Classes have no purpose. - 11/07/14 04:26 AM
When creating a character, why do you have the ability to choose a class and then change literally everything about that class? Example: I could have a wizard who doesn't know any magic whatsoever and is clearly a knight heavily invested in armor/melee but will still be listed as a wizard.
It seems to me the only thing the class determines is the starting armor and weapon and that's it. If you are going to have classes, wouldn't it make more sense to have a "custom class" option and lock the other classes to their presets?
I understand people might want to customize the preset classes but their should be strict limits on what people can do.
Example: If you want a wizard/rogue that's fine but he should still be a wizard at his core. Nobody wants to see a knight who is listed as a wizard or an enchanter listed as a ranger.
PS: Also, please give us the option to choose our starting equipment/weapons/armor when making a custom class.
It seems to me the only thing the class determines is the starting armor and weapon and that's it. If you are going to have classes, wouldn't it make more sense to have a "custom class" option and lock the other classes to their presets?
I understand people might want to customize the preset classes but their should be strict limits on what people can do.
Example: If you want a wizard/rogue that's fine but he should still be a wizard at his core. Nobody wants to see a knight who is listed as a wizard or an enchanter listed as a ranger.
PS: Also, please give us the option to choose our starting equipment/weapons/armor when making a custom class.