Creating an incentive for magic specialization - 31/05/14 07:40 PM
Summary of the Problem
Currently there is little to no reason to specialize in a particular school of magic.
By getting 1 point in each discipline, you get access to 15 spells (3 from each school) from which you can pick and choose the most powerful spells since those are gated only by level and intelligence.
By spending twice as many points in a single type of magic, you get it to rank 4, have access to fewer total spells, and don't get access to any spells above someone who only put in 1 point. All this comes at the cost of being far less versatile.
Unsatisfactory Solutions
- Talents that are only accessible at rank 4/5 of a particular school of magic.
While I like this concept in theory, I feel that it fails in practice since the talent will fall into one of two categories. (1) The talent is not powerful enough to solve the problem, and the all-round wizard build is still more powerful. (2) The talent is powerful enough to make specializing worth it, but now every specialist is forced to get a particular talent.
Granted, the second outcome is not terrible but it could be done better:
- The later ranks of a particular school give large bonuses to reward those who specialize into them.
This is very similar to the above but still has several problems. (1) Players tend to feel that they must either invest all 15 points to get the ability to rank 5 and earn the bonus or not put any points into it at all. (2) This takes a step back towards the old system of Way of the [Blank] abilities that Larian felt too class-based (see above).
- Certain spells require a particular level in the type of magic along with the level + intelligence requirement.
Once again, this limits build diversity, puts us into a more class-like system, and makes players feel like they have to specialize much more than they actually need to. To get a school to rank 5 and access to those abilities, you need 15 points, which severely limits how many you have left afterwards.
- In general: any sort of boost in damage / other bonuses (AP cost reduction, etc.) for investing towards a particular school.
On top of suffering from most of the problems mentioned above, these sort of fixes create a balance nightmare. A skill must be worth using when someone only has 1 point in the school of magic, but must also not be overpowered for someone who has specialized in the school. This must somehow be accomplished while making the bonuses large enough to reward specialization.
Proposed Solution
Quick Definition: currently, you gain access to spells at particular levels: level 1, 4, 7... I will henceforth refer to these as Rank 1 spells (those you need level 1 for), Rank 2 spells (those you need level 4 for), Rank 3 spells, etc.
We leave the current system as-is with only one modification.
For each Rank a spell is above your mastery of a particular school of magic, that spell costs 2 AP more to cast.
Let's look at some examples:
- I have 1 point in Air Magic and want to use a Rank 1 spell. No AP penalty.
- I have 1 point in Air Magic and want to use a Rank 3 spell. It costs 4 more AP to cast.
- I have 5 points in Air Magic and want to use a Rank 3 spell. No AP penalty.
- I have 1 point in Air Magic and want to use a Rank 5 spell. It costs 8 more AP to cast.
- I have 3 points in Air Magic and want to use a Rank 5 spell. It costs 4 more AP now.
So what does this do?
Jack-of-all-trades Wizards (1 point in each school of magic) are essentially the same as they are now. However, if they choose to swap out their lower level spells for the most powerful ones in each school, they suffer an AP penalty when using them based on how powerful the spell is and how many points they invested into the school.
Why I feel this is a good solution
- Spell diversity is not limited any more than it is now.
If you only give people access to the weak spells from a school of magic until they've invested many points in it, then you severely limit build diversity. If you choose not to specialize in a type of magic, you won't have any very powerful spells at your disposal.
- Spells are equally impactful once they are cast irregardless of how many points you have invested in that type of magic.
I know people disagree with this, but I think it is necessary from a gameplay and balance standpoint. Trying to balance Blizzard to be worth using for 1 point in Water Magic and powerful enough to make level 5 Water Magic worth it is near impossible.
- It gives people meaningful reasons to specialize or diversify the type of magic they can use.
If you choose to invest points into all types of magic, you may only be able to cast 1 extremely powerful spell per turn, but you have access to the right spell in any situation and can still use powerful magic.
If you choose to specialize in a particular type of magic, you can rain down a barrage of Fire on your enemies in a single turn rather than the non-specialist who was only able to cast one of those spells.
