Larian Studios
Posted By: Tuco I think I'm giving up on Larian - 10/07/23 10:56 PM
Some previews and new information are doing the rounds and what I'm learning is incredibly discouraging.

It took Larian three years to revert most of of their (almost universally bad) homebrew rules.
We had to fight for months and write down goddamn entire books to make our point about why these chances were not for the better, but here we were, close to the release and with MOST of the bad decisions finally reverted.
Sure we still have a bunch of lingering issues, but we were getting somewhere...

Then today new details started circulating.

- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

Now, I know that there's always people who will argue that mods often give these options, but I think there's a fundamental difference and whole different level of abstraction between modders and use of external software and a game offering these options natively, with no barrier or filter of any kind.
It's like the game is going out of its way to remind you "Don't worry, everything about it is fake and there's no need to long term commitment about anything, because none of this matter".
Which is technically true, but heart-breakingly immersion-shattering as a message to the player.

it's not the end, thoug.

- In an interview with a popular Italian portal, the lead combat designer Nick Pechenin bragged about how they removed stat/abilities requirement for multiclassing...

...and if this wasn't already bad enough, what I read in the following statement made my eyes pop out.

- They are planning to help these "poor multiclassing underdogs" to unlock more spell slots and more quickly so that they'll be able to keep pace with the unlock of spells with their single-class counterparts. The example they made was that "It was disappointing for a multiclass player to have to delay so much the access to the fireball spell, while single-class could get it so much sooner".


This is depressing. I'm genuinely starting to think the people in charge of making key gameplay decisions at Larian may very well be some of the WORST rule designers I've ever witnessed.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 10/07/23 11:02 PM
The only one that really bothers me is changing Companion's starting class, especially given what we know about the Companions:

Does Wyll really make sense if he's not a Warlock? Shouldn't changing his starting class require that he relinquish his pact first?
Does Gale really make sense if he's not a Wizard? Does it make sense that we can respec him into a Barbarian?
Does Shadowheart make sense if she's not a Cleric?
Posted By: Choosen of KEK Re: I think I'm giving up on Larian - 10/07/23 11:04 PM
Came here to complain about probably one of the most asked features shadowheartgiggle
Posted By: Tuco Re: I think I'm giving up on Larian - 10/07/23 11:07 PM
Originally Posted by Zerubbabel
The only one that really bothers me is changing Companion's starting class, especially given what we know about the Companions:

Does Wyll really make sense if he's not a Warlock? Shouldn't changing his starting class require that he relinquish his pact first?
Does Gale really make sense if he's not a Wizard? Does it make sense that we can respec him into a Barbarian?
Does Shadowheart make sense if she's not a Cleric?

Every single one of the changes I listed ranges from BAD to ABSOLUTELY AWFUL, but yeah, I can easily agree that this one, more than anything, is completely nonsensical.
Beside, isn't this the role that "hirelings" were supposed to cover?
Posted By: Scales & Fangs Re: I think I'm giving up on Larian - 10/07/23 11:07 PM
Fortunately, none of what you've mentioned will affect my gameplay. It is all options. If I don't like it, then I won't use it.

That being said, I am curious about some of these aspects like multiclassing once game is released. I don't think in my first run I will multiclass, though.
Posted By: Tuco Re: I think I'm giving up on Larian - 10/07/23 11:08 PM
Originally Posted by Choosen of KEK
Came here to complain about probably one of the most asked features shadowheartgiggle

"Some people asked for it" is not enough to make a stupid idea not stupid, incidentally.

It just makes a fool of who asked for it.
Posted By: Choosen of KEK Re: I think I'm giving up on Larian - 10/07/23 11:10 PM
Originally Posted by Tuco
"Some people asked for it" is not enough to make a stupid idea not stupid, incidentally.

It just makes a fool of who asked for it.
Nobody forces you to use any of those features. They can add a lot to the gameplay. One thing I hate is irreversible choices and re-doing things just because you picked a wrong feat some levels ago. Larian delivers!
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 10/07/23 11:11 PM
Most of that stuff you can just ignore. I know I will. The handholding for multiclass seems terrible imo but I also always hated multiclassing even in D&D 5e so I was already planning on never multiclassing.
Posted By: Doomlord Re: I think I'm giving up on Larian - 10/07/23 11:12 PM
I know when RQ wakes up she is going to be mad at me but I have to say it.

I see this trend in the United States,

For instance, I am a retired commercial Roofer/Architectural sheet metal worker.

Currently working as a security guard, I have that no BS look about me lol.

Anyway, on our store door, there is two signs "No open carry" "No Pets unless there service dogs"

All day we have animals in the store, I was told to not even bother,

Why? I ask.

Because we don't want to be sued.

Everyone is scared shitless there going to be on the end of a phone camera.

And this attitude is trending into every aspect of our lives.

I like to say "The kids are in Charge" well thats not exactly what I say, I just don't want to get booted from the forums just yet lol I am glad to hear that these rules are optional.
Posted By: Alodar Re: I think I'm giving up on Larian - 10/07/23 11:12 PM
Absolutely none of those affect me except for the spell unlocks.

I'm not being forced to do any of those things so they don't concern me.
I'll have to see how the spell unlocks go, if they're unbalancing I just won't multi-class two spell casting classes (which I rarely do because multiple spell classes in 5e don't work very well unless you're just dipping)
Posted By: Silverstar Re: I think I'm giving up on Larian - 10/07/23 11:12 PM
... honestly I can see myself changing Astarion's haircut, cause I hate it. And maybe Shadowheart's domain, Shar also has Death iirc.

Please don't hate me.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 10/07/23 11:21 PM
RIGHT how DARE this 'evil company' put in completely _OPTIONAL_ features that serve to make the game accessible to a wider audience. SHAME ON THEM!........ (Seeing the threads here, i kind of understand why Larian Opt to not participate themselves it also reminds me why there's like 1 or 2 people at most from the group i used to Pen / Paper with as a teenager that i still have any sort of contact with today as an adult.)
Posted By: KLSLS Re: I think I'm giving up on Larian - 10/07/23 11:23 PM
The only thing that might bother me from these changes is the multiclassing spell slots tweaks, the rest seem like things I can just easily ignore. And these tweaks will surely be appreciated by a more casual audience that might be scared of messing up their characters when leveling/multiclassing, or that simply want to try different things.

I don't know man, this seems like a weird hill to die on.
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 10/07/23 11:26 PM
I think a big issue within the community of this game is distinguishing DnD tabletop players from those who have never played DnD but are interested in this game. I believe that Larian knows this and are also catering to that group which is why they are giving players easier options.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 10/07/23 11:27 PM
Easy solution would be to put these features in some additional difficulty settings...
Turn off respec options
Restrict class changes
Reduce mutliclass progression
Etc, etc
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 10/07/23 11:28 PM
I hadn't heard many of these.
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
This is...fine. You should be able to respec your character if you make poor decisions due to a lack of understanding of 5e/how thinks exactly work. The PF games have these and I like being able to do so. That said, the character building in PF is vastly more complex than in 5e, and so basically requires having the respec ability to not soft lock players. Whereas it's ~hard to build bad a (single-classed) 5e character unless you fuck up your original stats.
Originally Posted by Tuco
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.
Ugh. Like, why make "Origin Characters" if everything about them can be changed? Why not just make their backstories be DAO-like backstories for a custom character (e.g. The Dark Urge).
Originally Posted by Tuco
- They are planning to help these "poor multiclassing underdogs" to unlock more spell slots and more quickly so that they'll be able to keep pace with the unlock of spells with their single-class counterparts. The example they made was that "It was disappointing for a multiclass player to have to delay so much the access to the fireball spell, while single-class could get it so much sooner".
...what.

Okay, there is a possible saving grace here. Although Fireball is mentioned by name, Nick always uses the term "spell slots." And technically, what is explained above is already how multiclassing full spellcasters works. A Wizard/Cleric caster gets the full progression of spell slots, but they only get access to spells according to their class levels. E.g., A Wizard 3/Cleric 2 has 3rd level spell slots, but only knows 2nd level Wizard spells and 1st level Cleric spells. So...maybe Nick is just being a dummy and is incorrectly understanding multiclassing...?

However, if Larian changes it so that a Wizard 3/Cleric 2 gains access to *both* 3rd level Wizard and 3rd level Cleric spells...sigh. The whole point of multiclassing is that you pay the cost of slower spell (and other class feature) progression in order to gain flexibility and/or synergy from a new class. At this point, just give us the option to at any point in the game use abilities from any class. Give every character all armor & weapon proficiencies, allow Barbarians to cast spells when raging, give every character bonus action Hide (ohwait). Sure, why not? It's all optional.

5e rules about multiclassing:

Originally Posted by D&D 5e rules
Spell Slots: You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes.

Spells Known and Prepared. You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Honestly, I think Larian is doing the above in order to make coding simpler. It's much easier to have one pool of spell slots/known/prepared than it is to have separate pools for each spellcasting class.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 10/07/23 11:29 PM
Originally Posted by BiasWINS
RIGHT how DARE this 'evil company' put in completely _OPTIONAL_ features that serve to make the game accessible to a wider audience. SHAME ON THEM!........ (Seeing the threads here, i kind of understand why Larian Opt to not participate themselves it also reminds me why there's like 1 or 2 people at most from the group i used to Pen / Paper with as a teenager that i still have any sort of contact with today as an adult.)
This is a mostly reasonable take...mostly. And most of those are just options that can be ignored and I have no problem with that stuff. If I can ignore it then great. But there is a massive problem there with the multiclass handholding and that is terrible. Now as I mentioned above, I never liked multiclassing, even in D&D 5e and I had no intention to multiclass in BG3 so this doesn't really affect me. But I am also aware that there are people who like multiclassing and they meticulously plan their character progression with multiclassing in mind...those changes will completely ruin the game for those people. I think that just not allowing multiclassing in BG3 would have been better than this system...at least that way people know how to plan their playthroughs...it will be terrible for those who multiclass when the game launches only to find out after the fact that it ruined their character.
Posted By: Aodh Re: I think I'm giving up on Larian - 10/07/23 11:33 PM
Originally Posted by Zerubbabel
Easy solution would be to put these features in some additional difficulty settings...
Turn off respec options
Restrict class changes
Reduce mutliclass progression
Etc, etc
I agree. I'm actually happy about most of those changes, but if people care that much or can't keep themselves from not using them in their game (for whatever reason that is) I guess they could make use of those options.
Posted By: JandK Re: I think I'm giving up on Larian - 10/07/23 11:33 PM
Sorry to hear that you're giving up on Larian. You will be missed around here, I'm sure.
Posted By: neprostoman Re: I think I'm giving up on Larian - 10/07/23 11:35 PM
I have to support Tuco and how he feels, even though I know those changes are optional. The thing that bothers me is that all those big changes to the classic formula dropped out of nowhere RIGHT AFTER the dirty bear sex marketing trick that lured a lot of passing casual onlookers on a quest to do some bear banging shenanigans. It is like they did the actual DnD community dirty by being silent for several years and letting us play a COMPLETELY different game then luring some 'connoisseur of fun gaming' and dropping the biggest bomb of changes to appeal to THEM, not the fans of the source material. Changes like this should have been transparent to the community all this long-long time, period.

Edit: While I was typing...

Originally Posted by Lady Avyna
I think a big issue within the community of this game is distinguishing DnD tabletop players from those who have never played DnD but are interested in this game. I believe that Larian knows this and are also catering to that group which is why they are giving players easier options.

THIS. Exactly this, but with the balance swung dramatically to appeal the general audience and make everything for them as easy and with as few restrictions as possible so that they could feel themselves at home.
Posted By: Tuco Re: I think I'm giving up on Larian - 10/07/23 11:37 PM
Originally Posted by BiasWINS
RIGHT how DARE this 'evil company' put in completely _OPTIONAL_ features that serve to make the game accessible to a wider audience. SHAME ON THEM!........ (Seeing the threads here, i kind of understand why Larian Opt to not participate themselves it also reminds me why there's like 1 or 2 people at most from the group i used to Pen / Paper with as a teenager that i still have any sort of contact with today as an adult.)

No one said "evil".
You can spare me the clownish hot takes.

It's of questionable competence as game designers at best, though.


Originally Posted by Choosen of KEK
Nobody forces you to use any of those features.
It literally doesn't matter if they are "forcing" me or anyone else to do anything.
Aside for the fact that if I'm going to join a multiplayer game I will potentially have to deal with this nonsense regardless of liking it or not, there's a problem at the source.

That's not how system design works. A game is defined by the interaction of its rules and subsystems. Messing them up randomly is not just going to be a blemish in isolation. It has a cascade effect in the way the game balances and plays out.
A game is defined by its limitations. People who think "you should always be free to do whatever you feel like" apparently struggle to metabolize the concept, though.

"Our new rule in this chess sim is that every chess piece on the board can act like the Queen when you really feel like it" is a disaster of a systemic change even if someone personally doesn't plan to take advantage of it.
Especially since that person in the will interact with other players in that ecosystem.

@Silverstar: not sure why I should care about what you are going to do with haircuts, but thanks for coming out.
Posted By: Tuco Re: I think I'm giving up on Larian - 10/07/23 11:40 PM
Originally Posted by JandK
Sorry to hear that you're giving up on Larian. You will be missed around here, I'm sure.
No, I won't, because I never said I'm going anywhere.

And I can't say the feeling is going to be mutual, anyway.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 10/07/23 11:44 PM
Originally Posted by Tuco
Aside for the fact that if I'm going to join a multiplayer game I will potentially have to deal with this nonsense regardless of liking it or not, there's a problem at the source.
Multiplayer with randoms or just people you don't know is always guaranteed to ruin your game experience regardless...especially in a videogame where a lot of the players will have never played D&D even if the game was a million percent true to 5e. The best advice I have, and this would have been no different even if the game were true to 5e: play only people you know and trust and discuss this stuff with them to make sure you all agree before the game starts that nobody will touch the bad stuff.

The only major issue here is multiclassing...that multiclass system should just not exist. No multiclassing is better than this system.
Posted By: KLSLS Re: I think I'm giving up on Larian - 10/07/23 11:44 PM
Originally Posted by Tuco
"Our new rule in this chess sim is that every chess piece on the board can act like the Queen when you really feel like it" is a disaster of a systemic change even if someone personally doesn't plan to take advantage of it.
Especially since that person in the will interact with other players in that ecosystem.

How does any of these changes in any way, shape or form equate to this absurd example you're offering? If you have to exaggerate the impact of the changes so much for you to get your point across, maybe your argument isn't as solid as you think.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 10/07/23 11:47 PM
Originally Posted by neprostoman
I have to support Tuco and how he feels, even though I know those changes are optional. The thing that bothers me is that all those big changes to the classic formula dropped out of nowhere RIGHT AFTER the dirty bear sex marketing trick that lured a lot of passing casual onlookers on a quest to do some bear banging shenanigans. It is like they did the actual DnD community dirty by being silent for several years and letting us play a COMPLETELY different game then luring some 'connoisseur of fun gaming' and dropping the biggest bomb of changes to appeal to THEM, not the fans of the source material. Changes like this should have been transparent to the community all this long-long time, period.

Edit: While I was typing...

Originally Posted by Lady Avyna
I think a big issue within the community of this game is distinguishing DnD tabletop players from those who have never played DnD but are interested in this game. I believe that Larian knows this and are also catering to that group which is why they are giving players easier options.

THIS. Exactly this, but with the balance swung dramatically to appeal the general audience and make everything for them as easy and with as few restrictions as possible so that they could feel themselves at home.
While I am not a classic DnD fan myself (having been drawn to BG3 due to a general love of RPGs and DOS2), I do think that the classic DnD tabletop lovers have gotten shafted more than other segments of the fanbase.

EDIT:
I WANT TO CONTRIBUTE TO THIS DISCUSSION BUT THIS DIAL-UP ASS WEBSITE IS MAKING ME FEEL YOUNG AGAIN AND NOT IN A GOOD WAY
Posted By: Silver/ Re: I think I'm giving up on Larian - 10/07/23 11:50 PM
This feels like Larian is committing hard to courting players unfamiliar with D&D. Essentially, it's the non-optional mirror to story mode.

I don't mind reset mechanics existing, as the game will need to be marketable. I don't like their implementation, but it's fairly reasonable to take the mental load off new players.

I don't think I like them boosting multiclassing massively. It is entirely possible, however, that Larian COMPLETELY changed when we unlock what spells. If multiclassing legitimately locks characters out of strong spells late game, I can see an argument made for this.

Don't get me wrong, it's still a really questionable idea. It just may be reasonable mechanically, because they've completely unbalanced everything. I can't even discount that this is the smaller evil.
Posted By: Silverstar Re: I think I'm giving up on Larian - 10/07/23 11:55 PM
Originally Posted by Tuco
@Silverstar: not sure why I should care about what you are going to do with haircuts, but thanks for coming out.

It did indeed woosh you if that's what you got from the post. But to put it in words you won't fail to understand; I don't mind the changes overall as they're something I won't use and I probably won't play this in multiplayer. I do however think I might make minor edits to some companions.
Posted By: kanisatha Re: I think I'm giving up on Larian - 10/07/23 11:56 PM
D&D fans attacked Sword Coast Legends for doing similar things (i.e. watering down or outright changi8ng D&D rules and mechanics). Will they hold BG3 to the same standard, or will Larian conveniently get a pass? I wonder.
Posted By: avahZ Darkwood Re: I think I'm giving up on Larian - 10/07/23 11:56 PM
I get it Tuco.

I have to approach this game as “based on 5e D&D”. I can enjoy this game based on that concept if the story is well written.

That’s being if they have done all this… I am pretty much sure stat rolling is in game or just choose your own stats…
Posted By: Qoray Re: I think I'm giving up on Larian - 10/07/23 11:56 PM
Where did you hear about the multiclass change?
That would honestly annoy me, since you can already make multiclasses more optimized than the single classes and playing around with the tradeoffs was most of the fun in character building for me. I like that I get fireball later, and have a harder time in the early game, in exchange for greater power a couple levels later...

Well, Tempest Cleric 2/ Storm Sorcerer 10 abusing chain lightning, haste, quicken spell and the wet condition is going to be the meta after all, I guess...
Posted By: Tuco Re: I think I'm giving up on Larian - 10/07/23 11:57 PM
Originally Posted by KLSLS
How does any of these changes in any way, shape or form equate to this absurd example you're offering? .
In more than one. Thanks for asking and goddbye.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:00 AM
Originally Posted by Qoray
Where did you hear about the multiclass change?

Here.
Posted By: JandK Re: I think I'm giving up on Larian - 11/07/23 12:00 AM
Originally Posted by Tuco
Originally Posted by JandK
Sorry to hear that you're giving up on Larian. You will be missed around here, I'm sure.
No, I won't, because I never said I'm going anywhere.

And I can't say the feeling is going to be mutual, anyway.

Well, if you really decide to give up on Larian and find that you can't offer constructive comments to a company you don't believe in, then we'll all understand, I think. And if you don't trust Larian to hear/heed the common-sense, business-savvy guidance you're offering, and that makes you ultimately decide to leave... we will do our best to continue, sans said commentary.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:05 AM
Originally Posted by JandK
Originally Posted by Tuco
Originally Posted by JandK
Sorry to hear that you're giving up on Larian. You will be missed around here, I'm sure.
No, I won't, because I never said I'm going anywhere.

And I can't say the feeling is going to be mutual, anyway.

Well, if you really decide to give up on Larian and find that you can't offer constructive comments to a company you don't believe in, then we'll all understand, I think. And if you don't trust Larian to hear/heed the common-sense, business-savvy guidance you're offering, and that makes you ultimately decide to leave... we will do our best to continue, sans said commentary.

What do you think you are you doing here, exactly? The only commentary I don't find in the least constructive in this thread is yours... better share your feelings on the changes, if you have something worthy to say apart from 'I like it' and 'It doesn't bother me'.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 12:06 AM
Originally Posted by Tuco
Originally Posted by Choosen of KEK
Came here to complain about probably one of the most asked features shadowheartgiggle

"Some people asked for it" is not enough to make a stupid idea not stupid, incidentally.

It just makes a fool of who asked for it.
This adds onto the bonfire of threads of people being mad about stuff that doesn't affect them to be honest. Why do you care? Just don't use it if you think it is bad, dumb, stupid or whatever. Those are your opinions to which you are entitled; but to discount and restrict other people's desires based on your subjective opinion is the very definition of bigotry. Literally the only feature you can't passively avoid is the one about multiclass progression, and that you can actively avoid by not using those slots. These kinds of arguments literally make no sense at all. Just. Don't. Use. It.
Posted By: JandK Re: I think I'm giving up on Larian - 11/07/23 12:07 AM
Originally Posted by neprostoman
Originally Posted by JandK
Originally Posted by Tuco
Originally Posted by JandK
Sorry to hear that you're giving up on Larian. You will be missed around here, I'm sure.
No, I won't, because I never said I'm going anywhere.

And I can't say the feeling is going to be mutual, anyway.

Well, if you really decide to give up on Larian and find that you can't offer constructive comments to a company you don't believe in, then we'll all understand, I think. And if you don't trust Larian to hear/heed the common-sense, business-savvy guidance you're offering, and that makes you ultimately decide to leave... we will do our best to continue, sans said commentary.

What do you think you are you doing here, exactly? The only commentary I don't find in the least constructive in this thread is yours... better share your feelings on the changes, if you have something worthy to say apart from 'I like it' and 'It doesn't bother me'.

Would it be easier if you PM'd me a list of things I can/should say?
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:12 AM
Originally Posted by JandK
Well, if you really decide to give up on Larian and find that you can't offer constructive comments to a company you don't believe in, then we'll all understand, I think. And if you don't trust Larian to hear/heed the common-sense, business-savvy guidance you're offering, and that makes you ultimately decide to leave... we will do our best to continue, sans said commentary.
I'm giving up on Larian in the sense that I'm not going to concede them the "benefit of the doubt" anymore.
They proved over and over across at least three games that they are absolutely dreadful at designing subsystems and balancing mechanics. And maybe even worse at understanding the implications of the systems they put in place.

But sure, feel free (hell, even ECOURAGED) to "do your best" to continue on your own. It's not like I was ever finding myself in a spot where I was particularly valuing our interactions, anyway.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:14 AM
Originally Posted by JandK
Would it be easier if you PM'd me a list of things I can/should say?

Try PMing your think tank for that info. wink
Not the easiest, but worth the effort.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 12:15 AM
Originally Posted by neprostoman
Originally Posted by Qoray
Where did you hear about the multiclass change?

Here.
That is terrible. I can only pray that something got horribly lost in translation like maybe the interview was done in English and they had a completely inept translator convert the interview into Italian and it's all just a horrible, nightmarish misunderstanding. If this was optional and maybe hidden deep in the game settings there was an option that said "ruin multiclassing, warning, you will not be able to play multiplayer with characters created while this setting is on" then I would not have cared. But this is just horrible. They would have been better off just not allowing any multiclassing at all.
Posted By: Xzoviac Re: I think I'm giving up on Larian - 11/07/23 12:16 AM
I really like that we can edit the origin characters, ill probably change how they all look, I may not change all peoples classes, maybe

I wouldnt mind Shadowheart as a paladin of Shar or change her name to Viconia and be a drow cleric of Shar, it would almost fit

Wyll will stay as a warlock but id probably make him a dragon born.

ill be makeing gale a gnome wizard , or a tiefling sorc

Im not sure what ill change minsc in to but I dont really like the fact he was dragged from bg2/comics so if its not to jarring ill try make him like a random heroic npc (unless he goes on about boo a lot then hell have to stay as minsc)

Astarion will be a female halfling bard

Id definitely tweak lots of stuff to fit my personality, and remove some of the stuff i dont like, imo this is good

only news im really not happy with is races losing their unique stats, Ill suppose this is something i will have to hope a Modder fixes for me
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 12:20 AM
Originally Posted by neprostoman
Originally Posted by JandK
Would it be easier if you PM'd me a list of things I can/should say?

Try PMing your think tank for that info. wink
Not the easiest, but worth the effort.
Guys, both of you are better than this.
We want to support each other in spite of our differences and reach a consensus through collective effort rather than mutual criticism.
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 12:22 AM
I totally understand feeling let down that the system isn't going to follow the table-top rules verbatim.

I am glad that they aren't though.

PHB Ranger and Monk (hell most monks to this day) are hot garbage. If you were a table-top gamer when 5e came out who loved rangers or monks you pretty much cried yourself to sleep for years.
I'm glad they allow all classes to have a use for their bonus actions. It isn't fun clicking 'end turn' with half of your actions basically unusable.
I'm glad that they gave martial classes some cool abilities to use with their weapons, gods know they needed something unique to do other than bonk over and over again.
I'm glad they added things like height advantage and expanded elemental interactions. Grease/Web + Fireball and freezing wet stuff were pretty much the only interactions in the PHB and it is nice to have other interesting things happening.
I like that we can get more than three decent magic items. I'm not sure how you personally feel about that, but I love the fact that I'm not just stuck with a weapon, armor, and shield for my magic items. New amulets, rings, and bracelets let me experience cool powers I would never otherwise have access to.
Magic items that interlink and provide a sort of 'set bonus' are a nice addition as well.


Do I like the way they are implementing everything? Not really.

It sounds like they are fumbling Tasha's racial rules by just swapping in the stat changes without balancing the other bonuses to fix the nerfs they introduced by doing that.
If they are opening up spell levels based only on access to spell slots, that isn't something I'd personally support at my table. But honestly, they did that in BG1 and BG2 as well, my favorite class was Ranger/Cleric and I got all the druid spells added to my cleric spellbook.

It can be frustrating when something we are really looking forward to lets us down, and I hope this doesn't end up ruining the game for you, because it feels like it is something that you could still have a lot of fun with.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:24 AM
Originally Posted by Elessaria666
This adds onto the bonfire of threads of people being mad about stuff that doesn't affect them to be honest. Why do you care? Just don't use it if you think it is bad, dumb, stupid or whatever. Those are your opinions to which you are entitled; but to discount and restrict other people's desires based on your subjective opinion is the very definition of bigotry. Literally the only feature you can't passively avoid is the one about multiclass progression, and that you can actively avoid by not using those slots. These kinds of arguments literally make no sense at all. Just. Don't. Use. It.

I "care" because "If you don't like it don't use it" is a very solid principle applied to sex toys but it's garbage in reference to game design.
When I play the game I want to feel like it's designed to have a proper structure and balance; Idon't want to feel like I have to put in place my own restrictions and self-limitations to enjoy what experience it offers, otherwise everything breaks apart.

Let's say I like to make my character as efficient and powerful as possible. With these new rules in place I would now being basically forced to do some broken multiclass combo OR to pretend these rules don't exist and put a restrain on myself.

Other example: let's say I will play the game as a melee class, only to learn that way later in the game I will find several strong items setting my base abilities to incredibly high values in a couple of areas that matter (i.e. STR 24). In a normal tabletop campaign or a good videogame it would be "Whatever, I needed strength to make it so far, anyway". In this game the optimal solution would be "I'm going to reset my character and set my STR at 8, buff other stats, then equip this item. Here I am, exploiting the system without having to do the work for it".

I could listen other 50 examples of this type, eventually even focused on "roleplay" if the rebuttal is going to be that "power playing is a dirty word to begin with. Because that area is going to be affected as well.
Posted By: JandK Re: I think I'm giving up on Larian - 11/07/23 12:24 AM
Are we sure that we can actually change the appearance of the origin characters? I thought someone had a screenshot of the "edit appearance" option being grayed out. Maybe I'm wrong.

Can we turn Shadowheart into a man?

How can we see Astarion's teeth if we make him look like a half orc?

I don't know. This doesn't sound right. Is this really the way it's going to work or just speculation?
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 12:28 AM
Originally Posted by Xzoviac
I really like that we can edit the origin characters, ill probably change how they all look, I may not change all peoples classes, maybe

I wouldnt mind Shadowheart as a paladin of Shar or change her name to Viconia and be a drow cleric of Shar, it would almost fit

Wyll will stay as a warlock but id probably make him a dragon born.

ill be makeing gale a gnome wizard , or a tiefling sorc

Im not sure what ill change minsc in to but I dont really like the fact he was dragged from bg2/comics so if its not to jarring ill try make him like a random heroic npc (unless he goes on about boo a lot then hell have to stay as minsc)

Astarion will be a female halfling bard

Id definitely tweak lots of stuff to fit my personality, and remove some of the stuff i dont like, imo this is good

only news im really not happy with is races losing their unique stats, Ill suppose this is something i will have to hope a Modder fixes for me
I think they should make it so that if you edit an Origin character the game should disable their story entirely...both if you play as the character in question and if you have them as companions. And there should be at least ten different, massive warning before you begin editing an origin character that if you go through with the edit the playthrough will be ruined forever and you'll have to start a new save file.
Posted By: Doomlord Re: I think I'm giving up on Larian - 11/07/23 12:29 AM
This thought Im having was brought up somewhere else in the forums, I am concerned and curious as well.

1. Lv 1 Wizard
Lv 1 Clr
Lv 1 Ranger

= LV 3 wizard for spells casting and Lv 3 Cleric as well This cant be right?


One level of every class x12 ( which I heard there is an achievement for finishing the game like this), will the 1st level wizard be throwing Lv 6 spells as well as lv 6 cleric and warlock...
Posted By: Xzoviac Re: I think I'm giving up on Larian - 11/07/23 12:34 AM
Originally Posted by Darth_Trethon
Originally Posted by Xzoviac
I really like that we can edit the origin characters, ill probably change how they all look, I may not change all peoples classes, maybe

I wouldnt mind Shadowheart as a paladin of Shar or change her name to Viconia and be a drow cleric of Shar, it would almost fit

Wyll will stay as a warlock but id probably make him a dragon born.

ill be makeing gale a gnome wizard , or a tiefling sorc

Im not sure what ill change minsc in to but I dont really like the fact he was dragged from bg2/comics so if its not to jarring ill try make him like a random heroic npc (unless he goes on about boo a lot then hell have to stay as minsc)

Astarion will be a female halfling bard

Id definitely tweak lots of stuff to fit my personality, and remove some of the stuff i dont like, imo this is good

only news im really not happy with is races losing their unique stats, Ill suppose this is something i will have to hope a Modder fixes for me
I think they should make it so that if you edit an Origin character the game should disable their story entirely...both if you play as the character in question and if you have them as companions. And there should be at least ten different, massive warning before you begin editing an origin character that if you go through with the edit the playthrough will be ruined forever and you'll have to start a new save file.
Sounds pointless, if they removed the story you may as well just use a mercenary
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:35 AM
Originally Posted by benbaxter
PHB Ranger and Monk (hell most monks to this day) are hot garbage. If you were a table-top gamer when 5e came out who loved rangers or monks you pretty much cried yourself to sleep for years.
I'm glad they allow all classes to have a use for their bonus actions. It isn't fun clicking 'end turn' with half of your actions basically unusable.
I'm glad that they gave martial classes some cool abilities to use with their weapons, gods know they needed something unique to do other than bonk over and over again.
I'm glad they added things like height advantage and expanded elemental interactions. Grease/Web + Fireball and freezing wet stuff were pretty much the only interactions in the PHB and it is nice to have other interesting things happening.
I like that we can get more than three decent magic items. I'm not sure how you personally feel about that, but I love the fact that I'm not just stuck with a weapon, armor, and shield for my magic items. New amulets, rings, and bracelets let me experience cool powers I would never otherwise have access to.
Magic items that interlink and provide a sort of 'set bonus' are a nice addition as well.

