Mixed Spec Mage, Few Magic Questions - 17/07/14 06:36 AM
I'm running a two-hander + witch/geomancer setup aimed at warrior delivering immense single target and AoE damage while witch is buffing him with damage, summoning minions and crowd controlling / damaging at distance.
I find it pretty hard to overcome difficulties like firefields or static clouds or poison pools as I have no ranger with elemental arrows nor an elemental mage. I do my best to stock up the appropriate scrolls but scrolls are finite and sometimes not available at vendors.
So I was pondering -is having a mixed spec mage worth it? I was thinking of investing 1 point into fire, air and water to be able to use fireball (or any other fire aoe spell), rain and tornado. And some other useful spells.
I was thinking to go high Geo because of the powerful summons (lvl 13 bloodswarm and lvl 16 or 17 earth elemental, if I remember correct). Also, the description of levelling magical skills is a bit vague - does investing into them decrease the AP needed to cast all spells of that type or it only removes the penalty for not having a high enough skill level?
And does the skill level of the summon in fact reflect the power of the summoned creature? So a Skill Level 8 Summon Wolf > Skill Level 7 Summon Undead Warrior?
Finally, currently there's not much data on the D:OS wiki some skill descriptions are missing. Could anyone explain (or point me to the source of information) just what Death Punch and Soul Sap do so I could figure if I want them in my build?
I find it pretty hard to overcome difficulties like firefields or static clouds or poison pools as I have no ranger with elemental arrows nor an elemental mage. I do my best to stock up the appropriate scrolls but scrolls are finite and sometimes not available at vendors.
So I was pondering -is having a mixed spec mage worth it? I was thinking of investing 1 point into fire, air and water to be able to use fireball (or any other fire aoe spell), rain and tornado. And some other useful spells.
I was thinking to go high Geo because of the powerful summons (lvl 13 bloodswarm and lvl 16 or 17 earth elemental, if I remember correct). Also, the description of levelling magical skills is a bit vague - does investing into them decrease the AP needed to cast all spells of that type or it only removes the penalty for not having a high enough skill level?
And does the skill level of the summon in fact reflect the power of the summoned creature? So a Skill Level 8 Summon Wolf > Skill Level 7 Summon Undead Warrior?
Finally, currently there's not much data on the D:OS wiki some skill descriptions are missing. Could anyone explain (or point me to the source of information) just what Death Punch and Soul Sap do so I could figure if I want them in my build?