Originally Posted by kanisatha
Originally Posted by Dark_Ansem
Originally Posted by kanisatha
Player agency/freedom/choices are well and good but only if they also come with real consequences. I don't want the game to be where I can do anything I want, but the outcomes are, at the end of the day, all largely the same. For example, kill any NPC I want but the game/quests moving forward are not affected in any way.

Which consequences would you like?

How would I know? I'm not the one writing the game. It would depend on the details of the game.

Well you must have an idea, no?

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