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Forgotten Realms Chronology (Novels & Games) Pt 2 #653808
09/07/19 05:47 AM
09/07/19 05:47 AM
Joined: Jun 2019
Posts: 27
BladeDancer Offline OP
BladeDancer  Offline OP

Joined: Jun 2019
Posts: 27
Here is Part 2 of the list of licensed Forgotten Realms novels, comic books, video games and tabletop games that have a confirmed or estimated time frame, and where they fit in the continuity of the Forgotten Realms. Last time I began way back in the beginning, at -30000 DR to 1368 DR. Now, I am going to start from 1369 DR and end on the end of the century.

Link to Forgotten Realms Chronology Part 1


"Heroes of Baldur's Gate" 5e tabletop adventure game (By James Ohlen and Jesse Sky) ((Release date: April 2019), (In-universe date of game: Canonically 1369 DR, but you can set the story in 1492 DR if you want to even though characters like Jaheira, Faldorn, Khalid, Edwin, Xzar and Dynaheir would not be alive during that time period))

Story synopsis: The Zhentarim are on the move. Being led by none other than Xzar, they are taking over the remnants of the Iron Throne and draining out the iron mine that flooded in Cloak Wood forest. Why? Because Xzar figured out that he is a Bhaalspawn too, and wants to ascend to godhood like how Sarevok tried to do. New adventurers team up with the companions of Gorion's Ward, Imoen, Khalid, Jaheira, Coran, Minsc and Dynaheir to stop the Zhentarim and Xzar.

Fun fact: To make this unofficial adventure part of the chronology, I like to assume that this story takes place in the unspecified amount of days Gorion's Ward, the game protagonist, was in jail for a murder he/she didn't really commit during Siege of Dragonspear since he/she does not personally appear in the adventure.

Fun fact #2: In the adventure's story, Coran temporarily had a romantic relationship with Xan. I guess his sudden breakup with Safana during Siege of Dragonspear hit him so hard that he decided to try to be bisexual.


"Baldur's Gate: Siege of Dragonspear" ends in early 1369 DR

Chapters 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33 and the epilogue of "Cormyr: A Novel" (1369 DR)

"The Grand Tour" Pages 12, 13, 14, 15, and 16 (1369 DR, sometime after the end of Cormyr: A Novel)

Fun fact: When Elminster and Preston arrive at this time period, Elmister reveals to Preston that Azoun is not well, he is on his deathbed, which could mean they arrived in a time after Azoun got poisoned during the abraxus affair. And the fact that Elmister and Preston meet Volothamp Geddarm during these pages when he has not gone to the Dalelands yet to start writing "Volo's Guide to the Dalelands" means he had just finished writing his book "Volo's Guide to Cormyr".

"Fire is Fire", (Best of the Realms, Book 3, Story 10) (Ches "March" 1369 DR)

The story of the novel "Star of Cursrah" ends in 1369 DR, including "The Shadow Stone" and "The Spine of the World"

"Into The Nest Of Vipers" (Dungeon Magazine #75 Adventure) (By Matthew G. Adkins, artwork by Fred Rawles, cartography by Craig Zipse) (1369 DR)


"Spine of the World" ends in 1369 DR

"Rising Tide" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: January 1st, 1999), (In-universe date of novel: All chapters after the prologue are in 1369 DR))

story synopsis: From the murky depths of the Shining Sea rises a prehistoric menace who commands a rising tide of invasion to crash over the shores of Faerûn.
Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again.

Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new horrifying threat from the sea.


"Under Fallen Stars" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: January 1st, 1999), (In-universe date of novel: 30 Ches "March 30th" to 24 Flamerule "July 24th" 1369 DR))

Story synopsis: The sea war rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has found a gateway into the protected waters of the Sea of Fallen Stars, and now no coast is safe from his marauding armies of the deep.

Fun fact: The ancient wereshark Iakhovas, who is the antagonist in this novel, attacked ships around Baldur's Gate on the 4th day of Kythorn (June 4th), ruining trade between Baldur's Gate and Maztica.


"Silverfall: Stories of the Seven Sisters" (By Ed Greenwood) ((Release date: December 28th, 2004), (In-universe date of novel: 1369 DR))

Story synopsis: Rise, and be not afraid. Widespread and many-tentacled is the evil that threatens Faerûn. Before its heart can be found, all of the Seven Sisters will play a part, and all too much blood will be spilled...drow blood.


"The Glass Prison" (By Monte Cook) ((Release date: 1999), (In-universe date of novel: 1369 DR))

Story synopsis: Vheod Runechild - half human, half fiend - flees from the Abyss to find his human nature on Toril, only to discover that the dangers from the nether region respect no worldly boundaries.


"Pool of Radiance: The Ruins of Myth Drannor" video game and novel (The game was developed by Stormfront Studios, playable on PC Windows) (Novel version written by Carrie Bebris) ((Release date (game): September 24th, 2001, (Novel): September 2001), (In-universe date of game and novel: 1369 DR))

Novel story synopsis: A malevolent pool. A diabolical cult. A horrific plan. A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the war-ravaged elven capital.Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city—and one soul—at a time. The fate of all Faerûn lies with four reluctant heroes: Kestrel, a thief. Corran D'Arcey, a paladin of Tyr. Durwyn, a fighter. and Ghleanna Stormlake, moon elf wizard.

Game story synopsis: A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city — and one soul — at a time. Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. They must travel to all areas of Myth Drannor, from the dungeons below the city, to the city itself, the catacombs beneath the city, et al, in an attempt to stop the evil from taking over the region.

Game: https://www.amazon.com/Pool-Radiance-Drannor-Forgotten-Realms-Pc/dp/B01M97VBE9/ref=sr_1_3?keywords=Forgotten+Realms+Pool+of+Radiance%3A+Ruins+of+Myth+Drannor&qid=1562644916&s=gateway&sr=8-3

Novel: https://www.amazon.com/Pool-Radiance-Drannor-Forgotten-Realms/dp/0786913878/ref=sr_1_1?keywords=Forgotten+Realms+Pool+of+Radiance%3A+Ruins+of+Myth+Drannor&qid=1562644948&s=gateway&sr=8-1

"The Black Pits 2: Gladiators of Thay" (A side game in BG2:EE developed by Beamdog) (Sometime before Mirtul 1369 DR, many months after The Black Pits and apparently after Siege of Dragonspear)

story synopsis: The six adventurers who survived Baeloth's Black Pits, defeated him and cast him out to the surface have enjoyed many months of celebration. Now, they are magically summoned to a fighting arena somewhere in Thay. Once again, they must fight for their survival, and this time, the fights are harder than what The Black Pits offered.

Fun fact: The story will not make any sense if you are using a completely different group from the ones you used in the prequel

"Crucible: The Trial of Cyric the Mad" of The Avatar Series (By Troy Denning) ((Release date: February 24th, 1998), (In-universe date of novel: 1369 DR)

Story synopsis: Cyric the Mad.
Who betrayed his friends Midnight and Kelemvor and sought to destroy them.

Who ascended to godhood and now spreads his lies and intrigues into every corner of Faerûn.

Who is the Lord of Murder, the Prince of Lies... and insane.


"Master of Chains" ends in 1369 DR

"The Accursed Tower" tabletop adventure (By R.A. Salvatore and The Seven Swords) ((Release date: February 1999), (In-universe date: Tarsakh "April" 1369 DR, not long before before Sea of Swords))

Fun fact: Drizzt and Regis make a cameo in this game. I don't know where or when, but if they show up in Luskan, which is one of the locations that can be explored in this game, that means they haven't reached Icewind Dale yet and it is Spring, which correspends to the first chapter of Sea of Swords which starts off in the Spring, and Bruenor and Cattie-Brie aren't with them yet. If Wulfgar made an appearance in this game, I'll have to consider this tabletop game not canon because it would contradict something major in the story of Drizzt and his companions that I am not at liberty to reveal.


"Sea of Swords" of the Paths of Darkness (By R.A. Salvatore) ((Release date: 2001), (In-universe date of novel: Begins in Tarsakh 1369 DR, after The Accursed Tower)

Story synopsis: "It is good to be home. It is good to hear the wind of Icewind Dale, to feel its invigorating bite, like some reminder that I am alive."
The Dark Elf

When the mark of the great warhammer Aegis-fang is found branded on the back of a vicious outlaw, Drizzt can no longer merely hope that Wulfgar is safe. The dark elf and his companions set out to find the barbarian once and for all. As they discover pieces of the puzzle their friend's life has become, Drizzt grows only more determined to locate him.

The Barbarian

As his friends search for him, Wulfgar sails with Captain Deudermont in search of the stolen Aegis-fang, now in the hands of the vile pirate Sheila Kree. But the pirate isn't willing to sit around waiting to be caught. She has other plans.

Fun fact: In the first Baldur's Gate game, if Gorion's Ward meets Drizzt and no hostilities are made (I'm talking about all of you who decided to attack him to steal his scimitars!), he tells Gorion's Ward that he is on his way to Icewind Dale, but the bandit attacks caused by the iron crisis are slowing him down. In this novel, Drizzt's opening monologue expresses how happy he is to be back in Icewind Dale, which surprisingly to me, neatly ties in his brief cameo in the first Baldur's Gate game. Most people believe that Drizzt's optional appearance in the first Baldur's Gate game is fan service, nothing more, but after reading into everything, I can say they are dead wrong. When you realize that Sea of Swords is the first R.A. Salvatore novel to have Drizzt in the story since The Silent Blade which is set in 1364 DR, there is no telling what Drizzt has been doing in the years between The Silent Blade and Sea of Swords. He could have been in Calimshan, keeping a close eye on Jarlaxle who he unwittingly let have Creshinibon, and when he heard that Jarlaxle and Artemis finally destroyed Creshinibon, he decided to head north back to Icewind Dale, going through Baldur's Gate's region of the Sword Coast and possibly meeting Gorion's Ward during the events of the first Baldur's Gate game.


