Once you understand how the AI thinks, it gets much easier to have your rogue survive. Just think, "which way will each enemy charge?" and have your rogue hiding somewhere else ^^
The AI will never go looking for hidden targets when a visible target is available (even if the latter is far away). It has a learning curve, it works better when the stars align (glass cannon, guerilla, sneak 5), but I find rogues both extremely fun and extremely powerful.
If my maths is correct, for 3AP (sneak + attack), Rogues can do 8x their weapon damage (double hit, guerilla, autocrit = 2x2x2). That's some pretty serious stuff (especially when you end up generating 15-20 AP per turn).
Last edited by synra; 26/09/14 07:53 PM.