Originally Posted By: Abraxas*

EDIT: I added all objects to the class entries in Equipment.txt now. That's viable. But the difference between games inside and outside the editor* (refering to FemaleHero and MaleHero from Equipment.txt) and the difference between changing class and not changing class related to CharacterAddToInventory via Player script are strange.



>I added all objects to the class entries in Equipment.txt

This is the correct solution. Alike the post above, when character creation starts, stats of player are switched from MalePlayer to class stat so the equipment changes too.

In the editor when you switch to game mod stats do not change so MalePlayer is kept, that's why you had this difference