"BALDUR'S GATE 2: SHADOWS OF AMN" the game and novel (The game was originally developed by BioWare, the Enhanced Edition version is developed by Overhaul Games of Beamdog, playable on PC, Android and with BG:EE in the console releases) (Novel version written by Philip Athans) ((Release date (Original): September 21st, 2000, (Novel): September 1st, 2000, (Enhanced Edition for Microsoft Windows): November 15th, 2013, (Enhanced Edition for iPad): January 16th, 2014, (Enhanced Edition for Android, iPhone and Linux): December 16th, 2014, (Enhanced Edition for Nintendo Switch, PlayStation 4 and Xbox One): October 15th, 2019), (In-universe date of game: Begins in 4 Mirtul "May 4th" 1369 DR))

Game story synopsis: Captured. Tortured. Endless pain. Jon Irenicus, the mysterious mage who had been stalking Gorion's Ward since Siege of Dragonspear has captured him/her and Imoen, Minsc, Dynaheir, Khalid and Jaheira after they were forced to depart Baldur's Gate because the authorities figured out Gorion's Ward is a child of Bhaal like Sarevok, and also, Gorion's Ward was accused of a terrible crime he/she did not commit. Now Irenicus is performing painful experiments on Gorion's Ward and Imoen. What does this Jon Irenicus want? How does he intend on getting it by torturing a child of Bhaal and a normal human girl? First they must escape his lair and find out where they are in Faerun.

Fun fact: While trying to romance Jaheira, there is a personal side quest of hers involving a rogue Harper boss named Galvarey who wants to imprison potentially dangerous people like "Gorion's Ward" to promote himself and become a local herald of Athkatla, making him and those working with him traitors of the Harpers, though they try to play mind games on Jaheira to make her believe she is the traitor for siding with a dangerous person like "Gorion's Ward". According to the Lands of Intrigue sourcebooks, in 1370, the true Harpers promoted a young bard named Ankem Nhrill to be the local herald of Athkatla, most likely to prevent the rise of other dangerously ambitious Harpers like Galvarey and Jaheira's former mentor Dermin Courtierdale, because a true Harper does not violate the freedoms of an individual for the sake of a promotion or power of any kind.

Fun fact #2: In the game version, Drizzt and his friends Wulfgar, Cattie-Brie, Bruenor, Regis and Guenwhyvar show up in the game during Chapter 6, which is problematic in regards to canonical events because in 1369 DR, they are still going through the "Sea of Swords" novel's story by the time Shadows of Amn starts. They are far north beyond Neverwinter, so they are nowhere near Amn in any month in the year 1369 DR. The only way Drizzt and his companions could come to Amn and have an encounter with Gorion's Ward and his/her companions without contradicting any of R.A. Salvatore's novels is if the final half of SoA and all of ToB all take place in the year 1370 DR, after Sea of Swords ends and before The Hunter's Blades Trilogy begins since SoA begins on Mirtul of 1369 DR, and there are TONS of side quests to kill time on until the year ends, and locations like Athkatla and Trademeet are actually further apart than the game depicts, meaning instead of taking a day or two to reach Trademeet from Athkatla on foot, it would actually take 20 days to get to Trademeet on foot (unless you have a horse) because you'd have to pass through cities Crimmor, Purskul, Imnescar, and then The Small Teeth mountain range to get to Trademeet, so it is possible for a lot of time to pass between the start of Shadows of Amn and the start of Throne of Bhaal. Plus, if you talk to one of the town criers in Athkatla, they mention exiled Amnian families coming back to Amn in the Year of the Tankard (That's the year 1370 DR, and Book #2 of the Lands of Intrigue sourcebook states the exiled Amnian families come back to Amn on Hammer (January) of 1370), even if the journal that keeps up with your progress on side quests and the main quests is still in the Year of the Gauntlet, 1369 DR, which means the Shadows of Amn story is canonically supposed to extend to 1370 DR, rather than stories of SoA and ToB all being crammed in 1369 DR, which is basically impossible.

Fun fact #3: I use "Volo's Guide to Baldur's Gate 2" for more accurate D&D lore and maps of locations in Amn like where this and that is in Athkatla for my personal Baldur's Gate 2 Shadows of Amn novelization. Here is the link to the Volo's Guide to Baldur's Gate 2 that I mentioned: https://www.amazon.com/Volos-Guide-Baldurs-Gate-II/dp/0786916265/ref=sr_1_3?keywords=Forgotten+Realms+Volo%27s+Guide+to+baldur%27s+Gate+2&qid=1565025051&s=gateway&sr=8-3

Fun fact #4: According to Volo's Guide to Baldur's Gate 2, Nalia de'Arnise's family and home fortress which is not far east from Athkatla canonically exists in the Forgotten Realms world. Volo states that the de'Arnise family have been professional warriors for some generations, and they are one of the few rich Amnian families who are known for their hospitality and well prepared food, and they allow adventurers and common folk to stay as guests in their fortress home for two silver pieces each day.

Fun fact #5: AVOID THE NOVEL VERSION LIKE THE PLAGUE! It's worse than its prequel novel! I'm glad the novel releasing ahead of the game did not ruin the game's reputation.

Fun fact #6: The list of familiar characters appearing in the novel is much shorter than the prequel, only Jaheira, Minsc, Yoshimo and Imoen appear alongside Abdel, and Minsc is just unceremoniously discarded, as if Philip Athans did not want to include him in the novel, but was forced to because of the game's story. Personally, I think that he did not like ANY of the characters that appear in the Baldur's Gate 2 game, only Jaheira.

Fun fact #7: In the Adventurer's Mart in Waukeen's Promenade, there are portraits of Hank and Bobby from the 1982 Dungeons & Dragons cartoon show and The Grand Tour limited edition comic book. The portraits reveal that Hank, Eric, Bobby, Sheila, Diana and Preston were recently killed by Tiamat, possibly eaten alive. It makes me sad to know their lives ended that way. I mean, ever since they were kids in the Dungeons & Dragons cartoon show, they spent years traveling through various campaign settings of Dungeons & Dragons trying to find their way back to Earth, only for their lives to come to a sad end, that is so cold.

Game: https://www.baldursgateii.com/

Novel: https://www.amazon.com/Baldurs-Gate...mp;psc=1&refRID=3S1H750BQ8WRWXZ26CBP

"Scream of Stone" of The Watercourse Trilogy (By Philip Athans) ((Release date: June 12th, 2007), (In-universe date of novel: Story begins in 1369 DR))

Story synopsis: When the true mission of the Thayan Enclave is revealed, the richest man in Innarlith decides he wants to be the most powerful too, a once promising young man is transformed into a twisted undead assassin, and a quiet genius finally makes his stand, the explosive fury of decades of boiling rage explodes from the heart of a city at war with itself.


"Hard Choices" (Realms of the Deep Story I) (Written by Lynn Abbey) ((Release date: November 1st, 1999), (In-universe date of story: 1369 DR))


"Fire is Fire" (Realms of the Deep Story II) (By Elaine Cunningham) (1369 DR)

"Messenger to Serôs" (Realms of the Deep Story III) (By Peter Archer) (1369 DR)

"The Place Where Guards Snore at their Posts" (Realms of the Deep Story IV; The Best of the Realms Book II Story XIII) (By Ed Greenwood) (1369 DR)

"Lost Cause" (Realms of the Deep Story V) (Written by Richard Lee Byers) (1369 DR)

"Changing Tides" (Realms of War Story IX) (By Mel Odom) (Flamerule "July" 1369 DR)

"Forged in Fire" (Realms of the Deep Story VI) (Written by Clayton Emery) (1369 DR)

"One who Swims with Sekolah" (Realms of the Deep Story VII) (Written by Mel Odom) (1369 DR)

"The Crystal Reef" (Realms of the Deep Story VIII) (By Troy Denning) (1369 DR)

"The Patrol" (Realms of the Deep Story IX) (Written by Larry Hobbs) (1369 DR)

"The Star of Tethyr" (Realms of the Deep Story X) (Written by Thomas M. Reid) (1369 DR)

"Persana's Blade" (Realms of the Deep Story XI) (By Steven E. Schend) (1369 DR)

"And the Dark Tide Rises" (Realms of the Deep Story XII) (By Keith Francis Strohm) (1369 DR)

"The Burning Chalice" (Halls of Stormweather Story I) ends. (1369 DR)

"Honest and True" (Dragon magazine issue # 245) (By Troy Denning) (1369 DR, sometime after Crucible: The Trial of Cyric The Mad)


"The Sea Devil's Eye" of The Threat from the Sea Trilogy (By Mel Odom) ((Release date: May 1st, 2000), (In-universe date of story: Begins in 1369 DR after Under Fallen stars ends)

Story synopsis: Iakhovas has been the cause of more destruction than any force since the Time of Troubles, and his true objective has been a mystery... until now. When a young sailor's journey is complete, and an aging bard's final song is sung, an explosive climax sets all of Faerûn reeling.