- Specialization in a type of magic becomes much less binary. There is a good reason to stop at level 2, 3, 4, and 5.
For some people, it will matter that a spell costs 14 AP instead of 10 because they can't combo it with another one or it's more than their maximum. For others, it won't. Maybe it's important that the small spell costs 6 AP instead of 8, and likely its not for others. You are given a continuum of options. Do you want to cast Tornado for 20 AP, or 8, or are you happy with one of the steps in between?
Addressing possible concerns
1. There are 7 "Ranks" of spells but you can only get a type of magic up to level 5, which means those spells will have a 4 AP penalty.
I don't have a good solution to this, other than considering rank 5, 6, and 7 spells all as rank 5.
2. There will rarely be a reason to put in that 5th point into a skill. 5 skill points is too great a cost to reduce the most powerful spells by 2 AP.
Possibly, but not necessarily. Trying to cast 2 rank 5 spells in a single turn would result in a total penalty of 4 AP if you were level 4 in the school. Putting in that last point could easily make the difference between being able to do so and not.
3. What if a spell costs 13+ AP to begin with? Then it won't be available with only 1 point in that type of magic because the AP penalty will make it impossible to cast.
True. I did ignore this point in most of my arguments above. This would mean that having only 1 point in a type of magic might make some spells cost over 20 AP to cast. While this somewhat undermines my argument of "spell diversity is not limited," I feel it only affects a small fraction of spells and generally limits it less than other proposed fixes. 3 ranks in a type of magic would mean you can hypothetically cast all spells that cost less than 17 AP.
4. How is this different from AP cost reduction for specializing in a school of magic?
The AP penalty affects higher rank spells more than lower rank spells. Someone who does not specialize into a type of magic will feel no impact on low level spells, a small impact on medium level spells, and a large impact on high level spells.
This also means that specializing more and more stops impacting lower-level spells as those will already not suffer any AP penalty. This prevents low-level spells costing virtually no AP due to "AP reduction" mechanics since the proposed solution adds an "AP penalty" then removes it.
Currently there is little to no reason to specialize in a particular school of magic.
By getting 1 point in each discipline, you get access to 15 spells (3 from each school) from which you can pick and choose the most powerful spells since those are gated only by level and intelligence.
By spending twice as many points in a single type of magic, you get it to rank 4, have access to fewer total spells, and don't get access to any spells above someone who only put in 1 point. All this comes at the cost of being far less versatile.
Unsatisfactory Solutions
- Talents that are only accessible at rank 4/5 of a particular school of magic.
While I like this concept in theory, I feel that it fails in practice since the talent will fall into one of two categories. (1) The talent is not powerful enough to solve the problem, and the all-round wizard build is still more powerful. (2) The talent is powerful enough to make specializing worth it, but now every specialist is forced to get a particular talent.
Granted, the second outcome is not terrible but it could be done better:
- The later ranks of a particular school give large bonuses to reward those who specialize into them.
This is very similar to the above but still has several problems. (1) Players tend to feel that they must either invest all 15 points to get the ability to rank 5 and earn the bonus or not put any points into it at all. (2) This takes a step back towards the old system of Way of the [Blank] abilities that Larian felt too class-based (see above).
- Certain spells require a particular level in the type of magic along with the level + intelligence requirement.
Once again, this limits build diversity, puts us into a more class-like system, and makes players feel like they have to specialize much more than they actually need to. To get a school to rank 5 and access to those abilities, you need 15 points, which severely limits how many you have left afterwards.
- In general: any sort of boost in damage / other bonuses (AP cost reduction, etc.) for investing towards a particular school.
On top of suffering from most of the problems mentioned above, these sort of fixes create a balance nightmare. A skill must be worth using when someone only has 1 point in the school of magic, but must also not be overpowered for someone who has specialized in the school. This must somehow be accomplished while making the bonuses large enough to reward specialization.