Those were all good changes. They were introduced patch by patch though and were a direct answer to our criticism. I remember people saying that martial classes are boring in BG3 when compared to casters and then they introduced weapon actions. Ranger changes were appreciated by all as well, at least the initial ones. Patch 9 arguably pushed ranger over the top, I don't know if you've played but the beast master's companions are stupidly overpowered now. What they did now is such a big and sudden design decision, especially the multi classing changes. They just forced those on us without any proper open testing, without warning, without anything and I bet those will be hard to reverse. I am very curious about how this all turns out, I wonder why were they really confident enough to override the rules that's been there for a long time and proved to be half-decent at least. I'll be surprised if those recent changes result into a better experience, I'll try and hope for the best.
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 12:36 AM
Originally Posted by Tuco
Let's say I like to make my character as efficient and powerful as possible. With these new rules in place I would now being basically forced to do some broken multiclass combo OR to pretend these rules don't exist and put a restrain on myself.

I could listen other 50 examples of this type, eventually even focused on "roleplay" if the rebuttal is going to be that "power playing is a dirty word to begin with. Because that area is going to be affected as well.

I'm afraid you may live in a sheltered environment in the table-top world, because that happens in TT as well. I mean, 95% of Paladin's have sworn themselves to an evil weapon from the Shadowfell. The Hexblade/Paladin/Divine Soul is exactly the same sort of multiclass combo that people will be making in BG3.

In the TT world you can ban combos like that, but at the end of the day those bans are just as much homebrew and self limitation that you would need to do if you want to curate your experience in BG3.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 12:37 AM
I just doubt the tech is advanced enough to support the animation mirror to another race, on any face, without awkwardness. Larian would have needed to hire a whole second set of voice actors, too. As far as I can tell, this hasn't happened.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 12:41 AM
I would be content with just easier respec and multiclass access, primarily for player characters. Anything beyond that: expedited progression for multiclasses, fundamentally altering companions, nullifying the significance of starting class... all of that seems to be in violation of the spirit of DnD or traditional CRPGs. DOS2 was built around that, but that was DOS2. This is not.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:41 AM
Originally Posted by benbaxter
I'm afraid you may live in a sheltered environment in the table-top world, because that happens in TT as well.
I see this type of argument used over and over... and conversely I'm afraid some of you don't seem to grasp that "X game has balance issues already" should never be considered an excuse/free pass to introduce even WORSE balance issues on top of it.

Quote
The Hexblade/Paladin/Divine Soul is exactly the same sort of multiclass combo that people will be making in BG3.
Yeah, and now with some of these changes the "Sorcadin" or the "Palalock" will come with even less drawbacks compared to what they already were.

How is that a mitigating factor, exactly?
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 12:41 AM
Originally Posted by Tuco
Originally Posted by Elessaria666
This adds onto the bonfire of threads of people being mad about stuff that doesn't affect them to be honest. Why do you care? Just don't use it if you think it is bad, dumb, stupid or whatever. Those are your opinions to which you are entitled; but to discount and restrict other people's desires based on your subjective opinion is the very definition of bigotry. Literally the only feature you can't passively avoid is the one about multiclass progression, and that you can actively avoid by not using those slots. These kinds of arguments literally make no sense at all. Just. Don't. Use. It.
Let's say I like to make my character as efficient and powerful as possible. With these new rules in place I would now being basically forced to do some broken multiclass combo OR to pretend these rules don't exist and put a restrain on myself.
Honestly, I understand your frustration and respect your opinion, but I understand it even less now. You're saying if you want to meta-game you are forced to meta-game. How is this different from not liking the RAW in tabletop and agreeing homebrew with a DM? That's changing the rules right? To do something you "shouldn't" be able to?

The issue I think Larian are contending with is that even 5e is a complex system. I know this from watching dozens of EA streams of people who aren't DnD familiar getting owned by simple mistakes because they don't understand that Shadowheart's Firebolt uses Intelligence to hit rather than Wisdom for her Guiding Bolt; or that her Mace is a Strength weapon and she is more likely to hit with a dagger. DnD is FULL of traps for inexperienced players to get hardstuck on without a DM to say "that's probably a bad idea".

Players feeling they have to restart a playthrough because their build turned out to be hot trash is a MASSIVE quit moment in gameplay. Quit moments are bad. Always. Larian need to make a product that people will buy at the end of the day - and the DnD market is a tiny fraction of the gaming market. The return on investment on making a game of the scope of BG3 without mass appeal outside of the DnD community isn't there. That's a major reason why the third installment took 20 years to come around. I'd be amazed if Larian's expenditure on this game is less than 30-50x that of Crown of the Magister or Wrath of the Righteous.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 12:44 AM
Originally Posted by Doomlord
This thought Im having was brought up somewhere else in the forums, I am concerned and curious as well.

1. Lv 1 Wizard
Lv 1 Clr
Lv 1 Ranger

= LV 3 wizard for spells casting and Lv 3 Cleric as well This cant be right?


One level of every class x12 ( which I heard there is an achievement for finishing the game like this), will the 1st level wizard be throwing Lv 6 spells as well as lv 6 cleric and warlock...
If the interview is correct, you'd get level 2 spells for each of those classes as your total level would be 3 -> grants access to level 2 spells. Additionally, as Ranger isn't a full caster class, it's unclear if it'll work this way. But for 3 full spellcaster levels (level 1 Bard + Cleric + Wizard): yes, they might gain access to level 2 Bard, level 2 Cleric, and level 2 Wizard spells.

Also, it's unclear how this will interact with Warlock...

Originally Posted by New Interview
Nick: "Another thing we've been working on a bit out of the box is the magic items in the game; various objects have been designed or introduced with multiclassing in mind, and we put them thinking "ok this will really help a specific combination a lot". An example is the intellect bandana that is already in early access: set your intelligence to 17 and it's useless for classes that already use it, but for other martial classes that may not have invested in that stat and want to multiclass it can be essential to not miss out by choosing a second class with completely different main stats"
The singular headband of intellect was fine. One additional headband/belt would also be okay. But if there's 1 of each of the stat-boosting items in the first Act (in particular, a Belt of Dex -- which doesn't exist in 5e) that'll be too much. Hopefully this quote wasn't an indicator that they'd be adding many more of these items...
Posted By: KLSLS Re: I think I'm giving up on Larian - 11/07/23 12:46 AM
Originally Posted by Tuco
Originally Posted by KLSLS
How does any of these changes in any way, shape or form equate to this absurd example you're offering? .
In more than one. Thanks for asking and goddbye.

I take it you aren't going to elaborate on that, or rather, can't. You clearly aren't here to offer constructive criticism or get a real debate going, you're just throwing a tantrum because Larian is taking some freedom in their approach to certain systems that wether we like it or not, will be most welcome by many players. You're also quick to dismiss others' points when they disagree or yours are challenged, your opinion is not more valuable than the others'.

Realistically, the only of these changes that will affect those of us who wouldn't normally want to benefit from these tweaks, is the one that touches spell slots when multiclassing, we don't know the severity of the changes yet, but worst case scenario, multiclassing will be slightly stronger than it should be for the price you're paying, hardly the end of the world.

Also @Darth_Trethon, multiclassing was one of the most requested features for this game, having it be stronger than it would normally be is clearly preferable over having it completely removed, suggesting otherwise is kinda ridiculous.

Just be reasonable guys, I don't personally like these changes myself, but they make sense and I doubt Larian will take them so far as to be game breaking.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 12:48 AM
IF MULTICLASSING IS EXPEDITED WHAT THE FUCK IS THE POINT OF FEATS THAT GIVE YOU ACCESS TO ANOTHER CLASS' ABILITIES, PERKS, OR SPELLS????????
Posted By: Blackheifer Re: I think I'm giving up on Larian - 11/07/23 12:50 AM
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

I didn't even think about it before but this is a huge deal for Multiplayer. If we lose a player and we can't bring in a new player with a custom character - letting them simply respec the character they are taking over may solve the problem. I wonder if they can change name and appearance?
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 12:51 AM
Originally Posted by Tuco
Originally Posted by benbaxter
I'm afraid you may live in a sheltered environment in the table-top world, because that happens in TT as well.
I see this type of argument used over and over... and conversely I'm afraid some of you don't seem to grasp that "X game has balance issues already" should never be considered an excuse/free pass to introduce even WORSE balance issues on top of it.

Quote
The Hexblade/Paladin/Divine Soul is exactly the same sort of multiclass combo that people will be making in BG3.
Yeah, and now with some of these changes the "Sorcadin" or the "Palalock" will come with even less drawbacks compared to what they already were.

How is that a mitigating factor, exactly?

I'd argue that nothing is WORSE for character building than hexblade has been for 5e. But that is my opinion, you are entitled to feel differently.

My point regarding flaws in 5e is that BG3 is improving the rules in some ways, and arguably making them worse in others. It's a mixed bag, and for me at the current moment, the scales balance in favor of BG3 (even the WoTC crew are implementing some of the changes in DnD One or whatever they're calling it now).

It sounds like they are very much balanced toward the negative side for you.

However, I don't believe that any one person knows the exact right set of changes to make the game fit the perfect model for everyone. Anyone assuming they have that perfect answer may want to take a step back and give themselves time to process their feelings.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:55 AM
Originally Posted by Elessaria666
The issue I think Larian are contending with is that even 5e is a complex system. I know this from watching dozens of EA streams of people who aren't DnD familiar getting owned by simple mistakes because they don't understand that Shadowheart's Firebolt uses Intelligence to hit rather than Wisdom for her Guiding Bolt; or that her Mace is a Strength weapon and she is more likely to hit with a dagger. DnD is FULL of traps for inexperienced players to get hardstuck on without a DM to say "that's probably a bad idea".

I feel like introducing a proper tutorial sections and properly tying it to a decent story should do the trick of introducing the game to a new player base. Unfortunately, it becomes impossible when you are from Larian studios and you build your prologue based solely on the rule of cool and then slap a clumsy and messy parody of a tutorial on top of this cool action. I think a proper tutorial and maybe a manual should solve these problems better than scrapping racial ASIs, scrapping multiclass restrictions, letting us respec every 10 minutes and giving fireball to anyone who dipped one time into Wizard.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 12:55 AM
I also fear it's more reasonable to have these options for all these reasons. The best mechanics in the world can be made unenjoyable.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:56 AM
Originally Posted by benbaxter
[

I'd argue that nothing is WORSE for character building than hexblade has been for 5e
What about a multiclassed hexblade with ACCELERATED spell gain? How would you feel about it?
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 12:58 AM
Originally Posted by Blackheifer
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

I didn't even think about it before but this is a huge deal for Multiplayer. If we lose a player and we can't bring in a new player with a custom character - letting them simply respec the character they are taking over may solve the problem. I wonder if they can change name and appearance?
That's a great point.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 01:03 AM
In all of this, my two least favorite portions of the news are:
-Expedited/Buffed Multiclassing (I want multiclassing to be easy. I don't want it to be uniformly better than single-classing in every respect. I want build tradeoffs).
-Altering starting class for story companions. Or altering anything about companions other than some stats and minor cosmetics.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 01:04 AM
Originally Posted by Xzoviac
Sounds pointless, if they removed the story you may as well just use a mercenary
Not pointless...that is the entire point. If you want to intentionally destroy the origin characters then you should be left with mercenaries.

Each and every origin character has a story centered on who they are before you meet them. Shadowheart is a cleric of Shar and you meet her while she's on a mission for Shar...if you change her then her story makes no sense so you should lose that. Lae'zel is a faithful Githyanki fighter and her story has everything to do with that...if you change that you should lose the story full stop.

Each and EVERY origin character has a very specific story centered on who they are before you meet them. If you don't like that, then fine, you can have mercenaries, but absolutely never a character that doesn't make sense running through their stories.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 01:06 AM
If Larian is taking feedback, I believe these are fairly uncontroversial points:

1. Reconsider the power up to multiclass
2. Restrict how often each character can be reset (one way or another. E.g.: at least one class locks at level x. Stats can be reset every x hours. Each companion x times).
Posted By: Doomlord Re: I think I'm giving up on Larian - 11/07/23 01:08 AM
Originally Posted by mrfuji3
Originally Posted by Doomlord
This thought Im having was brought up somewhere else in the forums, I am concerned and curious as well.

1. Lv 1 Wizard
Lv 1 Clr
Lv 1 Ranger

= LV 3 wizard for spells casting and Lv 3 Cleric as well This cant be right?


One level of every class x12 ( which I heard there is an achievement for finishing the game like this), will the 1st level wizard be throwing Lv 6 spells as well as lv 6 cleric and warlock...
If the interview is correct, you'd get level 2 spells for each of those classes as your total level would be 3 -> grants access to level 2 spells. Additionally, as Ranger isn't a full caster class, it's unclear if it'll work this way. But for 3 full spellcaster levels (level 1 Bard + Cleric + Wizard): yes, they might gain access to level 2 Bard, level 2 Cleric, and level 2 Wizard spells.

Also, it's unclear how this will interact with Warlock...

Originally Posted by New Interview
Nick: "Another thing we've been working on a bit out of the box is the magic items in the game; various objects have been designed or introduced with multiclassing in mind, and we put them thinking "ok this will really help a specific combination a lot". An example is the intellect bandana that is already in early access: set your intelligence to 17 and it's useless for classes that already use it, but for other martial classes that may not have invested in that stat and want to multiclass it can be essential to not miss out by choosing a second class with completely different main stats"
The singular headband of intellect was fine. One additional headband/belt would also be okay. But if there's 1 of each of the stat-boosting items in the first Act (in particular, a Belt of Dex -- which doesn't exist in 5e) that'll be too much. Hopefully this quote wasn't an indicator that they'd be adding many more of these items...

Thanks for the reply
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 01:12 AM
Originally Posted by Elessaria666
Players feeling they have to restart a playthrough because their build turned out to be hot trash is a MASSIVE quit moment in gameplay. Quit moments are bad.
How would a normal respec not be enough to address this, exactly?


And frankly I'm not even a fan of basic respec in general. I just understand its convenience.
But frankly this is a ideological war at this point.

The ill conceived notion that anything that is "convenient" also makes a game better is a bane of modern game design, in general.
That's why so many games in the end despise investing more and more in presentation and production value turn out to be so toothless and insipid.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 01:12 AM
Originally Posted by Silver/
If Larian is taking feedback, I believe these are fairly uncontroversial points:

1. Reconsider the power up to multiclass
2. Restrict how often each character can be reset (one way or another. E.g.: at least one class locks at level x. Stats can be reset every x hours. Each companion x times).
3. Lock story companions' starting class.

AND FIX THE FORUM WEBSITE
Posted By: napkin Re: I think I'm giving up on Larian - 11/07/23 01:16 AM
Its watered down for convenience and accessibility. The bane of any good game. Stick to the D&D rules. The beta was sooo long, why change the rules now, makes no sense.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 01:18 AM
Guys I am starting to believe that all this stuff coming out of nonsense foreign articles and unknown publications is literally made up nonsense. I just saw someone else post more nonsense articles talking about pact of the blade warlocks being confirmed in BG3 when Larian themselves literally posted the full list of classes and subclasses in the game less than two weeks ago and pact of the blade warlock was NOT on there. For now let's calm down and wait for official word from Larian or the release of the game because a lot of this might just literally made up trash.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 01:24 AM
Originally Posted by Darth_Trethon
Guys I am starting to believe that all this stuff coming out of nonsense foreign articles and unknown publications is literally made up nonsense. I just saw someone else post more nonsense articles talking about pact of the blade warlocks being confirmed in BG3 when Larian themselves literally posted the full list of classes and subclasses in the game less than two weeks ago and pact of the blade warlock was NOT on there. For now let's calm down and wait for official word from Larian or the release of the game because a lot of this might just literally made up trash.
BUT HOW WILL I BE OUTRAGED???
YOU'RE NOT MY REAL DAD
YOU CAN'T TELL ME WHAT TO DO
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 01:24 AM
Originally Posted by Tuco
Originally Posted by benbaxter
[

I'd argue that nothing is WORSE for character building than hexblade has been for 5e
What about a multiclassed hexblade with ACCELERATED spell gain? How would you feel about it?

LOL. Yes, that would be worse; but hexblade isn't available in BG3.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 01:36 AM
Originally Posted by Zerubbabel
IF MULTICLASSING IS EXPEDITED WHAT THE FUCK IS THE POINT OF FEATS THAT GIVE YOU ACCESS TO ANOTHER CLASS' ABILITIES, PERKS, OR SPELLS????????
How much you want to be we get a Feat every 4 character levels instead of every 4 class levels? :p
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 01:39 AM
Originally Posted by benbaxter
Originally Posted by Tuco
Originally Posted by benbaxter
[

I'd argue that nothing is WORSE for character building than hexblade has been for 5e
What about a multiclassed hexblade with ACCELERATED spell gain? How would you feel about it?

LOL. Yes, that would be worse; but hexblade isn't available in BG3.
See this thread (or the interview it's about), where it's claimed that Pact of the Blade will be boosted in power to be closer to hexblade.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 01:39 AM
Originally Posted by neprostoman
Originally Posted by Elessaria666
The issue I think Larian are contending with is that even 5e is a complex system. I know this from watching dozens of EA streams of people who aren't DnD familiar getting owned by simple mistakes because they don't understand that Shadowheart's Firebolt uses Intelligence to hit rather than Wisdom for her Guiding Bolt; or that her Mace is a Strength weapon and she is more likely to hit with a dagger. DnD is FULL of traps for inexperienced players to get hardstuck on without a DM to say "that's probably a bad idea".

I feel like introducing a proper tutorial sections and properly tying it to a decent story should do the trick of introducing the game to a new player base. Unfortunately, it becomes impossible when you are from Larian studios and you build your prologue based solely on the rule of cool and then slap a clumsy and messy parody of a tutorial on top of this cool action. I think a proper tutorial and maybe a manual should solve these problems better than scrapping racial ASIs, scrapping multiclass restrictions, letting us respec every 10 minutes and giving fireball to anyone who dipped one time into Wizard.
I don't have your optimism. I would fully expect the zoomer generation of gamers to brute-force through a proper tutorial without understanding it and never open a manual ever. XD
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 01:44 AM
Originally Posted by Darth_Trethon
Guys I am starting to believe that all this stuff coming out of nonsense foreign articles and unknown publications is literally made up nonsense. I just saw someone else post more nonsense articles talking about pact of the blade warlocks being confirmed in BG3 when Larian themselves literally posted the full list of classes and subclasses in the game less than two weeks ago and pact of the blade warlock was NOT on there. For now let's calm down and wait for official word from Larian or the release of the game because a lot of this might just literally made up trash.
Pact Boon is a base Warlock class feature, not a sub-class.
Posted By: colinl8 Re: I think I'm giving up on Larian - 11/07/23 01:54 AM
100% agree with OP that every one of the items they mentioned is a fucking stupid idea. (can I say that here?). But it doesn't detract from my enjoyment one bit. In the PfH when Swen mentioned respecing, and don't recall if he said it would be free or if he said it in a way that makes me think it would be free, my gut was "why would you do that?"

But then he answered the question. It's an enormous game, and he'd rather not have people give up on it if their choices are give up, start again after maybe dozens of hours, or continue playing as something that's not fun for them.

The other changes are harder to justify for sure, but yeah, as others have noted, they all float around this idea of wooing folks less familiar with D&D and/or these kinds of games in general.

Would it be cool if those things were locked behind a harder difficulty mode? Yeah, 100%. Does it detract from enjoyment that they're not, not in the slightest.

If there are achievements eg "did such and such without respecing or multiclassing," that would be cool, but I'm not fussed in the slightest.

Really, if this is the stuff that's grinding your gears, I'm jealous of you. I've got stuff in my life that is way way way out of the normal for stuff that sucks, so a poor design decision in a fun game I can just ignore? Okay.
Posted By: Emberwild Re: I think I'm giving up on Larian - 11/07/23 02:05 AM
I really hope the multi-classing thing turns out not to be true. There MUST be restrictions and opportunity costs to multi-classing. Otherwise, everyone would do it. There would be no upside to single-classing. And in the end everyone would end up with very similar character builds. This is already enough of an issue in 5e, with everyone taking dips in hexbalde or fighter, they really shouldn't make it worse by removing the downside of multi-classing.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 02:10 AM
Originally Posted by Elessaria666
Originally Posted by Darth_Trethon
Guys I am starting to believe that all this stuff coming out of nonsense foreign articles and unknown publications is literally made up nonsense. I just saw someone else post more nonsense articles talking about pact of the blade warlocks being confirmed in BG3 when Larian themselves literally posted the full list of classes and subclasses in the game less than two weeks ago and pact of the blade warlock was NOT on there. For now let's calm down and wait for official word from Larian or the release of the game because a lot of this might just literally made up trash.
Pact Boon is a base Warlock class feature, not a sub-class.
Pact of the Blade is a worthless pact without The Hexblade subclass/patron which is not in BG3. Long story short is without The Hexblade patron your pact weapon depends on your strength modifier and doesn't get extra attacks...so you might as well try to beat your enemies with a wooden stick for the difference it makes.
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 02:19 AM
Originally Posted by mrfuji3
Originally Posted by benbaxter
Originally Posted by Tuco
Originally Posted by benbaxter
[

I'd argue that nothing is WORSE for character building than hexblade has been for 5e
What about a multiclassed hexblade with ACCELERATED spell gain? How would you feel about it?

LOL. Yes, that would be worse; but hexblade isn't available in BG3.
See this thread (or the interview it's about), where it's claimed that Pact of the Blade will be boosted in power to be closer to hexblade.

Thanks for sharing that smile

For clarity subclass pacts and pact boons are different. Pact boons aren't selected until level 3, and the better invocations, like extra attack, for Pact of the Blade (the boon) aren't selectable until level 5 or later and eat up rare resources. You only have 3 invocations by level 5.

If you need to have Warlock 5 Paladin 6 in order to get the Cha benefits, things may feel a little more balanced. Still not perfect, but far more balanced than just taking a one level dip.
Posted By: gaymer Re: I think I'm giving up on Larian - 11/07/23 03:49 AM
Not surprised. They want it like DOS2 where you can be anything and everything without any roadblocks.

I feel this is why they hid multiclassing in EA. Who knows what else will be changed upon launch.

They were always going to do what they wanted to do.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 03:56 AM
Originally Posted by gaymer
Not surprised. They want it like DOS2 where you can be anything and everything without any roadblocks.

I feel this is why they hid multiclassing in EA. Who knows what else will be changed upon launch.

They were always going to do what they wanted to do.
That's where the table top ruleset is going too.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 04:18 AM
Originally Posted by N7Greenfire
Originally Posted by gaymer
Not surprised. They want it like DOS2 where you can be anything and everything without any roadblocks.

I feel this is why they hid multiclassing in EA. Who knows what else will be changed upon launch.

They were always going to do what they wanted to do.
That's where the table top ruleset is going too.
This is something that I have literally found out today. The new generation of D&D is coming out next year and some of these horrific changes sound like Larian are aligning BG3 with with the next handbook...this is genuinely just terrible. Hold on to your 5e books and take great care of them because Wizards of the Coast are about to kill D&D. If you don't have physical paper books for 5e go and get a set now before they go out of print because when they are gone they'll be gone forever and all the digital stuff will be erased and replaced with the new horrible stuff.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 04:28 AM
I really don't understand the issue there. Respec is a basic feature that every CRPG should have and that pretty much everybody request. Playing for dozens of hour and realizing you built your character wrong is a terrible feeling. Multiclassing in tabletop is a clunky system with only a very few viable builds, so making it more viable make a lot of sense. Why would you want a feature where the only purpose is to weaken your character?
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 04:28 AM
I intend to make the most out of my play-through and am confident that I can have a really fun play through. I am looking forward to launch.


That out of the way, I am with you after this title.

Larian absolutely Hijacked a great franchise and ruined it.

If they wanted to make a Horror RPG set in the Faerun Universe, then get the WOTC licensing and build your own lore from scratch.

Secondly, don't make false advertising.


"But I love the game!". I am sure you do, because the lore they outright stole is amazing and not their own brainchild (pun intended).

The big problem I have is all the fans of the franchise that are on the outside looking in, completely screwed over because the game wasn't made for them.

Then there are those like me that are feeling robbed thinking "this is NOTHING like a BG title".

Is it visually pleasing? It better be, this is 2023.

The acting is bang it out of the park, but the characters are B roll at best. Where are the great characters?

Who here wouldn't trade sex for feature X (like a day / night cycle)?.

Never before has a D&D developer NOT created and tested a proper engine that would support the D&D rule set BEFORE building a world.

I could keep going, but this post is too long already.


When Larian announced BG3 it was better than any kickstarter...CHA CHING! Instant pre-sales funding. Shameless money grab.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 04:35 AM
Originally Posted by Grizzmyt
I intend to make the most out of my play-through and am confident that I can have a really fun play through. I am looking forward to launch.


That out of the way, I am with you after this title.

Larian absolutely Hijacked a great franchise and ruined it.

If they wanted to make a Horror RPG set in the Faerun Universe, then get the WOTC licensing and build your own lore from scratch.

Secondly, don't make false advertising.


"But I love the game!". I am sure you do, because the lore they outright stole is amazing and not their own brainchild (pun intended).

The big problem I have is all the fans of the franchise that are on the outside looking in, completely screwed over because the game wasn't made for them.

Then there are those like me that are feeling robbed thinking "this is NOTHING like a BG title".

Is it visually pleasing? It better be, this is 2023.

The acting is bang it out of the park, but the characters are B roll at best. Where are the great characters?

Who here wouldn't trade sex for feature X (like a day / night cycle).

Never before has a D&D developer NOT created and tested a proper engine that would support the D&D rule set BEFORE building a world.

I could keep going, but this post is too long already.


When Larian announced BG3 it was better than any kickstarter...CHA CHING! Instant pre-sales funding. Shameless money grab.
Ok I had to stop at the horror comment, you do know the setting you are in right?
Posted By: Sansang2 Re: I think I'm giving up on Larian - 11/07/23 04:47 AM
Originally Posted by Tuco
Some previews and new information are doing the rounds and what I'm learning is incredibly discouraging.

It took Larian three years to revert most of of their (almost universally bad) homebrew rules.
We had to fight for months and write down goddamn entire books to make our point about why these chances were not for the better, but here we were, close to the release and with MOST of the bad decisions finally reverted.
Sure we still have a bunch of lingering issues, but we were getting somewhere...

Then today new details started circulating.

- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

Now, I know that there's always people who will argue that mods often give these options, but I think there's a fundamental difference and whole different level of abstraction between modders and use of external software and a game offering these options natively, with no barrier or filter of any kind.
It's like the game is going out of its way to remind you "Don't worry, everything about it is fake and there's no need to long term commitment about anything, because none of this matter".
Which is technically true, but heart-breakingly immersion-shattering as a message to the player.

it's not the end, thoug.

- In an interview with a popular Italian portal, the lead combat designer Nick Pechenin bragged about how they removed stat/abilities requirement for multiclassing...

...and if this wasn't already bad enough, what I read in the following statement made my eyes pop out.

- They are planning to help these "poor multiclassing underdogs" to unlock more spell slots and more quickly so that they'll be able to keep pace with the unlock of spells with their single-class counterparts. The example they made was that "It was disappointing for a multiclass player to have to delay so much the access to the fireball spell, while single-class could get it so much sooner".


This is depressing. I'm genuinely starting to think the people in charge of making key gameplay decisions at Larian may very well be some of the WORST rule designers I've ever witnessed.


Oh god, thanks! I'm estatic! I pretty much expected these things to be in the game, since Larian knows how to make games, but having a confirmation send me through the roof! I can't wait!
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 04:54 AM
Originally Posted by snowram
I really don't understand the issue there. Respec is a basic feature that every CRPG should have and that pretty much everybody request. Playing for dozens of hour and realizing you built your character wrong is a terrible feeling. Multiclassing in tabletop is a clunky system with only a very few viable builds, so making it more viable make a lot of sense. Why would you want a feature where the only purpose is to weaken your character?
There's not just one issue. I agree with you about the respec'ing (of Tav, not of Origin Chars' level 1 classes).

5e is not really designed for multiclassing, as evidenced by the frontloading of classes, the fact that multiclassing is an optional rule, the existence of the various subclasses which seem to fulfill the function of multiclassing (e.g., Eldritch Knight = Fighter/Wizard), and the evident brokenness of certain multiclass combos and ineffectiveness of others.

So yes, multiclassing in 5e is clunky, but Larain has done much more than simply making multiclassing "viable." Removing all restrictions for multiclassing and flat out buffing all caster muticlasses...aren't what I'd call decisions that make the system better. It doesn't seem like Larian is actually making an effort to improve multiclassing, but instead are just opening the floodgates.

Multiclassing should allow additional flexibility in character customization and gameplay options, but it is bad design if multiclassing is *the* optimal way of play. If a multiclassed Fighter/Wizard character is strictly better than an Eldritch Knight...why does Eldritch Knight exist? If a Wizard 3/Cleric 3 character has the same # of spell slots and can cast the combined spell list as both a singly-classed Wizard 6 AND a Cleric 6, then why would you ever play a normal wizard or cleric?
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 04:59 AM
Ok I had to stop at the horror comment, you do know the setting you are in right?

Oh god, thanks! I'm estatic! I pretty much expected these things to be in the game, since Larian knows how to make games, but having a confirmation send me through the roof! I can't wait!


Baulder's Gate fans and D&D fans in general would not expect a game of this flavor at all because its unprecedented.

I heard BG3 and I clicked buy, "take my money please".


But beyond that, you simple don't take on a project like this and NOT respect both it's fans and lineage.


Now look at YOU. Even their supporters don't respect. TSK TSK, shameless flamers.

If you don't agree with an opinion ignore it.