"Pool of Radiance: Attack on Myth Drannor" tabletop adventure game (By Sean K. Reynolds) ((Release date: November 1st, 2000) (In-universe date of adventure: 1369 DR, sometime after The Ruins of Myth Drannor game)

Story synopsis: Evil Reigns in the Elven Ruins... Where elves once built the shinning city of Myth Drannor, demons and devils now prowl in search of prey. Ancient Evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical treasures still draws heroes and villains alike to tempt death—or worse.

Drawn by the dream of limitless magical power, the Cult of the Dragon has carved out a secret stronghold in the heart of the ruins. Using power of a corrupted pool of radiance, the Cultists stand poised to attain their goal of subjugating all of Faerûn.

Unless a group of brave heroes can stop them first…

Fun fact: This game takes place after "Pool of Radiance: The Ruins of Myth Drannor" game, but it can be regarded as a stand alone or tie-in story.


"The Honor of Two Swords" (Dragon magazine issue # 260) (By Kate Novak-Grubb) (1369 DR, after their previous story in Dragon #247)

Fun fact: This short story features Priam Agrivar and Ishi Barasume from the old D&D Forgotten Realms comic books


"The Innkeeper's Secret" (Dragon magazine issue # 266) (By Troy Denning) (1369 DR, sometime after Cormyr: A Novel)


"The Shadow Stone" ends in 1369 DR

"Undermountain: Stardock" of the Dungeon Crawl tabletop adventure game trilogy (By Steven E. Schend) (30 Eleint "September 30th" and 1 Marpenoth "October 1st" 1369 DR)

Story synopsis: "Had I not seen the chaos that ensued, I would never have believed the tale Shadowdale's sage wove for me that day... Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone mad would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach into the villains' clutches to save the life of Halaster the Mad Mage that we all rise to greet another sun."
– Gamalon Idogyr, starfaring mage formerly of Llorbauth


"Sword of the Dales" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((Release date: June 2nd, 1995), (In-universe date of adventure: 1369 DR))

Story synopsis: The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale—until now.

A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited them, and Randal and his men fell to an ambush. Only one man escaped, yet he brought hope with him that Randal Morn yet lives. Resolved to rescue his leader, that lone survivor turned to Elminster of Shadowdale for aid.

But Elminster is gone, off plane-hopping while the fate of Daggerdale hangs in the balance. Hence, it is up to Lhaeo, scribe to the old mage, to find a group of heroes who have mettle enough to face down the menace which claimed Randal Morn and his hearty followers...


"The Secret of Spiderhaunt" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((Release date: August 1995), (In-universe date of adventure: 1369 DR))

Story synopsis: The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands. Thus, it was no surprise when Randal Morn, rebel leader of Daggerdale, led an expedition into the crypt of a long dead wizard to recover the weapon.

Shraevyn the weapons-mage had created the Sword long ago, and it stood to reason that the blade would be waiting in his tomb. Perhaps the Sword of the Dales would allow Randal Morn to rule Daggerdale once again. But Randal Morn never returned from the fated party. Only tales of terror told by a lone survivor held any clues as to Randal's fate. A brave band of heroes accomplished what Randal Morn's group failed to do in part one of this trilogy The Sword of the Dales.

Battling through the tomb's undead inhabitants, those heroes reached the burial crypt of Shraevyn. There, resting in the center of the coffin, was the Sword of the Dales, its azure glow filling the chamber. However, there was no sign of Randal Morn.

Only a note signed by his hand held any clue as to his fate. "Seek me in Spiderhaunt," it proclaimed. "The fate of Daggerdale is in your hands."


"How Burlmarr Saved the Unseen Protector" (Realms of the Dragons II Story V) (By Kameron M. Franklin) (Uktar "November" 1369 DR)

"Planescape: Torment" the game and novel (By Black Isle Studios, the Enhanced Edition is developed by Beamdog) (Novel written by Ray and Valerie Vallese), ((Release date(original game): December 12th, 1999, (Enhanced Edition Windows, macOS, Linux, iOS, Android): April 11th, 2017, (Enhanced Edition Switch, PS4, Xbox One): September 24th, 2019, (Novel): October 1st, 1999), (In-universe date of game: possibly 1369 DR))

Game story synopsis: "What can change the nature of a man?"

You are the Nameless One, a hulking figure covered in scars and tattoos collected over the course of countless lives—none of which you can remember, but are now coming back to haunt you. You are prodded awake by Morte, a floating skull and keeper of secrets, to embark on an adventure taking the Nameless One from the dirty streets of Sigil into the mysterious Outer Planes and even into the depths of Hell itself.

Fun fact: One of the deviants of Spellhold in the Baldur's Gate 2 Shadows of Amn game named Aphril claims to have seen a vision of the Nameless One trying to talk to the pillar of skulls, a landmark in Avernus of the Nine Hells. With this in mind, the storyline of Planescape: Torment runs almost concurrently with Shadows of Amn.

Fun fact #2: In the novel version, the authors decided to give the Nameless One a name, and his name is: "Thane". Giving the Nameless One a name destroys the reason for why he doesn't have a name, which makes the novelization as terrible as the official novelization of Shadows of Amn.


"The Return of Randal Morn" of the Randal Morn Trilogy (a tabletop adventure game) (By Jim Butler) ((September 1st, 1995), (In-universe date of adventure: 1369 DR)

Story synopsis: In part one of the Randal Morn trilogy, The Sword of the Dales, the legendary leader of Daggerdale, Randal Morn, was captured by unknown assailants as he sought to regain the great weapon for which that adventure was named. A stalwart band of young and enthusiastic heroes was recruited to ride to his aid, yet all they recovered was the Sword itself and a message: "Seek me in Spiderhaunt Wood." In the second part of the trilogy, The Secret of Spiderhaunt, those same adventurers found Randal and freed him briefly, yet he was almost as quickly torn from their grasp by an agent of the evil Zhentarim, seeking to end the threat of Randal Morn's return to power.

In this final episode, the heroes must follow the kidnapper's trail and rescue Randal Morn before the Zhentarim finish interrogating him and the axe falls upon his neck. Armed with the Sword of the Dales and aided by a powerful magical spirit that lives within the weapon, the heroes must march into the heart of Zhent-occupied Dagger Falls, free Randal Morn, and save the city from utter destruction. The job is dangerous—perhaps more than the heroes can handle—yet those who would live in songs and legends cannot concern themselves with living to a ripe old age!



"Sea of Swords" of the Paths of Darkness series ends sometime in the Winter of 1370 DR

"Baldur's Gate 2: Shadows of Amn" game version ends sometime in the Spring of 1370 DR

"BALDUR'S GATE 2 (part 2): THRONE OF BHAAL" game and novel (The game was developed by BioWare as an expansion story to Shadows of Amn, the Enhanced Edition version is made by Overhaul Games of Beamdog) (Novel version written by Drew Karpyshyn) (Release date (Original): June 22nd, 2001, (Novel): 2001, (Enhanced Edition version released inside BG2:EE), (In-universe date of game: 1370 DR (sometime during the first year of the Sothillisian War), (Novel): 1368 DR???))

Game story synopsis: Not long after saving the elven city Suldanessellar from the vengeful wrath of Jon Irenicus, Gorion's Ward and his/her companions are once again pulled into another adventure. This time, Gorion's Ward must contend with other children of Bhaal, especially five Bhaalspawn that are so powerful, the gods themselves fear their strength, collectively known as The Five. This bloodshed between siblings in the nation of Tethyr, south from Amn, is all for competing for the right to ascend to godhood, becoming Bhaal's successor... Or so they think. Can Gorion's Ward escape his/her destiny? Or will he/she embrace it?

Fun fact: Confusing, isn't it? Why is the novel version of Throne of Bhaal set in 1368 DR? I'll explain, because I've read it (with a grain of salt). The prologue of the ToB novel is set in 1368 DR, but after the prologue ends, the author somehow forgot to make it clear that the rest of the story takes place in the "present day", therefore the continuity of the Baldur's Gate novelization series is seriously thrown out of order, Throne of Bhaal is before Shadows of Amn even though it should be the other way around, because in the novel Jaheira gets killed by Abazigal, and Imoen gets killed off by Sendai, and in the Shadows of Amn novel, Jaheira and Imoen are alive and healthy, except for Jaheira, because she had been recently brought back from the dead from getting killed by Sarevok at the end of the first Baldur's Gate novel. Another reason why the Baldur's Gate games are more canon. The only lore contradiction the Throne of Bhaal game makes is a tavern bartender NPC telling you a rumor that Sythillis or Sothillis, the ogre mage leading the Sothillisian War against the southern regions of Amn is a Bhaalspawn and crossed paths with Bhaalspawn fire giant Yaga Shura and got killed by him. Again, that is just a tavern rumor in the ToB game, and rumors are not always true. Truthfully, the game was wrong about Sythillis/Sothillis, he was NOT a Bhaalspawn, and he and Yaga Shura never crossed paths because Sythillis/Sothillis lived to see the year 1374, holding the city Murann, which is directly west from Trademeet captive even after the war ended.

