NWN - style Persistent Worlds, possible? - 20/07/14 09:52 AM
So... this is a big question, is it fundamentally possible for engine to support more than six players simultaneously? Will the engine allow for multiple instances of turn based combat running at the same time within different areas? Speaking of, does the engine even allow to have players in different macro-areas (the ones that have a loading screen when you enter them) at the same time?
These are all fundamental questions, really, I have no illusion of trying to achieve this with the current set of tools, but the potential intrigues me.
These are all fundamental questions, really, I have no illusion of trying to achieve this with the current set of tools, but the potential intrigues me.