Originally Posted by kanisatha
Originally Posted by Dark_Ansem
Originally Posted by kanisatha
Player agency/freedom/choices are well and good but only if they also come with real consequences. I don't want the game to be where I can do anything I want, but the outcomes are, at the end of the day, all largely the same. For example, kill any NPC I want but the game/quests moving forward are not affected in any way.


Which consequences would you like?

How would I know? I'm not the one writing the game. It would depend on the details of the game.


Well you must have an idea, no?


In-Development: Turn-Based cRPG, late backing OPEN!
[Linked Image]