Fun fact #2: Viekang, the guy who teleports away with a flash of lightning every time he gets scared survived Yaga Shura's attack on Saradush, and because he is a Bhaalspawn, he lived on for 100 years even though he is human (being a Bhaalsapwn guarantees near longevity for races with normally short lifespans), and he becomes one of the last living Bhaalspawn in the 5th Edition time frame during the events of the Murder in Baldur's Gate tabletop adventure game as the assassin who attempts to kill Abdel Adrian, the alleged hero of Baldur's Gate. Gorion's Ward, the game protagonist, will never be recognized as the true hero who actually defeated the Iron Throne and Sarevok because of the dark circumstances that caused him/her to depart Baldur's Gate. Besides, the people and authorities of Baldur's Gate would never welcome him/her back since they figured out he/she is a Bhaalspawn, but as for Abdel, he is in the clear, they don't know that he is one too, they would hire him and label him as the hero. Faerun's history books would remember Abdel as the hero of Baldur's Gate even if he was not involved in any of the events in the Baldur's Gate games. In other words, the Baldur's Gate games assumes that the main character you are playing is not Abdel, even though Abdel canonically existed.

Game: https://www.baldursgateii.com/

Novel: https://www.amazon.com/Baldurs-Gate...mp;psc=1&refRID=EYX31T1W8WNSR4VX01VB

"The Magehound" 1st book of the Counselors & Kings Trilogy (Written by Elaine Cunningham) ((Release date: April 1st, 2000), (In-universe date of novel: 1370 DR))

Story synopsis: Some are born with magic. Some without. Matteo, un-magical counselor to the mighty of Halruaa, has devoted his life to the truth - until he finds that he may have a hidden spark of magic after all. Now, with only a street waif for a companion, he's on the run from the mysterious Cabal. In the dismal Swamp of Akhlaur, Matteo will seek his own truth while battling a creature out of his nightmares.

But something even worse is on his trail: a relentless persecutor of magic. The Magehound.


"The Sea Devil's Eye" of The Threat from the Sea Trilogy also ends in 1370 DR

"Sea of Fallen Stars" (a sourcebook tabletop game campaign expansion) (By Steven E. Schend) (1370 DR)

Story synopsis: For years beyond measure, folk of Faerûn have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.
Atop the Waves: Examine life on the Inner Sea from the major ports and common superstitions to the goings-on in the Pirate Isles.

Beneath the Seas: Discover the worlds within the Sea! Visit Serôs, an ancient land. Meet the enigmatic shalarin, a magical sea people from unknown oceans. Join the mysterious Dukars, magical defenders of the depths.

Myth Nantar, City of Destinies: Wrapped in a magical mythal, the elven city of Myth Nantar is the perfect place to make the transition to the world under the waves or to begin a complete aquatic campaign.

Fun fact: The events of this tabletop game include and overlap some of the events from "Under Fallen Stars" and "The Sea Devil's Eye", this game is set after those novels, revealing some spoilers of plot elements from those novels, so before playing this game, read the novels first.


"The Wyrmskull Throne" Tabletop adventure game (By Steven E. Schend and Thomas M. Reid) (1370 DR, alongside the "Sea of Fallen Stars" tabletop adventure, but can be a stand-alone game story)

Story synopsis: The Wyrmskull Throne - the ruling seat of the great dwarven nation of Shanatar - has been lost for five millenia. Now, rumors have surfaced that it has been found, and there are sinister parties that will stop at nothing to claim it. But the path to finding the throne is long and twisted, leading from a small village in the remotest regions of Tethyr to the bottom of the ocean! Those who follow it had best be prepared for the strange and wondrous - as well as enemies on every side - for it is no journey for the faint of heart.


"The City of Ravens" of The Cities series (Written by Richard Baker) (1370 DR)

Story synopsis: The City of Ravens. For the first time, Jack Ravenwild's designs exceed his talents. His ambitions plunge him into the middle of a plot to destroy the city, a noble quest to find a lost hoard, and a conspiracy to seize the reins of power through the nobility's Game of Masks. Worse yet, Jack must choose between a life of freedom and saving the city he doesn't even know he loves.


"Calimport" sourcebook (By Steven E. Schend) (1370 DR)


"Beyond the High Road" (Written by Troy Denning) (1370 DR)

Story synopsis: The Seer Alaundo prophesied that seven scourges would sweep Cormyr away in ruin. For centuries the royal family has stood watch against that day and devoted their lives to the protection of the realm.

But in a time when their ancient guardians slumber and their most loyal servants disappear, when a terrible evil prepares to sweep down upon their home...

Who will protect the royal family?


"The Thousand Orcs" of The Hunter's Blades Trilogy (Written by R.A. Salvatore) (1370 DR)

Story synopsis: One dark elf. Two enchanted blades. One unknown enemy. And a horde of invaders.

It's been a long time since Drizzt Do'Urden has had to fight alone. When a ravaging mob of vicious orcs overruns the North and his friends are washed away in its evil tide, he must take matters into his own deadly hands.


"The Lone Drow" of The Hunter's Blades Trilogy (By R.A. Salvatore) (1370 DR)

Story synopsis: Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to die.

Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everyone and everything he ever valued has been destroyed, all that's left is to kill, and kill, and kill until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.


"The Vilhon Reach" tabletop accessory book (By Jim Butler) (1370 DR)


"The Two Swords" of The Hunter's Blades Trilogy (starts in 1370 DR after "The Lone Drow" ends)

Story synopsis: Drow stalk the shadows. Trolls infest the marshes. Orcs rule the mountains. And time is running out. Mithral Hall is under siege. Nesmé is overrun, and even powerful Silverymoon braces for war. Through it all, Drizzt has fought alone, but as the conflict draws to a bloody conclusion, the hunter will have to find allies both new and old, or die along with the rest of the civilized North.


"The Jewel of Turmish" of The Cities series (Written by Mel Odom) (1370 DR)

Story synopsis: Alaghôn – The Jewel of Turmish Preserving the balance of nature is a way of life for Haarn Brightoak, no matter what the cost, but even his dedication to the customs of the druid is put to the test when a long-dead evil returns to the world of the living. As this vile creature gathers its undead army, Haarn must decide if he will compromise his way of life to defend the city that has never welcomed him.


"The City of Splendors: A Waterdeep Story" of The Cities series (Written by Elaine Cunningham and Ed Greenwood) (story begins in 1370 DR)

Story synopsis: In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city's life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends.

And across it sprawls the great city itself: brawling, drinking, laughing, living life to the fullest.

Even in the face of death.


"Empires of the Shining Sea" boxed adventure set (By Steven E. Schend and Dale Donovan) (1370 DR)


"Lands of Intrigue" boxed set (By Steven E. Schend) (1370 DR)

Fun fact: I use this boxed set and Volo's Guide to Baldur's Gate 2 as references to more accurate D&D lore in my Baldur's Gate 2 fan fiction.


"For Duty & Deity" tabletop adventure game (By Dale Donovan) (Marpenoth "October" to Nightal "December" 1370 DR)

Story synopsis: For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great evil.

The leader of Waukeen's church believes that these visions mean Waukeen is alive but trapped in the deadly and dangerous Abyss. A party of adventurers is dedicated to peeling back the mystery of the Golden Lady's fate. Their route takes them to the plane-spanning Infinite Staircase and beyond, to the Abyss, the home of the demonic tanar'ri. The heroes must brave the dangers of the Abyss and rescue the lost goddess from the clutches of one of the most brilliant and dangerous of all Abyssal lords.

Fun fact: This adventure is very important to the D&D lore because it involves the rescue of Waukeen, the goddess known as the Merchant's Friend, who has been absent ever since the Time of Troubles. Because of her absence, clerics that worship her could only cast Level 1 and 2 clerical spells. In Baldur's Gate 2 Shadows of Amn, during Mazzy's personal side quest about curing her poisoned sister, the head cleric of Waukeen in Trademeet named Overgold says that several of his fellow clerics have given up on worshiping Waukeen because of her absence, not knowing whether she is dead or captured by someone. The latter was the answer.


"Living Forever" (The Best of the Realms, Book II Story XIV) (1370 DR)

"Temple Hill" of The Cities series (By Drew Karpyshyn) (story begins in 1370 DR)


"A Tall Tale" (Realms of the Dragons II Story VI) (By J.L. Collins) (1370 DR)

"Chase the Dark" (Realms of War Story X) (By Jaleigh Johnson) (1370 DR during the Sothillisian War)

"Bones and Stones" (Realms of War Story XI) (By R.A. Salvatore) (1370 DR)

"Song of Chaos" (Halls of Stormweather Story II) ends. (1370 DR)


"Night School" (Halls of Stormweather Story III) (Written by Clayton Emery) (begins in 1370 DR)

"The Price" (Halls of Stormweather Story IV) (Written by Voronica Whitney-Robinson) (begins in 1370 DR)

"Thirty Days" (Halls of Stormweather Story V) (Written by Dave Gross) (begins in 1370 DR)

"Resurrection" (Halls of Stormweather Story VI) (Written by Paul Kemp) (begins in 1370 DR)

"Skin Deep" (Halls of Stormweather Story VII) (Written by Lisa Smedman) (begins in 1370 DR)


"The Floodgate", 2nd book of the Counselors & Kings Trilogy (By Elaine Cunningham) (1371 DR)

Story synopsis: After a fight, some warriors seek to return home. Others seek revenge.

The battle of Akhlaur's Swamp is over, and its heroes part ways. One becomes a wizard's apprentice and tries to unravel her mysterious lineage. Another hero returns to his queen, only to find that all is not as it was.

Hidden from them both, the Magehound broods. She cannot forgive those who drove her from power, and she will stop at nothing to be avenged. Her bitterness ensures that Akhlaur's Swamp was only the beginning for them all.