I don't flame your posts.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 05:08 AM
Originally Posted by mrfuji3
Multiclassing should allow additional flexibility in character customization and gameplay options, but it is bad design if multiclassing is *the* optimal way of play. If a multiclassed Fighter/Wizard character is strictly better than an Eldritch Knight...why does Eldritch Knight exist? If a Wizard 3/Cleric 3 character has the same # of spell slots and can cast the combined spell list as both a singly-classed Wizard 6 AND a Cleric 6, then why would you ever play a normal wizard or cleric?
So far all that I see is speculation. Of course removing all things that makes multiclassing a compromise would make it the best way to play the game. That is not what I am reading though, merely that Larian want to avoid for it to be a noob trap.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 05:12 AM
I know why they removed the multi classing requirement.


They wanted to dumb things down and make it so people didn't have to plan their builds ahead of time AND so they could respec at will.

Sigh, I guess this generation's brains would melt if they had to plan a build that spanned BG1 and 2.


My multiclass build was set already. Making a build is a lot of the fun. Respec was just silly anyway. Rewriting the rules nonsense.

Larian understands NOTHING about D&D.


This proves that this game was not made for D&D users, because what they expect and what Larian does are on separate planes of the Multiverse.
Posted By: Doomlord Re: I think I'm giving up on Larian - 11/07/23 05:16 AM
Originally Posted by Darth_Trethon
Originally Posted by N7Greenfire
Originally Posted by gaymer
Not surprised. They want it like DOS2 where you can be anything and everything without any roadblocks.

I feel this is why they hid multiclassing in EA. Who knows what else will be changed upon launch.

They were always going to do what they wanted to do.
That's where the table top ruleset is going too.
This is something that I have literally found out today. The new generation of D&D is coming out next year and some of these horrific changes sound like Larian are aligning BG3 with with the next handbook...this is genuinely just terrible. Hold on to your 5e books and take great care of them because Wizards of the Coast are about to kill D&D. If you don't have physical paper books for 5e go and get a set now before they go out of print because when they are gone they'll be gone forever and all the digital stuff will be erased and replaced with the new horrible stuff.

My 3.0-3.5 library is fully stocked. Its my favorite rule set. I play fast and lose and let things run smooth or I should say I did.
Posted By: Count Turnipsome Re: I think I'm giving up on Larian - 11/07/23 05:19 AM
Larian went full on casual gamer mode.
I knew this would happen, make the game open for all and let you do anything for your class, making class completely meaningless...like DOS2. Its a sauce.
Just wait for it. When 90% of newcomers start complaining that spells don't get re-memorized after combat.
Larian will change that and people say, well, its more fun and if you don't like it just don't use spells. "Its completely optional".
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 11/07/23 05:20 AM
Originally Posted by Grizzmyt
I know why they removed the multi classing requirement.


They wanted to dumb things down and make it so people didn't have to plan their builds ahead of time AND so they could respec at will.

Sigh, I guess this generation's brains would melt if they had to plan a build that spanned BG1 and 2.


My multiclass build was set already. Making a build is a lot of the fun. Respec was just silly anyway. Rewriting the rules nonsense.

Larian understands NOTHING about D&D.
Prepare yourself because it seems like things are much MUCH worse than that. As far as I can tell from some of the other changes reported about BG3 it appears Larian are aligning BG3 at least partially, with the next edition of D&D which releases next year. And a lot of these seemingly wild rule changes may not have been Larian's idea. I suspect it's Wizards of the Coast trying to dumb D&D down for more mainstream appeal and more casual players. God forbid any thinking or planning might be required...we can't have that.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 05:29 AM
Originally Posted by snowram
Originally Posted by mrfuji3
Multiclassing should allow additional flexibility in character customization and gameplay options, but it is bad design if multiclassing is *the* optimal way of play. If a multiclassed Fighter/Wizard character is strictly better than an Eldritch Knight...why does Eldritch Knight exist? If a Wizard 3/Cleric 3 character has the same # of spell slots and can cast the combined spell list as both a singly-classed Wizard 6 AND a Cleric 6, then why would you ever play a normal wizard or cleric?
So far all that I see is speculation. Of course removing all things that makes multiclassing a compromise would make it the best way to play the game. That is not what I am reading though, merely that Larian want to avoid for it to be a noob trap.
I mean...
Originally Posted by Interview
Nick Pechenin: We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment. There's even an achievement that requires you to get to level 12 with a level in every single class. Of course, it will be very difficult for some players, but it is made possible by this removal of limits.


[...]

The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
I'd be *extremely* happy to be proven wrong. But these direct quotes:
a.) State that there will be no ability score restrictions for multiclassing in BG3.
b.) State their intention that multiclassed characters get access to high level spells earlier than they would otherwise, possibly up to equaling what you'd get as a "pure" spellcaster (= based on character, not class, level).

Like, maybe this is just a 1 level bonus. "When multiclassed, your casting classes are all considered as 1 level higher for the purposes of learning spells." But even that alone is a significant buff, making multiclassing almost already strictly better than not...
Posted By: Count Turnipsome Re: I think I'm giving up on Larian - 11/07/23 05:30 AM
Dare I say it...If you want to play a multiclass character, go play Baldur's Gate 2. By FAR the superior game (on so many levels...).
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 05:32 AM
repare yourself because it seems like things are much MUCH worse than that. As far as I can tell from some of the other changes reported about BG3 it appears Larian are aligning BG3 at least partially, with the next edition of D&D which releases next year. And a lot of these seemingly wild rule changes may not have been Larian's idea. I suspect it's Wizards of the Coast trying to dumb D&D down for more mainstream appeal and more casual players. God forbid any thinking or planning might be required...we can't have that.


I did catch that.


Well the good news is I'm building my new bar /extended kitchen, and am taking to more in depth cooking.

Getting ready for football season, and spending time with loved ones. There is SCUBA, Kayaking, camping, and communal gatherings.


If WOTC gets too stupid I'll be sure not to miss them.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 05:48 AM
Now the problem with this campaign, is that if they start front end loading powerful spells early then it will have completely unknown balancing issues (not between classes, but for encounters).

Enemy casters will have these same spells too (and a s**t ton of barrels) so it will be a unique adventure that's for sure. I just hope these encounters are challenging.

I will pass on respec.
Posted By: fylimar Re: I think I'm giving up on Larian - 11/07/23 05:53 AM
Oh wow, I just woke up to this.
As a big multiclass fan, I'm not happy with this changes. Why throw away the requirements for multiclassing, like stats? What good does it do to multiclass to cleric with 8 wisdom? Even if you get stat bolstering stuff ( which should not be a common thing). And why make it more powerful than a single class ? That is just stupid.
If I multiclass, I'm fully prepared to take the drawbacks, you get enough out of it as it is.

And changing the companions doesn't make any sense. Their classes are important for their stories. I'm ok with maybe giving Wyll a few levels in rogue or bard, but he should begin as a fiend warlock, because otherwise his whole story doesn't make sense. Same with all the other characters, except maybe Astarion, who imo is not really defined by his class.

Respec is ok for me. People not familiar with 5e might have specced themselves in a way, they don't have fun anymore. So that prevents them from having to start over.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 11/07/23 06:03 AM
More good news.

In spite of how I feel about Larian's poor decisions and character, I am still able to enjoy the amazing graphics and the turn based combat.

My inner circle is Jaheira, Minsc, and Wyll (as I have mentioned), but I think they will brighten my play-through.

I will do the other's quest's: Free Astarian, support Lae'zel when her eyes are opened, watch to see if Gale is a train wreck or not, and free Karlach of her servitude.


Shadowheart, poor thing died bravely on the Nautaloid, a true hero to be remembered on a playing card.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 11/07/23 06:22 AM
Alright, so now that I'm done rolling my eyes at claims about "this generation" ruining games and D&D - something I'm sure has been said about every generation regarding those things, since it's said about every generation regarding everything - I will say that while I don't personally care about a lot of system stuff, I agree that Larian are poor rules designers, I've thought so for ages. They're just throwing everything in with no consideration for what that'll do to the game. I support tweaking things to make it harder to get trapped into a bad build, but ultimately the sheer number of changes like this make for an inconsistent mess that I probably don't care about rules enough to fully appreciate or notice once I'm playing.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 07:17 AM
Okay, we all know don't we that while it's perfectly alright to be annoyed at any changes and to say so emphatically, it's not on to be rudely sarcastic or dismissive of other forum members? And we are all perfectly entitled to our views on the game and to express them. If we disagree with someone then we can say why and what we think instead, but it's not helpful to scoff at them for their opinions.

Which doesn't seem to be happening too much lately in this thread so apologies for perhaps trying to moderate something that happened hours ago, but I've just woken up and read it and my coffee hasn't had time to properly take effect yet!

I also don't think it's helpful to start blaming the modern world or young people nowadays for decisions a gaming company makes about their engine, but as long as it's kept friendly, we keep a sense of humour about ourselves, and doesn't start getting out of control, that's less as a moderator than as something that I just personally find less useful then debating the pros and cons of specific changes. And it feels as though some of these really need debating.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 07:24 AM
And on those new changes, do we have a source for the ability to change starting class details for companions? I was surprised by this given that in the build I played it wasn't possible to change starting class when selecting them as an origin but I guess (1) that may not have been final and (2) Larian might have decided to handle things differently for companions.

But I also wonder if there might be some confusion with hirelings, for whom at the presentation I attended on the morning of the PFH, Swen said there was one for each class, but then said we could use them to create a party of, say, four barbarians, implying that their starting class at least can be changed.

I feel there's plenty of things to be concerned about without getting concerned about possible misinformation as well, so if anyone can point me at what Larian have actually said about companion starting classes that would be appreciated! It doesn't seem to be in that Italian article shared.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 07:34 AM
I made an account just to reply to this.

It is extremely worrisome if what is translated here is correct. I can 'live with' Larian eliminating racial bonuses being locked to certain attributes, which I think is bad because it has the opposite effect of encouraging diversity. If all races get the same bonuses then what makes them special? I can also 'live with' removing stat requirements for multiclassing, when taking into account the level cap. I also think this is a bad idea but it's tolerable at least.

What is, however, absolutely bad design is to allow for full spell progression by multiclassing. This kills any opportunity cost and will guaranteed pigeonhole every choice into multiclassing. If this is true then there is not a single reason to ever go pure single class. There has to be some rhyme and reason to complexity and accessibility. If you stray too far on the accessibility front you will end up with a shallow combat system that will not keep the player engaged in the long term. What happened to encouraging players to learn a ruleset or system? Why does everything have to be dumbed down in the name of accessibility? So tired of this design philosophy in modern gaming.
Posted By: FrostyFardragon Re: I think I'm giving up on Larian - 11/07/23 07:41 AM
It's more than likely that the change to racial ASI has nothing to do with Larian, but comes on orders from WotC like the removal of alignment did.

WotC want to get people used to not having racial ASIs. They are being phased out in the PnP game and will most definitely be gone in OneD&D (the 2024 edition).
Posted By: booboo Re: I think I'm giving up on Larian - 11/07/23 07:42 AM
My biggest concern with Larian's game rule changes is that if they are the only choice (not an option), then all Larian's NPCs - the enemies we face - will be buffed in this way. So *choosing not to use feature X* is simply not an option, if you want to have a reasonable gameplay experienced without lots of frustration. The existing 5e systems (core, not splatbooks and the like) are reasonably balanced, and what I expected from this 5e game.

In particular, you can bet you bottom $ that we will face many multiclass enemies exploiting their spell casing boost (should that be confirmed).

Also making fundamental changes like this with no warning on consultation is really disrespectful to the part of the community that actually wanted a BG **5e** game.

I also don't think you should be able to repsec origin characters - their builds were part of Larian's vision. Do they not have conviction in that? Isn't being a wizard integral to Gales story? If that is what they mean, that makes no sense.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 11/07/23 07:43 AM
I honestly don't think this is truly a thing done in the name of accessibility though. Learning that Larian is putting in a bunch of items specifically to make multiclassing easier and saying as much publically makes me think that they just WANT people to make absurd multiclass combos. It would fit in with their philsophy to date of stupid, crazy things being the most fun and encouraging those sorts of things (see for another example, all the items to buff spell attacks but the various nerfs to support and controll spells).
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 07:44 AM
I definitely want more info about the multiclassing changes, which I confess are the ones that really worry me personally from the issues Tuco originally mentioned.

Google translate gives me ...

Originally Posted by Nick Pechenin (Lead Designer)
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit

Which is quite ambiguous. To me, it wouldn't be "revising the use of resources a bit" to, eg, give access to spell level progression based on character level rather than class level. That would be much more than a bit. I'm not a fan of removing multi-classing requirements, but while I can live with that I'm less comfortable with the concern about the balance of multiclass characters.

I mean, I know I've seen the argument that multi-classing doesn't really come into its own until levels higher than we get in BG3 on these forums, and I could understand Larian making some tweaks to make it more satisfying up to level 12 if they agree with that take, but the snippet we have now sounds as though there's a worry they'll swing way too far the other way.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 07:49 AM
I feel like it is time for Larian to wake up and give official and factual informations on subjects that people are interested in. First we got racial ASI, which got somewhat confirmed by some streamers days after PFH, then we got the 72h thing and now everyone is dumbfounded on multiclassing and respecing. Please, to avoid any concern, talk to us.
Posted By: crashdaddy Re: I think I'm giving up on Larian - 11/07/23 07:53 AM
Originally Posted by The Red Queen
And on those new changes, do we have a source for the ability to change starting class details for companions? I was surprised by this given that in the build I played it wasn't possible to change starting class when selecting them as an origin but I guess (1) that may not have been final and (2) Larian might have decided to handle things differently for companions.

But I also wonder if there might be some confusion with hirelings, for whom at the presentation I attended on the morning of the PFH, Swen said there was one for each class, but then said we could use them to create a party of, say, four barbarians, implying that their starting class at least can be changed.

I feel there's plenty of things to be concerned about without getting concerned about possible misinformation as well, so if anyone can point me at what Larian have actually said about companion starting classes that would be appreciated! It doesn't seem to be in that Italian article shared.


RQ, Wolf said he heard Withers does it, so that's why you didn't encounter it

To the issue with stat points, it absolutely should be class based. Adventurers should be extra-ordinary even for their race and their years of training should reflect a honing of whatever stat they have used for this. There is no reason why a devoted cleric of some race should by rule be less in touch with their god. Dwarves have paladins of Moradin, they should be as good paladins as humans or half elfs or tieflings. It is still possible to play unusual class/stat characters, but the default should be that this person is as good at his/her job as he/she can be through the training and graft that is generally regarded as preceding a level 1 character.

But there is one strong argument for the new rules. Previously it was not possible for any human to have 8 INT and we all know that that is stretching the believability of DnD to the limit! Ha ha
Posted By: FrostyFardragon Re: I think I'm giving up on Larian - 11/07/23 07:53 AM
It sounds like that are simply letting caster levels stack for the purpose of Learning/Preparing spells as well as number of spell slots. PnP rules are a bit woolly on that topic anyway.

As per PnP rules, it's possible for a multiclassed character to have a 3rd level spell slot, but not know any 3rd level spells to cast with it.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 07:57 AM
Originally Posted by Sansang2
Oh god, thanks! I'm estatic! I pretty much expected these things to be in the game, since Larian knows how to make games, but having a confirmation send me through the roof! I can't wait!

You’re welcome. And oh boy, you surely showed me.

“Joke is on you. I totally wanted for this thing to stink” is such a witty power move.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 08:00 AM
Originally Posted by crashdaddy
Originally Posted by The Red Queen
And on those new changes, do we have a source for the ability to change starting class details for companions? I was surprised by this given that in the build I played it wasn't possible to change starting class when selecting them as an origin but I guess (1) that may not have been final and (2) Larian might have decided to handle things differently for companions.

But I also wonder if there might be some confusion with hirelings, for whom at the presentation I attended on the morning of the PFH, Swen said there was one for each class, but then said we could use them to create a party of, say, four barbarians, implying that their starting class at least can be changed.

I feel there's plenty of things to be concerned about without getting concerned about possible misinformation as well, so if anyone can point me at what Larian have actually said about companion starting classes that would be appreciated! It doesn't seem to be in that Italian article shared.


RQ, Wolf said he heard Withers does it, so that's why you didn't encounter it

To the issue with stat points, it absolutely should be class based. Adventurers should be extra-ordinary even for their race and their years of training should reflect a honing of whatever stat they have used for this. There is no reason why a devoted cleric of some race should by rule be less in touch with their god. Dwarves have paladins of Moradin, they should be as good paladins as humans or half elfs or tieflings. It is still possible to play unusual class/stat characters, but the default should be that this person is as good at his/her job as he/she can be through the training and graft that is generally regarded as preceding a level 1 character.

But there is one strong argument for the new rules. Previously it was not possible for any human to have 8 INT and we all know that that is stretching the believability of DnD to the limit! Ha ha
That adventurers are exceptional is represented by their point buy array.
But they are still members of a specific race and thus need to have the general characteristic of that race which includes being faster, stronger, more dexterous or smarter than others.

Sadly WotC in their quest for "more accessability" caved in to the combined whines of powergamer who refuse to play anything without minmaxed stats and people who want to virtue signal by screaming racism when a halfling is weaker than an orc.
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 08:00 AM
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.
You must be joking. No seriously, this cannot be real. Are you telling me I can veto Wyll's pact at any time by making him not a warlock? Are you telling me I can make Shadowheart a cleric of Selune? What the hell Larian?

I expected some respec option in exchange for gold and with reasonable limitations, but this sounds like they're just giving us the DOS2 mirror? Except in DOS2 there is a complete and absolute narrative disconnect between player skills and 'classes' and the world. This makes zero sense in DnD, it's too much even for Larian.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 08:01 AM
Am i only one who sees these changes as nothing but good? I rather have the respec option that realizing your build is trash and not being able to finish the game, nearly made me quit WOTR(i wanted the achievement so i couldn't lover the dif). Multiclassing being boosted to keep up with pure builds helps not have dead weight character until build is done is great.

Not to mention, do people complaining about game being "targeted at casuals" realize that this games is also a product made for profit and "casual" playerbase is lot larger than the wannabe "hardcore" one.

Originally Posted by Llengrath
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.
You must be joking. No seriously, this cannot be real. Are you telling me I can veto Wyll's pact at any time by making him not a warlock? Are you telling me I can make Shadowheart a cleric of Selune? What the hell Larian?

I expected some respec option in exchange for gold and with reasonable limitations, but this sounds like they're just giving us the DOS2 mirror? Except in DOS2 there is a complete and absolute narrative disconnect between player skills and 'classes' and the world. This makes zero sense in DnD, it's too much even for Larian.

Ludonarrative dissonance is a term that exists.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 08:06 AM
Every single game franchise I have enjoyed and what made them great in the first place has been destroyed by this mentality.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 08:09 AM
Examples please.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 08:10 AM
Originally Posted by Necrosian
Am i only one who sees these changes as nothing but good? .
Eh, I wish, but somehow even the WORST ideas always seem to gain SOME traction among any audience.

Originally Posted by Necrosian
Ludonarrative dissonance is a term that exists.
Yes, incidentally to describe something that should generally be AVOIDED if possible.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 08:12 AM
Dragon Age Origins -> DA:2/3, Diablo 2 --> D3/4, KotoR -> SW:ToR, Total War: Rome 1 --> Rome 2 to name a few, and more and more it's starting to look like BG1/2 --> BG3.
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 08:12 AM
Originally Posted by Necrosian
Ludonarrative dissonance is a term that exists.
Your point?
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 08:17 AM
No gonna argue Diablo, but rest is just opinion.
Originally Posted by Llengrath
Originally Posted by Necrosian
Ludonarrative dissonance is a term that exists.
Your point?

Story and gameplay separation. In this case optional. If people want to make/change character like that they can, narrative wont change around them tho.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 08:22 AM
A part of narrative cohesion and intricacies around reactivity is around what race, attributes and class that your companions are. If you can will-nilly change that it absolutely diminishes the depth to the story. It's a ridiculous notion to believe this doesn't matter and I hardly believe Larian has decided to make decision-trees around the 50000 different possibilities you can set-up your party if these factors are also interchangeable.

When I say that your mentality is what destroys the legacy of franchises, why for example everyone really cares about the fact that this is called Baldur's Gate 3 and not New-Larian-RPG, is precisely about this sort of stuff.
Posted By: Kendaric Re: I think I'm giving up on Larian - 11/07/23 08:26 AM
Originally Posted by Darth_Trethon
Prepare yourself because it seems like things are much MUCH worse than that. As far as I can tell from some of the other changes reported about BG3 it appears Larian are aligning BG3 at least partially, with the next edition of D&D which releases next year. And a lot of these seemingly wild rule changes may not have been Larian's idea. I suspect it's Wizards of the Coast trying to dumb D&D down for more mainstream appeal and more casual players. God forbid any thinking or planning might be required...we can't have that.

Thank god for mods...

It really looks like I'll have to wait with playing until the modders get their mods out and hopefully one of them is a core rules mod that aims to be as close to RAW as possible.

Regarding D&D 5.5 next year: From the looks of it, I'm done with D&D entirely. I'll just stick to my AD&D 1st and 2nd edition books.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 08:28 AM
Originally Posted by crashdaddy
RQ, Wolf said he heard Withers does it, so that's why you didn't encounter it

Yes, we expect Withers to let us respec our party, but I didn't hear Wolfheart say anything about letting Withers change origin companion starting classes. If that's the only place that's coming from, I suspect it's a misunderstanding, especially as Wolfheart said he didn't have time to find Withers.

Being able to change custom Tav starting class is one thing - it's not something I would ever want to do, but at least this is just changing something we were able to specify in the beginning anyway - but in the build I saw we weren't even able to update origin classes (other than The Dark Urge) at character creation so it sounds bizarre that we could do it later, or for origins as companions.

But if there's another source, I'll take it more seriously?
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 08:31 AM
Originally Posted by Necrosian
Story and gameplay separation. In this case optional. If people want to make/change character like that they can, narrative wont change around them tho.
I get what you're getting at, I think, but respectfully this is just a bad take imo. For three years Larian's been constantly promoting what astoundingly deep choice & consequence we can expect from their game, how much reactivity they're implementing, how many unique interactions and dialogue options there will be depending on your race and class, all to make the game respond organically to the character you choose to play. What's it all for if I can change my decisions on a whim? Whether my character is a tiefling druid or a dwarf cleric of Tyr reflects their background, their past, their entire life.

It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 08:33 AM
Originally Posted by Llengrath
It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.

Commitment is so last millenium. Today entitlement rules and getting everything you want, whenever you want with no tradeoffs or consequences.

Many design decisions both in BG3 and D&D 5E can be traced to that.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 08:35 AM
It would make no sense if you can change the race/class of your companions? I mean how do they even design reactivity/story around that possibility? It would simply be impossible. So much depth would be lost in that case.

I mean, the same can be said if your own character can go from being a human lvl 1-5 and then suddenly be a tiefling. There is absolutely no way the game is designed to react to those changes.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 08:39 AM
Originally Posted by Llengrath
Originally Posted by Necrosian
Story and gameplay separation. In this case optional. If people want to make/change character like that they can, narrative wont change around them tho.
I get what you're getting at, I think, but respectfully this is just a bad take imo. For three years Larian's been constantly promoting what astoundingly deep choice & consequence we can expect from their game, how much reactivity they're implementing, how many unique interactions and dialogue options there will be depending on your race and class, all to make the game respond organically to the character you choose to play. What's it all for if I can change my decisions on a whim? Whether my character is a tiefling druid or a dwarf cleric of Tyr reflects their background, their past, their entire life.

It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.

Well said. Having an opportunity to respec on a whim feels like having an access to a debug room. I don't want to feel like I am a playtester with the sole purpose of stretching the possibilities of the game in one playthrough. I also think that they shot themselves in the leg with this change, because it very much affects the replayability of the game. Why would you try different tropes throughout several playthroughs, when can respect your whole background, class and race after every level up? Need a baldurian tag for your drow? Switch races and you are all set. This sounds terrible to me, yet still the most concerning thing is them being so silent about it and then dropping this changes out of nowhere and acting like if they were long expected.
Posted By: fylimar Re: I think I'm giving up on Larian - 11/07/23 08:40 AM
Originally Posted by Ixal
Originally Posted by Llengrath
It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.

Commitment is so last millenium. Today entitlement rules and getting everything you want, whenever you want with no tradeoffs or consequences.

Many design decisions both in BG3 and D&D 5E can be traced to that.

That is sadly very true and the new DnD ruleset sounds awful. I mean I play a DnD First edition campaign atm and that is very limiting and unforgiving, but it makes you think of new strategies to come out of a fight with your whopping 4 hitpoints. I think 5 e gave a lot of freedom of choice without taking away the challenge, but it sounds, as if it will get watered down with the next edition, which brings me back to agreeing your statement.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 08:42 AM
Originally Posted by Llengrath
I get what you're getting at, I think, but respectfully this is just a bad take imo. For three years Larian's been constantly promoting what astoundingly deep choice & consequence we can expect from their game, how much reactivity they're implementing, how many unique interactions and dialogue options there will be depending on your race and class, all to make the game respond organically to the character you choose to play. What's it all for if I can change my decisions on a whim? Whether my character is a tiefling druid or a dwarf cleric of Tyr reflects their background, their past, their entire life.
Can't remember 100% but the mirror, in DoS2, only allowed you to change stats and appearance not race. So i kinda expect the same for BG3.

Originally Posted by Llengrath
It's the commitment to your choices that gives them weight and value. Removing that commitment absolutely also cheapens the choice absolutely.

Sure i agree with you 100% when it comes to narrative, choices should be permanent and meaningful. But for gameplay, being stuck with a broken build is a game killer for me. I don't want to start a new game just to fix a build mistake.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 08:42 AM
Yeah, look - I'm not a fan of these things either. But some things are just not for me. Likewise, I'll not be straying from racial bonuses; I'll never touch exploration difficulty or give my characters custom genitals and weird pronouns. I'll also never play a Warlock or Custom Githyanki at all and none of my characters will have purple hair. It's all just not to my taste. And that's fine, I don't have to. Doesn't mean someone else should have trouble with that.

I can imagine that if you only have a a few hours or so a week to play, and you're halfway through after nine weeks - you might want to trade your feat or something. I get it. Can it be abused? Sure. Can it be ignored? Sure. It's not like it's a competitive game or anything; let people enjoy it how they want.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 08:45 AM
Originally Posted by rodeolifant
Yeah, look - I'm not a fan of these things either. But some things are just not for me. Likewise, I'll not be straying from racial bonuses; I'll never touch exploration difficulty or give my characters custom genitals and weird pronouns. I'll also never play a Warlock or Custom Githyanki at all and none of my characters will have purple hair. It's all just not to my taste. And that's fine, I don't have to. Doesn't mean someone else should have trouble with that.

I can imagine that if you only have a a few hours or so a week to play, and you're halfway through after nine weeks - you might want to trade your feat or something. I get it. Can it be abused? Sure. Can it be ignored? Sure. It's not like it's a competitive game or anything; let people enjoy it how they want.
You might not, but the NPCs and companions might.
You cant escape it.
Posted By: Alyssa_Fox Re: I think I'm giving up on Larian - 11/07/23 08:46 AM
Originally Posted by Tuco
That's not how system design works. A game is defined by the interaction of its rules and subsystems. Messing them up randomly is not just going to be a blemish in isolation. It has a cascade effect in the way the game balances and plays out.
A game is defined by its limitations. People who think "you should always be free to do whatever you feel like" apparently struggle to metabolize the concept, though.

"Our new rule in this chess sim is that every chess piece on the board can act like the Queen when you really feel like it" is a disaster of a systemic change even if someone personally doesn't plan to take advantage of it.
Especially since that person in the will interact with other players in that ecosystem.

@Silverstar: not sure why I should care about what you are going to do with haircuts, but thanks for coming out.

When you argued for 6-ppl party you literally said the opposite. So more options are good when they give you something *you* want, but bad when they give something you dont want?
Posted By: crashdaddy Re: I think I'm giving up on Larian - 11/07/23 08:48 AM
Originally Posted by The Red Queen
Originally Posted by crashdaddy
RQ, Wolf said he heard Withers does it, so that's why you didn't encounter it

Yes, we expect Withers to let us respec our party, but I didn't hear Wolfheart say anything about letting Withers change origin companion starting classes. If that's the only place that's coming from, I suspect it's a misunderstanding, especially as Wolfheart said he didn't have time to find Withers.

Being able to change custom Tav starting class is one thing - it's not something I would ever want to do, but at least this is just changing something we were able to specify in the beginning anyway - but in the build I saw we weren't even able to update origin classes (other than The Dark Urge) at character creation so it sounds bizarre that we could do it later, or for origins as companions.

But if there's another source, I'll take it more seriously?

No he didn't mention companions in the video, sorry for being unclear, but in his pinned comment on the original age restricted video he wrote that he confirmed from two sources that you should be able to respec companions too.
Posted By: fylimar Re: I think I'm giving up on Larian - 11/07/23 08:49 AM
I'm ok with respecing stats/ levels for the player character, maybe you decide along the way, that your warlock fits better with Pact of Tome instead of Pact of Blade or so. I'm concerned about changing race/class etc. alltogether. That would be too interrupting for me.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 08:50 AM
Originally Posted by neprostoman
Having an opportunity to respec on a whim feels like having an access to a debug room.

This is something I'm agnostic on. I'll admit I probably did abuse respec-ing in Pathfinder WotR, but on the other hand it was my first playthrough and I don't really know the system so the alternative would have been living with some mistakes I'd made constantly being annoyed I'd not made a different choice, or reloading from way, way earlier in the game. I definitely see respecing as the lesser of those evils. Though I wish WotR had given me an additional option to just relevel rather than completely redesign my character, as after the first retry I was happy with them at level 1 and it was tedious having to do the whole character creation again every time. Though I suppose it was a bit of a disincentive to respecing, so perhaps it was intended.

I'll wait and see how BG3 handles it. It's not a feature I'd probably be clamouring for if it weren't there, but on the other hand I find it hard to see having the opportunity to fix mistakes as a bad thing, especially in single player and while I get to grips with the ruleset.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 08:52 AM
Originally Posted by Alyssa_Fox
When you argued for 6-ppl party you literally said the opposite. So more options are good when they give you something *you* want, but bad when they give something you dont want?
No, I didn't.
You were just poor at understanding the point back then as you apparently are now.

Not all "options" are created equal, anyway.
Being able to manage a larger party incidentally DOES NOT conflict with the existing rules, it doesn't remove long term commitment from your choices, it doesn't fundamentally alter the progression curve for each character.

