Divnity Original Sin 2: Definitive Edition FAQ

1. What is Divinity Original Sin 2 Defintive Edition (DOS2:DE)?
DOS2:DE will be a new game version coming to PC, PS4, and Xbox One on August 31, 2018. It will include a multitude of tweaks, new journal, completely overhauled third chapter, new tutorial, interface updates, "Sir Lorna the Squirrel" DLC, PvP arena updates, and more! Additional details can be learned from Kickstarter Update #47

2. Will I get the DOS2:DE if I already own the game?
Yes, every owner of the PC edition will receieve the DOS2:DE for free on PC. It will show up in your Steam or GOG library as a separate game client.

3. Will I still be able to play the original DOS2 after DOS2:DE comes out?
Yes, there will be two separate game clients - one for DOS2 original and one for DOS2:DE.

4. Will my save games from DOS2 be compatible with DOS2:DE?
Due to the number of complex changes coming in the Definitive Edition, save-games aren't compatible but you'll have the option to launch either the classic game or the Definitive Edition from your library.

5. Will the existing DOS2 mods work with DOS2:DE?
Mods originally made for DOS2 classic will not be loaded by the DOS2:DE game client. DOS2:DE mods will appear in the same Steam workshop but with a new, unique tag identifying them as such. This means existing mods will require their respective authors to re-upload them using the DOS2:DE version of the Divnity Editor. Some mods will require specific porting efforts by the author while others (e.g. some "class mods" and those limited to stat table changes) can conceivably be re-uploaded with little to no change.

6. Will GM Mode be supported on consoles?
No, GM Mode is not going to be supported on console platforms.

7. Will there be crossplay between PC, PS4, and Xbox One?
Crossplay will not be supported across different platforms.


Last edited by Windemere; 31/07/18 03:23 PM.

DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods