a "miss" is not a character swinging where the enemy isn't specifically. unless you roll a 1 that is. the target may have blocked/parried/dodged the attack as well. kotor and nwn games implemented this perfectly. as long as you have nice animations for parries and ripostes and whatnot, not every attack has to be a hit. just don't make the characters whiff wildly into nothing like it's 1999 and we should be fine with 2/10 of our attacks actually doing dmg in early game =D
Last edited by Cokomantis; 07/06/19 06:42 PM.