I'd say it's baffling that you don't grasp the difference, but then again I'd be lying if I claimed to be particularly surprised by it.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 08:54 AM
Originally Posted by crashdaddy
No he didn't mention companions in the video, sorry for being unclear, but in his pinned comment on the original age restricted video he wrote that he confirmed from two sources that you should be able to respec companions too.

Okay, so I'd assume that means that you can respec them from level 1 (or possibly the level we meet them at if it's higher), rather than that we can redesign them from scratch.

I'm going to continue working on that assumption unless and until we get something more concrete suggesting that we can make changes at respec that we can't even at character creation, and keep my fingers crossed that that part of the concern at least is a false alarm!
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 08:54 AM
I think divinity only let you change the stats and appereance at the mirror not race or origin tags. Probably gonna be the same here.
Posted By: Sores Re: I think I'm giving up on Larian - 11/07/23 08:59 AM
I apologise, but it's obvious that the ability to change race and class of companions is nonsense, and it's not in BG 3. It's not said trivially anywhere but in this thread, there's no confirmation of it. Moreover, we have Queen saying that companions can't change their appearance or class, which is logical. Shedowheart can't be anything other than a Cleric, and Will can't be anything other than a Warlock. They can be multiclassed at the player's discretion from level 2, and that's exactly what would definitely be changeable: characterisation distribution, classes after the first, spell set. Basically, anything that doesn't define the character as such.

Characters already have lines where they refer to each other's races, Laezel's story is literally tied to her being a githyanki.

Please stop panicking and spouting nonsense taken literally out of nowhere.
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 08:59 AM
Originally Posted by Necrosian
But for gameplay, being stuck with a broken build is a game killer for me. I don't want to start a new game just to fix a build mistake.
Absolutely agree with you here, realizing 30 hours into a game that you've built your entire character wrong feels horrible and some respec should definitely be possible. There has to be a sensible limit though, as some things are so integral to your character that they shouldn't be touched. That degree, I suppose, is a matter of preference. Personally I think ability scores, feats, spells and subclasses are fair game, but race and class should be off the table.

I believe Pillars of Eternity and Pathfinder Kingmaker/WoTR handle it well. PoE lets you respec your build for money proportional to your current level, allowing you to redo all of your attributes and talent choices but not your class or race. The Pathfinder games offer a complete change of your character including race and class, but there is both a cost and a narrative explanation (professional magic-aided retraining iirc) and the amount of race/class reactivity in those games isn't even remotely close to what we're getting in BG3 anyway. I think Larian should seriously tone it down if the OP is accurate.
Posted By: Tarorn Re: I think I'm giving up on Larian - 11/07/23 09:00 AM
Must have missed something here ..it’s essentially a single player game - yes you can multiplayer likely with friends and not randoms in which case you’ll play as per the group rules.
The point is it’s irrelevant what anyone else does with the rules as presented as long as they enjoy their own experience.
Many of us will self police certain features I’m a d&d fan but last I played was third edition so I’ll apply rules as I think will most help me enjoy my experience - who cares about anyone else’s ?
Larian are selling a game to as wide an audience as they can so it will be wholly successful to all spectrum of rpg fans.
I think this will be an amazing experience over hundreds maybe thousands of hours - choice matters in gameplay - if there are parts that you don’t like - ignore it and play it your own way and have a great time doing so.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 09:00 AM
Originally Posted by The Red Queen
Originally Posted by neprostoman
Having an opportunity to respec on a whim feels like having an access to a debug room.

This is something I'm agnostic on. I'll admit I probably did abuse respec-ing in Pathfinder WotR, but on the other hand it was my first playthrough and I don't really know the system so the alternative would have been living with some mistakes I'd made constantly being annoyed I'd not made a different choice, or reloading from way, way earlier in the game. I definitely see respecing as the lesser of those evils. Though I wish WotR had given me an additional option to just relevel rather than completely redesign my character, as after the first retry I was happy with them at level 1 and it was tedious having to do the whole character creation again every time. Though I suppose it was a bit of a disincentive to respecing, so perhaps it was intended.

I'll wait and see how BG3 handles it. It's not a feature I'd probably be clamouring for if it weren't there, but on the other hand I find it hard to see having the opportunity to fix mistakes as a bad thing, especially in single player and while I get to grips with the ruleset.


I am all in for the respect system that allows you to fix mistakes, but only within the classes, races, and backgrounds you've committed to. Pathfinder WotR is a game that does not go an extra mile to immerse you into the world like BG3 does with all these cinematics and dialogue reactivity and unique identity. Thats why I think for WotR it is less harmful to have the full respec than for BG3.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:02 AM
Originally Posted by Sores
I apologise, but it's obvious that the ability to change race and class of companions is nonsense, and it's not in BG 3. It's not said trivially anywhere but in this thread, there's no confirmation of it. Moreover, we have Queen saying that companions can't change their appearance or class, which is logical. Shedowheart can't be anything other than a Cleric, and Will can't be anything other than a Warlock. They can be multiclassed at the player's discretion from level 2, and that's exactly what would definitely be changeable: characterisation distribution, classes after the first, spell set. Basically, anything that doesn't define the character as such.

Characters already have lines where they refer to each other's races, Laezel's story is literally tied to her being a githyanki.

Please stop panicking and spouting nonsense taken literally out of nowhere.

Well, there you have it folks.
Posted By: Mars30 Re: I think I'm giving up on Larian - 11/07/23 09:02 AM
It sounds like Our PC (including if you chose an origin story) can be respecced to level 0 however there is no way companions can be reset to 0. Their story is tied to their level 1 class. I'm sure any respecc will only allow us to multiclass inclusive of that first level dip.

Common sense, otherwise there is no narrative.

I think the confusion came from the difference between origin characters and companion character respecc

JMO
Also its a single player game with no pvp. For the min max crowd, have at it. Go play on tactician and change your spec /build every fight if that makes you happy.
It's not a competition. It's a single player/co-op RPG
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 09:03 AM
Originally Posted by Sores
I apologise, but it's obvious that the ability to change race and class of companions is nonsense, and it's not in BG 3. It's not said trivially anywhere but in this thread, there's no confirmation of it. Moreover, we have Queen saying that companions can't change their appearance or class, which is logical. Shedowheart can't be anything other than a Cleric, and Will can't be anything other than a Warlock. They can be multiclassed at the player's discretion from level 2, and that's exactly what would definitely be changeable: characterisation distribution, classes after the first, spell set. Basically, anything that doesn't define the character as such.

Characters already have lines where they refer to each other's races, Laezel's story is literally tied to her being a githyanki.

Please stop panicking and spouting nonsense taken literally out of nowhere.

This can as easily be true as it can be false. Better discuss it now while it can still make some impact, though not likely.
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 09:04 AM
Originally Posted by Sores
I apologise, but it's obvious that the ability to change race and class of companions is nonsense, and it's not in BG 3. It's not said trivially anywhere but in this thread, there's no confirmation of it.

...

Please stop panicking and spouting nonsense taken literally out of nowhere.
Reasonable, I think you might be right and we're all overreacting to nothing here. I hope so.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 11/07/23 09:07 AM
Gotta admit. That chess 'analogy' made me laugh. It's like yelling ''meat is murder'' and then starting talking about what Hitler did during the Holocaust.



---

Regarding some of the claims, it's seems EXTREMELY unlikely that Larian would allow changes to Origin characters that could potentially eradicate their story through-out the game, even if 'choice' is paramount there will still be a general path in terms of who these characters are.
Posted By: ArvGuy Re: I think I'm giving up on Larian - 11/07/23 09:08 AM
Man, this thread is wild.

Respec, I mean, it's 2023 and who out there can be bothered to learn D&D rules? It is what it is and I don't really mind too much. But respec without any kind of limitation is probably a bit over the top in terms of opening the door for all kinds of ridiculous cheese. And we know what the masses will say when they realise that hard encounters are trivial with a bit of cheese. "That not fair, I struggled so hard, that is cheating, fix and nerf now!!!11", in my experience. Also, that achievement for a level 12 multi with 1 of each class is suddenly not that hard to get, is it?

Companion respec, sure, why not, but I'm intensely not a fan of being able to redistribute companion stats or starting class. We have a story that has to make sense. Once we start opening the door for that whole "but can't we just pretend" stuff, we might as well also just pretend to always roll natural 20's. I guess I'd be okay with full companion respec in story mode.

Multiclass made easier, frankly to be expected, but it is one of those areas where Larian has to be super careful to not overdo it. If you need to add salt to your dish and all you have is a shovel then it is better to refrain. But it is hard to comment on whether Larian messed this one up without more info.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 09:11 AM
Originally Posted by Necrosian
Originally Posted by Sores
I apologise, but it's obvious that the ability to change race and class of companions is nonsense, and it's not in BG 3. It's not said trivially anywhere but in this thread, there's no confirmation of it. Moreover, we have Queen saying that companions can't change their appearance or class, which is logical. Shedowheart can't be anything other than a Cleric, and Will can't be anything other than a Warlock. They can be multiclassed at the player's discretion from level 2, and that's exactly what would definitely be changeable: characterisation distribution, classes after the first, spell set. Basically, anything that doesn't define the character as such.

Characters already have lines where they refer to each other's races, Laezel's story is literally tied to her being a githyanki.

Please stop panicking and spouting nonsense taken literally out of nowhere.

Well, there you have it folks.

[Linked Image from cdn.discordapp.com]

Ok, so now the advanced question for expert solvers: IF this turns out to be true, which it is?

"Obvious nonsense, no one would ever do something so stupid"

OR

""N-no, it's fine, if Larian-senpai decided to do it it's probably for the better"?

Time to place your bets.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 09:12 AM
Originally Posted by Ixal
You might not, but the NPCs and companions might.
You cant escape it.
You can escape it very easily by not respeccing the companions. They can't respec themselves.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 09:14 AM
Originally Posted by Beechams
Originally Posted by Ixal
You might not, but the NPCs and companions might.
You cant escape it.
You can escape it very easily by not respeccing the companions. They can't respec themselves.
Only that they might already start with the wrong ASI or unlimited multiclass combinations...
Posted By: crashdaddy Re: I think I'm giving up on Larian - 11/07/23 09:16 AM
Originally Posted by fylimar
I'm ok with respecing stats/ levels for the player character, maybe you decide along the way, that your warlock fits better with Pact of Tome instead of Pact of Blade or so. I'm concerned about changing race/class etc. alltogether. That would be too interrupting for me.

The companions are mo--capped to hell, there's no way they'll allow race respeccing for them.

My opinion:
Gale Wizard through and through, shouldn't be allowed to respec class, but I personally hate that 15 in con. I'd like to change that
Shadowheart. Only says she worships Shar, not a cleric (I think). Her backstory suggests she was picked for her skills in infiltration, maybe rogue, but her subclass more than covers this. Should be limited to Shar and trickery, with the option of rogue (but who in the right mind would pick that?). No other class or deity suits her backstory
Wyll. Absolutely his first class should be fighter level 1 then fiend warlock level 2. These should be the canon first 2 levels. He was a member of the flaming fist he would have had to wear the uniform and bear the weapon, there is no way he shouldn't have medium armour proficiencies and maybe martial weapons. His 13 dex just doesn't make sense either. A famous melee fighter in light armour with 13 dex? No way
Astarion. Everything about his backstory suggests bard over rogue. He's technically not even able to enter houses without invitation and his whole deal should be about personal charm and deception as that is what he primarily did to his master's victims. The only reason he isn't bard because it wasn't in the game yet and high elfs make better rogues. His starting spells should include charm person and disguise self and everything about the voice actor and fancy dan starting armour shouts high charisma. He has totally the mannerisms and affectations of a 'luvvie' actor
Laezel: Fighter, nothing else makes sense. Probably eldritch knight suits best lorewise. Most people will take battlemaster though
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 09:16 AM
Originally Posted by Tuco
Well, there you have it folks.
[Linked Image from cdn.discordapp.com]

I'm still waiting on direct confirmation as this sounds like hearsay and possible misinterpretation to me, though no doubt offered in all good faith.

I'd find it really weird if you could make changes to origin companions on respec that as far as I could tell you can't make to them as your own origin PC. But anything is possible, including that I missed something at CC.

I'll admit that if it is true, I find it hard to see how it could work given how integral their classes seem to be to many companions. But I'll probably never find out if it works or doesn't, as while I could definitely see myself multiclassing hte companions in different ways, I can't imagine bringing myself to change their level 1 class.

EDIT: And with respect to the question, if it is true, then is it alright, then I'll admit that if it is, I assume Larian must at least think it works however much I can't see it myself. And if it does (even if I can't currently see how) then it doesn't bother me. I'm only talking about it at all as the information that changing level 1 classes for companions is possible seems in tension with some of the stuff I encountered so I still have my doubts it's true.
Posted By: Sores Re: I think I'm giving up on Larian - 11/07/23 09:17 AM
Originally Posted by neprostoman
This can as easily be true as it can be false. Better discuss it now while it can still make some impact, though not likely.

I agree, but let's be reasonable. There is no need to get into a heated discussion on a topic that was brought up out of nowhere. Purely logically, a full respec of companions makes no sense: their histories, race and class are related, and their appearances are unique. Can you imagine Astarion being a halfling barbarian? And a woman with a male voiceover at that? Yeah that would even have SO MUCH more significance on the cinematics. That's a different set of animations, created specifically, exclusive to that particular character.

This game is fully voiced for a reason, it has 174 hours of cut-scenes for a reason, many of which are unique to specific characters.

Let's not get crazy.



Here's an interview about multiclassing - it's really scary and worth discussing. It literally breaks the game balance.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:19 AM
Originally Posted by ArvGuy
Man, this thread is wild.

Respec, I mean, it's 2023 and who out there can be bothered to learn D&D rules?

Not everyone plays DnD you know, and learning ruleset just to play a single game seems bit much to expect from people.

Originally Posted by ArvGuy
It is what it is and I don't really mind too much. But respec without any kind of limitation is probably a bit over the top in terms of opening the door for all kinds of ridiculous cheese. And we know what the masses will say when they realise that hard encounters are trivial with a bit of cheese. "That not fair, I struggled so hard, that is cheating, fix and nerf now!!!11", in my experience.

From what i seen people will just call you minmaxer and that's it. Maybe also fix the balancing if it anything like WOTR.

Originally Posted by ArvGuy
Also, that achievement for a level 12 multi with 1 of each class is suddenly not that hard to get, is it?

Tha's just Abserd.


Originally Posted by ArvGuy
Companion respec, sure, why not, but I'm intensely not a fan of being able to redistribute companion stats or starting class. We have a story that has to make sense. Once we start opening the door for that whole "but can't we just pretend" stuff, we might as well also just pretend to always roll natural 20's. I guess I'd be okay with full companion respec in story mode.
As someone wrote earlier, Origin character are class and race locked. You can only change stats and what not.

Originally Posted by ArvGuy
Multiclass made easier, frankly to be expected, but it is one of those areas where Larian has to be super careful to not overdo it. If you need to add salt to your dish and all you have is a shovel then it is better to refrain. But it is hard to comment on whether Larian messed this one up without more info.

Yup just wait and see.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 09:19 AM
Now that I think about it, if anyone can respec freely then what is the point of the disguise self spell?
Posted By: Mars30 Re: I think I'm giving up on Larian - 11/07/23 09:21 AM
Again
The assumption cited by Wolfheart that the PC/Origin/Companion will all have the same freedom to respecc to level 0 is.....an assumption.

The storylines/narratives of the companions are tied to their race/class. Level 1 dip is mandetory. Certainly a 1/11 multiclass is viable.

Honesty Halsin not a druid? Wyll not a warlock or Shadowheart not a Shar cleric? At least one level?

Nah. Larian isn't going to waste all that effort
Posted By: Sores Re: I think I'm giving up on Larian - 11/07/23 09:21 AM
Originally Posted by Tuco
Ok, so now the advanced question for expert solvers: IF this turns out to be true, which it is?

"Obvious nonsense, no one would ever do something so stupid"

OR

""N-no, it's fine, if Larian-senpai decided to do it it's probably for the better"?

Time to place your bets.

This is still nothing more than speculation. "I heard from that guy who heard from that guy." Again, let's be reasonable and not panic prematurely.

I'll be very upset if I'm wrong, because if this is all true, it's beyond stupid, but I still have faith that even Larian aren't that crazy.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 09:22 AM
Originally Posted by Necrosian
Originally Posted by ArvGuy
Man, this thread is wild.

Respec, I mean, it's 2023 and who out there can be bothered to learn D&D rules?

Not everyone plays DnD you know, and learning ruleset just to play a single game seems bit much to expect from people.

Wow, learning the rules of the game you want to play is too much....
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 09:26 AM
Originally Posted by Tarorn
Must have missed something here ..it’s essentially a single player game - yes you can multiplayer likely with friends and not randoms in which case you’ll play as per the group rules.
The point is it’s irrelevant what anyone else does with the rules as presented as long as they enjoy their own experience.
Many of us will self police certain features I’m a d&d fan but last I played was third edition so I’ll apply rules as I think will most help me enjoy my experience - who cares about anyone else’s ?
Larian are selling a game to as wide an audience as they can so it will be wholly successful to all spectrum of rpg fans.
I think this will be an amazing experience over hundreds maybe thousands of hours - choice matters in gameplay - if there are parts that you don’t like - ignore it and play it your own way and have a great time doing so.

"Just don't use it if you don't like it" is an incredibly fallacious argument when applied to game design and mechanics.
In the very moment you are setting new rules and conditions, you are intrinsically changing how a game plays. That remains true even if the reaction is "I'm not a fan of it". You are basically asking the player to "pretend the flawed rule isn't there" and to self-restraining from taking advantage of it.

This fundamentally alters the "rules of engagement" between the designer and the players. It's not "Here's a puzzle/challenge, do your best to work your way around it" anymore; it becomes "You could unravel this entire thing with a button press, but try to pretend you are struggling with it".

Case in point: why would anyone have to struggle to make good use of the stat assigned to companions, when they'll be constantly merely two clicks away from readjusting each one of them at will?

But that's a bit beside the point, since in the end while INCREDIBLY LAME in itself, the "free respec" is by far NOT the worst news among these announced changes.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:29 AM
In this context(talking about availability of respec to fix broken builds) it is. I don't want to start a new game every time i make a build mistake. You can be dramatic and say designing character build before starting the game is part of the process, but that it just for you, not everyone. I just want to play organically not spend hour or however long to research best wizard build available.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 11/07/23 09:30 AM
Originally Posted by snowram
Now that I think about it, if anyone can respec freely then what is the point of the disguise self spell?

Not having to go to the trouble of entirely rebuilding your character from the ground up, including designing what they look like, and then doing it again to change back. There are issues with this, but it replacing disguise self isn't realistically one of them.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 11/07/23 09:30 AM
Originally Posted by Tuco
the "free respec" is by far NOT the worst news among these announced changes.

Definitely. For me the multiclassing stuff is way more concerning, and I think there's already been some discussion of that over at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=859247#Post859247.

I'm going to be away for a couple of hours at least, so in the meantime I'll just suggest that we try to have discussions on one topic in one thread to save all our heads exploding. I don't mind which thread it is though grin
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 09:30 AM
Originally Posted by Llengrath
There has to be a sensible limit though
There is and it is provided by personal choice and self-restraint.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 09:30 AM
Originally Posted by Necrosian
In this context(talking about availability of respec to fix broken builds) it is. I don't want to start a new game every time i make a build mistake. You can be dramatic and say designing character build before starting the game is part of the process, but that it just for you, not everyone. I just want to play organically not spend hour or however long to research bet wizard build available.
You could of course just live with your mistake. That would truly be playing organically.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:32 AM
Yup, i like playing dead weight characters.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 09:34 AM
Originally Posted by Necrosian
Yup, i like playing dead weight characters.
Hyperbole.
A single mistake does not make a character dead weight.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 11/07/23 09:37 AM
Originally Posted by Ixal
Originally Posted by Necrosian
In this context(talking about availability of respec to fix broken builds) it is. I don't want to start a new game every time i make a build mistake. You can be dramatic and say designing character build before starting the game is part of the process, but that it just for you, not everyone. I just want to play organically not spend hour or however long to research bet wizard build available.
You could of course just live with your mistake. That would truly be playing organically.

For sure. You'd ofc also not be playing a game that rivals the budget of a A-A-A SP in the style of say Horizon or TLOU hell you would not even be playin an OwlCat budget one.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 11/07/23 09:38 AM
Originally Posted by The Red Queen
Originally Posted by Tuco
Well, there you have it folks.
[Linked Image from cdn.discordapp.com]

I'm still waiting on direct confirmation as this sounds like hearsay and possible misinterpretation to me, though no doubt offered in all good faith.

I'd find it really weird if you could make changes to origin companions on respec that as far as I could tell you can't make to them as your own origin PC. But anything is possible, including that I missed something at CC.

I'll admit that if it is true, I find it hard to see how it could work given how integral their classes seem to be to many companions. But I'll probably never find out if it works or doesn't, as while I could definitely see myself multiclassing hte companions in different ways, I can't imagine bringing myself to change their level 1 class.

Respecing the MC is just a granted, that's obvious, and respecing the companions at least from the point you acquired them (WOTR) come with it. People don't want to start over a story because their build didn't turn out as they expected, and if you can respec your MC you also should be able to respec the decisions you took for your companions.

Now, for "full" respec of the companions, I'm going put my clown hat on with this, I know, but: it's fun.

I don't expect to be able to change races of companions, as I couldn't in DOS2. As someone said before the game have a massive amount of cinematics and it would simply be impossible to make them work with new models. And there are a few more things that really matter, like Shadowheart worship towards shar. But classes and stats? They do have a meaning, sure, but only up to a point.

I'm going to play the companions as they are for my first and second play through, but after that I'd change them to have fun. I'm not interested in bringing around a mute hireling to have a barbarian party, I'd rather change Lae'zel and Minsc in barbarians.
Wyll made a pact with a devil, but not everyone who makes a pact with a devil become a warlock. He can easily be a fighter who made a pact with a devil. Shadowheart worship Shar, and will continue worshipping her as a death domain cleric, as a rogue or as a sorcerer. Gale as been rewritten so who knows how much he's tied to the idea of a wizard.

If I couldn't fully respec my companions it would change nothing to me, but having that option is just a plus that opens up the game to new experiences.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:38 AM
A single mistake? Sure. But one thing i learned playing WOTR is that you might think you are making the right choice, but you can't actually finish the game with your build.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 09:38 AM
Originally Posted by BiasWINS
For sure. You'd ofc also not be playing a game that rivals the budget of a A-A-A SP in the style of say Horizon or TLOU hell you would not even be playin an OwlCat budget one.

What does budget have to do with this?
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 09:45 AM
Originally Posted by Necrosian
Not everyone plays DnD you know, and learning ruleset just to play a single game seems bit much to expect from people.
In all my life I never played a crpg where I didn't have to learn rules, and I don't want to. If Larian wants to make a game where you don't have to learn any rules, that's their prerogative, but it's not what I wanted when I paid 60€ for a game called Baldur's Gate.
Posted By: Potatoo Re: I think I'm giving up on Larian - 11/07/23 09:45 AM
I have to agree that these new changes to core rules are not very pleasant to hear.

I was planning to make gloom stalker/battle master/assassin multiclass with 8 STR 17 DEX 15 CON 8 INT 16 WIS 8 CHA stats. Now if I find some magical item from the game that changes my WIS to 17 or higher I can respec my WIS to 8 and raise my other stats significantly. This makes these regular not so good magical items to be legendary status magical items.

Some might say that well you don't have to respec your stats to abuse the game but I have to because this is now built in game mechanic and the game wants me to do this or else I'm being a dumb for being a bad player.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 09:49 AM
Originally Posted by Necrosian
A single mistake? Sure. But one thing i learned playing WOTR is that you might think you are making the right choice, but you can't actually finish the game with your build.
Oh please I finished WotR with several unoptimized and "badly" build characters, including one which was build from level 1 for combat in gold dragon form (already a suboptimal choice) instead of using respec, meaning for 3/4 of the game all of his feats were useless. On normal difficulty.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 09:51 AM
Originally Posted by Tuco
Originally Posted by Tarorn
Must have missed something here ..it’s essentially a single player game - yes you can multiplayer likely with friends and not randoms in which case you’ll play as per the group rules.
The point is it’s irrelevant what anyone else does with the rules as presented as long as they enjoy their own experience.
Many of us will self police certain features I’m a d&d fan but last I played was third edition so I’ll apply rules as I think will most help me enjoy my experience - who cares about anyone else’s ?
Larian are selling a game to as wide an audience as they can so it will be wholly successful to all spectrum of rpg fans.
I think this will be an amazing experience over hundreds maybe thousands of hours - choice matters in gameplay - if there are parts that you don’t like - ignore it and play it your own way and have a great time doing so.

"Just don't use it if you don't like it" is an incredibly fallacious argument when applied to game design and mechanics.
In the very moment you are setting new rules and conditions, you are intrinsically changing how a game plays. That remains true even if the reaction is "I'm not a fan of it". You are basically asking the player to "pretend the flawed rule isn't there" and to self-restraining from taking advantage of it.
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:52 AM
Originally Posted by Llengrath
Originally Posted by Necrosian
Not everyone plays DnD you know, and learning ruleset just to play a single game seems bit much to expect from people.
In all my life I never played a crpg where I didn't have to learn rules, and I don't want to. If Larian wants to make a game where you don't have to learn any rules, that's their prerogative, but it's not what I wanted when I paid 60€ for a game called Baldur's Gate.

Meant that in context of not having respec needing to design character build before playing. With respec you can just play the game and fix build issues at any time.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 11/07/23 09:53 AM
Originally Posted by Beechams
Originally Posted by Tuco
Originally Posted by Tarorn
Must have missed something here ..it’s essentially a single player game - yes you can multiplayer likely with friends and not randoms in which case you’ll play as per the group rules.
The point is it’s irrelevant what anyone else does with the rules as presented as long as they enjoy their own experience.
Many of us will self police certain features I’m a d&d fan but last I played was third edition so I’ll apply rules as I think will most help me enjoy my experience - who cares about anyone else’s ?
Larian are selling a game to as wide an audience as they can so it will be wholly successful to all spectrum of rpg fans.
I think this will be an amazing experience over hundreds maybe thousands of hours - choice matters in gameplay - if there are parts that you don’t like - ignore it and play it your own way and have a great time doing so.

"Just don't use it if you don't like it" is an incredibly fallacious argument when applied to game design and mechanics.
In the very moment you are setting new rules and conditions, you are intrinsically changing how a game plays. That remains true even if the reaction is "I'm not a fan of it". You are basically asking the player to "pretend the flawed rule isn't there" and to self-restraining from taking advantage of it.
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Look at the chess 'analogy' they made early on. If there was any doubt before it, there was none after.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 09:54 AM
Originally Posted by Beechams
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.
No.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 09:54 AM
Originally Posted by Ixal
Originally Posted by Necrosian
A single mistake? Sure. But one thing i learned playing WOTR is that you might think you are making the right choice, but you can't actually finish the game with your build.
Oh please I finished WotR with several unoptimized and "badly" build characters, including one which was build from level 1 for combat in gold dragon form (already a suboptimal choice) instead of using respec, meaning for 3/4 of the game all of his feats were useless. On normal difficulty.
Core difficulty here, I was stupid enough to start my first PF game at this difficulty and hit a wall somewhere in act 2. Thank god respec was bugged to be free back then else I wouldn't be able to progress further. But to be fair you can't mess a character this badly in DnD5e.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 09:56 AM
Originally Posted by Ixal
Originally Posted by Necrosian
A single mistake? Sure. But one thing i learned playing WOTR is that you might think you are making the right choice, but you can't actually finish the game with your build.
Oh please I finished WotR with several unoptimized and "badly" build characters, including one which was build from level 1 for combat in gold dragon form (already a suboptimal choice) instead of using respec, meaning for 3/4 of the game all of his feats were useless. On normal difficulty.

I played on core. Was having a good time with the party i had. Then i reach the cancer threshold and get demolished first fight there. No matter how much i micro, the spells i use, the buffs i cast. Toyboxed a respec and rebuild the entire party with builds from the internet. Boom easy.
Posted By: EvilParrot Re: I think I'm giving up on Larian - 11/07/23 09:58 AM
Originally Posted by The Red Queen
I definitely want more info about the multiclassing changes, which I confess are the ones that really worry me personally from the issues Tuco originally mentioned.

Google translate gives me ...

Originally Posted by Nick Pechenin (Lead Designer)
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit

Which is quite ambiguous. To me, it wouldn't be "revising the use of resources a bit" to, eg, give access to spell level progression based on character level rather than class level. That would be much more than a bit. I'm not a fan of removing multi-classing requirements, but while I can live with that I'm less comfortable with the concern about the balance of multiclass characters.

I mean, I know I've seen the argument that multi-classing doesn't really come into its own until levels higher than we get in BG3 on these forums, and I could understand Larian making some tweaks to make it more satisfying up to level 12 if they agree with that take, but the snippet we have now sounds as though there's a worry they'll swing way too far the other way.

I agree its pretty ambiguous and not something I would get worked up over until there are firm details or we have played it. One of the problems with multiclassing is that there are very fixed levels where it is optimal to progress to until multiclassing and with levels 1-12 over 100-200 hours I can imagine that they didn't want casual players to be super punished for not doing optimal level progressions. I can see them doing things like pooling 'warrior' levels so that multiclasses get extra attack faster if they level up each class 1 at a time (rather than knowing that it is best to get to level 5 then multiclass etc).

With the original character respec I really, really doubt you can change their class or stats. I suspect one of the reasons that the multiclass ability restrictions were removed was so that you could actually multiclass origin characters even though they may not quite have the stats to do so.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 10:03 AM
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 10:06 AM
Let's say I'm new to all this D&D malarchy with it's classes and feats and who knows what.

I create a fighter gather my party, save, and take on the Blighted Village. Not bad but what if . . . so I roll back to the save, respec to a sorcerer, gather my party and take on the Blighted Village. I can rinse and repeat that to my heart's content until I'm happy that I have a decent idea of what I want or need. A lot handier than scouring the web reading various people's opinion about this or that aspect.

As for the Larian or BG junkies. They could do something similar to experience all the dialogue options or whatever.