"The Wizardwar" 3rd book of the Counselors & Kings Trilogy (By Elaine Cunningham) (1371 DR)

Story synopsis: Defeat breeds anger. Hatred breeds revenge.

Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. Once more, the kingdom has been saved from its enemies.

But victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor Matteo is torn between his duty and his heart. Tzigone, the hero of the battle of Akhlaur's Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, the Magehound, plot their final revenge.


"The Two Swords" end in 1371 DR

"Comrades at Odds" (Realms of the Elves Story V and The Collected Stories: The Legend Of Drizzt) (By R.A. Salvatore) (1371 DR)

Story synopsis: Tos'un Armgo finds himself without any allies since his three drow companions are all dead and he has become an enemy of King Obould Many-Arrows because of Kaer'lic Suun Wett's attempt to kill the orc while Obould and Drizzt Do'Urden were fighting. Tos'un knows that he cannot survive the journey back through the Underdark alone. Feeling helpless on the surface world, he lets out his rage by attacking orcs with the powerful sentient blade Khazid'hea.

Meanwhile Drizzt Do'Urden and Innovindil search for the body of Ellifain Tuuserail, the moon elf girl that Drizzt saved from being killed during the drow raiding party during the Homeland novel, but she eventually grew up wanting revenge, believing Drizzt along with his brethren killed her mother and friends, and crossed paths with Drizzt again in Sea of Swords, dueling against him and resulting in a draw. Ellifain died while Drizzt was healed even though he tried to beg Bruenor to heal her first. However, they find that the orc hordes have not yet disbanded after the (so Drizzt and Innovindil believe) death of King Obould. Upon inspection, the two elves find that the orcs are building a gate upon a trail further fortifying the orc kingdom. Realizing there is nothing they can do, they continue their journey objective.

Fun fact: This story takes place not long after "The Two Swords"

"Evermeet: Island of Elves" ends in 1371 DR

"Death of the Dragon" (Written by Ed Greenwood and Troy Denning) (1371 DR)

Story synopsis: Seven scourges—five long gone, one of the day, and one soon to come—open the door no man can close. Out come the armies of the dead and the legions of the devil made by itself, to sweep all Cormyr away in ruin, unless those long dead rise to stand against them.

—The Prophecies of Alaundo

The realm has endured a thousand years and more.

For all that time, an Obarskyr has sat upon the Purple Throne.

But under the tearing talons of dark magic, fell foes, and a dragon more vicious than any ever encountered, how much longer can the royal family of Cormyr endure?

Or the kingdom herself?


"Night School" (Halls of Stormweather Story III) (ends in 1371 DR)

"The Price" (Halls of Stormweather Story IV) (ends in 1371 DR)

"Thirty Days" (Halls of Stormweather Story V) (ends in 1371 DR)

"Waylaid" (Realms of the Dragons Story VIII) (By Thomas M. Reid) (Marpenoth "October" 1371 DR)

"Resurrection" (Halls of Stormweather Story VI) (ends in 1371 DR)

"Skin Deep" (Halls of Stormweather Story VII) (ends in 1371 DR)

"Shadow's Witness" of Sembia: Gateway to the Realms series (Written by Paul S. Kemp) (1371 DR)

Story synopsis: Erevis Cale, loyal servant to the Uskevren family, can't keep his secret any longer. From the nobles in their towers to the gangs in the streets, in the city of Selgaunt power belongs to the bold and no one's position is certain. When a thieves' guild attempts to eradicate a rival organization, something unspeakable breaks free—and it's hungry.

With Selgaunt in chaos, Erevis Cale must return to the shadowy life he left behind, to protect the family that has made him one of their own from the horrors of the Abyss.


"The Summoning" of the Return of the Archwizards Trilogy (Written by Troy Denning) (story starts in 1371 DR)

Story synopsis: From the depths of the Demiplane of Shadow comes a new magic so mysterious it confounds even the Chosen of Mystra.
From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils—the phaerimm.

From Evereska, the last elven refuge on comes word of invasion.

From nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska... for purposes known only to themselves.


"Into the Dragon's Lair" 3rd edition tabletop adventure game (By Sean K. Reynolds and Steve Miller) (1371 DR, a few months after Death of the Dragon)

Story synopsis: Great Riches Await – And Great Danger!

As war-ravaged Cormyr tries to rebuild, a host of eager seekers—expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more—scramble to find the dragon's treasure.

Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves?

Fun fact: This tabletop adventure takes place after The Goblin War of 1370-1371 DR, so Cormyr in this game is still in bad shape after the war.


"Black Wolf" of Sembia: Gateway to the Realms series (Written by Dave Gross) (story begins in 1371 DR)

Story synopsis: Talbot Uskevren's problems are his own business.

The second son of Thamalon Uskevren would like nothing more than to be free—free to pursue a life in the theater, free to socialize with whomever he wishes, free to keep to himself in his tallhouse in the city.

But everything changes when a hunting accident leaves Tal infected with lycanthropy. All those wishes and most of Tal's problems are suddenly insignificant compared to controlling the dangerous beast within him. The priests of two gods keep offering him answers—for a price—and every night he delays may cost more lives than his family and friends have to offer.


"City of Splendors: A Waterdeep Novel" ends in 1371 DR)

"The Long Road Home" (The Best of the Realms, Book II Story XV) (1371 DR)


"Silver Marches" sourcebook (By Ed Greenwood and Jason Carl) (1372 DR)

Story synopsis: Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there.


"The Book Dragon" of Realms of The Dragons 2 story #7 (By Jim Pitrat) (Sometime in mid Hammer "January", 1372 DR)

"Pool of Twilight" (Written by James M. Ward and Anne K. Brown) (1372 DR)

Story synopsis: The holy hammer of the Church of Tyr was captured by the evil god Bane two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a paladin before his birth. Now the young warrior Kern Desanea must fulfill his destiny and return the enchanted hammer to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey.

Fun fact: This novel is related to the Pool of Radiance series, and it is another reason why the Pool of Radiance novel is considered canon over the game version, because the main character is the son of Shal Bal and Tarl Desenea, unless you've created those characters in the Pool of Radiance game, that is.


"The Summoning" ends in 1372 DR

"The Siege" of the Return of the Archwizards Trilogy (By Troy Denning) (1372 DR)

Story synopsis: For Evereska, the last elven refuge on Faerûn, it's a battle for survival.

For the Chosen of Mystra, it's a potent rival for their goddess's dominion over magic.

For the human realms of Faerûn, it's a permanent shift in the balance of power.

For a lost race of powerful archwizards, it's a flying mountain they call home.


"Elminster in Hell" (By Ed Greenwood) (1372 DR)

Story synopsis: Hell hath such fury.
On the world of his birth he's all but a god, but when an ancient evil banishes him to the depths of the Nine Hells, he's just another lost soul.

Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle—to survive, to escape, to cling to his very sanity—and all the forces of the inferno are rallied against him.

Captured by a powerful demon, the Forgotten Realms legendary wizard is imprisoned in hell and tortured for his most prized and valuable possession—his mind. To resist means certain death, but to give in means absolute madness.


"The Shattered Mask" (By Richard Lee Byers) (1372 DR)

Story synopsis: Shamur Uskevren isn't who she seems.

The matriarch of Selgaunt's most powerful family is renowned for her elegance and restraint, but the Lady Uskevren who the peerage of Sembia envies and respects is nothing but a mask. A lifetime ago, Shamur abandoned the adventurous life of a thief to save her family, taking the place of her murdered niece and marrying Thamalon Uskevren.

Now a series of clues point to the man who poisoned her niece and shackled Shamur to a life she never wanted: Thamalon Uskevren himself. Revenge might be too messy for the Lady Uskevren, but deep down, Shamur's no lady. Yet in her anger, Shamur has forgotten few things are as simple as they seem and the Uskevren have made many dangerous enemies.


"Astride the Wind" (Realms of Shadow Story VIII) (By Philip Athans) (7 Alturiak 1372 DR)

"Temple Hill" ends in 1372 DR

"The Fallen Lands" (Realms of Shadow Story IX) (By Murray J.D. Leeder) (19 Ches "March" 1372 DR)

Story synopsis: An adventurer tries to join the forces gathering to aid a besieged Evereska, but his company is attacked by mesmerized orcs and killed before they get there. He is saved by a clan of Uthgardt barbarians who allow him to attack the orcs and their controller. Along the way, he learns to question his preconceived notions about the values of magic.

"The Twilight Tomb" tabletop adventure game (written by Greg A. Vaughan) (1372 DR)

Story synopsis: Stand Against the Coming Night! Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?


"Neverwinter Nights" (A PC game developed by BioWare, playable on Microsoft Windows, Mac OS X, Linux, Enhanced Edition developed by Overhaul Games of Beamdog, playable on PC and current gen consoles) ((Release date (Original): June 18th, 2002, (Enhanced Edition): March 27th, 2018), (In-universe date of game: Tarsakh "April" to Mirtul "May" 1372 DR))

Story synopsis: A deadly sickness has struck the city of Neverwinter known as The Wailing Death. No medicine or clerical spell can cure it, unfortunately. A plague that cannot be cured cannot be natural, so Lord Nasher Alagondar, Aribeth and the Neverwinter Academy have started training young men and women of various humanoid races who seek, fame, glory and gold to be adventurers trained to combat whoever is behind spreading the Wailing Death. However, only one of the students is destined to become Neverwinter's hero.

