_haus.jpg

even pyramids and Telekinesis brings Hellfighter to a halt here
http://kiya.xanlosch.de/Div_treppe.jpg

Boneman found out how Janus spends his time (castle roof) - using elven sight
http://kiya.xanlosch.de/Div_Skateboard.jpg



And now Barnabus Livingstone, the In-Between-Expert and his pics, he found out how to enter the In-Between world via hex-editor and by using pyramids on certain places

http://divine-divinity.quantentunnel.net/maps/Divinity_21.jpg
Barnie, wanting to know if these candles serve a certain purpose = nope

http://divine-divinity.quantentunnel.net/maps/Divinity_30.jpg
Barnie and Castle Stormfist, wants to know where the stairs lead to

http://divine-divinity.quantentunnel.net/maps/Divinity_32.jpg
http://divine-divinity.quantentunnel.net/maps/Divinity_31.jpg
Barnie found 3 books in the cellar of the merchant guild/Verdistis = give you one lvl in trader skill

http://divine-divinity.quantentunnel.net/maps/Divinity_41.jpg
Barnie tossing pyramids out of the Verdistis entrance

http://divine-divinity.quantentunnel.net/maps/Divinity_42.jpg
Barnie, the mapmaker of the In-Between-World
W = crossroad
E = end of path
1 = burnt house ruins
2 = park banks with lanterns
3 = cave entrance
4 = house
5 = river starts
6 = river ends
7 = just a door, was probably supposed to be an entrance
8 = cave entrance

http://divine-divinity.quantentunnel.net/maps/Divinity_44.jpg
http://divine-divinity.quantentunnel.net/maps/Divinity_43.jpg
2 further pics out of this area (as marked in the map above)

http://divine-divinity.quantentunnel.net/maps/Divinity_49.jpg
Barnie, Tomb Raider, found the Sword of Lies - El'Gammon's "magic" mirror and an Unbreakable sword (guarantee = 2 days) - Tipsix's letter - via hexeditor
Coordinates via hex-editor for the
Sword of Lies Map: 00 X= 00 5D Y= 90 87

Coordinates for mirror and the Unbreakable Sword
Map: 00 X=40 5F Y=D0 86



http://divine-divinity.quantentunnel.net/maps/Divinity_50.jpg
Barnie found out that the church has something to hide

http://divine-divinity.quantentunnel.net/maps/Divinity_52.jpg
Barnie's map of the Dreamworld location
1 = Dreamworld
2 = House of Madness

http://divine-divinity.quantentunnel.net/maps/Divinity_53.jpg
And here is the Dreamcat and the Source of Life

This was taken out of the regular game and is only left over in this In-Between-World. You go to sleep in the House of Madness/Iona's dungeon and wake up here, the Dreamcat changes you into a rat and challenges you to a race - if you survive until Polymorph wears off, defeat the cat and drink from the Source, you are a human again. Maybe she should be called Nightmare-cat wink - you can guess, into what the cat will shapechange (hint, in which dungeon were you?) - Bronthion: problems with Polymorph lead to taking that quest out (Hmmm, maybe this is the cause of the trapped chests in the sewers? Kiya think )

http://divine-divinity.quantentunnel.net/maps/Divinity_54.jpg
Barnie puzzles over this sign - well, "don't use" was supposed to be something that is not used (world editors) wink wink - Bronthion's reply: The Larians didn't reckon that Barnie and other tourists would enter this world. Barnie is grumbling, cause he found the world's rarest gem there (pyramid hopping)

http://divine-divinity.quantentunnel.net/maps/Divinity_61.jpg
Barnie above Kroxy's house in the Wastelands - using pyramids

http://divine-divinity.quantentunnel.net/maps/Divinity_89.jpg
Cellar of the watch house in Stormfist Castle, yeah, Barnie again on expedition

http://divine-divinity.quantentunnel.net/maps/Divinity_90.jpg
Barnie found the Thunder-Plate-Armour - was near Verdistis
Coordinates via hex-editor for this armour
Map: 01 X= 60 1E Y= 30 94



http://divine-divinity.quantentunnel.net/maps/Divinity_91.jpg
... and a spell book

http://divine-divinity.quantentunnel.net/maps/Divinity_113.jpg
Barnie entered the cellar of Stormfist Castle via In-Between-World