Or, shock-horror revelation, people who have no wish to respec can just ignore it.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 10:07 AM
Originally Posted by snowram
Originally Posted by Ixal
Originally Posted by Necrosian
A single mistake? Sure. But one thing i learned playing WOTR is that you might think you are making the right choice, but you can't actually finish the game with your build.
Oh please I finished WotR with several unoptimized and "badly" build characters, including one which was build from level 1 for combat in gold dragon form (already a suboptimal choice) instead of using respec, meaning for 3/4 of the game all of his feats were useless. On normal difficulty.
Core difficulty here, I was stupid enough to start my first PF game at this difficulty and hit a wall somewhere in act 2. Thank god respec was bugged to be free back then else I wouldn't be able to progress further. But to be fair you can't mess a character this badly in DnD5e.
I also started on core. That character had no exotic builds but also wasn't optimized either and I had to leave several encounters for later like playful darkness.
Still finished the game.
Posted By: Silverstar Re: I think I'm giving up on Larian - 11/07/23 10:08 AM
Originally Posted by The Red Queen
I'll admit I probably did abuse respec-ing in Pathfinder WotR, but on the other hand it was my first playthrough and I don't really know the system so the alternative would have been living with some mistakes I'd made constantly being annoyed I'd not made a different choice, or reloading from way, way earlier in the game. I definitely see respecing as the lesser of those evils. Though I wish WotR had given me an additional option to just relevel rather than completely redesign my character, as after the first retry I was happy with them at level 1 and it was tedious having to do the whole character creation again every time.

While I also would prefer WotR's respec to be a level 1 reset button rather than a full character redesign, I do feel it is appropriately punishing for wanting to retcon. To a degree it encourages you to stick with your choices while still allowing people not to. I just wanted to change my portrait and regretted one early feat selection, so doing an entire redesign almost wasn't worth it. I imagine min-maxing meta players doesn't enjoy the process any more than I did.

If BG3 also gets this full rewriting of characters at any time without any cost it's silly though. Come across a situation where being drow will let you bypass it? Quickload, warp to camp, change to drow, pop back out. A battle seems like it will really benefit from some more cloudkills? Warp to camp change to wizard, pop back out.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 10:11 AM
I agree with what a lot of Tuco is saying. I do think there is a certain level of being willingly ignorant of exploits in a game. For example I didn't use 'barrellmancy' or 'removing a party member' from combat in DOS2 because they just seemed like unintended exploits to me that weren't fun, nor were they really intended to be used in that way.

But I think the best example Tuco gave is with the Headband of Intellect. The obviously optimal thing to do whenever you get it would be to go to respec, set int to 8, buff up your other ability scores and go on your way. Then if you find The Belt of Dexterity or whatever the obvious thing to do is to go respec again and set int and dex to 8, then buff everything else up.

This strikes me as bad game design on two fronts:

1. It goes away from what makes classes and ability scores those things to begin with. A wizard should have (or desire) high intelligence, they shouldn't just have high intelligence because they found a cap. Or they shouldn't suddenly become a low intellect individual just because they found a cap (which will then magically make them a high intellect individual again) and want to wear it to get stronger in other areas. They shouldn't then randomly become naturally intelligent again when they find a different cap they want to wear besides the one that gives you high intelligence just by wearing it.

2. How can they possibly balance around something as obvious as what is listed above? In Exploration/Story Mode I don't think it matters. People playing that difficulty obviously do not care much anyways and do not want combat, skill checks, etc. to be a challenge anyways. In core or normal mode perhaps there will be enough casual players where they do not connect the dots to do this kind of stuff - but it seems like you could turn the normal difficulty into Exploration/Story mode rather easily by doing these types of things.

But then on the highest difficulty you know people are going to min/max... and Larian in the PFH said if that difficulty is punishing you, then it is your fault... not their fault. So are they going to factor in repeatedly respec'ing into the highest difficulty level to balance it? Are they factoring in these new multiclassing changes and will multiclassing be required/essential because it by default makes you significantly better because they removed any drawbacks from it? If so - that doesn't seem like this stuff is optional at all and that doesn't seem fun at all. If not - then isn't the hardest difficulty mode just going to be made rather easy for min/max players because they are obviously going to min/max if they are playing this difficulty level?

-------------------

This is to say... there are good ways to implement respec and bad ones. Just flippantly being able to do it without any penalty or cost seems bad, at least at a certain level or on certain difficulty levels.

Exploration Mode - You want to respec whenever? Fine, who cares.
Normal Mode - You want to respec whenever? No. You can respec for free until you hit level five, after that you have to purchase "TEH ORB OF PERSONAL RECONSTRUCTION!!11!!1" for $50,000 gold (or whatever steep price there is) in some Baldur's Gate shop and there are only a limited amount of them available.
Tactician Mode - You lose the ability to respec all together.

Even in DOS2 there seemed to be some level of cost associated with respec. It wasn't directly tied to the act itself, but you would have to go and buy all new skill books... and potentially buy all new gear if you completely changed the make up and build of your character.

-------------------

DOS2 and the origins/companions were also different than BG3.

Wyll makes almost no sense as anything but a Warlock.
Gale makes almost no sense as anything but a Wizard.
Shadowheart's description on the main website is literally "Cleric" and her opening line is "devoted Cleric of Shar".

I do think Astarian, Lae'Zel and Karlach could be somewhat class agnostic. Though Karlach's heart machine thing seems to tie directly into a special berserk and stuff like that. Which is to say... I did not associate any class with any of the DOS2 characters when I met them. With these characters I do and I did when I first met them in the game without knowing a ton about them ahead of time.

I also have no problem with being able to change origin character appearance in character creation if you are going to play as them - that seems like a good feature to me. But being able to completely change who they are when they are a companion seems... not good. Giving them some new clothes, a new haircut or getting them some piercings? That seems cool. Completely altering them into an entirely different looking and functioning person just seems... meh.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 10:12 AM
Originally Posted by neprostoman
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are what made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.

Can you explain why this is bad, apart that you don't like it?

I played the EA, i see no problem with these changes. Respec is kinda standard thing these days. If people want to respec every fight let them. If people want to abuse system they will and no one can stop them. On other hand these changes will help new players from screwing up and having to restart the game if they don't like the class they picked or want to try something else. IWhile i don't really care about changes race of the characters, i doubt Larian will give that option. Most likely it will be just class, stats, and feats for Tav and stats and feats for Origin characters.
Posted By: Tarorn Re: I think I'm giving up on Larian - 11/07/23 10:12 AM
Who would respec ? It’s an rpg you play your character from start to finish - optimised poorly or perfectly - it’s more challenging if it’s not perfect but that’s life - make the best of the situation & do the best you can - no character is perfect.

That’s me the rpg player not the power gaming min max look at my perfect build gamer - that’s not d&d - that’s a whole other thing…

Play your character as is no respec.
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 10:14 AM
You know what would make respec better? Being tied to a very limited resource. Why not require soul coins for it? As far as I know those are very rare and are given as a reward for special occasions. Elden ring also has respec, and it was tied to larval tears which are very rare consumables, it was a good compromise.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 10:15 AM
Originally Posted by snowram
You know what would make respec better? Being tied to a very limited resource. Why not require soul coins for it? As far as I know those are very rare and are given as a reward for special occasions. Elden ring also has respec, and it was tied to larval tears which are very rare consumables, it was a good compromise.

Something like this would also work.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 10:16 AM
Originally Posted by Necrosian
Originally Posted by neprostoman
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are what made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.

Can you explain why this is bad, apart that you don't like it?

I played the EA, i see no problem with these changes. Respec is kinda standard thing these days. If people want to respec every fight let them. If people want to abuse system they will and no one can stop them. On other hand these changes will help new players from screwing up and having to restart the game if they don't like the class they picked or want to try something else. IWhile i don't really care about changes race of the characters, i doubt Larian will give that option. Most likely it will be just class, stats, and feats for Tav and stats and feats for Origin characters.

Aren't Tuco's chess analogy and button analogy good enough an explanation? I think those were well put (even if seemingly a bit emotional) and I really don't want to repeat if reading through them again more thoughtfully can suffice. Pls consider reading through once more, then pls let me know if those are completely alien for you to understand, then I'll try to come up with my one examples.
Posted By: Vitani Re: I think I'm giving up on Larian - 11/07/23 10:17 AM
Originally Posted by Potatoo
I have to agree that these new changes to core rules are not very pleasant to hear.

I was planning to make gloom stalker/battle master/assassin multiclass with 8 STR 17 DEX 15 CON 8 INT 16 WIS 8 CHA stats. Now if I find some magical item from the game that changes my WIS to 17 or higher I can respec my WIS to 8 and raise my other stats significantly. This makes these regular not so good magical items to be legendary status magical items.

Some might say that well you don't have to respec your stats to abuse the game but I have to because this is now built in game mechanic and the game wants me to do this or else I'm being a dumb for being a bad player.
Yes, you CAN. You don't have to, but now you have the ability to.

I don't get this thread, so many faces here that were screaming "choice!" in some of the mega-threads and when Larian gives us a choice (albeit in a different thing, that might have something to do with it "why are THEY getting shinies and not US?" mentality and all that) it's suddenly bad?

At it's core it is a single player game, and saying it will make multiplayer unbearable because people will want to respec mid game...well, find people that like to play your way, it should be obvious in a RPG.

Also to all hardcore D&D fun-killers here - remember that this game might be the first contact with D&D for some people, if they get into it they'll learn the rules themselves and not ruin your single player experience any more...
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 10:26 AM
Originally Posted by neprostoman
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.

You mean the SYSTEMIC [sic] design of a game built from the ground up to provide choice? Your washing machine gives you choice but there is nothing in its design to stop you abusing those choices - you can still choose to put colours in with your whites.

"What they did is said: Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". Did they? Did they really?

So what if the people who played EA played a COMPLETELY [sic] different game? Firstly they didn't all play the game the same way and secondly, these alleged features weren't in EA so they weren't there for people to use or to get hysterical about.

And your quoting has gotten out of kilter. It was me who wrote that not BiasWINS
Posted By: Potatoo Re: I think I'm giving up on Larian - 11/07/23 10:27 AM
Let may say this, I'm not a hardcore DnD fan. I played BG1 25 years ago and I loved it. The main thing I remember from BG1 was the stat rolling from character creation. It was something unique and fun. I wanted to experience that feeling again after 25 years, but no, Larian decided that it is too much to have.

Instead Larian is giving me all these other things that make the game way too lenient and easy. What I liked about DnD was the strict rules that you have to abide. Now this game feels like some RPG that is designed to children, to make them feel good about easy gameplay and no hard strict rules to follow.

I'm not much of a gamer myself, I just wanted to experience that Baldur's Gate nostalgia gain after 25 years, but it seems that this is not what I'm getting.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 10:28 AM
Originally Posted by Tarorn
Who would respec ? It’s an rpg you play your character from start to finish - optimised poorly or perfectly - it’s more challenging if it’s not perfect but that’s life - make the best of the situation & do the best you can - no character is perfect.

That’s me the rpg player not the power gaming min max look at my perfect build gamer - that’s not d&d - that’s a whole other thing…

Play your character as is no respec.
The same people who screamed for the ASI change. Because to them a character is only worth playing when its minmaxed with the optimal attribute distribution and everything perfectly planned.

That attitude is pure toxicity, especially in PnP RPGs, but sadly the one that is catered to.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 10:30 AM
Originally Posted by neprostoman
Aren't Tuco's chess analogy and button analogy good enough an explanation? I think those were well put (even if seemingly a bit emotional) and I really don't want to repeat if reading through them again more thoughtfully can suffice. Pls consider reading through once more, then pls let me know if those are completely alien for you to understand, then I'll try to come up with my one examples.

No. The thing is if people want to play like that, they can. If you don't like it then that is fine too. You don't have to play it or like it, but you can't take that choice from other people.

Originally Posted by neprostoman
EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 10:32 AM
Originally Posted by Vitani
Originally Posted by Potatoo
I have to agree that these new changes to core rules are not very pleasant to hear.

I was planning to make gloom stalker/battle master/assassin multiclass with 8 STR 17 DEX 15 CON 8 INT 16 WIS 8 CHA stats. Now if I find some magical item from the game that changes my WIS to 17 or higher I can respec my WIS to 8 and raise my other stats significantly. This makes these regular not so good magical items to be legendary status magical items.

Some might say that well you don't have to respec your stats to abuse the game but I have to because this is now built in game mechanic and the game wants me to do this or else I'm being a dumb for being a bad player.
Yes, you CAN. You don't have to, but now you have the ability to.

I don't get this thread, so many faces here that were screaming "choice!" in some of the mega-threads and when Larian gives us a choice (albeit in a different thing, that might have something to do with it "why are THEY getting shinies and not US?" mentality and all that) it's suddenly bad?

At it's core it is a single player game, and saying it will make multiplayer unbearable because people will want to respec mid game...well, find people that like to play your way, it should be obvious in a RPG.

Also to all hardcore D&D fun-killers here - remember that this game might be the first contact with D&D for some people, if they get into it they'll learn the rules themselves and not ruin your single player experience any more...

I think at times it can be best to use extremes in order to drive a point home as to what people are saying.

Let's say you run into an NPC who is rather bad early in the game and easy to kill. You can either talk to them or kill them, but either way they will either give you or have 'THE CAP OF AWESOMENESS!' on their corpse. 'THE CAP OF AWESOMENESS!' sets all of your ability scores to 100, gives you every spell in the game and makes you have a million hit points. Is this good game design?

What is you run into other characters that drop the belt of awesomeness, sword of awesomeness, etc. And some of them set your ability scores to 30, some others set them to 50... but they overall all make you absurdly powerful. Is that good game design?

After all - you could just choose not to use these absurdly powerful items that are dropping all over the place... right?

The balance of a game matters and it is definitely part of the fun. It can be a tricky thing to get right because people are going to have different opinions on it. But I don't think this is a 'choice' thing. They are making these (total respec, multiclassing) fundamental parts (systems) of the game that will be presented to everyone to use. So they should at least try to make them balanced and make sense, even if it is a single-player game.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 10:32 AM
Originally Posted by Beechams
Originally Posted by neprostoman
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.

You mean the SYSTEMIC [sic] design of a game built from the ground up to provide choice? Your washing machine gives you choice but there is nothing in its design to stop you abusing those choices - you can still choose to put colours in with your whites.

"What they did is said: Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". Did they? Did they really?

So what if the people who played EA played a COMPLETELY [sic] different game? Firstly they didn't all play the game the same way and secondly, these alleged features weren't in EA so they weren't there for people to use or to get hysterical about.

Yes, they did, lol, and you were just recently pressing those points yourself, remember, along with some others? Something along the lines of "If you don't like it, self-restrict yourself and don't use it?". Seems like a damn job to me, rather than entertainment. Like doing the chores at other person's home in order to get tipped a dollar in the end and still not be happy, because someone got tipped 10 for nothing.
Posted By: booboo Re: I think I'm giving up on Larian - 11/07/23 10:33 AM
@Vitani - The issues discussed in this thread aren't just about respec - look at the original post. It's also about other claimed broken /unbalanced changes - which are not part of D&D 5e and don't need to be there. If there is no option to disable these, if they are designed into the game, this will definitely impact the experience for those of use who want a 5e BG3.

This could all have been addressed by a "core rules" mode vs "Larian" mode. Then everyone would be happy (well, probably). This was suggested multiple times - and was supported in the older BG games.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 10:37 AM
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 10:45 AM
Originally Posted by neprostoman
Originally Posted by Beechams
Originally Posted by neprostoman
Originally Posted by BiasWINS
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.

Oh my god, it has NOTHING to do with Larian's selling point, he was talking about SYSTEMIC design. Systemic design doesn't care about who wants what, it is set there in place in order to make systems work and create a fair and balanced experience. What they did is said: "Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". This is so lazy, they made a poor system, disguised it with freedom of choice and then crashed it on top of every EA players' head. EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

All of this does not apply if the news prove to be false.

You mean the SYSTEMIC [sic] design of a game built from the ground up to provide choice? Your washing machine gives you choice but there is nothing in its design to stop you abusing those choices - you can still choose to put colours in with your whites.

"What they did is said: Well, we are leaving big holes in our systems so that you can abuse them to feel good, and if it makes you feel bad, you can avoid abusing them and become a system designer yourself". Did they? Did they really?

So what if the people who played EA played a COMPLETELY [sic] different game? Firstly they didn't all play the game the same way and secondly, these alleged features weren't in EA so they weren't there for people to use or to get hysterical about.

Yes, they did, lol, and you were just recently pressing those points yourself, remember, along with some others? Something along the lines of "If you don't like it, self-restrict yourself and don't use it?". Seems like a damn job to me, rather than entertainment. Like doing the chores at other person's home in order to get tipped a dollar in the end and still not be happy, because someone got tipped 10 for nothing.

I can't really understand what you are trying to say here or which of the points I made you are trying to answer.
"If you don't like it, self-restrict yourself and don't use it? As in you, a sentient being, choose.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 10:47 AM
Originally Posted by Necrosian
Originally Posted by neprostoman
Aren't Tuco's chess analogy and button analogy good enough an explanation? I think those were well put (even if seemingly a bit emotional) and I really don't want to repeat if reading through them again more thoughtfully can suffice. Pls consider reading through once more, then pls let me know if those are completely alien for you to understand, then I'll try to come up with my one examples.

No. The thing is if people want to play like that, they can. If you don't like it then that is fine too. You don't have to play it or like it, but you can't take that choice from other people.

Originally Posted by neprostoman
EA players are people who made this game possible at this scale in the first place and they played a COMPLETELY different game which is likely going to be substituted with some casual bs.

Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

Can you not call me that? This is impolite.

You being fine with those changes and liking them for what they are has nothing to do with them being poor design choice. Also, don't play the victim please, no one is taking the choice from you, you were instead given all the choice imaginable and more. Good for you, but bad for the game, because those new systems are fundamentally flawed:

- Multiclassing is dominant over the 'pure' classes. Both are ways people like to play. No balance between approaches which was present before.
- Scaling of spell slots makes proper high leveling in some of the classes useless, that means a game feature is useless which is bad design.
- Removal of racial ASIs with no proper substitution for half-races destroys the racial balance. Ones favorite race now pure trash -> bad system, bad design.
- Respecing your companions to be different classes favors gameplay and hurts the story, which is also bad design between two subsystems in the game.
- Same for respecing yourself.
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 10:50 AM
Originally Posted by Beechams
I can't really understand what you are trying to say here or which of the points I made you are trying to answer.
"If you don't like it, self-restrict yourself and don't use it? As in you, a sentient being, choose.
So never use Jaheira as she will benefit from the multiclassed caster change? And also never use all other companions that have the changed multiclassing? Ditto for all other multiclasses companions or companions with changed ASI?
"Just don't use it" doesn't work when the game actively uses it for and against you.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 10:55 AM
Originally Posted by neprostoman
Originally Posted by BiasWINS
For sure. You'd ofc also not be playing a game that rivals the budget of a A-A-A SP in the style of say Horizon or TLOU hell you would not even be playin an OwlCat budget one.

What does budget have to do with this?
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 10:56 AM
Originally Posted by Llengrath
Originally Posted by Necrosian
Not everyone plays DnD you know, and learning ruleset just to play a single game seems bit much to expect from people.
In all my life I never played a crpg where I didn't have to learn rules, and I don't want to. If Larian wants to make a game where you don't have to learn any rules, that's their prerogative, but it's not what I wanted when I paid 60€ for a game called Baldur's Gate.
Then you should have waited for release like you were repeatedly warned through the Early Access purchase process.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 10:56 AM
Originally Posted by Elessaria666
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything?
The direct correlation between the features announced and this alleged explosion in popularity for the game.
Posted By: Wormerine Re: I think I'm giving up on Larian - 11/07/23 10:57 AM
I don’t care for features I can simply not use like respect. I do find the creatively weak, but I also think it is necessary considering how underwhelming companions selection is.

News about multiclassing are worrying. If brought too close to singleclass, than playing a singleclass character stops being an option.

I don’t have enough 5e understanding to comment on class requirements.

Either way, those are things modders should be able to address.
Posted By: Necrosian Re: I think I'm giving up on Larian - 11/07/23 10:57 AM
Originally Posted by Lake Plisko
I think at times it can be best to use extremes in order to drive a point home as to what people are saying.

Let's say you run into an NPC who is rather bad early in the game and easy to kill. You can either talk to them or kill them, but either way they will either give you or have 'THE CAP OF AWESOMENESS!' on their corpse. 'THE CAP OF AWESOMENESS!' sets all of your ability scores to 100, gives you every spell in the game and makes you have a million hit points. Is this good game design?

What is you run into other characters that drop the belt of awesomeness, sword of awesomeness, etc. And some of them set your ability scores to 30, some others set them to 50... but they overall all make you absurdly powerful. Is that good game design?

After all - you could just choose not to use these absurdly powerful items that are dropping all over the place... right?

Sure if the game is balanced around items like that. But unlike those items respec or buffing multiclasses can be made with balance in mind. As i wrote previously if people want to abuse respec they will or they will just get trainers(those still a thing?) and cheat.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 10:58 AM
Originally Posted by Lake Plisko
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.

He means that I am some sort of internet warrior that defends my own idea of fun and opinion on how the game should be played, while denying any changes that can make him to have fun. What I actually do is criticize the systems for their flaws and thats it. But we are not on the same page thats why we can't settle on anything.
Posted By: EMTFields Re: I think I'm giving up on Larian - 11/07/23 10:58 AM
Wow this is dumb. I'm not even a DnD fan, but I took time to read the rules to plan out a build before release, and now I just feel stupid. I hope they at least use the DnD rules in tactician difficulty.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 11:00 AM
Originally Posted by Beechams
Originally Posted by Tuco
Originally Posted by Tarorn
Must have missed something here ..it’s essentially a single player game - yes you can multiplayer likely with friends and not randoms in which case you’ll play as per the group rules.
The point is it’s irrelevant what anyone else does with the rules as presented as long as they enjoy their own experience.
Many of us will self police certain features I’m a d&d fan but last I played was third edition so I’ll apply rules as I think will most help me enjoy my experience - who cares about anyone else’s ?
Larian are selling a game to as wide an audience as they can so it will be wholly successful to all spectrum of rpg fans.
I think this will be an amazing experience over hundreds maybe thousands of hours - choice matters in gameplay - if there are parts that you don’t like - ignore it and play it your own way and have a great time doing so.

"Just don't use it if you don't like it" is an incredibly fallacious argument when applied to game design and mechanics.
In the very moment you are setting new rules and conditions, you are intrinsically changing how a game plays. That remains true even if the reaction is "I'm not a fan of it". You are basically asking the player to "pretend the flawed rule isn't there" and to self-restraining from taking advantage of it.
This argument is not fallacious in any way, shape or form. One of Larian's selling points for this game is the amount of choice they are offering via game design and mechanics. Choice implies that one or more options will not be chosen. Should I complain that Larian provides the option of killing the grove druids because I don't want to do it?

You appear to be making a tautological argument. Anything which allows deviation from the way you wish the game to be is bad. These choices allow the game to deviate from the way you want the game to be so therefore they are bad.
Tuco's post is honestly borderline troll. It's not about discussion on a forum its a statement that they are right, everyone who disagrees is stupid, and there is no possibility that anyone else might have any defensible point that applies to people that are not Tuco. No-one else's needs, wants or opinions matter. At this point even engaging is manifestly pointless.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 11:04 AM
Originally Posted by Lake Plisko
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.

It's just the usual old buzzwords and poorly disguised shaming tactics. If you have ANY standard whatsoever about game design, if you care about getting a gaming experience with any resemblance of depth or balance, then you are clearly a basement dweller, an irrational purist not open-minded enough and a gatekeeper.

Originally Posted by Elessaria666
I
Tuco's post is honestly borderline troll. It's not about discussion on a forum its a statement that they are right, everyone who disagrees is stupid, and there is no possibility that anyone else might have any defensible point that applies to people that are not Tuco. No-one else's needs, wants or opinions matter. At this point even engaging is manifestly pointless.
The only trollish thing here is you throwing a tantrum fit and calling me names, simply because I didn't instantly buy your useless platitudes about how I should just pretend a problem doesn't exist.

Also, the comparison between a mechanical rule that I "could just choose to pretend doesn't even exist" and the narrative choice of "killing druids or not" was borderline embarrassing, anyway.
Posted By: Potatoo Re: I think I'm giving up on Larian - 11/07/23 11:04 AM
Originally Posted by EMTFields
Wow this is dumb. I'm not even a DnD fan, but I took time to read the rules to plan out a build before release, and now I just feel stupid. I hope they at least use the DnD rules in tactician difficulty.
Yes, this is EXACTLY how I feel! I'm not a DnD fan. I purposely studied DnD for this game so I can play it well. I read the PHB and spend hours every day thinking what kind of interesting builds I can make and what are the restrictions. Now it's just like, "well there are no restrictions, just do what you want and enjoy easy gameplay". This is just my typical luck I guess, I never get what I hope for.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 11:10 AM
Originally Posted by Ixal
Originally Posted by Beechams
I can't really understand what you are trying to say here or which of the points I made you are trying to answer.
"If you don't like it, self-restrict yourself and don't use it? As in you, a sentient being, choose.
So never use Jaheira as she will benefit from the multiclassed caster change? And also never use all other companions that have the changed multiclassing? Ditto for all other multiclasses companions or companions with changed ASI?
"Just don't use it" doesn't work when the game actively uses it for and against you.
Eh? Don't use multi-classing. The alleged changes to multi-classing for your character and the ability to multi-class a companion are two separate issues. Either way they are still choices. You may not like the consequences of either choice but they are still choices. There will be players who are happy with both choices.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 11:11 AM
Originally Posted by Tuco
Originally Posted by Elessaria666
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything?
The direct correlation between the features announced and this alleged explosion in popularity for the game.
You have apparently missed the last decade of trends in game popularity. Am I sad that things have gone in the direction they have? Yes. Do I think the games produced are less engaging as a result? Also yes. Do the games make the developers more money. 100%.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 11:15 AM
Originally Posted by Elessaria666
You have apparently missed the last decade of trends in game popularity.

Do the games make the developers more money. 100%.

I'm not seeing actual data backing the claim, incidentally.

Production value is what will make the game a big seller. Not how much stupid "optional" mechanics the game will include. Stuff that the OVERWHELMING majority of the "casual buyers" won't even be aware exists until 20-30 hours into their playthrough IF the devs are lucky and the players will remain engaged enough.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 11:18 AM
Originally Posted by neprostoman
What I actually do is criticize the systems for their flaws and thats it
What you call flaws are things which allow players to make choice you don't agree with. That is why you are accused of gatekeeping.


Originally Posted by Lake Plisko
If you are looking for something more challenging, then you should play the other difficulties.
Why? Just because you said so? Who are you to tell anyone how they should play their game?
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 11:18 AM
Originally Posted by Tuco
Originally Posted by Elessaria666
You have apparently missed the last decade of trends in game popularity.

Do the games make the developers more money. 100%.

I'm not seeing actual data backing the claim, incidentally.

Is Baldurs Gate climbing steam sales chart up to the top-2 positiom after they showed the bear stuff a good enough data?
Posted By: Llengrath Re: I think I'm giving up on Larian - 11/07/23 11:20 AM
Originally Posted by Elessaria666
Originally Posted by Llengrath
In all my life I never played a crpg where I didn't have to learn rules, and I don't want to. If Larian wants to make a game where you don't have to learn any rules, that's their prerogative, but it's not what I wanted when I paid 60€ for a game called Baldur's Gate.
Then you should have waited for release like you were repeatedly warned through the Early Access purchase process.
Oh believe me, I learned my lesson. But calling their game Baldur's Gate brings a certain set of expectations, so have some empathy and allow me to feel cheated.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 11:21 AM
Originally Posted by Beechams
Originally Posted by Lake Plisko
If you are looking for something more challenging, then you should play the other difficulties.
Why? Just because you said so? Who are you to tell anyone how they should play their game?

... Is this a serious question?

My statement is the game is easier on easy mode. It is harder on hard mode.

It isn't that way because I said so. It is that way because that is just how it is. I'm not sure if you are familiar with difficulty settings in video games - but that is how they work. I said the game isn't being "Gatekept" because there is a difficulty mode that will let just about anyone pick it up and beat it.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 11:22 AM
Hang on, hold your horses. What do we know *exactly?*

I doubt your caster level increases with fighter levels. So, a Jaheira won't benefit in Druid Casting by picking Fighter levels. I doubt Astarion gets 4D6 Sneak Damage if he never picks a second level in Rogue.

I think this casting spell level progression is more for those who want to go Wizard / Sorcerer, or Ranger / Druid or somesuch, yes? I *seriously* doubt I get new spell levels if I pick rogue for eleven levels. If not, I'm picking a new class every level; that would make absolutely no sense in the world, nor the nine hells.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 11:22 AM
Originally Posted by neprostoman
Is Baldurs Gate climbing steam sales chart up to the top-2 positiom after they showed the bear stuff a good enough data?

What this has to do with the mechanical changes discussed in this thread?
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 11:22 AM
Originally Posted by Beechams
Originally Posted by neprostoman
What I actually do is criticize the systems for their flaws and thats it
What you call flaws are things which allow players to make choice you don't agree with. That is why you are accused of gatekeeping.


Originally Posted by Lake Plisko
If you are looking for something more challenging, then you should play the other difficulties.
Why? Just because you said so? Who are you to tell anyone how they should play their game?

I don't see my argument addressed in any way, thats why I don't have to say anything to you. If you address my argument instead of a strawman, then we can actually debate on the topic.
Posted By: Silverstar Re: I think I'm giving up on Larian - 11/07/23 11:23 AM
I was quite young when I first played Baldur's Gate. Those rules were a lot less intuitive than D&D5. I still managed to figure out tacos THAC0s though (thank you, manual!) and managed to enjoy and get through the game just fine. It's funny to me that people these days (not referring to you here btw) probably wouldn't get through Act 1 before uninstalling and leaving a bad review because they at an older age than me can't manage to figure out a system easier than the previous games' smile
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 11:27 AM
Originally Posted by rodeolifant
Hang on, hold your horses. What do we know *exactly?*

I doubt your caster level increases with fighter levels. So, a Jaheira won't benefit in Druid Casting by picking Fighter levels. I doubt Astarion gets 4D6 Sneak Damage if he never picks a second level in Rogue.

I think this casting spell level progression is more for those who want to go Wizard / Sorcerer, or Ranger / Druid or somesuch, yes? I *seriously* doubt I get new spell levels if I pick rogue for eleven levels. If not, I'm picking a new class every level; that would make absolutely no sense in the world, nor the nine hells.
Jaheira is by default a druid/sorcerer and thus will benefit from it. Maxbe even doubly and tripley so if she does not fulfill the multiclass requirements and has changed ASI, but that is not sure.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 11:27 AM
Originally Posted by Tuco
Originally Posted by neprostoman
Is Baldurs Gate climbing steam sales chart up to the top-2 positiom after they showed the bear stuff a good enough data?

What this has to do with the mechanical changes discussed in this thread?