Fun fact: Canonically in the Forgotten Realms' Dungeons & Dragons lore, the Wailing Death plague started on the 30th day of Tarsakh. Also, I learned that the only time all of Faerun was a jungle and had an ice age afterwards was LONG BEFORE the Age of Thunder, more than ten millennia into the Forgotten Realms' past starting from 1372 DR. Though the game states that ten thousand years have passed since Morag's empire existed, which would make the time they were around way back in -8628 DR, that's a problem because it mismatches with D&D's lore! The Forgotten Realms' Ice Age that wiped out her empire, forcing her to hide in the source stone canonically happened far longer ago before -8628 DR, even further back than -35000 DR, before any part of Forgotten Realms history was recorded! So, setting the record straight, the Age Of Thunder is after Faerun's Ice Age ended, meaning Morag's empire must have canonically been around in a time long before the first recorded historical details of the Forgotten Realms was made, like during the Shadow Epoch, when the Faerunian gods were at war against primordials like Dendar The Night Serpent who swallowed the sun, starting Faerun's Ice Age.

Fun fact #2: The orc king Obould Many-Arrows, the very same Obould from The Hunter's Blades trilogy novels appears in this game. In The Hunter's Blades Trilogy novels, Drizzt battled him, but he did not win because of Obould's very tough body armor. In fact, Obould almost killed Drizzt in their duel, too. The fact that the Neverwinter Nights protagonist managed to defeat Obould in a duel, something Drizzt could not accomplish, is amazing to me.

Fun fact #3: The protagonist of the Neverwinter Nights game canonically spared the orc king Obould Many-Arrows instead of killing him after their duel, and the protagonist canonically does not fight and kill the red dragon Klauth, but instead trades a dragon egg with him for the Word of Power (You should see how big Klauth really is, this game does not do his appearance justice, he is MUCH bigger than this game depicts! Weakening him with a poisoned dragon egg would not be enough to fight him because of his sheer size!!!). Being unable to avoid killing Obould Many-Arrows and Klauth would make the entire Neverwinter Nights game not canon because these two Dungeons & Dragons characters must live on after the year 1372 DR because Obould canonically dies from old age in 1409 DR, and Klauth appears in the "Storm King's Thunder" tabletop adventure game which is set little more than 120 years after Neverwinter Nights.

Fun fact #4: The moon elf sorceress, Valindra Shadowmantle, who you might encounter in Luskan's Host Tower of the Arcane is a major antagonist waiting to happen. Four years later after the events of Neverwinter Nights, the Host Tower of the Arcane gets destroyed, and Valindra was one of the people who died in the explosion, which led to her becoming a lich and 100 years later, becoming a major enemy of Neverwinter during the Neverwinter MMORPG.


"Neverwinter Nights: Pirates of the Sword Coast" NWN premium module (By BioWare) (Mirtul "May" 1372 DR)

Story synopsis: An adventurer is a freelance sailor sails aboard the Midnight Rose merchant ship, to the city of Neverwinter to gather supplies before a long trip south. A most peculiar course of events follows, slowly unraveling a plot of whale-sized proportions.


"When Shadows Come Seeking a Throne" (Realms of Shadow Story X) (By Ed Greenwood) (1 Kythorn "June" 1372 DR)

Story synopsis: In the wake of the revelation of Shade Enclave's role in climatic troubles in Cormyr, they are banished. A phaerimm takes the opportunity to reach out to noble families banished in the wake of the last attempted coup. Meanwhile Caladnei is just beginning to learn how to act as the new Mage Royal and a Malaugrym is loose and unnoticed in the palace.

"Neverwinter Nights: Shadows of Undrentide" (An expansion of Neverwinter Nights developed by Floodgate Entertainment and BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (begins on 1 Kythorn "June" 1372 DR)

Story synopsis: In a tiny settlement near the southern foothills of the Nether Mountains, west of Ladypeak, a dwarf wizard/cleric of Mystra named Drogan Droganson who has recently retired from adventuring, operates a school for adventurers. Only four students attend his school, Dorna Trapspringer, Xanos Messarmos, Mischa Waymeet and one certain student who is regarded as his best student, and is a hero waiting to happen, especially when kobolds attack the settlement. What follows is an interesting adventure for Drogan's star pupil, one that takes them to Anauroch.

Fun fact: For story continuity purposes, the main character of this story should be a new protagonist, not be the one who saved Neverwinter from the Wailing Death.

"King Shadow" (Realms of Shadow Story XI) (By Richard Lee Byers) (11 Kythorn "June" 1372 DR)

"The Shifting Sands" (Realms of Shadow Story XII) (By Peter Archer) (13 Kythorn "June" 1372 DR)

"Neverwinter Nights: Darkness Over Daggerford" the first expansion for NWN Enhanced Edition (Developed by Ossian Studios) (Kythorn "June" 1372 DR)

Story synopsis: The Duke of Daggerford has been mysteriously killed, a new power has taken over the town, bandits rove the Trade Way unhindered, and mysterious things stir in a fabled ancient citadel, yet all is not as it seems. A darkness is fast descending upon this sleepy town near Waterdeep - will the adventurer destined to stand against this darkness be able to stand against it?


"Freedom's Promise" (Realms of the Dragons 2 Story VIII) (By Ed Gentry) (Kythorn "June" 1372 DR)

"Heirs of Prophecy" (Written by Lisa Smedman) (starts in Kythorn "June" 1372 DR)

Story synopsis: In a household where everyone has a secret, why should the maid be any different? The unacknowledged daughter of Thamalon Uskevren, Larajin is a half-elf who finds herself embroiled in a bitter war between elves and humans. In an effort to bring peace to both Sembia and the Dalelands, Larajin will have to confront a twin brother she doesn't know and save a half-brother whose fate hangs in the balance.


"The Sorcerer" of the Return of the Archwizards Trilogy (By Troy Denning) (Flamerule "July" 1372 DR)

Story synopsis: In the blasted ruins of Tilverton, demons stalk the shadows. In Evereska and Cormyr, alliances crumble. In the sun-baked desert of Anauroch, an empire of darkness is established. In the soul of a tortured elf, the future is decided.

Fun fact: This book is set approximately two months after the protagonist of Neverwinter Nights saved Neverwinter from the Wailing Death because the ruler of Neverwinter, Nasher Alagondar appears in this book.


Dragon magazine issue #304 "Haunted, A Tale of Sembia" (By Dave Gross) (the parts set in 23 to 24 Flamerule "July 23rd to 24th" 1372 DR)

"Queen of The Mountain" Realms of The Dragons story #10 (By Jaleigh Johnson) (middle and end half of the short story set in 25 Flamerule "July 25th", 1372 DR)

"Possessions" (Realms of the Dragons II Story IX) (By James P. Davis) (Flamerule "July" 1372 DR)

"Dissolution" (By Richard Lee Byers), "Insurrection" (By Thomas M. Reid), "Condemnation" (By Richard Baker), "Annihilation" (By Philip Athans), "Extinction" (By Lisa Smedman) and "Resurrection" (By Paul S. Kemp) of the War of the Spider Queen series (all begin and end in 1372 DR)


"Neverwinter Nights: Hordes of the Underdark" (The third expansion for Neverwinter Nights developed by BioWare, Enhanced Edition developed by Overhaul Games of Beamdog) (1372 DR, sometime after Shadows of Undrentide)

Fun fact: For story continuity purposes, the main character in this expansion should be the same one from Shadows of Undrentide, and this expansion's story takes place sometime during or possibly after the War of the Spider Queen novels since the Silence of Lolth period was still in effect.

"City of the Spider Queen" (Tabletop Adventure module game) (Created by James Wyatt) (1372 DR)


"Unapproachable East" sourcebook (Written by Richard Baker, Matt Forbeck and Sean K. Reynolds) (1372 DR)


"Black Wolf" ends in the month Mirtul

"Sons of Gruumsh" tabletop adventure game (By Christopher Perkins) (1372 DR)


"Bladesinger" ends in 1372 DR

"Sacrifice of the Widow" of The Lady Penitent Trilogy (By Lisa Smedman) (1372 DR)


"The Orc King" of the Transitions Trilogy (By R.A. Salvatore) (The chapters between the prologue and epilogue are set in 1372 DR)


"Standard Delving Procedure" (Realms of the Dragons Story IX) (By Lisa Smedman) (7 Eleint "September", 1372 DR)

"Sands of the Soul" (Written by Voronica Whitney-Robinson) (starts in the month Marpenoth "October" 1372 DR)


"A Little Knowledge" (Realms of Shadow Story VII or The Best of the Realms, Book III Story XII) (By Elaine Cunningham) (19 Marpenoth 1372 DR)

"Queen of the Mountain" (Realms of the Dragons II Story X) (Entry isn't dated, possibly takes place in 1372 DR or 1373 DR)

"And All the Sinners, Saints" (Dragon magazine issue #297) (1372 DR)

"Haunted, A Tale of Sembia" (Dragon magazine issue # 304) ends in 1372 DR


"The Yellow Silk" (By Don Bassingthwaite) (Hammer "January" of 1373 DR)


"Neverwinter Nights: Tyrants of the Moonsea" the latest NWN Enhanced Edition premium module (Developed by Ossian Studios) (Begins 2 Alturiak "February 2nd" 1373 DR)


"An Icy Heart" (Realms of the Dragons Story X) (By Voronica Whitney-Robinson) (16 Alturiak "February 16th" 1373 DR)

"Penitential Rites" (Realms of the Dragons Story XI) (By Keith Frances Strohm) (6 Ches "March" 1373 DR)

"How Sharper than a Serpent's Tooth" (Realms of the Dragons Story XII) (By Dave Gross) (25 Ches 1373 DR)

"Demon Stone" (Developed by Stormfront Studios and Zono Inc., story written by R.A. Salvatore, playable on Windows PC, PlayStation 2 and Xbox) ((Release date: November 16th, 2004), (In-universe date of game: 1373 DR))

Fun fact: Although this game's realm year isn't exactly confirmed, I have narrowed down the possibility of this game being set sometime after The Hunter's Blades Trilogy and the chapters between "The Orc King"s prologue and epilogue, and before "The Pirate King" novel's story, and I have fairly strong evidence to believe this. Rannek, one of the main characters in this game, had a cameo appearance in "The Two Swords" novel as a member of the Riders of Nesmé, the city Nesmé was overrun by an army of trolls in 1370 DR during the book's story, and Rannek was the only survivor who is a member of the Riders of Nesmé. In this game during the stand at Mithral Hall with Zhai, Illius, Thibbledorf Pwent and Drizzt against the troll army, Rannek found the chance to avenge Nesmé and his fallen friends who was fellow members of the Riders of Nesmé by slaying the troll king.