http://divine-divinity.quantentunnel.net/maps/Divinity_116.jpg
Janus's guards don't take intruder Barnie too kindly
Coordinates for the fight via hex editor
Map: 00 X= E0 0D Y=30 D0



http://divine-divinity.quantentunnel.net/maps/Divinity_115.jpg
He can't even bash up Moriendor
coordinates for Moriendor via hex-editor
Map:00 X= 40 25 Y= 50 D8


http://divine-divinity.quantentunnel.net/maps/Divinity_114.jpg
...but he has the Sword of Lies now, via hex-editor

http://divine-divinity.quantentunnel.net/maps/Divinity_129.jpg
Phoenix found new coordinates near the Imp world

http://divine-divinity.quantentunnel.net/maps/Divinity_128.jpg
in this area are these Chests of Wonders.
Bronthion says: These chest were later replaced by jugs in the imp world and not deleted. They can't be unlocked, picked up etc. If the Larians had known about these "tourists" before releasing the game, they would have surely taken care of this, made them invisible and cleared up the In-Between-world.
Coordinates for these chests via hex editor
Map:01 X= C0 1E Y= 50 2F




Barnabus, Raze and Flash puzzled out the...ck here, please = also known as "Teleport anywhere via hex-editor"

Barnie's tips to enter the In-Between-world: If you throw a pyramid across the Golden River (in the first cave) and teleport yourself there - you can walk BEHIND the walls there.

2 possibilities for entering the IN-Between-World:

1. You take and throw ONE pyramid over the map end, into the black area (Shift mode) and teleport yourself then. This doesn't work in all places. Best are roads (leading from one map to the next). If you reached the other side you can walk around. If the char is supposed to be invisible: use your portable bed and sleep in there, or teleport yourself a few steps further via pyramid. If you teleport yourself back into the regular world then: you will remain invisible!!!
2. If you want to enter rooms, you have to use the hex-editor, cause - even in the IB-world - you can't throw your pyramids past walls. Playing around with coordinates is your job wink - Some examples are already described in the hex-edit thread.

You should know, that every ground level map part has an underground lvl, too - they may be explored seperately. Hope, these descriptions are sufficient - if not, ask Barnabus.


Using the skills "Elven sight" on maximum and having items with this ability, you can see further on the map as accessable. Using "Wizard's sight" on the map twice, the area remains visible, even if the spell has worn off.

Aris explains how to enter one part of the In-Between-World: Go to the south of Rivertown (IIRC near the exit to the Dark Forest, Kiya), throw your pyramids into the black area, teleport yourself there and you can walk into this world. Warning! Use an extra save for this, you may experience crashes!!!

Nemisis' tips:At the exit/entrance gate of Verdistis: Stand in the lower right corner until the message comes "Do you want to leave?" Go into Shift-Mode and scroll down, place one pyramid there, teleport and walk between the worlds.

Forum members, now in the game, gathered by Alrik, Alix etc.:Alix, Alrik Fassbauer, Anthea, Hilmar Haudrauf, Harganaxki, Thorun, Grischa, Myrtos, Moriendor, Anastasia, Arhu, Bedwyr, Ralf, El'Gammon, Alix, Lar, Ragon, Lysandra. Buad's note (healer's house in Verdistis), Ragon, Tutamun, Grayface, Eolus, Thorun, Hilmar, Cybu, Antx, Sisaya (Rei), Anmariod, Kyrill

Alrik was the poet/author standing outside the the mage's shop/Ars magicana
"...And I say to you, the winds,
they are nothing other than spoken Words, whispering Whispers, loud shouting, no matter, where they came from.

No matter what race, no matter, what species, the Winds are with us.
... And they guide us through our lives.
and all these more than thousands of years old Sayings, Winds, Crying, Screaming, Weeping, Whispering, Breathings,
the Rattling of a rolling pebble on the ground, the Squeaking of a tree, the Strike of a lightning,
the Murmur of a river or a bourn
the Rolling of the Thunder, the thunder of hoofs on the ground
yes, even the Falling of a snowflake, of feathers
all that accompanies us until the Last Day.
And it is difficult to listen to them,
but they are there, the Voices of the Wind.
Of course everything is vanished into the Rustling, mixed up to a nontransparent mash of the Background-Rustling, so that you practically cannot hear them, the Voices of the Wind,
... but they are there !
Only a Magician would be able to listen to the Voices nowadays, but have you ever seen a Magician ?
But sometimes, when you have the feeling that someone or something talks to you - with you - then, yes then they are near, the Words of the Winds, then you can hear them !
So, listen to the Words of the Winds, listen to the Wind itself, maybe you will hear something from the past, someday.
( I didn't say that this, what you might hear, will always be something clever - rather it won't - because imagine what you might be hearing: a Cry maybe, or a Whispering, a Weeping, a Breath, a Word, or even a whole line - but at least you have made it, hearing something out of the past.)
-------------------------