Sure. It means that this is much more in demand than the coherence of game systems. It means it very likely made and makes more money on with other stuff like romance etc. The whole fact that they focused on romance, identity, freedom, customization while showcasing gameplay with the highest level of incompetence in their own game - indicates what is the actual main selling point of the game, not its rules or game design.
Posted By: zamo Re: I think I'm giving up on Larian - 11/07/23 11:29 AM
Originally Posted by Beechams
Eh? Don't use multi-classing. The alleged changes to multi-classing for your character and the ability to multi-class a companion are two separate issues. Either way they are still choices. You may not like the consequences of either choice but they are still choices. There will be players who are happy with both choices.


Originally Posted by Beechams
Why? Just because you said so? Who are you to tell anyone how they should play their game?

I love the hypocrisy.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 11:31 AM
Originally Posted by neprostoman
Sure. It means that this is much more in demand than the coherence of game systems.
Yeah, and that would be PRECISELY my point.

The commercial success of BG3 was in no way, shape or form hanging on the introduction of some puzzlingly bad mechanical changes.
Changes that the OVERWHEMLING majority of the casual audience won't ever know exist until 20 hours or so into the game. If Larian is lucky and they'll get invested enough to stick around, I mean.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 11:31 AM
Originally Posted by Tuco
Originally Posted by Elessaria666
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything?
The direct correlation between the features announced and this alleged explosion in popularity for the game.
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).
Posted By: Silverstar Re: I think I'm giving up on Larian - 11/07/23 11:32 AM
Originally Posted by neprostoman
while showcasing gameplay with the highest level of incompetence in their own game

I find this to be the rule rather than the exception when watching devs stream their games. Not that I watch a lot, but I still struggle to think of any I've watched that played well.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 11/07/23 11:32 AM
Originally Posted by Tuco
some puzzlingly bad mechanical changes.

In your opinion.
Posted By: Potatoo Re: I think I'm giving up on Larian - 11/07/23 11:33 AM
I wonder what have they done to ASI/feats increases when you multiclass? Maybe the same thing has happened here, we eill probably get ASI/feat like every fourth level regardless how we multiclass.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 11:34 AM
Originally Posted by Beechams
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).

Yeah, this is a platitude that gets repeated over and over for years at this point.
But despise the attempt to make it sound like a wise assessment, it doesn't actually answer the question: how many additional copies would you guess these changes will move, if you had to quantify?

Originally Posted by Sansang2
In your opinion.
Exactly.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 11:36 AM
Originally Posted by Potatoo
I wonder what have they done to ASI/feats increases when you multiclass? Maybe the same thing has happened here, we eill probably get ASI/feat like every fourth level regardless how we multiclass.

This is very likely, because otherwise it can actually be puzzling to the new players. I mean, if Larian could make good and engaging tutorials, this could be left untouched, but their tutorials are average at best and only scratch the surface of the game systems.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 11:40 AM
Originally Posted by Ixal
Jaheira is by default a druid/sorcerer and thus will benefit from it. .

Why would she be a Druid Sorcerer? She's always been a Fighter Druid.

And... do we know that spell progression scales across muliple classes? I doubt you'd get level 6 Druid spells with one level Druid. I may be wrong, but I just cannot fathom it working that way.

Edit:

How I think they implemented is; you get one spellbook.
Gain one level of X - That's your spellbook, modified by your ability score
Gain one level of Y - That's still your spellbook but with more spells modified by your ability score and/or your ability score
Gain one level of X - That's your spellbook, added spells modified by your ability score and/or your ability score
Gain one level of Y - That's still your spellbook but with more spells modified by your ability score and/or your ability score
Posted By: Ixal Re: I think I'm giving up on Larian - 11/07/23 11:43 AM
Originally Posted by rodeolifant
Originally Posted by Ixal
Jaheira is by default a druid/sorcerer and thus will benefit from it. .

Why would she be a Druid Sorcerer? She's always been a Fighter Druid.
Because Larian.
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 11/07/23 11:44 AM
Originally Posted by neprostoman
Originally Posted by Potatoo
I wonder what have they done to ASI/feats increases when you multiclass? Maybe the same thing has happened here, we eill probably get ASI/feat like every fourth level regardless how we multiclass.

This is very likely, because otherwise it can actually be puzzling to the new players. I mean, if Larian could make good and engaging tutorials, this could be left untouched, but their tutorials are average at best and only scratch the surface of the game systems.

Sven did say that they changed the rules regarding multiclass because they wanted to make it more appealing to new players who never played DnD or know anything about multiclass. I'm one of those people, so if a game makes it easy for me to understand then I welcome that.
Posted By: Potatoo Re: I think I'm giving up on Larian - 11/07/23 11:46 AM
Well I read the 5e PHB and studied hours every day reading articles on internet just for that I know how to multiclass properly. All that was for nothing, LOL.
Posted By: Alyssa_Fox Re: I think I'm giving up on Larian - 11/07/23 11:49 AM
Originally Posted by Potatoo
Well I read the 5e PHB and studied hours every day reading articles on internet just for that I know how to multiclass properly. All that was for nothing, LOL.
Wasting time on nerdy pnp rpg to play a videogame shouldn't be a thing
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 11:49 AM
Originally Posted by Ixal
Originally Posted by rodeolifant
Originally Posted by Ixal
Jaheira is by default a druid/sorcerer and thus will benefit from it. .

Why would she be a Druid Sorcerer? She's always been a Fighter Druid.
Because Larian.

Yeah, that's funny, but is this confirmed? I seriously doubt this. She was portrayed with twin scimitars on her back. No Druid/Sorcerer would equip twin Scimitars.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 11:49 AM
Originally Posted by Lake Plisko
Originally Posted by Beechams
Originally Posted by Lake Plisko
If you are looking for something more challenging, then you should play the other difficulties.
Why? Just because you said so? Who are you to tell anyone how they should play their game?

... Is this a serious question?

My statement is the game is easier on easy mode. It is harder on hard mode.

It isn't that way because I said so. It is that way because that is just how it is. I'm not sure if you are familiar with difficulty settings in video games - but that is how they work. I said the game isn't being "Gatekept" because there is a difficulty mode that will let just about anyone pick it up and beat it.
Yes it is a serious question because your original statement said that these changes should be relegated to Story Mode and anyone who wanted these changes should only be allowed to play in that mode.

Yes I know how difficulty levels work in video games so I know that they do not all work in exactly the same way, e.g. hard mode in one game is not exactly the same as hard mode in the another. Some games, such as Solasta, have set difficulty levels while also allowing the player to tweak various elements to get things how one wants.

One does not 'beat' a game, one completes it. It is designed to allow you to complete it, not to stop you completing it. From what you just wrote it would appear that some 'newbie' 'beating' the game on the same difficulty as you is an affront to your masculinity or self-esteem.
Posted By: fylimar Re: I think I'm giving up on Larian - 11/07/23 11:59 AM
Originally Posted by Beechams
Originally Posted by Tuco
Originally Posted by Elessaria666
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything?
The direct correlation between the features announced and this alleged explosion in popularity for the game.
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).

I counter you with the Souls games, that are notoriously hard and unforgiving and don't coddle you in any form, yet people flog to them like moths to the light, so much so, they became their own genre.
You don't have to dumb down games to be successful, just make them engaging. And it's not like DnD is a niche product anymore, everyone knows about DnD nowadays thanks to media, so that should bring in the customers.
I understand the need for tweaking some rules to make it work better in a videogames, but there was nothing wrong with multiclassing according to RAW, you could still make very powerful characters and it is not hard. No need to dumb that down.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 11:59 AM
Yeah... this incredibly dumbed down multiclassing is not necessary. The existing story mode and free full resets are all Larian needs to offer to handle players unfamiliar with the rules
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 12:00 PM
Originally Posted by rodeolifant
Originally Posted by Ixal
Originally Posted by rodeolifant
Originally Posted by Ixal
Jaheira is by default a druid/sorcerer and thus will benefit from it. .

Why would she be a Druid Sorcerer? She's always been a Fighter Druid.
Because Larian.

Yeah, that's funny, but is this confirmed? I seriously doubt this. She was portrayed with twin scimitars on her back. No Druid/Sorcerer would equip twin Scimitars.
Was it something to do with the spell she cast? Or was it datamined?
I was wondering how a druid/sorcerer would work stats-wise. Not exactly an intuitive dual-class pairing.
Posted By: Kendaric Re: I think I'm giving up on Larian - 11/07/23 12:00 PM
Originally Posted by Lady Avyna
Originally Posted by neprostoman
Originally Posted by Potatoo
I wonder what have they done to ASI/feats increases when you multiclass? Maybe the same thing has happened here, we eill probably get ASI/feat like every fourth level regardless how we multiclass.

This is very likely, because otherwise it can actually be puzzling to the new players. I mean, if Larian could make good and engaging tutorials, this could be left untouched, but their tutorials are average at best and only scratch the surface of the game systems.

Sven did say that they changed the rules regarding multiclass because they wanted to make it more appealing to new players who never played DnD or know anything about multiclass. I'm one of those people, so if a game makes it easy for me to understand then I welcome that.

Multiclassing in 5E isn't rocket science, there's absolutely no reason to make it easier.
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 11/07/23 12:07 PM
Originally Posted by Kendaric
Originally Posted by Lady Avyna
Originally Posted by neprostoman
Originally Posted by Potatoo
I wonder what have they done to ASI/feats increases when you multiclass? Maybe the same thing has happened here, we eill probably get ASI/feat like every fourth level regardless how we multiclass.

This is very likely, because otherwise it can actually be puzzling to the new players. I mean, if Larian could make good and engaging tutorials, this could be left untouched, but their tutorials are average at best and only scratch the surface of the game systems.

Sven did say that they changed the rules regarding multiclass because they wanted to make it more appealing to new players who never played DnD or know anything about multiclass. I'm one of those people, so if a game makes it easy for me to understand then I welcome that.

Multiclassing in 5E isn't rocket science, there's absolutely no reason to make it easier.

Even if it isn't rocket science, I believe they are doing this for those that never played a DnD game before.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:07 PM
We are living in times when attention span is 10 seconds. I can totally see how people could just avoid multiclassing for being 'too complex'.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 12:09 PM
With all due respect, it's not logically easier that one (1) level wizard and 8 levels of a half caster give you every level 5 wizard spell.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:09 PM
Originally Posted by Lady Avyna
Sven did say that they changed the rules regarding multiclass because they wanted to make it more appealing to new players who never played DnD or know anything about multiclass. I'm one of those people, so if a game makes it easy for me to understand then I welcome that.
But this change isn't making multiclassing "easier to understand", especially since there was hardly anything cryptic about it.
This is just making multi-classing more powerful, which is questionable in terms of fairness, since they apparently plan to remove most of the opportunity costs that came with it.


Originally Posted by Alyssa_Fox
Originally Posted by Potatoo
Well I read the 5e PHB and studied hours every day reading articles on internet just for that I know how to multiclass properly. All that was for nothing, LOL.
Wasting time on nerdy pnp rpg to play a videogame shouldn't be a thing
Speaking of "gatekeeping" that really shouldn't be for you to decide.
Posted By: Beechams Re: I think I'm giving up on Larian - 11/07/23 12:13 PM
Originally Posted by fylimar
Originally Posted by Beechams
Originally Posted by Tuco
Originally Posted by Elessaria666
To spend a lot of money on a game, you have to make a game people will want to play. Not the 0.2% of people who play DnD. The 2 billion people who play video games. What about this is hard to understand?
More than anything?
The direct correlation between the features announced and this alleged explosion in popularity for the game.
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).

I counter you with the Souls games, that are notoriously hard and unforgiving and don't coddle you in any form, yet people flog to them like moths to the light, so much so, they became their own genre.
You don't have to dumb down games to be successful, just make them engaging. And it's not like DnD is a niche product anymore, everyone knows about DnD nowadays thanks to media, so that should bring in the customers.
I understand the need for tweaking some rules to make it work better in a videogames, but there was nothing wrong with multiclassing according to RAW, you could still make very powerful characters and it is not hard. No need to dumb that down.

Souls-like games have next to no story or plot; next to no dialogue; next to no companions; next to no settlements with any sort of community; next to no NPCs; next to no lore; and no real tactics other than working out the moves of each opponent which are the same every time you meet that particular creature. They are dumbed-down to just being fighting every 100 metres. They are a niche market within gaming and many, if not most, are not big budget AAA titles.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 12:14 PM
Originally Posted by Beechams
Yes it is a serious question because your original statement said that these changes should be relegated to Story Mode and anyone who wanted these changes should only be allowed to play in that mode.

Yes I know how difficulty levels work in video games so I know that they do not all work in exactly the same way, e.g. hard mode in one game is not exactly the same as hard mode in the another. Some games, such as Solasta, have set difficulty levels while also allowing the player to tweak various elements to get things how one wants.

First of all - I did not say that they should only be 'allowed' to play in story mode. I'm not the video game police running around telling people what they can and cannot do. I said people cannot be labeled as gatekeepers when a game already has a mode that makes it super accessible to everyone and that no one is criticizing that modes existence in the game. I do not think that unlimited respec should be available in the regular game mode or in tactician in this game - if it is there should be a cost associated with it that aligns with the difficulty setting. That doesn't mean people are not "allowed to play in those game modes".

Originally Posted by Beechams
One does not 'beat' a game, one completes it. It is designed to allow you to complete it, not to stop you completing it. From what you just wrote it would appear that some 'newbie' 'beating' the game on the same difficulty as you is an affront to your masculinity or self-esteem.

This is an incredibly odd thing to say and it seems you are rather upset about something. First you think I am saying people are not ALLOWED to play certain difficulty modes and now you are trying to turn me into some person who puts all of their self worth in video games because I have an opinion on how respec should be handled. You can use the term beat the game, finish the game, complete the game or whatever else you want. It doesn't matter to me how you describe it. Nor do I tie up my self-worth in video games.

I personally played on the regular difficulty setting in DOS2 and a modded version with added some health to the regular version because I didn't find tactician to be appealing - because the crowd control mechanics got to be a bit much for me. I guess I don't see how that makes me any better or worse of a person, any more of less of a man than someone who spends way less time playing games and played easy mode or who enjoyed tactician and beat it.

I think free respec for higher difficulty levels is a bad idea and bad game design, especially in the hardest difficulty as it seems difficult to balance and hard difficulty settings tend to encourage min/max. I think changing an already pretty easy system in multi-classing to the point where it might be just flat out better than not to be bad game design (if that is really what ends up happening, Larian could have implemented this well, we haven't seen the finished product yet). I also think it doesn't make sense to let us completely recreate origin characters when some of their backstories are completely tied to their class, where as some other companions/characters it does make sense for them to be more flexible.

If you think that means I have low self-esteem or that I believe my masculinity is being questioned then I think it is more a problem with you than with me.
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 12:17 PM
Originally Posted by fylimar
I counter you with the Souls games, that are notoriously hard and unforgiving and don't coddle you in any form, yet people flog to them like moths to the light, so much so, they became their own genre.
You don't have to dumb down games to be successful, just make them engaging. And it's not like DnD is a niche product anymore, everyone knows about DnD nowadays thanks to media, so that should bring in the customers.
I understand the need for tweaking some rules to make it work better in a videogames, but there was nothing wrong with multiclassing according to RAW, you could still make very powerful characters and it is not hard. No need to dumb that down.

This is also why I brought up difficulty settings. Not every game has to be a Souls-like, but there are people who like a difficult experience. There are also people who enjoy just playing through for the story. There are going to be people who want to play through without the ability to respec... or when their character dies, they stay dead - it is why things like 'hardcore' mode got so popular in Diablo 2.

For all of the talk of choice the champions of choice sure do want to remove the choice from everyone else to have game modes or an experience tailored more toward difficulty and traditional 5e rulesets.
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 11/07/23 12:18 PM
I see what you mean in terms of power. I think an issue that might present itself with new players that have never played DnD is the mixing of two classes. Such as a Ranger/Druid where they are very similar in regards to nature but one is more magic based than the other. That might be confusing to some, as to say why not just be a full Ranger or a full Druid.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 11/07/23 12:20 PM
Firstly, I agree that you shouldn't need to research D&D to be able to jump into BG3. And you currently don't. I didn't, and I've been playinn EA with only... 2 or 3 sessions of D&D under my belt.

Now onto the important part, I still firmly believe that what Larian is doing isn't "making multiclassing easier for newbies." Respeccing does that, and I'm fine with respeccing at least to level one. No, what Larian is doing seems very obvious to me as trying to make sure players do all sorts of crazy combinations of multi-class because that's their idea of fun. With the items they're throwing around and whatnot. Think about it, if you're new to the game and D&D, you're not going to find most of those items they're talking about sprinkling around. So if a newbie tries to multiclass, isn't it more likely they're going to walk into a bad build ratherthan less, in that case? I'd argue that the 13 attribute restriction is probably more a help than a hindrance, because it makes sure a newbie isn'g going into a multi-class woefully unprepared for what they need.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 12:23 PM
Look, are any of these workings confirmed? Becasue the way this topic reads is as if I can be a Cleric 1 /wizard 1/ warlock 1/ paladin 2 / ranger 2 / Arcane Trickster 3 / Druid 1/ Sorcerer 1 and effectively be a Cleric 12 / Wizard 12 / Warlock 12 / Paladin 12 / Ranger 12 / Trickster 12 / Druid 12 / Sorcerer 12, ast least where spellcasting is concerned.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 12:24 PM
The full caster classes are bard, cleric, druid, sorcerer, and wizard.

Under this ruling, you can be a bard-cleric-druid-sorcerer-wizard with no additional cost. The only question is what buffs to spells you want and what it means for your casting stat

If you pick a half caster, it only counts as half a level of wizard, cleric, etc.
Posted By: Takamori Re: I think I'm giving up on Larian - 11/07/23 12:24 PM
If this was a custom option, you wanna engage in the circus mode. Click the checkbox be happy with it.
But making it core even for Tactician? Makes zero sense and just makes the game designer looks lazy, I understand that 5e has serious issues regarding character identity and customization, but this is due to some factors.

Feat selection and progression.
Class choices and interactions
Weapon interaction and maneuvers (Larian fixed this thankfully by adding maneuvers)

The optimal way would had been homebrew new feats for BG3 and add 3.5 feat progression.

1st
3rd
6th
9th
12th

Basically you would have more interesting ways to define your character build without resorting to lets make pure classes useless. Because with this Multiclass no restriction you need to be a sucker to go pure class.
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 11/07/23 12:24 PM
Originally Posted by Alyssa_Fox
Originally Posted by Potatoo
Well I read the 5e PHB and studied hours every day reading articles on internet just for that I know how to multiclass properly. All that was for nothing, LOL.
Wasting time on nerdy pnp rpg to play a videogame shouldn't be a thing
You say that about a game that was advertised as authentic experience to said pnp RPG.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 12:25 PM
Originally Posted by Beechams
Souls-like games have next to no story or plot; next to no dialogue; next to no companions; next to no settlements with any sort of community; next to no NPCs; next to no lore; and no real tactics other than working out the moves of each opponent which are the same every time you meet that particular creature. They are dumbed-down to just being fighting every 100 metres. They are a niche market within gaming and many, if not most, are not big budget AAA titles.
Not a single word of this is of ANY relevance to the point she was making.

What you are missing on the other hand is that they are very popular and commercially successful games, despise hardly compromising on their defining "lack of hand-holding".
Not only they climbed up to sales numbers that Larian would probably be ECSTATIC to replicate (Elden Ring being above 20 millions, most of the previous Souls ranging to the 5 millions or so each on average), they can also boost a surprisingly high completion rate among players, with a percentage of roughly 40%.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 12:26 PM
Originally Posted by Lake Plisko
Originally Posted by fylimar
I counter you with the Souls games, that are notoriously hard and unforgiving and don't coddle you in any form, yet people flog to them like moths to the light, so much so, they became their own genre.
You don't have to dumb down games to be successful, just make them engaging. And it's not like DnD is a niche product anymore, everyone knows about DnD nowadays thanks to media, so that should bring in the customers.
I understand the need for tweaking some rules to make it work better in a videogames, but there was nothing wrong with multiclassing according to RAW, you could still make very powerful characters and it is not hard. No need to dumb that down.

This is also why I brought up difficulty settings. Not every game has to be a Souls-like, but there are people who like a difficult experience. There are also people who enjoy just playing through for the story. There are going to be people who want to play through without the ability to respect... or when their character dies, they stay dead - it is why things like 'hardcore' mode got so popular in Diablo 2.

For all of the talk of choice the champions of choice sure do want to remove the choice from everyone else to have game modes or an experience tailored more toward difficulty and traditional 5e rulesets.

Thats exactly why it is so important to make sure that your subsystems i.e. story/gameplay/visuals/worldbuilding/level design etc. compliment each other and always double check on each other for being a cohesive system as a whole. For example allowing you to change your companions to the point of making them the exact opposite of what they are (making SH a Githyanki Selunite Life Domain cleric for example) is good for the gameplay but bad for the story and overall results into an average if not bad system in general. Also allowing anyone to multiclass with no ability requirements is in some aspects good for gameplay but bad for world building, because it contradicts with how world presents different classes as someone with at least a portion of experience in their field of expertise. And so on.
Posted By: KLSLS Re: I think I'm giving up on Larian - 11/07/23 12:32 PM
Originally Posted by Beechams
Originally Posted by rodeolifant
Yeah, that's funny, but is this confirmed? I seriously doubt this. She was portrayed with twin scimitars on her back. No Druid/Sorcerer would equip twin Scimitars.
Was it something to do with the spell she cast? Or was it datamined?
I was wondering how a druid/sorcerer would work stats-wise. Not exactly an intuitive dual-class pairing.

It's not confirmed that she is a druid/sorcerer by default, in one of the clips they showed she was in the party as a level 9 druid/sorcerer multiclass but chances are they just chose to build her like that when leveling up, my guess is that she is just a druid by default.

[Linked Image from i.imgur.com]
Posted By: fylimar Re: I think I'm giving up on Larian - 11/07/23 12:41 PM
Originally Posted by Tuco
Originally Posted by Beechams
Souls-like games have next to no story or plot; next to no dialogue; next to no companions; next to no settlements with any sort of community; next to no NPCs; next to no lore; and no real tactics other than working out the moves of each opponent which are the same every time you meet that particular creature. They are dumbed-down to just being fighting every 100 metres. They are a niche market within gaming and many, if not most, are not big budget AAA titles.
Not a single word of this is of ANY relevance to the point she was making.

What you are missing on the other hand is that they are very popular and commercially successful games, despise hardly compromising on their defining "lack of hand-holding".
Not only they climbed up to sales numbers that Larian would probably be ECSTATIC to replicate (Elden Ring being above 20 millions, most of the previous Souls ranging to the 5 millions or so each on average), they can also boost a surprisingly high completion rate among players, with a percentage of roughly 40%.

Exactly, but I think, that user doesn't want to acknowledge the point, I was trying to make here.
Posted By: Zeltak Re: I think I'm giving up on Larian - 11/07/23 12:57 PM
Yep, had they been smart they would have tied this to difficulty settings where easy/story mode allows you to go full clown mode and re-spec to your hearts content. Tying this to every difficulty level means that for players looking for a challenge they are by design required to engage with the systems, in particular being forced to multiclass if they are going to objectively make that choice better than pure class.

People going against this in the name of choice are ironically limiting choice themselves.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 01:09 PM
Some people would have all restrictions gone, and ask us to do "staff only" runs if we want a challenge. Bonk! Bonk! Bonk! All hail the wooden stick! I'm feeling so free right now under this artificial self limitation that requires me to neurotically check if every staff is 100% wood.
Posted By: crashdaddy Re: I think I'm giving up on Larian - 11/07/23 01:24 PM
Originally Posted by Tuco
Originally Posted by Beechams
In order to get the sales (to recoup outlay and make a profit) Larian have to appeal to the largest number of people and in order to do this everything has to be made as simple as possible (dumbed-down).

Yeah, this is a platitude that gets repeated over and over for years at this point.
But despise the attempt to make it sound like a wise assessment, it doesn't actually answer the question: how many additional copies would you guess these changes will move, if you had to quantify?

Originally Posted by Sansang2
In your opinion.
Exactly.

Clearly very little. You answered it well before you edited your reply. It'll be the other stuff. So, firstly these changes will have minimum effect on sales. Currently steam spy has BG£ at between 2-5 million, up from 2-3 million. It'll be a big seller. You seem to think the optional rules will be a turn off though. I disagree. And I can point to the other forum of committed BG3 fans, reddit, and say the subject hasn't even made a splash there. Normies will give even less of a shit imo.


The people annoyed at these options tend to see a game system as a whole and if something is added that they see is holistically to the detriment of the system even if optional, they think it as bad choice by the devs. Most of the time here it boils down to how far they stray from 5e. Not just 5e mind you, PHB because they tend to disagree with Tasha's which is a core part of it now. It's a fair opinion, nobody can say someone is wrong for feeling that way. Saying just don't use them is not understanding why they don't like it and really isn't a valid counter argument. But it is only an opinion and no-one is speaking from authority, even if they obviously have convinced themselves otherwise.


The people who think different think it's all about choice. And that what Larian do too as Swen went into a lot of detail explaining, that it is their goal for a successful experience. But honestly for games like this, or even ones with light rpg elements, this is in fact one of the core design philosophies of a lot of developers. That's not an opinion, it's a fact you can tell from playing them and it is confirmed by interviews and youtube videos they make. Highly dependent on publisher, budget and technical issues, but it is very high on the design philosophy. Larian being Larian push the goofiness and cheese, but that is again a matter of taste only.


The existence of difficulty sliders and story mode even shows how the holistic approach just isn't as high up as people think. BG 1 and 2 changed the core mechanics of the rules and BG2 normal (default) difficulty was with party damage from spells removed. You had to actually change it to core if you wanted the proper rules. Even Elden Ring has a robust summoning system which most of it's hardcore players think goes beyond easy mode and borders on cheating.


I know a bit about DnD and all I care about is can I get it as close to it as I can. I'll ignore the cheese, exploits and optional rules. The only rule I'm worried about is the multiclass spells one, which I hope will be made optional. I think it's fair if some people think differently, But to be honest I think BG3 is going to be a bitter sweet experience for them, maybe not even sweet. Most of us are gonna have a ball for the most part. There's always the chance of patches, but I just don't think enough people care about an option that can be ignored and I don't think they'll make major changes before the Xbox/playstation crowd arrive.
Posted By: Doomdrake Re: I think I'm giving up on Larian - 11/07/23 01:27 PM
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 01:30 PM
Originally Posted by crashdaddy
Clearly very little. You answered it well before you edited your reply.
...but I didn't edit anything out of my reply? You are probably confusing it with some OTHER reply I wrote.

Quote
You seem to think the optional rules will be a turn off though. I disagree. And I can point to the other forum of committed BG3 fans, reddit, and say the subject hasn't even made a splash there. Normies will give even less of a shit imo.
...Nope?
I wasn't even remotely arguing sales until other people came up with the BULLSHIT excuse that "these changes are necessary to access a bigger audience", Which I THEN argued against.
I was arguing that these changes are a turn-off for me *quality-wise*.
You are probably making some confusion here.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 01:34 PM
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Most games are like that.....

Exploiting and breaking games is its own subset of gamer culture look at all the speed runners and the like.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 01:40 PM
Originally Posted by N7Greenfire
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Most games are like that.....

Exploiting and breaking games is its own subset of gamer culture look at all the speed runners and the like.

You are confusing glitches and exploits with balance, no?
Posted By: Lake Plisko Re: I think I'm giving up on Larian - 11/07/23 01:45 PM
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.

Probably the best way to put it.
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 01:47 PM
Originally Posted by Tuco
Originally Posted by Elessaria666
You have apparently missed the last decade of trends in game popularity.

Do the games make the developers more money. 100%.

I'm not seeing actual data backing the claim, incidentally.
Well we can start with Divinity: Original Sin 2 outselling Wrath of the Righteous, Kingmakers and Crown of the Magister combined on Steam by double the units and 3x revenue and still having more active players than all of those games combined despite being several years older...
Posted By: snowram Re: I think I'm giving up on Larian - 11/07/23 01:48 PM
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Eeh... this isn't always true. I know plenty of games where you have access to overpowered things quite easily but it is way more fun to do the same thing in a creative way.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 01:49 PM
Originally Posted by neprostoman
Originally Posted by N7Greenfire
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Most games are like that.....

Exploiting and breaking games is its own subset of gamer culture look at all the speed runners and the like.

You are confusing glitches and exploits with balance, no?
Not necessarily. Take souls like games for example were character builds are all built around exploiting npcs the most you can.

Or thr Skyren stealth archer which let you wash mode most combats of the game.
Posted By: crashdaddy Re: I think I'm giving up on Larian - 11/07/23 01:53 PM
Originally Posted by Tuco
Originally Posted by crashdaddy
Clearly very little. You answered it well before you edited your reply.
...but I didn't edit anything out of my reply? You are probably confusing it with some OTHER reply I wrote.

Quote
You seem to think the optional rules will be a turn off though. I disagree. And I can point to the other forum of committed BG3 fans, reddit, and say the subject hasn't even made a splash there. Normies will give even less of a shit imo.
...Nope?
I wasn't even remotely arguing sales until other people came up with the BULLSHIT excuse that "these changes are necessary to access a bigger audience", Which I THEN argued against.
I was arguing that these changes are a turn-off for me *quality-wise*.
You are probably making some confusion here.

I know mate I was agreeing with you. That's why I quoted your reply.

The other bit you were right was in response to a previous post:
" Stuff that the OVERWHELMING majority of the "casual buyers" won't even be aware exists until 20-30 hours into their playthrough IF the devs are lucky and the players will remain engaged enough."

Maybe I read a bit more into the last bit as it seemed to me you were suggesting the changes might have an issue. Maybe you weren't though, no harm done
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 11/07/23 01:54 PM
Originally Posted by Elessaria666
Originally Posted by Tuco
Originally Posted by Elessaria666
You have apparently missed the last decade of trends in game popularity.

Do the games make the developers more money. 100%.

I'm not seeing actual data backing the claim, incidentally.
Well we can start with Divinity: Original Sin 2 outselling Wrath of the Righteous, Kingmakers and Crown of the Magister combined on Steam by double the units and 3x revenue and still having more active players than all of those games combined despite being several years older...
Still I prefer WOTR over DOS2
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 02:00 PM
Originally Posted by Elessaria666
Well we can start with Divinity: Original Sin 2 outselling Wrath of the Righteous, Kingmakers and Crown of the Magister combined on Steam by double the units and 3x revenue and still having more active players than all of those games combined despite being several years older...
No, we can't, because the comparison doesn't hold up even just on a superficial level.

These are games with VASTLY different budget and production value, which lines up with what I was stating about what actually drives sales.