"Lord of Stormweather" (By Dave Gross) (1373 DR)


"Twilight Falling", "Dawn of Night" and "Midnight's Mask" of The Erevis Cale Trilogy (By Paul S. Kemp) (1373 DR)


"The Sapphire Crescent" of The Scions of Arrabar Trilogy ends in 1373 DR

"The Alabaster Staff" ends in 1373 DR

"Mysteries of the Moonsea" (tabletop game) (By Thomas M. Reid, Sean K. Reynolds, Darrin Drader and Wil Upchurch) (1373 DR)


"Beer with a Fat Dragon" (Realms of the Dragons Story XIII) (By Don Bassingthwaite) (Late Tarsakh 1373 DR)

"The Prisoner of Hulburg" (Realms of the Dragons Story XIV) (By Richard Lee Byers) (1st and 2nd Mirtul 1373 DR)

"The Strength Of The Jester" Realms of The Dragons 2 story #11 (By Murray J. D. Leeder) (Mirtul, 1373 DR)

"Neverwinter Nights: Wyvern Crown of Cormyr" NWN premium module (By BioWare) (Kythorn 1373 DR)


"Queen of The Mountain" Realms of The Dragons story # 10 (By Jaleigh Johnson) (beginning half starts possibly in 1373 DR)

"The Crimson Gold" (By Voronica Whitney-Robinson) (1373 DR)


"The Black Bouquet" (By Richard Lee Byers) (1373 DR)


"Son of Thunder" (the full story) (By Murray J.D. Leeder) (1373 DR)


"Lady of Poison" (By Bruce R. Cordell) (1373 DR)


"Mistress of the Night" of The Priests series (By Dave Gross and Don Bassingthwaite) (1373 DR)


"Maiden of Pain" (By Kameron M. Franklin) (No date entry given, possibly 1373 DR)


"Queen of the Depths" (By Richard Lee Byers) (1373 DR)


"The Rage" story ends in 1373 DR

"The Rite" (By Richard Lee Byers) (1373 DR after "The Rage" ends)


"The Ruin" (By Richard Lee Byers) (1373 DR after "The Rite" ends)


"The Ruby Guardian" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR)


"The Emerald Sceptre" of The Scions of Arrabar Trilogy (By Thomas M. Reid) (1373 DR)


"The Gossamer Plain" of The Empyrean Odyssey Trilogy (By Thomas M. Reid) (starts in 1373 DR)


"Venom's Taste" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR)


"Viper's Kiss" of the House of Serpents Trilogy (By Lisa Smedman) (1373 DR)


"Elminster's Daughter" (By Ed Greenwood) (1373 DR)

Fun fact: Elminster's daughter is a half-dragon, but she looks like a pureblood human. Yes, he knocked up a dragon disguised as a human, I won't say no more.


"Tribute" (Best of the Realms, Book III Story XIV) (1373 DR)


"Tears So White" (Realms of the Elves Story VI) (Written by Ed Greenwood) (in 12 Alturiak "February" 1374 DR)

"Ghostwalker" ends on Greengrass of 1374 DR (Greengrass is a festival to welcome the first day of the Spring season from Tarsakh 30 to Mirtul 1)

"Forsaken House" ends in 1374 DR

"Farthest Reach" ends in 1374 DR

"Blackstaff" continues and ends in 1374 DR

"Bloodwalk" (By James P. Davis) (1374 DR)


"Darkvision" (By Bruce R. Cordell) (1374 DR)


"Frostfell" (By Mark Sehestedt) (1374 DR)


"Sentinelspire" ends in 1374 DR

"Neverwinter Nights 2" (A PC game developed by Obsidian Entertainment, playable on Microsoft Windows, Mac OS X) ((release date: October 31st, 2006), (In-universe date of game: Spring or Summer of 1374 DR))


"Neverwinter Nights 2: Mask of the Betrayer" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR)

Fun fact: For story continuity purposes, the hero character must be the same one from the main campaign, and the hero character must be either good or neutral aligned, or at least an evil rebel who has no intention of becoming an ally or servant of the King of Shadows so that the story can canonically progress to MotB

"Shadowbred" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR)


"Shadowstorm" of The Twilight War Trilogy (By Paul S. Kemp) (1374 DR)


"Shadowrealm" of The Twilight War Trilogy (By Paul S. Kemp) (begins in 1374 DR after "Shadowstorm" ends)


"The Howling Delve" ends in 1374 DR

"The Depths of Madness" ends in 1374 DR

"Vanity's Brood" of the House of Serpents Trilogy (By Lisa Smedman) (1374 DR)


"The Bladesinger's Lesson" (Realms of the Elves Story VII) (Written by Richard Baker) (in Flamerule 1374 DR)

"Neverwinter Nights 2: Storm of Zehir" (An expansion for NWN 2 developed by Obsidian Entertainment) (1374 DR)

"Neverwinter Nights 2: Mysteries of Westgate" (The final expansion for NWN 2 developed by Ossian Studios) (1374 DR)

"Maiden of Pain" ends in 1374 DR

"Baldur's Gate: Dark Alliance" (A video game developed by Snowblind Studios, playable on the Nintendo GameCube, PlayStation 2, Xbox and Game Boy Advance) ((Release date: December 4th, 2001), (In-universe date of game: 1374 DR))

Fun fact: This was the very first D&D game I ever played on an old friend's PS2, years before I even grew interested in D&D and only knew of BioWare's Baldur's Gate games only by reputation. And I remember that I had a bit of a crush on the moon elf sorceress protagonist Adrianna (who is on the box art of the game wielding a sword), I always played as her in this game.

Fun fact #2: The owner of Elfsong Tavern, the blonde half-elf woman behind the bar, Alyth, was in Baldur's Gate and Baldur's Gate: Siege of Dragonspear as an NPC. In Siege of Dragonspear, the Chaotic Neutral bard Garrick tried flirting with her, but obviously she was not interested in him. However, a few years later from the time Baldur's Gate Dark Alliance is set in, Alyth will eventually have a son who will take over running Elfsong Tavern in the 4th and 5th Edition time frame of the Forgotten Realms, and his name is Alan. Who is Alan's father? Who is the lucky man who won Alyth's heart? No one knows for now, all that is known is he was likely human.


"Cormyr: The Tearing of the Weave" tabletop adventure game (By Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett) (Autumn 1374 DR)


"Continuum" ends in 1374 DR (Realms of War Story I)

"The Knights of Samular" (Best of the Realms, Book III Story I) ends in 1374 DR

"Baldur's Gate: Dark Alliance 2" (A sequel game developed by Black Isle Studios, playable on the PlayStation 2 and Xbox) ((Release date: January 20th, 2004), (In-universe date of game: Begins in late 1374 DR))

Fun fact: I never played this game before because back in 2002 to 2008 I never actually owned a PlayStation 2 (but my sister did) or the first XBOX or even the XBOX 360 during those years.



"Unclean" of The Haunted Lands Trilogy (Written by Richard Lee Byers) (story begins in 1375 DR)


"The Depths of Madness" ends in 1375 DR

"Shadowdale: The Scouring of the Land" tabletop adventure game (By Richard Baker, Eric L. Boyd and Thomas M. Reid) (1375 DR)


"Anauroch: The Empire of Shade" tabletop adventure game (By Greg A. Vaughan, Thomas M. Reid and Skip Williams) (possibly 1375 DR)


"Sacrifice of the Widow" ends in 1375 DR

"Scream of Stone" ends in 1375 DR

"Second Chance" (Realms of War Story XII) (By Richard Lee Byers) (29 Flamerule 1375 DR)

"Expedition to Undermountain" (3rd edition tabletop adventure game) (By Eric L. Boyd, Ed Greenwood, Christopher Lindsay and Sean K. Reynolds) (1375 DR)


"Fall of Frostsilver" (Role-Playing Games Association module) (By Matthew Sernett) (1375 DR) (This game was made on the 20th anniversary in honor of the creation of the character Drizzt Do'Urden)



"Storm of the Dead" of The Lady Penitent Trilogy (By Lisa Smedman) (Begins in 1376 DR)


"The Shield of Weeping Ghosts" ends in 1376 DR

"The Pirate King" of the Transitions (By R.A. Salvatore) (story begins in 1376 DR)


"Baldur's Gate: Dark Alliance 2" ends sometime in 1376 DR

"The King in Copper" of Realms of the Dead (By Richard Baker) (1376 DR)

"Stardeep" of The Dungeons series (By Bruce R. Cordell) (possibly 1376 DR)

This story likely takes place after Kiril, the main character of the story helped Raidon Kane and Delphe stop a traitorous Keeper of the Cerulean Sign, Telarian. The synopsis of Stardeep claims Kiril lost everything to stop the traitor. I'm not sure if the traitor is the same one Kiril helped Raidon and Delphe defeat yet, but it is possible.