Proposed Solution
Quick Definition: currently, you gain access to spells at particular levels: level 1, 4, 7... I will henceforth refer to these as Rank 1 spells (those you need level 1 for), Rank 2 spells (those you need level 4 for), Rank 3 spells, etc.
We leave the current system as-is with only one modification.
For each Rank a spell is above your mastery of a particular school of magic, that spell costs 2 AP more to cast.
Let's look at some examples:
- I have 1 point in Air Magic and want to use a Rank 1 spell. No AP penalty.
- I have 1 point in Air Magic and want to use a Rank 3 spell. It costs 4 more AP to cast.
- I have 5 points in Air Magic and want to use a Rank 3 spell. No AP penalty.
- I have 1 point in Air Magic and want to use a Rank 5 spell. It costs 8 more AP to cast.
- I have 3 points in Air Magic and want to use a Rank 5 spell. It costs 4 more AP now.
So what does this do?
Jack-of-all-trades Wizards (1 point in each school of magic) are essentially the same as they are now. However, if they choose to swap out their lower level spells for the most powerful ones in each school, they suffer an AP penalty when using them based on how powerful the spell is and how many points they invested into the school.
Why I feel this is a good solution
- Spell diversity is not limited any more than it is now.
If you only give people access to the weak spells from a school of magic until they've invested many points in it, then you severely limit build diversity. If you choose not to specialize in a type of magic, you won't have any very powerful spells at your disposal.
- Spells are equally impactful once they are cast irregardless of how many points you have invested in that type of magic.
I know people disagree with this, but I think it is necessary from a gameplay and balance standpoint. Trying to balance Blizzard to be worth using for 1 point in Water Magic and powerful enough to make level 5 Water Magic worth it is near impossible.
- It gives people meaningful reasons to specialize or diversify the type of magic they can use.
If you choose to invest points into all types of magic, you may only be able to cast 1 extremely powerful spell per turn, but you have access to the right spell in any situation and can still use powerful magic.
If you choose to specialize in a particular type of magic, you can rain down a barrage of Fire on your enemies in a single turn rather than the non-specialist who was only able to cast one of those spells.
- Specialization in a type of magic becomes much less binary. There is a good reason to stop at level 2, 3, 4, and 5.
For some people, it will matter that a spell costs 14 AP instead of 10 because they can't combo it with another one or it's more than their maximum. For others, it won't. Maybe it's important that the small spell costs 6 AP instead of 8, and likely its not for others. You are given a continuum of options. Do you want to cast Tornado for 20 AP, or 8, or are you happy with one of the steps in between?
Addressing possible concerns
1. There are 7 "Ranks" of spells but you can only get a type of magic up to level 5, which means those spells will have a 4 AP penalty.
I don't have a good solution to this, other than considering rank 5, 6, and 7 spells all as rank 5.
2. There will rarely be a reason to put in that 5th point into a skill. 5 skill points is too great a cost to reduce the most powerful spells by 2 AP.
Possibly, but not necessarily. Trying to cast 2 rank 5 spells in a single turn would result in a total penalty of 4 AP if you were level 4 in the school. Putting in that last point could easily make the difference between being able to do so and not.
3. What if a spell costs 13+ AP to begin with? Then it won't be available with only 1 point in that type of magic because the AP penalty will make it impossible to cast.
True. I did ignore this point in most of my arguments above. This would mean that having only 1 point in a type of magic might make some spells cost over 20 AP to cast. While this somewhat undermines my argument of "spell diversity is not limited," I feel it only affects a small fraction of spells and generally limits it less than other proposed fixes. 3 ranks in a type of magic would mean you can hypothetically cast all spells that cost less than 17 AP.
4. How is this different from AP cost reduction for specializing in a school of magic?
The AP penalty affects higher rank spells more than lower rank spells. Someone who does not specialize into a type of magic will feel no impact on low level spells, a small impact on medium level spells, and a large impact on high level spells.
This also means that specializing more and more stops impacting lower-level spells as those will already not suffer any AP penalty. This prevents low-level spells costing virtually no AP due to "AP reduction" mechanics since the proposed solution adds an "AP penalty" then removes it.