Another little news update!

  • -- Main post has been updated to credit team members, Skumleren and Milena. We recently got Milena onboard the team providing new homemade prefabs and also decorating interiors and levels.
  • -- Dynamic Level Scaling - Enemies around Rivellon now scale near the player's level, based on story and event influence. This should make combat rebalancing and world progression shaping a lot easier, faster and with some extra tweaking options.


Things are starting to really shape up, and that is a very reassuring and exciting feeling. I think I can speak on behalf of the team that we're super eager to open the gates for you sometime soon too! \^^/