Further easter eggs:
The elven amulet C.B = friend of drow Drizzt (Salvatore books)
Grisnak, the giant orc agent = ork in LOTR
Lar the dog = was a lost bet between Lar and his programmers. Lar did not believe, he could be included into the game without knowing it before grin
Imp world, behind a flower patch: A note "Bronthion was here"
Gareth = name of a city in a German RPG
Kaa Gent scroll = Belgian soccer team
Stephen King scroll =
"Your hair is winter fire,
Aventuris embers,
My heart dwells there too.
Written by IT."


Last edited by Raze; 28/03/13 11:23 PM. Reason: update links
Re: EASTEREGG in English #77615
26/06/03 05:56 PM
26/06/03 05:56 PM
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thnx Kiya, good job.



Re: EASTEREGG in English #77616
26/06/03 05:59 PM
26/06/03 05:59 PM
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Somewhere between Here, ..and ...
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nice job! kiya

interesting screenshots!



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Re: EASTEREGG in English #77617
26/06/03 10:38 PM
26/06/03 10:38 PM
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Great work, Kiya, Thanks !




When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplayďż˝.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Re: EASTEREGG in English #77619
01/07/03 12:22 PM
01/07/03 12:22 PM
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I have been asked to add the Dragon manuscript to this list.

Dragon Manuscript

In the top left corner are the runes: www.valaraukar.de
A very nice site form the one of the graphic artists, Marian.

Thanks to Kiya for finding the picture!

Last edited by Raze; 28/03/13 11:24 PM.
Re: EASTEREGG in English #77620
02/07/03 08:19 AM
02/07/03 08:19 AM
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Ever wonder where Seth goes after the escort quest? He hangs out in a rather spartan room with a bunch of other NPCs, including Cyrion, Sir Markham, Cosmo, the ghost of the duke, and a few elves.
Coordinates: X = C0 0E ; Y= 00 D0 ; map = 00

NPC storage room (54KB)

Re: EASTEREGG in English #77621
02/07/03 12:57 PM
02/07/03 12:57 PM
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Great post except for a minor misconsiderment:
Quote:
El'Gammon found the Illuminates in the church
http://kiya.xanlosch.de/Div_pyramidenauge.jpg

This sign is "the all-seeing eye": one of the God's symbols in Christianity. If you look at an american dollar, you will see it on. The Illuminati took that sign because they were the All-Seeing Eye, in a way.

Last edited by Raze; 28/03/13 11:24 PM. Reason: update link
Re: EASTEREGG in English #77622
03/07/03 07:15 AM
03/07/03 07:15 AM
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With help from Kiya's rampant collecting of manuscripts, and taking the time to ammend the pictures, I have been able to translate them all. There may be a few spoilers here.

Arcane Elements 1
Arcane Elements 2
Arcane Elements 3
Dark Patriach
Dwarven King's Hall
Elven Ranger
Fighters Guild
Gargoyle
Imp Rider
Imp Shaman
K.A.A. Gent
Oceans
Paladins
Sand Demons
Sewers
Shrine
Skeleton Lord
Succubus
Tanoroth
The Burning Ones
The Engineer
Undead
Valaraukar
Treasure Map 1
Treasure Map 2
Treasure Map 3
Treasure Map 4

The treasure map reads in full:
The Guild of Fighters hid the ruins of the Ancients. It is found deep in the bones of the world. Avoid the trap and find the gems.


Many thanks to Kiya for her help with the pics!


