Please, let us have our turn based games, there are plenty of action games out there for the kids to play.
This made me chuckle, because BG is actually turn based. It just has a clever scripting behind it that allows you to progress through turns in real-time *if you want it* with alert system that stops the time everytime an important thing happens.
The real reason D:OS does not have it (aside from it not being part of the design) is because it requires a completely different AI scripting. As in, a proper NPC and character AI, proper roles, classes and defined actions. Or basically, it requires a smart AI. And D:OS certainly does not have that
BG is Round based. 1 Round is 6 seconds in Real-Time and 1 Turn is 10 Rounds. The game can be played (auto-paused every Round) and it's even customizable to pause upon certain conditions like auto pause when hostile spotted, and your other NPCs can be configured to perform certain actions like heal when X character falls below X amount of HPs, etc.
Also we used to have 6 characters in a party. 4 in Divinity is a bit dumbed-down to me. Also, if Romance is in it will be awesome.
The game is also very heavily Rule-Based. Saving throws from Divinity also copied from Baldur's Gate. So those people who mock gamers that play Baldur's Gate are kids, i chuckled.
Though kids certainly could have first contact with BG1 / BG2 now that the Enhanced Editions of both are out and on Steam. Either way you are of course right. I guess closely described BG2 would be a simultaneous-turn-real-time-with-pause CRPG
I was never quite sure what to actually classify BG2 as though.
Either way, semantics aside. I loved BG2. And I hope we see many contenders to it in the future.
We also used to have a very verbose 5 people in our party, who would not just play a mini-game during conversations, but who would even initiate a fight if we did something that was absolutely against their convictions or who would flat-out betray you. To me the party in BG2 felt like a very diverse group of living breathing people with convictions and opinions. It is what makes BG2 a great CRPG, and the party in D:OS quite "meh" though the 2 new characters have interesting story, in the end they are not really *part* of our group of 2 source hunters, they are just.. hired help. Compare this to BG2 where people only followed you if they had a reason to actually do that. If you are a good guy the evil characters won't even ask you.
That there is no romance in D:OS is also a big let down. This is what binds the player to NPC's, it is what makes the player care. It doesn't need sex, nudity or children. But it does need romance and if the game has an epilogue, a conclusion to that as well.
And lastly, imo the combat should be "seamless" and not segmented into "formation, turn 1 side 1 creature 1 ....... end" but rather free-flowing like in BG2
I am not sure POE will be a contender to topple BG2 and Torment, but it's good we have these games coming, also of course Torment 2. It's the 2 RPG's I am most eagerly awaiting