Double Diamond Triangle Saga: ("The Abduction" (By Robert J. King), "The Paladins" (By James M. Ward and David Wise), "The Mercenaries" (By Ed Greenwood), "Errand of Mercy" (By Roger E. Moore), "An Opportunity for Profit" (By Dave Gross), "Conspiracy" (By J. Robert King), "Uneasy Alliances" (By David Cook and Peter Archer), "Easy Betrayals" (By Richard Baker) and "The Diamond" (By J. Robert King and Ed Greenwood) (All take place in 1377 DR one story at a time starting with The Abduction)

"The Abduction": https://www.amazon.com/Abduction-Do...;qid=1562650461&s=gateway&sr=8-4

"The Paladins": https://www.amazon.com/Paladins-Dou...mp;psc=1&refRID=NBH04XB1R1S452V6HJJ9

"The Mercenaries": https://www.amazon.com/Mercenaries-...mp;psc=1&refRID=4HTM23TRET4C5QZDAMES

"Errand of Mercy": https://www.amazon.com/Errand-Mercy...mp;psc=1&refRID=706P7J3STKAG881Y5FH5

"An Opportunity for Profit": https://www.amazon.com/Errand-Mercy...mp;psc=1&refRID=706P7J3STKAG881Y5FH5

"Conspiracy": https://www.amazon.com/Conspiracy-D...mp;psc=1&refRID=91DBBT2PZSHB8AVNCGT9

"Uneasy Alliances": https://www.amazon.com/Uneasy-Allia...mp;psc=1&refRID=R5FR9EK06RSCKX4TXY0D

"Easy Betrayals": https://www.amazon.com/Easy-Betraya...mp;psc=1&refRID=YAEKZ9NM8D8H9R2N6Z86

"The Diamond" https://www.amazon.com/Diamond-Doub...mp;psc=1&refRID=2CBKHK82805MRTPHXB25

"The Fall of Highwatch" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1377 DR)


"Storm of the Dead" and "The Pirate King" ends in 1377 DR


"Crypt of the Moaning Diamond" (By Rosemary Jones) (1378 DR)



"Ascendancy of the Last" of The Lady Penitent Trilogy (By Lisa Smedman) (story begins in 1378 DR and ends in 1379 DR)



"Final Gate" ends in 1380 DR


"The Fractured Sky" of The Empyrean Odyssey (By Thomas M. Reid) (story begins in 1384 DR)



"The Many Murders of Manshoon" of Realms of the Dead (By Ed Greenwood) (1385 DR)

"Undead" of The Haunted Lands Trilogy (By Richard Lee Byers) (begins in Ches of 1385 DR)


"The Gossamer Plain" ends in 1385 DR

"The Fractured Sky" ends in 1385 DR

"Sandstorm" continues on to 1385 DR in Calimshan when the Second Era of Skyfire begins

"The Crystal Mountain" of The Empyrean Odyssey (By Thomas M. Reid) (No realm year officially revealed, but it is likely in 1385 DR since the main character tried but failed to prevent Mystra's death which caused the infamous Spellplague)


"Plague of Spells" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (begins in 1385 DR)


"The Devil You Know" (By Erin M. Evans) (Part 8 is set in 1385 following Bryseis Kakistos's story)

Fun fact: Bryseis is the first Brimstone Angel, she is the ancestor of tiefling warlock Farideh


"Pieces" of Realms of the Dead (By Richard Lee Byers) (1386 DR)


Realms of Infamy Story II "The More Things Change..." ends in 1390 DR

"Iruladoon" (Realms of the Dead and The Collected Stories: The Legend Of Drizzt) (1390 DR, sometime after the Spellplague)



"Plague of Spells" ends in 1396 DR

"City of Torment" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR)


"Key of Stars" of the Abolethic Sovereignty Trilogy (By Bruce R. Cordell) (1396 DR)



"Wrath of the Blue Lady" (By Mel Odom) (begins in 1399 DR)


"Hand of the Hunter" of the Chosen of Nendawen Trilogy (By Mark Sehestedt) (possibly 1399 DR)



That's it for part 2!

Link to Forgotten Realms Chronology part 3

Last edited by BladeDancer; 6 hours ago. Reason: Adding a synopsis to every novel, sourcebook and game I can find
Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: BladeDancer] #653825
09/07/19 06:42 PM
09/07/19 06:42 PM
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Omegaphallic Offline
Omegaphallic  Offline

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Excellent work. How does the Brimstone Angels series of books fit into this?

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: Omegaphallic] #653829
09/07/19 07:00 PM
09/07/19 07:00 PM
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BladeDancer Offline OP
BladeDancer  Offline OP

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The Brimstone Angels novels are not in the 14th century, they are in between 1400 and 1479 DR, I explain all of that in part 3 of my FR chronology.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: BladeDancer] #653831
09/07/19 07:21 PM
09/07/19 07:21 PM
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Omegaphallic Offline
Omegaphallic  Offline

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Originally Posted by BladeDancer
The Brimstone Angels novels are not in the 14th century, they are in between 1400 and 1479 DR, I explain all of that in part 3 of my FR chronology.

I look forward to that. Wait isn't parts of the Brimstone Angels set in the 14Th century, like some of the original.Brimstone Angel's flash backs? I will check my books later.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: Omegaphallic] #653834
09/07/19 08:03 PM
09/07/19 08:03 PM
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BladeDancer Offline OP
BladeDancer  Offline OP

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Nope, the 14th century is 1300 DR to 1399 DR. The 15th century of the Forgotten Realms is 1400 DR to 1499 DR. The Brimstone Angels series are all in the 15th century, because they are mostly about Farideh, and she is still a fairly young tiefling, no older than 19 or 20.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: BladeDancer] #654570
05/08/19 05:23 PM
05/08/19 05:23 PM
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BladeDancer Offline OP
BladeDancer  Offline OP

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Some of these games, novels and sourcebooks I own right now, and there are are some that I don't own yet, all I can do is do as much research as I can into the games, novels and sourcebooks I don't have yet.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: Omegaphallic] #656350
21/10/19 04:25 PM
21/10/19 04:25 PM
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BladeDancer Offline OP
BladeDancer  Offline OP

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Hey, Omega, I take back some of the things I said about Brimstone Angels. Have you read "The Devil You Know"? There are some parts that are in different time periods.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: BladeDancer] #656457
31/10/19 11:44 AM
31/10/19 11:44 AM
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Omegaphallic Offline
Omegaphallic  Offline

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Originally Posted by BladeDancer
Hey, Omega, I take back some of the things I said about Brimstone Angels. Have you read "The Devil You Know"? There are some parts that are in different time periods.

I own all the Brimstone Angels novels and have read them all, its one of my favourite FR stories. If quality counted for anything, Erin M. Evans or Paul S. Kemp would have been the Realms author that got to keep writing novels instead RA Salvatore, as both are far, far better then Salvatore. not that Salvatore isn't fun, its just that there are much better realms authors, so its frustrating that we now only get Drizzt novels. better then nothing.

I on my to do list for 2020 is rereading the Brimstone Angels Saga.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: BladeDancer] #656477
02/11/19 03:08 PM
02/11/19 03:08 PM
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Salem, MA, USA
kanisatha Offline
kanisatha  Offline

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Salem, MA, USA
I agree about Paul Kemp. I haven't liked Erin Evans, but I have only read her book that was part of the six-novels series and I think that novel was just too damned long and the story was just dragging on and on. I actually like RAS but I think the Drizzt saga has been overdone. I wish he'd move on to new characters and new stories or even resurrect Cadderly.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: kanisatha] #656478
02/11/19 05:30 PM
02/11/19 05:30 PM
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Omegaphallic Offline
Omegaphallic  Offline

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Originally Posted by kanisatha
I agree about Paul Kemp. I haven't liked Erin Evans, but I have only read her book that was part of the six-novels series and I think that novel was just too damned long and the story was just dragging on and on. I actually like RAS but I think the Drizzt saga has been overdone. I wish he'd move on to new characters and new stories or even resurrect Cadderly.

Her Waterdeep: Godcatcher novel was her first novel, Brimstone Angels Saga is great and you should give it a try.

And honestly Salvatore deal is a Drizzt and crew, not for an entirely new group of characters, for that WotC will have to get their shit together on novels, and bring it back inside or buy a publisher or at least make a better deal with some sort of Publisher.

Re: Forgotten Realms Chronology (Novels & Games) Pt 2 [Re: Omegaphallic] #658327
18/01/20 06:53 PM
18/01/20 06:53 PM
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BladeDancer Offline OP
BladeDancer  Offline OP

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I have the Brimstone Angels Saga as audiobooks.

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