Last edited by lynn; 19/05/10 09:57 AM.
Re: EASTEREGG in English #77623
03/07/03 01:15 PM
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Hihihi! Good work

Re: EASTEREGGS and RUNE manuscripts #77624
03/07/03 03:08 PM
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kiya Offline OP
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Thank you very much, HandEFood. Now i can enjoy these manuscripts and even understand the writing
Kiya

Last edited by kiya; 03/07/03 03:41 PM.
Re: EASTEREGGS and RUNE manuscripts #77625
03/07/03 03:51 PM
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Ah, about manuscripts: did anyone saw this one? (removed... broken link...)
The best out there, IMHO.

Last edited by lynn; 04/02/09 05:25 PM.
Re: EASTEREGGS and RUNE manuscripts #77626
03/07/03 04:41 PM
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kiya Offline OP
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http://kiya.xanlosch.de/Div_Manus1.jpg
Gods are dead

http://kiya.xanlosch.de/Div_Manus2.jpg
Rights of orc (Amnesty International?)

http://kiya.xanlosch.de/Div_Manus3.jpg
naughty monk secrets <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Kiya

Last edited by Raze; 28/03/13 11:25 PM. Reason: update links
Re: EASTEREGGS and RUNE manuscripts #77627
03/07/03 04:47 PM
03/07/03 04:47 PM
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Quote:

Ah, about manuscripts: did anyone saw this one?
The best out there, IMHO.




Yep.Been there,saw it.

Thanx guy for great job that You've made.
Special thnx to kiya, you've made my game better fun


Make me mad and for sure You're dead
Re: EASTEREGGS and RUNE manuscripts #77628
03/07/03 04:48 PM
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I was curious on how you got to that house across the river in the dark forest. I always thought there was something out there.


BEAVERS AND DUCKS!!!
Re: EASTEREGGS and RUNE manuscripts #77629
03/07/03 04:57 PM
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kiya Offline OP
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Krull, Hellfighter used teleporter pyramids - but I'm sure, Barnabus has the coordinates via hex-edit.

http://kiya.xanlosch.de/Div_haus.jpg

Coordinates via hex-editor for the house/Dark Forest SE corner
Map: 02 X=40 78 Y=90 66


Thanks, Barnie welcome



Re: EASTEREGGS and RUNE manuscripts #77630
03/07/03 05:27 PM
03/07/03 05:27 PM
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Yes Kiya, that right - I used my teleporter pyramids. I have one pyramid in my inventory and throw the other as far as possible.

But you cannot enter the house (large white circle) - you come only to here (small white circle):




Re: EASTEREGGS and RUNE manuscripts #77631
03/07/03 07:23 PM
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By tossing a teleporter stone as far east as you can (use the shift key to move the screen focus), you can get to the edge of the map (17KB) and walk north/south (32KB).

That doesn't get you any closer to the house, but hex editing will.
For outside the house (68KB), close enough to open the door;
X = 80 76 ; Y= 90 67 ; map = 02

Inside the house (49KB), beside the hatch;
X = DC 77 ; Y= 66 66 ; map = 02

Re: EASTEREGGS and RUNE manuscripts #77632
03/07/03 09:06 PM
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If there *ever* comes out any kind of "special edition" of , THEN I want to have this house (and other places) get "unlocked" !



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplayďż˝.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
Re: EASTEREGGS and RUNE manuscripts #77633
04/07/03 02:15 AM
04/07/03 02:15 AM
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HandEFood Offline
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Quote:

http://divine-divinity.quantentunnel.net/maps/Divinity_54.jpg
Barnie puzzles over this sign - well, "don't use" was supposed to be something that is not used (world editors) - Bronthion's reply: The Larians didn't reckon that Barnie and other tourists would enter this world. Barnie is grumbling, cause he found the world's rarest gem there (pyramid hopping)



There's a whole table full of Dontuse in the general store in Verdistis. They act like most other mobile scenary (plates, etc.).

Screen shot pending...

Re: EASTEREGGS and RUNE manuscripts #77634
04/07/03 02:23 AM
04/07/03 02:23 AM
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HandEFood Offline
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Another small Easter Egg I can't find mentioned here is Sting the short-sword that glows near Orcs and Dragons. Bilbo and Frodo Baggins had one just like this!

You are told to read the tag on the magic carpet to make it fly. The tag reads Axeminster, the name of a carpet manufacturer in the UK. It was a big deal for me having never been in England.

The magic mirror is obviously from Snow White (or Shrek ).

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