Originally Posted By: Raze

I did post a link to the blog post containing the comment about the E3 presentations (see the picture caption), in my first reply above. As for the video itself, you can check out the Larian Studios YouTube Channel; E3 was awhile ago, though, so since that video there has been work done on the lighting and graphics in general. There are a couple more recent videos, and other blog posts about D:OS, as well.


Ah sorry, I didn't see that you already posted it, my bad. Thanks again! =)

And again, since so much would have been done to the game since then, my hope is that the gameplay has increased dramatically! But I would still doubt it will reach 100 hours, but I can hope can't I? hehe wink


Originally Posted By: Cavalary
Well, people are obsessed with long games because developers are so determined to keep making them shorter. Me, I'm thorough, don't like to leave areas unexplored or (assuming my character can handle them and what I'd have to do isn't thoroughly rotten) quests undone (secrets and easter eggs... depends, if they require doing weird things that don't quite make sense in the context or pixel hunting, I probably won't find them), so back in the day I generally played games for far longer than the listed duration. In recent years, however, I see listed durations that, while still shorter than what they were 10-15 years ago, are actually longer than even I take to finish, so have to wonder who comes up with those numbers and how these days.

Bottom line, if I'm paying for a game and don't get at least some 50h out of it (being thorough as I am, but straight playing, not counting reloads, so use save timer for those that have one, and strictly singleplayer and a single playthrough thank you very much), I'm not a happy camper. And if it can get towards 100 and still keep itself from getting tedious, even better. Just get a few games a year, after all, so they'd better last.

So the best thing is a great 100-hour game :p Past that, yeah, I'll go for a great 50-hour one over a modest 100-hour one, but as for the "better make a good 10-hour game" remark, nope, not unless it's freeware, that's waaay too short to warrant buying, no matter how good it is. (Though, of course, for those with the audacity to release such bite-sized games on a commericial basis, there are ways to play them as if they're freeware :p)


Exactly my thoughts mate!

Last edited by Nightblaze1; 13/12/12 12:16 AM.