You could probably fund the entirety of "Solasta 2: the Biggest and Massively Improved Sequel" on the budget Larian spent on their BG3 cinematic intro alone.
Posted By: Warlocke Re: I think I'm giving up on Larian - 11/07/23 02:02 PM
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.

Have you by any chance ever heard of a little game called Dungeons & Dragons?
Posted By: KLSLS Re: I think I'm giving up on Larian - 11/07/23 02:03 PM
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.

It's not as simple as that statement makes it out to be, most games will require at least some extent of self-limitations in order to achieve the level of balance one may desire, which might also not be the same for everyone. Game balance is to an extent an objetive matter, but also has a subjective component, and the lines that divide these parts aren't as easily drawn as you might think.

[Linked Image from i.imgur.com]

That's one of the first things you're hit with in the original BG games. Do you believe that most players stick to the first roll they get? No, most players will keep rolling until they get something they're satisfied with, and those numbers will change from player to player.

Of these changes the only one that seems worrying is how they'll tweak spell slots when multiclassing, but we have absolutely no information of the severity of the changes and many people here just seem to be assuming the worst.
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 02:04 PM
Originally Posted by neprostoman
Thats exactly why it is so important to make sure that your subsystems i.e. story/gameplay/visuals/worldbuilding/level design etc. compliment each other and always double check on each other for being a cohesive system as a whole. For example allowing you to change your companions to the point of making them the exact opposite of what they are (making SH a Githyanki Selunite Life Domain cleric for example) is good for the gameplay but bad for the story and overall results into an average if not bad system in general. Also allowing anyone to multiclass with no ability requirements is in some aspects good for gameplay but bad for world building, because it contradicts with how world presents different classes as someone with at least a portion of experience in their field of expertise. And so on.

I've watched a ton of videos and read community polls regarding 5e, and from what I can tell, druids and wizards are the only classes that work really well as single class. Multi-classing isn't optional if you are min-maxing.

Do the BG3 changes make it far less punishing for spellcasters? Yep. But let's not pretend like this isn't how 5e is currently built, regardless of WoTC original intent or your personal experience. The way so many classes are front loaded makes dipping the best option for a majority of builds (many caster builds can do it without costing spell slots and only pushing back spell progression a bit).

As far as constructive criticism goes, maybe we can make suggestions on what would work to make you, Tuco, and others feel like they are getting what they paid for.

Would a "Core rules" difficulty setting or toggle be sufficient to assuage your concerns?
Posted By: kanisatha Re: I think I'm giving up on Larian - 11/07/23 02:04 PM
Tbh, I'm happy with the re-spec part of all this, specifically being able to completely re-spec the companions. It may be a rare Larian move I can get behind. As I've made quite clear, I can't stand the companions we've been given in their current forms, so if I can completely change everything about them, then that is at least something. I know I won't be able to change their ridiculous backstories or their fundamental bevahior, but I am at that stage now where grasping at straws is all I have left.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 02:07 PM
Originally Posted by Warlocke
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.

Have you by any chance ever heard of a little game called Dungeons & Dragons?

Haha thats a good one, but I haven't heard someone saying "Man, I think firebolt dealing 1d10 is too much, my character's firebolt will deal 1d2 instead" laugh

Policing in terms of roleplay decisions, sure, but rules are written and only in some occasions are open for interpretation. And there is DM to help with any confusion.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 02:09 PM
Originally Posted by N7Greenfire
Originally Posted by neprostoman
Originally Posted by N7Greenfire
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.
Most games are like that.....

Exploiting and breaking games is its own subset of gamer culture look at all the speed runners and the like.

You are confusing glitches and exploits with balance, no?
Not necessarily. Take souls like games for example were character builds are all built around exploiting npcs the most you can.

Or thr Skyren stealth archer which let you wash mode most combats of the game.
Skyrim stealth archer is not an exploit. Any build relying on potions however, is an exploit and can surpass stealth archer by multitudes. The restoration loop was never fixed and so enchanting and spell buff are legitimately broken
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 02:10 PM
Originally Posted by Tuco
Originally Posted by Elessaria666
Well we can start with Divinity: Original Sin 2 outselling Wrath of the Righteous, Kingmakers and Crown of the Magister combined on Steam by double the units and 3x revenue and still having more active players than all of those games combined despite being several years older...
No, we can't, because the comparison doesn't hold up even just on a superficial level.

These are games with VASTLY different budget and production value, which lines up with what I was stating about what actually drives sales.

You could probably fund the entirety of "Solasta 2: the Biggest and Massively Improved Sequel" on the budget Larian spent on their BG3 cinematic intro alone.

It seems like that logic should apply to Elden Ring vs. BG3 as well, or am I missing something?
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 02:14 PM
Originally Posted by benbaxter
It seems like that logic should apply to Elden Ring vs. BG3 as well, or am I missing something?
We don't know the EXACT budget of either, but no, they must be around the same "100 millions" ballpark, give or take.

Originally Posted by benbaxter
Would a "Core rules" difficulty setting or toggle be sufficient to assuage your concerns?
Yeah, why not?
As long as there's a "proper" mode I wouldn't give a damn of what people do with their easy mode or even if they want to install cheats.
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 02:22 PM
Originally Posted by Tuco
Originally Posted by benbaxter
It seems like that logic should apply to Elden Ring vs. BG3 as well, or am I missing something?
We don't know the EXACT budget of either, but no, they must be around the same "100 millions" ballpark, give or take.

Originally Posted by benbaxter
Would a "Core rules" difficulty setting or toggle be sufficient to assuage your concerns?
Yeah, why not?
As long as there's a "proper" mode I wouldn't give a damn of what people do with their easy mode or even if they want to install cheats.

Great, that is a good place to start from.

Would you be okay with PHB rules only?
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 11/07/23 02:22 PM
Originally Posted by Tuco
Originally Posted by Elessaria666
Well we can start with Divinity: Original Sin 2 outselling Wrath of the Righteous, Kingmakers and Crown of the Magister combined on Steam by double the units and 3x revenue and still having more active players than all of those games combined despite being several years older...
No, we can't, because the comparison doesn't hold up even just on a superficial level.

These are games with VASTLY different budget and production value, which lines up with what I was stating about what actually drives sales.

You could probably fund the entirety of "Solasta 2: the Biggest and Massively Improved Sequel" on the budget Larian spent on their BG3 cinematic intro alone.
Okay...

*deep breath*

One final try. Why...do you think that is?

I think it is because the market for a strict DnD-based ruleset video game in the 2020s does not exist on a scale that allows for that production value.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 02:22 PM
Originally Posted by KLSLS
Originally Posted by Doomdrake
If your game requires players to police themselves for balance that does not speak well for the quality of your work.

It's not as simple as that statement makes it out to be, most games will require at least some extent of self-limitations in order to achieve the level of balance one may desire, which might also not be the same for everyone. Game balance is to an extent an objetive matter, but also has a subjective component, and the lines that divide these parts aren't as easily drawn as you might think.

[Linked Image from i.imgur.com]

That's one of the first things you're hit with in the original BG games. Do you believe that most players stick to the first roll they get? No, most players will keep rolling until they get something they're satisfied with, and those numbers will change from player to player.

Of these changes the only one that seems worrying is how they'll tweak spell slots when multiclassing, but we have absolutely no information of the severity of the changes and many people here just seem to be assuming the worst.
Unfortunately, Larian seemingly *did not* invent a new system. Because of this, the speculation is actually precise from the right sources. TLDR: bard and sorc may as well be one class, as would cleric and druid. You'll have to use your brain a bit to count levels of half casters to see how far it gets your casting classes. The levels may as well be a in a big pool, though. You only want just enough levels of whatever to gain class features and make your subclass viable. Not branching out once or even twice is a heavy handy cap -- there is little point to pure classes.
Posted By: Warlocke Re: I think I'm giving up on Larian - 11/07/23 02:25 PM
Originally Posted by neprostoman
Haha thats a good one, but I haven't heard someone saying "Man, I think firebolt dealing 1d10 is too much, my character's firebolt will deal 1d2 instead" laugh

Policing in terms of roleplay decisions, sure, but rules are written and only in some occasions are open for interpretation. And there is DM to help with any confusion.

My experience as a DM has shown me that most players care more about playing what they like and what appeals to them on an emotional level rather than what is numerically the most potent builds. That’s the very definition of policing yourself for game balance.

One of the players in my last game was a nerdy wild magic barbarian / wizard. I have a player in my current campaign who is a wizard trying to keep that a secret my lying to the party and pretending he is a monk. Everybody has the option to play coffeelock and hexadin, but nobody ever does in my games.
Posted By: Boblawblah Re: I think I'm giving up on Larian - 11/07/23 02:31 PM
I think for me, I've come to a point where I've realized that Larian is going to be Larian, regardless of what I say. Because of that, I've decided to ignore the silliness I don't like, and try to enjoy the game for what it is. If there is an option to do something I think is ridiculous, I'm going to try to ignore it. Burying my head in the sand maybe, but I think it'll increase my enjoyment of the game.

That said, I can understand people being frustrated with where the game went, especially the more hardcore D&D players. I'm personally not a D&D person, Rifts by Palladium was my bag back in the day, and that system pretty much allowed any insane idea you could imagine lol.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 02:34 PM
Originally Posted by Elessaria666
One final try. Why...do you think that is?

I think it is because the market for a strict DnD-based ruleset video game in the 2020s does not exist on a scale that allows for that production value.
The only thing you give a "final try" is stop making disingenous arguments.

You made a very specific implied claim at first, regardless of the fact that you want to recognize or not: that "dumbed down"and imbalanced mechanics would be a requirement to make this game a bigger seller.
You have yet to prove the point in any substantial way, and all your attempts so far have been a series of apples-and-oranges comparisons.

About "Why do I think that is", I implicitly already answered that question, as well. But let's go over it again:
It's because they invested heavily on production value with their previous products, gained a certain success and popularity with those, reviewed very well, obtained an INCREDIBLY POPULAR license on top of it (both because Baldur's Gate as a series is unversally welcomed as a timeless classic and because D&D in ITSELF has never been more popular before, especially since Critical Role exploded among a non-nerd audience), got a massive injection of fund from Google/Stadia AND then invested an unhealthy amount of money into making this the most expensive and ambitious title in the (sub)genre of "isometric CPRGs" so far.

So, in short, it's a culmination of SEVERAL factors, none of which is incidentally about the "necessity" of making the system dumber and more imbalanced, to apppeal to... whom, exactly?
Where is this imaginary demographic of people willing to go into a nerdy D&D turn-based game "...But only as long as they make the overall balance a lot worse"?
Posted By: benbaxter Re: I think I'm giving up on Larian - 11/07/23 02:37 PM
Originally Posted by Warlocke
Originally Posted by neprostoman
Haha thats a good one, but I haven't heard someone saying "Man, I think firebolt dealing 1d10 is too much, my character's firebolt will deal 1d2 instead" laugh

Policing in terms of roleplay decisions, sure, but rules are written and only in some occasions are open for interpretation. And there is DM to help with any confusion.

My experience as a DM has shown me that most players care more about playing what they like and what appeals to them on an emotional level rather than what is numerically the most potent builds. That’s the very definition of policing yourself for game balance.

One of the players in my last game was a nerdy wild magic barbarian / wizard. I have a player in my current campaign who is a wizard trying to keep that a secret my lying to the party and pretending he is a monk. Everybody has the option to play coffeelock and hexadin, but nobody ever does in my games.

I think they may have ruled that coffeelock is not allowed.

Regardless, I think you are circling around the crux of the problem. No DnD table follows the exact RAW for every single thing written down through all of the official content. Ability rolls being able to crit is one of the most common house rules that I've seen. So much so that even a decent chunk of the Adventurer's League DMs I've played with just followed that rule rather than having arguments with players (or because they themselves didn't know).

So now we are here at BG3 and it is being house ruled to the high heavens and everyone has different levels of what they find acceptable when it comes to those house rules. Larian isn't going to be able to cater to everyone. What we can do via these forums is identify a common theme through the feedback we are sharing and provide a suggested solution that we feel can be implemented without requiring drastic amounts of crunch time in the 3 weeks we have left before launch.
Posted By: Warlocke Re: I think I'm giving up on Larian - 11/07/23 02:43 PM
Originally Posted by benbaxter
Originally Posted by Warlocke
Originally Posted by neprostoman
Haha thats a good one, but I haven't heard someone saying "Man, I think firebolt dealing 1d10 is too much, my character's firebolt will deal 1d2 instead" laugh

Policing in terms of roleplay decisions, sure, but rules are written and only in some occasions are open for interpretation. And there is DM to help with any confusion.

My experience as a DM has shown me that most players care more about playing what they like and what appeals to them on an emotional level rather than what is numerically the most potent builds. That’s the very definition of policing yourself for game balance.

One of the players in my last game was a nerdy wild magic barbarian / wizard. I have a player in my current campaign who is a wizard trying to keep that a secret my lying to the party and pretending he is a monk. Everybody has the option to play coffeelock and hexadin, but nobody ever does in my games.

I think they may have ruled that coffeelock is not allowed.

Regardless, I think you are circling around the crux of the problem. No DnD table follows the exact RAW for every single thing written down through all of the official content. Ability rolls being able to crit is one of the most common house rules that I've seen. So much so that even a decent chunk of the Adventurer's League DMs I've played with just followed that rule rather than having arguments with players (or because they themselves didn't know).

So now we are here at BG3 and it is being house ruled to the high heavens and everyone has different levels of what they find acceptable when it comes to those house rules. Larian isn't going to be able to cater to everyone. What we can do via these forums is identify a common theme through the feedback we are sharing and provide a suggested solution that we feel can be implemented without requiring drastic amounts of crunch time in the 3 weeks we have left before launch.

Yup. Very true. If you look at DOS2, that game changed significantly from release ever after EA. I think it will be the same for BG3. I’m not sweating what the game will look like at launch, because I know this game is going to be an evolving chimera for next several years.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 02:48 PM
Originally Posted by benbaxter
Originally Posted by Warlocke
Originally Posted by neprostoman
Haha thats a good one, but I haven't heard someone saying "Man, I think firebolt dealing 1d10 is too much, my character's firebolt will deal 1d2 instead" laugh

Policing in terms of roleplay decisions, sure, but rules are written and only in some occasions are open for interpretation. And there is DM to help with any confusion.

My experience as a DM has shown me that most players care more about playing what they like and what appeals to them on an emotional level rather than what is numerically the most potent builds. That’s the very definition of policing yourself for game balance.

One of the players in my last game was a nerdy wild magic barbarian / wizard. I have a player in my current campaign who is a wizard trying to keep that a secret my lying to the party and pretending he is a monk. Everybody has the option to play coffeelock and hexadin, but nobody ever does in my games.

I think they may have ruled that coffeelock is not allowed.

Regardless, I think you are circling around the crux of the problem. No DnD table follows the exact RAW for every single thing written down through all of the official content. Ability rolls being able to crit is one of the most common house rules that I've seen. So much so that even a decent chunk of the Adventurer's League DMs I've played with just followed that rule rather than having arguments with players (or because they themselves didn't know).

So now we are here at BG3 and it is being house ruled to the high heavens and everyone has different levels of what they find acceptable when it comes to those house rules. Larian isn't going to be able to cater to everyone. What we can do via these forums is identify a common theme through the feedback we are sharing and provide a suggested solution that we feel can be implemented without requiring drastic amounts of crunch time in the 3 weeks we have left before launch.

Its simple, if in PNP we have a DM to figure out the rules for everyone, then in BG3 we should get customizable ruleset to play with. In 2020 there was an interview where some Dev from Larian said we'll have more than two options for distributing our ability scores. The only thing we saw during the PFH were floating stats. The recent community update didn't mention this theme as well.
Posted By: Bahutsauvage Re: I think I'm giving up on Larian - 11/07/23 03:01 PM
As I see it it is a bit like every new DM or Group you start playing D&D with as it is not an MMO, you can lay down some basic agreements with the people you want to play with. Some DM's are more forgiving with what they allow, some are less, some players are just Maximizers who want to be halfgods, some prefer a style that is more focussed on roleplaying. Myself I like to give my players some wiggling space for creativity even if it is against the rules, the rule of cool trumps the Book. So, as I see it, Larian caters to this possibilities, as the players can choose how they want to play the game. There's a certain possibility of conflict and discussion but letting the players "police" themselves is not necessarily bad quality, but, dare I say it, a more liberal approach to the fact that there are countless different type of players and styles of playing. A group of Teenagers new to the world are playing differently as a bunch of veterans who have decades of experience under their belly and that is ok as it is.
They allow flexibility to your style and that is not a bad thing.
Posted By: Krom Re: I think I'm giving up on Larian - 11/07/23 03:19 PM
So this Italian site picked up something the rest of the world failed to do so? It's confirmed, and not something misunderstood because of translation, and not regarding difficulty modes?

I guess we'll have to wait and see.

As i'm going to have to wait and see what did they do with plate armor models >.>
Posted By: JandK Re: I think I'm giving up on Larian - 11/07/23 03:21 PM
In an alternate universe, there's no respec system, but there's still a thread like this, only complaining the opposite, demanding a comprehensive respec option.

After years of watching the comments here, I've grown somewhat numb to the constant outrage, seemingly always coming from the same cast.

It's all half-facts, guesswork, and venom laced piss.

Worst case scenario: there's a respec system in the game that allows you to change everything so you make Lae'zel a half elf cleric of Shar and you make Shadowheart a githyanki fighter. Aw shucks! Now what? How could this happen? Shouldn't Larian have done something to save us from this tragedy!?!?!
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 03:34 PM
Originally Posted by JandK
In an alternate universe, there's no respec system, but there's still a thread like this, only complaining the opposite, demanding a comprehensive respec option.

After years of watching the comments here, I've grown somewhat numb to the constant outrage, seemingly always coming from the same cast.

It's all half-facts, guesswork, and venom laced piss.

Worst case scenario: there's a respec system in the game that allows you to change everything so you make Lae'zel a half elf cleric of Shar and you make Shadowheart a githyanki fighter. Aw shucks! Now what? How could this happen? Shouldn't Larian have done something to save us from this tragedy!?!?!
There's no way they'll let us change more than hair and clothing. The animation is fragile. I'm not sure Larian won't force us to accept a minimum of one level cleric (SH) and fighter (Lae'Zel). This is completely in tune with their prior philosophy of only letting us customize characters after recruitment. You can reset your own choices, but you can't wipe the character. That's only possible with your Tav/Dark Urge. I suspect most people will appreciate the feature for hair and makeup edits. Got to adapt to your armour choices, you know?
Posted By: Kendaric Re: I think I'm giving up on Larian - 11/07/23 03:34 PM
Originally Posted by benbaxter
Would a "Core rules" difficulty setting or toggle be sufficient to assuage your concerns?

Sure, at least for me it would work. Not sure if it could be done in time for release though...
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 03:37 PM
Originally Posted by Kendaric
Originally Posted by benbaxter
Would a "Core rules" difficulty setting or toggle be sufficient to assuage your concerns?

Sure, at least for me it would work. Not sure if it could be done in time for release though...
I don't know why anyone would reject it. I don't want to constantly think about what actually is or isn't legit. If there's two game modes to create your world in, whatever.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 03:37 PM
Originally Posted by JandK
In an alternate universe, there's no respec system, but there's still a thread like this, only complaining the opposite, demanding a comprehensive respec option.
It must suck to be that guy.


Quote
After years of watching the comments here, I've grown somewhat numb to the constant outrage, seemingly always coming from the same cast.
I can relate. It can't be too different from the mixture of boredom and contempt I feel every time I witness the usual suspects becoming gratuitously passive-aggressive toward anyone expressing anything less than unfiltered hype.


Quote
It's all half-facts, guesswork, and venom laced piss.
Well, I'm afraid you'll have to suck it up, then, since you aren't in the position to dictate how people should feel about things and you can't live up to your previous promises of ignoring me.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 03:41 PM
Originally Posted by Bahutsauvage
As I see it it is a bit like every new DM or Group you start playing D&D with as it is not an MMO, you can lay down some basic agreements with the people you want to play with. Some DM's are more forgiving with what they allow, some are less, some players are just Maximizers who want to be halfgods, some prefer a style that is more focussed on roleplaying. Myself I like to give my players some wiggling space for creativity even if it is against the rules, the rule of cool trumps the Book. So, as I see it, Larian caters to this possibilities, as the players can choose how they want to play the game. There's a certain possibility of conflict and discussion but letting the players "police" themselves is not necessarily bad quality, but, dare I say it, a more liberal approach to the fact that there are countless different type of players and styles of playing. A group of Teenagers new to the world are playing differently as a bunch of veterans who have decades of experience under their belly and that is ok as it is.
They allow flexibility to your style and that is not a bad thing.
Yes, but there's a limit to the amount and quality of changes that can reasonably be made, particularly if the pitch to get people to join is "We're playing a game based on the D&D 5e ruleset (and you have to pay $60 to play)."

Some wiggling room for creativity? Fine
A bit of rule of cool? Fine
Making drastic changes to the system that invalidate entire builds, increase the power of already powerful builds, all under the guise of "well, I'm not banning any specific build, so you're free to play a suboptimal character if you want - others just might have all of your abilities and more"...I would not play with such a DM.

Also, there are already rules for multiclassing in 5e, which allow for the flexibility you're advocating for. With Point Buy, you can get at least a 13 in all stats - enabling you to multiclass into and out of any race! So Larian hasn't really added any flexibility - they've just massively increased the power of such builds.
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 03:53 PM
Originally Posted by JandK
In an alternate universe, there's no respec system, but there's still a thread like this, only complaining the opposite, demanding a comprehensive respec option.

After years of watching the comments here, I've grown somewhat numb to the constant outrage, seemingly always coming from the same cast.

It's all half-facts, guesswork, and venom laced piss.

Worst case scenario: there's a respec system in the game that allows you to change everything so you make Lae'zel a half elf cleric of Shar and you make Shadowheart a githyanki fighter. Aw shucks! Now what? How could this happen? Shouldn't Larian have done something to save us from this tragedy!?!?!

That was no class act for sure...

Edit: Lets try and lower the degree of contempt to each other. The fact one has no complaints doesn't give moral high ground or something. Lets respect each other.
Posted By: Emberwild Re: I think I'm giving up on Larian - 11/07/23 04:09 PM
Personally, I think everyone should stop discussing the respec options and focus on the real problem here which is the alleged multiclassing changes. If we just complain about everything then NOTHING will be heard. Yes, respecing your entire character or the origin character whose class is tied to the narrative is ridiculous, though that's something we can live with and just ignore. I can't say that about this news of multiclassing.

For those that are saying the multiclassing stuff doesn't matter, sorry, you just don't know what you're talking about. Multiclassing MUST have restrictions and opportunity costs. This isn't my opinion, this is fact. By removing the downside of multiclassing, you make it the clear optimal choice, thus removing the choice of creating a single class. No one is going to pick suboptimal choices when building their character. By having opportunity costs in multiclassing, you are creating an actual choice--do I go this route and have this ability, or the other route so my PC can do this instead. One may not be better than the other, which is what makes it a tough choice. If there's a clear choice that's better than the other, that's what everyone is going to do and we'll all be playing the same characters!

It honestly makes no sense that Larian would do this because by doing so they are making the options that they worked so hard on for the past several years essentially obsolete. Someone earlier in this thread mentioned a good example of this. If I'm playing a fighter that can just multiclass into Wizard with no restrictions or sacrifices then what is the point of the Eldritch Knight? No one would ever pick that subclass because multiclassing would present the clearly superior option, thus rendering all of the work that Larian did on the Eldritch Knight obsolete before the game even launches.

This is a HUGE problem and this is coming from someone who does not whine about everything little thing that isn't perfect. I think Larian has done a great job on this game so far and I've been so excited to play it. I'm ok not getting everything I want, that's the reality of life, but this here is a real issue that could break the game and I'm so disheartened to hear about it. We need to be vocal about this. Accept the respec whether you support it or not. We have to pick out battles and I say the multiclassing is the battle to fight.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 11/07/23 04:15 PM
Originally Posted by JandK
In an alternate universe, there's no respec system, but there's still a thread like this, only complaining the opposite, demanding a comprehensive respec option.

After years of watching the comments here, I've grown somewhat numb to the constant outrage, seemingly always coming from the same cast.

It's all half-facts, guesswork, and venom laced piss.

Worst case scenario: there's a respec system in the game that allows you to change everything so you make Lae'zel a half elf cleric of Shar and you make Shadowheart a githyanki fighter. Aw shucks! Now what? How could this happen? Shouldn't Larian have done something to save us from this tragedy!?!?!


Venom laced piss is the tastiest kind I hear.

May I have your permission to use that phrase, because I think it's one of the best things I have ever heard? I also want to now offer guests "beer, wine or venom-laced piss" - if they choose that option I will give them some Maddog 2020 or Red Ripple.

Honestly, I agree with you btw. There seems to be a lot of speculative negativity and hyperbolic conclusions that occur on this forums.

"I heard X about the game so it's ruined forever"

"This exists in the game so it's ruined"

At this point it's just some form of self-flagellation - especially if you haven't played the actual game. It's not like Larian doesn't respond to player feedback and it's not like modders won't be releasing tons of changes that people can incorporate according to their needs.

It's like the only remedy is melodrama.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 04:20 PM
I was originally pretty disappointed Bg3 won't release while I'm on break.

With the nonsensical combat, and a system that treats worldbuilding along priorly implemented laws of physics as "suggestions"... it can wait. The comedic mechanics and serious undertones don't complement each other. If you want to be silly, commit to the bit. If I'm supposed to take this as a serious setting, I expect thought put into it.

This isn't innovation or a brave, iconoclastic move. It's dumbing down and unbalancing the already precarious. I'm not sure why Larian couldn't leave it at story mode and free resets. It could have been a great game. I don't trust Larian knows what they're doing anymore when it comes to combat. It was so, so easy to not mess it up.
Posted By: Bahutsauvage Re: I think I'm giving up on Larian - 11/07/23 04:23 PM
Originally Posted by mrfuji3
[quote=Bahutsauvage]
Making drastic changes to the system that invalidate entire builds, increase the power of already powerful builds, all under the guise of "well, I'm not banning any specific build, so you're free to play a suboptimal character if you want - others just might have all of your abilities and more"...I would not play with such a DM.

That is why I was talking about arranging that with the people you are playing with - that's a "guys let's skip over the monster builds, they're boring" situation - I'm playing Shadow of Avernus at the moment as a player and we simply have NO Multiclassing because it was agreed upon that we don't like how 5th Ed handled that (the DM and 2 Players didn't like it, one is still complaining that he can't do it, I dont have a problem with the 5thed rules on that but wanted to play a singleclass Char. to begin with, and one is a total newbie who didn't know what we were talking about anyways)

As I said, it's just a matter of specifying how you want to play with your mates, and that is not that much to ask.
I totally understand that this changes seem rather unnecessary, i get it, I just think they are not that catastrophic given you play with some reasonable mates who can agree on stuff, especially if they are experienced D&D players.
And there's the single player option where you can do whatever you want basically
Maybe a "strictly 5th ed" Setting Option would be a solution?
Posted By: Brewman Re: I think I'm giving up on Larian - 11/07/23 04:23 PM
I think respeccing companions from the ground up is great.
I think it would be good to race and gender lock them but other then that, go nuts.
Shadowheart really does NOT have to be a cleric to be a devoted servant of Shar, there are 2 more classes with a very clear religious focus: Paladin and Monk
Wyll being a warlock may totally be erased, because his first few levels are probably not warlock and upon being transplanted with the illithid fetus, he lost his levels. It would actually make sense for him not to be a warlock level-wise, but still having a signed contract.
Gale being a wizard makes a lot of sense but lets not forget that he is a wizard frustrated by his loss of power. He could totally be roleplayed as reaching out for another source of strength out of desperation.
Lae'zel and Astarion really aren't defined by their classes, they could be literally anything and it would still work.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 04:24 PM
Build tradeoffs are good.
There should be benefits and costs to a vertical build that goes all in on one class.
There should be benefits and costs to a horizontal build that goes in across multiple classes.

One form of build should not be privileged over the other. I think this is an important point, and more fundamental than the respeccing issues.
Posted By: ladydub Re: I think I'm giving up on Larian - 11/07/23 04:43 PM
Well, since it's all optional and it's a single player game.

The only bad thing is removing requirements for multiclassing (is it actually confirmed?) - it directly breaks the rules of 5E and actually takes AWAY from the game, imo. And also that bit about bonus spell slots which I didn't really get.

Instead of removing restrictions for multiclassing (which are STAT requirements), wouldn't it be more logical to roll for stats? Just let us spend 1 hour rerolling to get the perfect stats - our character would feel much more special.

As for Companion re-spec - it's a good option, what if someone hates Astarion, but needs a Rogue in their party? Make Shadowheart into a Rogue! Or you are dead set on RPing a Rogue yourself, but you are also interested in a monk very much - make Laezel a monk!

Part of the fun of Icewind Dale games was tailoring your own party. I did the same thing in latest Pathfinder games - used mods to re-spec the companions into the most synergetic parties possible.

But it's just an option - don't use it if you don't want to and keep everything Vanilla.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 04:47 PM
Originally Posted by Bahutsauvage
As I said, it's just a matter of specifying how you want to play with your mates, and that is not that much to ask.
I totally understand that this changes seem rather unnecessary, i get it, I just think they are not that catastrophic given you play with some reasonable mates who can agree on stuff, especially if they are experienced D&D players.
And there's the single player option where you can do whatever you want basically
Maybe a "strictly 5th ed" Setting Option would be a solution?
Sure, I think everyone would agree with that last line. Unfortunately, it's not feasible at this point with less than a month until BG3 launches. Unless, I suppose, Larian has already worked on it and are saving it as a surprise...but that's fairly unlikely imo.

It seems like there will largely be one ruleset, with difficulty modes that change enemy numbers, stats, and tactics. Thus, the specifics of that ruleset are what matter. We don't get the option of "specifying how we want to play with our mates" because we'll be playing in a world with game mechanics, enemy & encounter design, and possible multiclassed companion characters are all given to us by Larian. And playing in an unbalanced world where you have to self regulate in order to not use easily-given-and-overpowered options...is not good design. I shouldn't have to design the game I'm playing. And no, the possibility of mods don't invalidate the need for the original game to be well designed.
Posted By: Flooter Re: I think I'm giving up on Larian - 11/07/23 05:11 PM
If Larian are worried about players being disapointed about not having Fireball as multiclassed level 5 caster, the issue is information not game balance. Let players understand what they're in for before they commit. Besides, respec gives us a way out of unforseen build issues.

