I welcome you and would like to introduce you (or welcome you back, if you are an avid D&D adventurer) to the ToMb Of HoRrOrs!
For those not familiar, I am porting the classic campaign from WOTC and Gary Gygax (whom owns all the story content, and I am merely a hyped fan) into the Divinity editor. Technically, this is the whole campaign Return to the Tomb of Horrors, so that the dungeon crawl has story, and not just a once off.
The Tomb of Horrors : Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. It is filled with terrible traps and not a few strange and ferocious monsters to slay the unwary. It is filled with rich treasures both precious and magical, but in addition to the aforementioned guardians, there is said to be a demi-lich who still wards his final haunt. (Be warned that tales told have it that this being possesses powers which make him nearly undefeatable!) Accounts relate that it is quite unlikely that any adventurers will ever find the chamber where the demi-lich Acererak lingers, for the passages and rooms of the Tomb are fraught with terible traps, poison gases, and magical protections. Furthermore, the demi-lich has so well hidden his lair, that even those who avoid the pitfalls will not be likely to locate their true goal. So only large and well-prepared parties of the bravest and strongest should even consider the attempt, and if they do locate the Tomb, they must be prepared to fail. Any expedition must be composed of characters of high level and varied class. They must have magical protections and weapons, and equip themselves with every sort of device possible to insure their survival.
NOTE: Still very much so a WIP
EDIT: Special thanks go out to fellow map contributor, Morgeth.
Last edited by RestingLichFace; 16/01/18 08:13 PM.