Larian Studios
Posted By: Kahi [Addon, Scene] Redscar Fate - City District - 07/10/17 07:42 PM

Posted this in the wrong section prior to now. Working on a larger city with several districts, one of which being the Redscar Fate Arena. I'll drop some prints here, and a link to the workshop for those interested. I'll still work on it with some polishing touches now and then I'm sure, but it's pretty much all there as of this evening.

[img]https://i.imgur.com/nWSBVtL.jpg[/img]
[img]https://i.imgur.com/3ChlSQQ.jpg[/img]
[img]https://i.imgur.com/UhrExAY.jpg[/img]
[img]https://i.imgur.com/YdzlXYH.jpg[/img]
[img]https://i.imgur.com/raMcVRN.jpg[/img]
Just quoting you because images will work only after you do have more posts.
As i said in the other post. The mapping is really great.
Originally Posted by Kahi


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Posted By: Kahi Re: [Addon, Scene] Redscar Fate - City District - 07/10/17 08:47 PM
Hehe, thanks again. :)

It's a lot of work though, not sure how many hours that district took. Worth it in the end though, also a really fun editor to play around in!
Really know what you talking about. I had not much time to finish my area and although i already made so much more than seen in the screenshots, it is still lots of work, because once you start to really detail parts of the map, you want to put the same amount of detail to the whole beast....
Posted By: Kahi Re: [Addon, Scene] Redscar Fate - City District - 08/10/17 04:20 PM
Originally Posted by morez
Really know what you talking about. I had not much time to finish my area and although i already made so much more than seen in the screenshots, it is still lots of work, because once you start to really detail parts of the map, you want to put the same amount of detail to the whole beast....


The worst must be when you're getting 'close'-ish to done, and you start noticing the small mistakes you've created, and then fix them up. Only to find out that there are more. But it's rewarding enough still, just impossible to stop once started.

Update: While the scene is deemed completed, I polished it up quite a bit today due to my new project being on hold because of the 'Root' folder bug.
Would you be willing to upload a copy to Nexus for GOG users?
Posted By: Kahi Re: [Addon, Scene] Redscar Fate - City District - 09/10/17 09:59 PM
Originally Posted by Fiffin
Would you be willing to upload a copy to Nexus for GOG users?


Could to tomorrow or so, I had planned to but been busy with trying to troubleshoot a campaign.
Posted By: Kahi Re: [Addon, Scene] Redscar Fate - City District - 10/10/17 04:03 PM
https://www.nexusmods.com/divinityoriginalsin2/mods/170/?

Uploaded the .pak file to the Nexus. (It's compiled into a .rar file.)
I checked this out with a friend, it has some neat area design but still needs work to really be considered playable. The main issues we ran across...

Difficult to see where you are:
~ Needs camera lock around playable area.
~ Needs fade groups for gates, roofs, trees and higher walls.
~ Some areas could use less clutter and/or wider spaces.

For gamemasters:
~ Needs encounter groups for NPCs, so GMs can easily switch their factions.
~ Should raise the arena and make it walkable, so GMs can stage fights there.

Also there are some floating objects.
Posted By: Kahi Re: [Addon, Scene] Redscar Fate - City District - 15/10/17 11:43 AM
Originally Posted by Fiffin
I checked this out with a friend, it has some neat area design but still needs work to really be considered playable. The main issues we ran across...

Difficult to see where you are:
~ Needs camera lock around playable area.
~ Needs fade groups for gates, roofs, trees and higher walls.
~ Some areas could use less clutter and/or wider spaces.

For gamemasters:
~ Needs encounter groups for NPCs, so GMs can easily switch their factions.
~ Should raise the arena and make it walkable, so GMs can stage fights there.

Also there are some floating objects.


I'll give it a look for the floating objects when I find the time over, need to look into the encounter groups as well but I won't touch the arena. It's the way it's meant to look, but it's annoying with the limit of the editor. But it will take a bit before I get on it.

It's also meant to be cluttered and tightly packed. It's a cramped up place that's beyond old that's been built upon for an equal age. ^^
What I mean is, this map looks nice in the editor, but GMs can't really use it in a campaign - too many issues come up. I think no camera lock and fading were the biggest ones for me.
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