- The number of players: Popular servers on nwn have roughly 50 players connected at the same time. 64 seem to be a good maximal size.
- The number of DM: DM should take a player slot but not be limited in number. For torturing many players, we need many DM ^^. DM access must also be restricted by the owner of the server with a DM password for a certificate DM list.
Not sure but I think they where more thinking of max 4 players and 1 DM. I dont think you want to see this game played by 5+ players. Every turn takes at at least 20 seconds and that is if players play fast. Multipy that by 5 and you already need to wait 2 minutes until a player can make a next move. this will scale up fast and make it boring for a lot of players.
Multiple DM's I'm not a big fan of either. A game can be ruined fast if 2 Dm's disagree with each other.
For the DM I would split up his turn in 2 parts. One is the fase where he can spend action points. All his minions and bosses ofc have a basic amount of action points but it's very low. When he gives them extra action points the minions can do more special attacks. Placing traps, activating special triggers, giving minions a potion this all costs action points and makes sure the DM isn't to powerful.
After this turn the DM can play all the minions that are in combat.
When the DM kills a player he should also get a reward like extra action points for the next turn. Or there could be other ways he could earn actions points like destroying a chest before players reach it.
At the start of the game there should be a limited amount the DM can choose of objects that he can use during the play. Limiting the DM power should make it entertaining for both sides and require a tactical approach.
Maybe I'm thinking this a bit to much in focus of combat but I feel the combat should be limited for the DM.
I'm not sure if I feel for the idea that DM's should be able to add scripts during the game. This feels more like something that should be done before the game starts. I think it would feel like cheating if the DM can do this.