Loot/Drops -- Issues - 23/08/08 07:58 PM
This may have already been discussed here or in the DD1 forums, apologies if it has.
Having just played through Divinity 1 again, I have concerns for Div2.
The items and loot in Div1 were way to randomized and inconsistent.
The Dragon Armor set, for example, is the perfect example. Depending on your luck, the pieces could either be the best in the game, or you could get generated stats that makes you rather want to use a broken leather vest over the dragon chest piece etc.
For a set that is supposed to be the best in the game, it could easily be completely useless and unless you QuickLoad over and over before you pick up a piece of the set, you'll probably be extremely unhappy with the item. Quickloading over and over to get a 5 charmslot piece is annoying.
There was also the holy weapon quest. For a quest that was so hyped throughout the game, the item (dagger, sword or amulet) was pretty much completely useless 99% of the time unless you quickloaded over and over again and re-identified.
The point I am trying to make is PLEASE make the items more consistent to where you are in the game. If the Dragon Set is supposed to be an end-game set, force some stats into the pieces to actually make it an end-game set. I thought it was pretty ridiculous when I added the Heart of the Dragon gem to my DragonChest piece, and it made it way WORSE (5charmslot to 1 charmslot, way less vit bonus, less str bonus, less const bonus and 300armor to 190 armor). That's not right.
Please balance the items. Put unique items in the game with mostly set stats. I don't think using the sword I bought 3 hours into Div 1 that I got from the Blacksmith in Arc for the entire game makes sense. That's what I did, because nothing even remotely better dropped for me for the entire rest of the game, and I did every quest and killed almost every monster.
Anyways, glad Div2 is coming. Looking forward to it.
Cheers.
Having just played through Divinity 1 again, I have concerns for Div2.
The items and loot in Div1 were way to randomized and inconsistent.
The Dragon Armor set, for example, is the perfect example. Depending on your luck, the pieces could either be the best in the game, or you could get generated stats that makes you rather want to use a broken leather vest over the dragon chest piece etc.
For a set that is supposed to be the best in the game, it could easily be completely useless and unless you QuickLoad over and over before you pick up a piece of the set, you'll probably be extremely unhappy with the item. Quickloading over and over to get a 5 charmslot piece is annoying.
There was also the holy weapon quest. For a quest that was so hyped throughout the game, the item (dagger, sword or amulet) was pretty much completely useless 99% of the time unless you quickloaded over and over again and re-identified.
The point I am trying to make is PLEASE make the items more consistent to where you are in the game. If the Dragon Set is supposed to be an end-game set, force some stats into the pieces to actually make it an end-game set. I thought it was pretty ridiculous when I added the Heart of the Dragon gem to my DragonChest piece, and it made it way WORSE (5charmslot to 1 charmslot, way less vit bonus, less str bonus, less const bonus and 300armor to 190 armor). That's not right.
Please balance the items. Put unique items in the game with mostly set stats. I don't think using the sword I bought 3 hours into Div 1 that I got from the Blacksmith in Arc for the entire game makes sense. That's what I did, because nothing even remotely better dropped for me for the entire rest of the game, and I did every quest and killed almost every monster.
Anyways, glad Div2 is coming. Looking forward to it.
Cheers.