I love exploring Larian's worlds, but am not always a fan of their design choices. I don't really like classless RPGs, I quite like ressource management. I was extatic with the update to Hide and Reactions. I hope against hope the multiclass system doesn't turn into defacto classless.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 05:22 PM
Originally Posted by ladydub
Well, since it's all optional and it's a single player game.

The only bad thing is removing requirements for multiclassing (is it actually confirmed?) - it directly breaks the rules of 5E and actually takes AWAY from the game, imo. And also that bit about bonus spell slots which I didn't really get.

Instead of removing restrictions for multiclassing (which are STAT requirements), wouldn't it be more logical to roll for stats? Just let us spend 1 hour rerolling to get the perfect stats - our character would feel much more special.

As for Companion re-spec - it's a good option, what if someone hates Astarion, but needs a Rogue in their party? Make Shadowheart into a Rogue! Or you are dead set on RPing a Rogue yourself, but you are also interested in a monk very much - make Laezel a monk!

Part of the fun of Icewind Dale games was tailoring your own party. I did the same thing in latest Pathfinder games - used mods to re-spec the companions into the most synergetic parties possible.

But it's just an option - don't use it if you don't want to and keep everything Vanilla.
Almost nobody cares about the minimum stat removal. The clownery lies in boosting multiclassing well over the boundary of the absurd. It's not needed for sales the way easy mode + resets are. Nor, even ignoreable and optional like a magic, appearance changing mirror.

No, it's at *best* going to clutter my game up forever. *Realistically*, even force people to use that playstyle, because Larian ramped up the combat difficulty with these builds in mind. There is exactly nothing optional about it. You cannot opt out
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 11/07/23 06:19 PM
Someone on Reddit who speaks italian basically confirmed that this is NOT a mistranslation. They are making this that casual (but they do say that this fireball thing was said in a vague way, but it most likely means what it means otherwise I don't know if that part would even be said).
Posted By: neprostoman Re: I think I'm giving up on Larian - 11/07/23 06:39 PM
Originally Posted by SoulfulAzrael
Someone on Reddit who speaks italian basically confirmed that this is NOT a mistranslation. They are making this that casual (but they do say that this fireball thing was said in a vague way, but it most likely means what it means otherwise I don't know if that part would even be said).

I hope what they meant is that you can use your highest unlocked spell slots for the upcast. That it means a (1) Sorcerer and 4(druid) could use a 3rd level spell slot to upcast a 1st level sorcerer spell. THIS is madness already but not as crazy as giving fireball to a level 1 sorcerer just because he is a level 4 druid.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 06:41 PM
Originally Posted by SoulfulAzrael
Someone on Reddit who speaks italian basically confirmed that this is NOT a mistranslation. They are making this that casual (but they do say that this fireball thing was said in a vague way, but it most likely means what it means otherwise I don't know if that part would even be said).
I mean, you didn't really need to go that far to fact-check.

I happen to speak Italian as well and I read the full interview.
I wasn't going to "hearsay", despise what some moronic take may have suggested.
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 11/07/23 06:46 PM
Originally Posted by Tuco
Originally Posted by SoulfulAzrael
Someone on Reddit who speaks italian basically confirmed that this is NOT a mistranslation. They are making this that casual (but they do say that this fireball thing was said in a vague way, but it most likely means what it means otherwise I don't know if that part would even be said).
I mean, you didn't really need to go that far to fact-check.

I happen to speak Italian as well and I read the full interview.
I wasn't going to "hearsay", despise what some moronic take may have suggested.
Ah okay. Just wanted to clarify. And it's not that far. Just been looking there and saw a comment about it. I am personally not playing D&D, but even I can tell those changes are... weird to say the least. It pretty much ensures that me who likes playing as sole class characters for roleplay will be screwed in terms of content. Because there apparently is also some powers origins characters can unlock and Dark Urge, but there was no mention of TAV. So pretty much if you are going to play a solo class TAV you are screwed and get the least content and power. I just hope the difficulty in this game is not centered around Larian assuming you will be multiclassing, I have enough frustration from Arx from DOS2.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 11/07/23 06:48 PM
Originally Posted by neprostoman
Originally Posted by SoulfulAzrael
Someone on Reddit who speaks italian basically confirmed that this is NOT a mistranslation. They are making this that casual (but they do say that this fireball thing was said in a vague way, but it most likely means what it means otherwise I don't know if that part would even be said).

I hope what they meant is that you can use your highest unlocked spell slots for the upcast. That it means a (1) Sorcerer and 4(druid) could use a 3rd level spell slot to upcast a 1st level sorcerer spell. THIS is madness already but not as crazy as giving fireball to a level 1 sorcerer just because he is a level 4 druid.
Your first two sentences are how it already works in 5e RAW, if I'm not mistaken. So no changes to the system would be necessary.

My concern is that Larian specifically mentioned their desire for multiclassed characters to get "strong class abilities like Fireball" earlier, which implies they're making changes to spells known, not (just) spell slots...
Posted By: Ranxerox Re: I think I'm giving up on Larian - 11/07/23 06:52 PM
Can we now expect multiclass enemies with these new OP abilities? Try ignoring that.
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 07:00 PM
I absolutely fear so. I heard from people playing the early full access that the combat gets way harder. Now, that *is* hearsay, but it does not inspire confidence. Either we may need it to keep up, the enemies have it, or both.
Posted By: Doomdrake Re: I think I'm giving up on Larian - 11/07/23 07:06 PM
I'm more concerned about every random-ass hobo goblin having grenades and exploding arrows. Concentration is going to be a dead mechanic.

And if the enemies keep hopping around the battlefield like they did in early access .... urgh!
Posted By: Dagless Re: I think I'm giving up on Larian - 11/07/23 07:06 PM
Being able to respec your character is now so common in RPGs it would actually seem weird to many people if it wasn’t there, there would certainly be a lot of demand for it. Not sure whether there’s a cost to dissuade people from doing it all the time, which is pretty normal.

Respecing the companions to a different class could cause issues with the story and interactions. Presumably it’s some added flexibility for people who want to play with particular compositions but don’t just want a bunch of mute mercs in their party. So if you’re happy for the game to treat Gale like a mage for the story, but play him as a paladin or something in combat then that would be a option. If that’s going to bother you, best stick with defaults.

The multi-class thing could be more of an issue if it makes them too OP. Hope they don’t screw it ip.
Posted By: Dulany67 Re: I think I'm giving up on Larian - 11/07/23 07:07 PM
Let's be honest, the reported changes to multiclassing would go a long way towards changing the game back to the classless system we know Larian prefers. And while yes the game is SP, this isn't really a homebrew you can abstain from without abstaining from multiclassing entirely. Honestly, that's not a big deal for me, but what about those who like multiclassing yet do not want to be cheezily overpowered?

This is not rule of cool. This is a calculated move to bring gameplay back to DOS, whether they just believe it's more fun this way, or to lean into DOS fans.
Posted By: 1varangian Re: I think I'm giving up on Larian - 11/07/23 07:08 PM
Is this a generation thing? Are players so entitled these days that they need to have unlimited free respecs and the ability to turn Gale into a Rogue because they want? Dump Intelligence completely and still multiclass into an Intelligence class? Get some readily available magic gear that fixes everything? I.e. do whatever you want. Why? Where is this coming from? Games have rules and the rules are what make a game. Without sensible rules being enforced it's just lame sandbox play that never feels rewarding since you don't actually have to even learn the rules.

Larian are taking this "power to the player" stuff way too far. To the point where it actually hurts the game, with or without the player realizing it.

Multiclassing in 5e is far from perfect. But WotC have to fix that, not Larian. All their rules changes in BG3 so far have made D&D a worse game. And the Divinity game system is pretty garbage, being the obvious reference here for what "works" in a video game. It doesn't. They will probably change multiclassing into something where everyone basically gets "fun spells for free". A Divinity like mess where every character is basically a spellcaster to some degree and class identity does not exist. Much like with the scroll use that has remained free for all for years now. There's a reason why multiclassing has ability score requirements in D&D. The restrictions aren't even strict but they give structure and strengthen class identity. Being a Wizard or Sorcerer is fun because not literally everyone can claim to be one, or even be encouraged to be one by the system design. This is something Larian will never understand, based on the Divinity system which is as lame as it gets.

Someone's personal preference of a classless game system is being pushed really hard into D&D and it's not acceptable.
Posted By: Xzoviac Re: I think I'm giving up on Larian - 11/07/23 07:10 PM
Originally Posted by Dulany67
Let's be honest, the reported changes to multiclassing would go a long way towards changing the game back to the classless system we know Larian prefers. And while yes the game is SP, this isn't really a homebrew you can abstain from without abstaining from multiclassing entirely. Honestly, that's not a big deal for me, but what about those who like multiclassing yet do not want to be cheezily overpowered?

This is not rule of cool. This is a calculated move to bring gameplay back to DOS, whether they just believe it's more fun this way, or to lean into DOS fans.

seems pretty sneaky to just put it in in the end with out even mentioning it in the last panel from hell.

wonder if they new it would cause some backlash so tried to keep it quiet
Posted By: Sansang2 Re: I think I'm giving up on Larian - 11/07/23 07:13 PM
Originally Posted by Ranxerox
Can we now expect multiclass enemies with these new OP abilities? Try ignoring that.

Enemies don't use PC rules to be written in 5e. You could already meet a caster who cast heal wounds, Eldritch blast and thorn whip in 5e, and there would be nothing strange about it.
Posted By: Doomlord Re: I think I'm giving up on Larian - 11/07/23 07:28 PM
Originally Posted by Doomdrake
I'm more concerned about every random-ass hobo goblin having grenades and exploding arrows. Concentration is going to be a dead mechanic.

And if the enemies keep hopping around the battlefield like they did in early access .... urgh!

LOL right!!

EA at the start sucked. Acid baths and flaming arrows up the Kazoo
Posted By: 1varangian Re: I think I'm giving up on Larian - 11/07/23 07:32 PM
Also.. If respeccing everything will be so damn convenient and inconsequential, what's the harm in keeping the multiclass stat restrictions, then? Just respec more charisma for your PC if you want to multiclass into Sorcerer.

So the real agenda here is to allow players to multiclass into whatever on a whim and then provide a handy Item of Ability Score that bumps your Charisma from 8 to 18. Anyone can be anything, at any time.

Nonsensical powergaming multiclasses and "build" items ftw? D&D this is not. This has more implications to completely undermine the D&D class system and character building than it seems at first. Someone at Larian simply can't let go of their awesome Divinity system that apparently is not only better than any other game out there, but also the only option. Anything else will be forcefully assimilated.
Posted By: Dulany67 Re: I think I'm giving up on Larian - 11/07/23 07:32 PM
Originally Posted by Xzoviac
Originally Posted by Dulany67
Let's be honest, the reported changes to multiclassing would go a long way towards changing the game back to the classless system we know Larian prefers. And while yes the game is SP, this isn't really a homebrew you can abstain from without abstaining from multiclassing entirely. Honestly, that's not a big deal for me, but what about those who like multiclassing yet do not want to be cheezily overpowered?

This is not rule of cool. This is a calculated move to bring gameplay back to DOS, whether they just believe it's more fun this way, or to lean into DOS fans.

seems pretty sneaky to just put it in in the end with out even mentioning it in the last panel from hell.

wonder if they new it would cause some backlash so tried to keep it quiet
Well, let me ask you this: do you have any doubt that they knew the reaction that would come from the bear scene- including the major sales that resulted over the last 3 days?

I like Larian a lot, but they aren't an indy any more.
Posted By: colinl8 Re: I think I'm giving up on Larian - 11/07/23 07:36 PM
Originally Posted by Silver/
I absolutely fear so. I heard from people playing the early full access that the combat gets way harder. Now, that *is* hearsay, but it does not inspire confidence. Either we may need it to keep up, the enemies have it, or both.

Oof, I hope not. If they don't actually expect you to hit level 12 with any class, that's really disappointing.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 07:53 PM
Originally Posted by Doomdrake
I'm more concerned about every random-ass hobo goblin having grenades and exploding arrows. Concentration is going to be a dead mechanic.

And if the enemies keep hopping around the battlefield like they did in early access .... urgh!
God's forbid and extra organized and better equipped group of goblins act extra organized and better equipped
Posted By: ladydub Re: I think I'm giving up on Larian - 11/07/23 08:50 PM
Why make it a DnD game if they want a classless system. A meme that this is just DOS3 is alive, lol.

But I’m sure we are misinterpreting something. If a lvl 4 fighter takes 1 lvl of sorcerer and can cast a fireball… then 1 lvl of sorcerer is still enough to get chain lightning and disintegrate as fighter 11 / sorcerer 1? Lol 😂
Posted By: Silver/ Re: I think I'm giving up on Larian - 11/07/23 09:25 PM
Originally Posted by ladydub
Why make it a DnD game if they want a classless system. A meme that this is just DOS3 is alive, lol.

But I’m sure we are misinterpreting something. If a lvl 4 fighter takes 1 lvl of sorcerer and can cast a fireball… then 1 lvl of sorcerer is still enough to get chain lightning and disintegrate as fighter 11 / sorcerer 1? Lol 😂

Caster classes count as a full level, half casters as a half level, fighters for 0 levels. So, you need a level 8 paladin with one level in sorcerer to cast level 5 sorcery. You need a fighter with 5 levels in wizard for fireball.
Posted By: Volourn Re: I think I'm giving up on Larian - 11/07/23 09:30 PM
These changes won't entice a single buy. A 'casusl' won't be paying attention....

Now bear sex... that'll get some animal lovers maybe.

But, 'free mutli classing'? 'Respec'?

I don't know of too many people who decide to buy a game based on the existence if respec. Lol

Casuals won't even know what the 'free multi classing' even means. laugh

The problem with Larian is they dont care or like dnd, bg, ir those fantasies. Thry also take them for granted because we're suckered fir the logo.

I enjoy Larian games, and I'm sure this game will be fun, but anyone expecting this to be a legit dnd/bg3 experience weren't listening.

It'll be fun but it'll fun in the DOS style, not dnd style. smile
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 11/07/23 09:52 PM
Originally Posted by Volourn
These changes won't entice a single buy. A 'casusl' won't be paying attention....

Now bear sex... that'll get some animal lovers maybe.

But, 'free mutli classing'? 'Respec'?

I don't know of too many people who decide to buy a game based on the existence if respec. Lol

Casuals won't even know what the 'free multi classing' even means. laugh

The problem with Larian is they font care or like dnd, bg, ir those fantasies. Thry also take them fir granted because we're suckered fir the logo.

I enjoy Laruian games, abd I'm sure thus game will be fun, but snyone expecting this to be a legit dnd/bg3 experience weren't listening.

It'll be fun but it'll fun in the DOS style, not dnd style. smile
Would be sad if they did get people into D&D, but the way they handle the rules will give more casual audience false perception of it and will turn them away when they will see how they REALLY streamlined it.
Posted By: Tuco Re: I think I'm giving up on Larian - 11/07/23 09:53 PM
Originally Posted by Doomdrake
I'm more concerned about every random-ass hobo goblin having grenades and exploding arrows. Concentration is going to be a dead mechanic.

And if the enemies keep hopping around the battlefield like they did in early access .... urgh!

Oh yeah, can't really say I was particularly thrilled when during the Panel From Hell the combat designer commenting on Tactician Mode kept talking about "Adding a grenade to a Bugbear, giving an explosive arrow to a goblin, putting an explosive barrel here and there..."

At some point I remember blurting out "Jesus Christ, is making things EXPLODE the only way this guy knows to add challenge to an encounter?"
Posted By: colinl8 Re: I think I'm giving up on Larian - 11/07/23 09:54 PM
Originally Posted by Volourn
Casuals won't even know what the 'free multi classing' even means. laugh

I'm not sure that's how it works. You're correct that "free multiclassing" means nothing to them as a phrase, but it does mean something as a play experience.

Free multiclassing: "this game is so fun! There are all kinds of neat, crazy things I can try!"

Correct multiclassing: "this game is really complicated, how am I supposed to understand what I can and can't do?"

Those of us that always know where our PHB is, and where it is is usually close at hand, we're not the primary target market here. They're trying to get people who aren't usually into RPGs to try this.

I might hate the rule change, and I know a lot of people will disagree with this, but I think these stupid rule changes are good for gaming in general. The more that RPGs are mainstream, the better. At least in my opinion.

I hate these rule changes, but I think they're still good. The game is less about crafting the perfect build in the traditional way; it's clearly meant to be more about story than about combat.

I know others hate that, but I don't.
Posted By: Ranxerox Re: I think I'm giving up on Larian - 11/07/23 10:16 PM
Originally Posted by Tuco
..... is making things EXPLODE the only way this guy knows to add challenge to an encounter?"


Yes
Posted By: Dagless Re: I think I'm giving up on Larian - 11/07/23 10:31 PM
Originally Posted by 1varangian
Is this a generation thing? Are players so entitled these days that they need to have unlimited free respecs and the ability to turn Gale into a Rogue because they want? Dump Intelligence completely and still multiclass into an Intelligence class? Get some readily available magic gear that fixes everything? I.e. do whatever you want. Why? Where is this coming from? Games have rules and the rules are what make a game. Without sensible rules being enforced it's just lame sandbox play that never feels rewarding since you don't actually have to even learn the rules.

Maybe it is a generational thing. I could never have imagined video games could come this far when I first played on an Atari 2600 or the early arcade cabinets.

Early access is good and I’m looking forward to full release. There’s maybe some choices I’d have made differently if I was in charge, but I’m not. So I’ll just play and enjoy the game they’ve made (probably not using the the respec). I guess that makes me entitled?
Posted By: rodeolifant Re: I think I'm giving up on Larian - 11/07/23 10:44 PM
Alright. This will be the last thing I say about this.

I don't know. I haven't seen the game. I don't know how it plays, I don't know the difficulty curve, I'm not sure how I feel about all this. In the end, I want a fair game that challenges me when called for. Maybe the new rules make sense and I'll get used to them. In that case, fair enough. And perhaps not. And in that case, I will probably mod it in, that mod will be there super fast - as the game already lets you walk around naked [I think, what else are the genitals for?]. Not what I hoped for, but I suspect it's what I would want.

But, my gut says, Core Rules, even if it's only optional so it's casual for the casuals.

But. If you give others the options to do whatever, then whatever should include being able to play by the rules and be restricted in their choices. Choice and consequence in an RPG matters just as much in dialogue as it does when progressing your character.

I would *always* check the Core Rules button if it's there. *Always*, even if it becomes annoyingly hard and Tav loses an arm or a tentacle. Core Rules setting will affect my experience positively for the entire game.
Posted By: zarchaun44 Re: I think I'm giving up on Larian - 11/07/23 11:37 PM
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 11/07/23 11:48 PM
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
Ah yes gate keeping dungeons and dragons... A game totally not all about diversity and inclusion.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 11/07/23 11:56 PM
Originally Posted by N7Greenfire
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
Ah yes gate keeping dungeons and dragons... A game totally not all about diversity and inclusion.
Also BG1+2 changed plenty of things.
Posted By: Warlocke Re: I think I'm giving up on Larian - 12/07/23 12:04 AM
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

There is a lot of whining going on, but it’s never coming from the “casuals.”

I’m just happy I have an easy way to respec Minsc into a barbarian without mods.
Posted By: Mars30 Re: I think I'm giving up on Larian - 12/07/23 12:14 AM
I have seen no declarative proof that companions can be reset to level 0. Meanwhile the drama over removing multiclass restrictions is overblown as well. Point buy systems could have been replaced with dice roll and allowed Uber builds. By default if you mutliclass into a class with a low base score you will perform poorly. It's a built in check and balance.

I go back to the original DnD ( 1st edition) and we must remember TTRPG and CRPG cannot function identically. Since it's a single player/Co Op experience, I think some flexibility is warranted.
Rules as intended from 1st edition forward are at the discretion of the DM.
Game looks amazing
Enjoy it
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 12/07/23 12:14 AM
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

Sounds like you're gatekeeping. There is nothing wrong with simplifying things for new players. That doesn't mean it will always stay that way.
Posted By: Nightmarian Re: I think I'm giving up on Larian - 12/07/23 12:25 AM
Originally Posted by Warlocke
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

There is a lot of whining going on, but it’s never coming from the “casuals.”

I’m just happy I have an easy way to respec Minsc into a barbarian without mods.

Hm, I keep hearing this assumption over and over, but do we for sure have actual confirmation companions can be completely reclassed? I would assume it would just be to level 1, perhaps subclasses included, but that's it. I don't have a strong feeling about it, will probably keep everyone their own class, but small quibbles like being able to change Shadowheart out of the terrible trickery domain would be nice.
Posted By: Lady Avyna Re: I think I'm giving up on Larian - 12/07/23 12:42 AM
Originally Posted by Nightmarian
Originally Posted by Warlocke
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

There is a lot of whining going on, but it’s never coming from the “casuals.”

I’m just happy I have an easy way to respec Minsc into a barbarian without mods.

Hm, I keep hearing this assumption over and over, but do we for sure have actual confirmation companions can be completely reclassed? I would assume it would just be to level 1, perhaps subclasses included, but that's it. I don't have a strong feeling about it, will probably keep everyone their own class, but small quibbles like being able to change Shadowheart out of the terrible trickery domain would be nice.

From what I heard, it seems Larian is using a lot of things they did with Divinity Original Sin 2. In regards to your companions you can change their class. Before they join you, they will tell you want they are proficient in and you can choose to either keep the class they are or change it to something you think suits them better.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 12:57 AM
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

More self-flagellating melodrama for a game ya haven't even played. Nice.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 12:57 AM
Originally Posted by Lady Avyna
Originally Posted by Nightmarian
Originally Posted by Warlocke
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

There is a lot of whining going on, but it’s never coming from the “casuals.”

I’m just happy I have an easy way to respec Minsc into a barbarian without mods.

Hm, I keep hearing this assumption over and over, but do we for sure have actual confirmation companions can be completely reclassed? I would assume it would just be to level 1, perhaps subclasses included, but that's it. I don't have a strong feeling about it, will probably keep everyone their own class, but small quibbles like being able to change Shadowheart out of the terrible trickery domain would be nice.

From what I heard, it seems Larian is using a lot of things they did with Divinity Original Sin 2. In regards to your companions you can change their class. Before they join you, they will tell you want they are proficient in and you can choose to either keep the class they are or change it to something you think suits them better.
Center multiple companions' entire stories and personalities to specific classes
Make those classes optional
What could go wrong?
Posted By: Warlocke Re: I think I'm giving up on Larian - 12/07/23 01:03 AM
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.
Posted By: Ranxerox Re: I think I'm giving up on Larian - 12/07/23 01:03 AM
Originally Posted by Zerubbabel
Center multiple companions' entire stories and personalities to specific classes
Make those classes optional
What could go wrong?


Going to make for some awkward conversations.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 01:15 AM
Originally Posted by Warlocke
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.
Yeah, options are option, but it betrays an underlying design philosophy that you can get what you want by modifying pre-existing fundamentals rather than the dev accounting for more options.

I'd have liked a bard, sorcerer, and monk companion rather than having to tear a companion's story to the ground to build one up.
Posted By: Warlocke Re: I think I'm giving up on Larian - 12/07/23 01:27 AM
Originally Posted by Zerubbabel
Originally Posted by Warlocke
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.
Yeah, options are option, but it betrays an underlying design philosophy that you can get what you want by modifying pre-existing fundamentals rather than the dev accounting for more options.

I'd have liked a bard, sorcerer, and monk companion rather than having to tear a companion's story to the ground to build one up.

Only some characters have classes deeply tied to their backstories. Astarion works perfectly well as a bard, Lae’zel could be a monk.

And while it would be amazing to have one companion for each class, just because that wasn’t in the scope of the project isn’t a reason not to give people this option.
Posted By: Nightmarian Re: I think I'm giving up on Larian - 12/07/23 01:41 AM
Originally Posted by Warlocke
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.

I would honestly add Halsin, Jaehira, and even Lazael to a degree (she is definitely a martial soldier, would be weird to see her as a bard or sorcerer).

Once more, no strong feelings seeing as it's an option, but on a personal level I do agree it'll be goofy as all heck to see a paladin or ranger with boar pet Wyll talking about his warlock pact. If people want to do that to themselves, it's certainly their choice and if not Larian a mod would have done it. Just shocked it was Larian that allowed it, though.

Seems like at some point they kinda just throw out the 5E PHB lol and took a cleaver down in between gameplay and story. Probably when they started reaching for Tasha's stuff too and then homebrewing the rest hard and long. Whelp, luckily for me, I'm less interested in the DnD aspects of the game and more in the story, setting, and characters, and the combat is passible too so I get fun out of it. Heard encounters are much more interesting in act 2 from fextralife, so good.

Well, good to know, I guess. I know Team Min Max is orgasming right now.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 01:45 AM
Originally Posted by Warlocke
Originally Posted by Zerubbabel
Originally Posted by Warlocke
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.
Yeah, options are option, but it betrays an underlying design philosophy that you can get what you want by modifying pre-existing fundamentals rather than the dev accounting for more options.

I'd have liked a bard, sorcerer, and monk companion rather than having to tear a companion's story to the ground to build one up.

Only some characters have classes deeply tied to their backstories. Astarion works perfectly well as a bard, Lae’zel could be a monk.

And while it would be amazing to have one companion for each class, just because that wasn’t in the scope of the project isn’t a reason not to give people this option.
Still don't like it; still think it's a very imperfect approach to the problem, but I can make my peace with it. There are certain places in this game where I would have reduced features and certain places where I would have increased features, but it's not my game, not my company.
Posted By: neprostoman Re: I think I'm giving up on Larian - 12/07/23 02:06 AM
Originally Posted by N7Greenfire
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
Ah yes gate keeping dungeons and dragons... A game totally not all about diversity and inclusion.

Originally Posted by Blackheifer
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.

More self-flagellating melodrama for a game ya haven't even played. Nice.

Is it essential to make those snarky one-liners? How hard can it be to let those who want to feel certain way about things feel that way without belittling how they feel?
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 12/07/23 02:44 AM
Originally Posted by Warlocke
I have heard on both Fextralife and Wolfheart recaps of the private content creator preview that all companions can be fully reclassed.

Since this is optional, its completely up to you if Wyll, Gale, or Shadowhearts’ classes don’t match their stories. I think this is the right design choice. I won’t change any character with a class intrinsic to their background, but for players who don’t care about the dissonance, why not just give them that option? It isn’t costing anybody anything.
Even for those you could argue for class swapping, if only maybe at diffrent points

Mizora now seems to be more of the traditional patron and if will fully escapes her it'd make sense for him to lose his warlock level and put them into bard or something.

Shadowheart clearly isn't a proper Shar cleric and exhibits traits of being a sorcerer

Gale even makes sense as a wild magic sorcerer woth his chest thing
Posted By: benbaxter Re: I think I'm giving up on Larian - 12/07/23 03:04 AM
Originally Posted by Zerubbabel
Originally Posted by N7Greenfire
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
Ah yes gate keeping dungeons and dragons... A game totally not all about diversity and inclusion.
Also BG1+2 changed plenty of things.

Yeah, BG2 added an entire class to the game that was never in 2e (sorcerer), and the monk was a bit of an amalgam of abilities that weren't really nailed down anywhere at that point. BG2 was more like a 2.5e in the same way that BG3 is turning out to be more like a 5.5e.
Posted By: Brewman Re: I think I'm giving up on Larian - 12/07/23 03:09 AM
Wyll makes perfect sense as various other classes. The tadpole nerfed his powers but the infernal pact is still signed. This basically allows Wyll to level up from lvl1 as whatever he wants. Before being a warlock, Wyll was definitely something else based on his story.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 03:28 AM
It's nice to see people reasoning about how things could work instead of just getting mad.
Posted By: FreeTheSlaves Re: I think I'm giving up on Larian - 12/07/23 03:41 AM
Pure speculation,

But regarding multiclass spellcasters, the way I'm reading it is that if the character has high level slots without a corresponding high level spells known, they'll get some minimal access to the next high level spell known. It sounds too complicated for PnP, but a breeze for computers.

e.g.

Sorc2 and Wiz3 (caster level 5) with a couple level 3 slots. The Sorc gets access to say one level 2 spell known and the Wiz to one level 3 spell known.

This is comparable to a Wiz5, maybe a bit too generous even. The Sorc/Wiz has more flexibility and only a little less power. But at level 6, it becomes advantage to single class Wiz.

The weakness of multi-class spellcasters is most pronounced at lower levels and the stress point is level 5 when single-classed characters get significant power-ups. I'm guessing play-testers noticed the party gimp then.

Multiclass warrior-types at level 5 without extra attack stand out just the same. A bit surprised they weren't singled out for buffing. Then again, what can you do?
Posted By: Cirrus550 Re: I think I'm giving up on Larian - 12/07/23 04:12 AM
Propably said million times already in this thread. Effects to my single player game are limited only to the multiclassing rule changes.

Other changes are not even worth discussing.

Multiplayer changes the spell level change (if makes to release) will be visible in my game. Thus it should be at least an option!
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 04:34 AM
Originally Posted by Cirrus550
Propably said million times already in this thread. Effects to my single player game are limited only to the multiclassing rule changes.

Other changes are not even worth discussing.

Multiplayer changes the spell level change (if makes to release) will be visible in my game. Thus it should be at least an option!

Do you mean that if you multiclass you will feel the effects of this ruling, which is a fair concern, or that enemies will have it? Because in the latter I'm pretty sure it has always been like this. There is nothing in 5e that prevents from building a caster statblock with both mass heal wounds and scorching ray. Casters statblock don't even have spellslots, they just works differently.
Posted By: Cirrus550 Re: I think I'm giving up on Larian - 12/07/23 04:43 AM
Originally Posted by Sansang2
Originally Posted by Cirrus550
Propably said million times already in this thread. Effects to my single player game are limited only to the multiclassing rule changes.

Other changes are not even worth discussing.

Multiplayer changes the spell level change (if makes to release) will be visible in my game. Thus it should be at least an option!

Do you mean that if you multiclass you will feel the effects of this ruling, which is a fair concern, or that enemies will have it? Because in the latter I'm pretty sure it has always been like this. There is nothing in 5e that prevents from building a caster statblock with both mass heal wounds and scorching ray. Casters statblock don't even have spellslots, they just works differently.
I meant specifically change that would lead multiclass character unlock spells from their list faster than that class level would allow.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 04:49 AM
Fair concern. I personally have never multiclassed and I've never seen someone multiclassing at my table, so I didn't pay much attention to it.

I was thinking about playing a druid with a single level in monk but Larian confirmed in Reddit that monks features aren't usable in wild shape form, bummer, but even in this case I doubt I would have felt these rules.
Posted By: Volourn Re: I think I'm giving up on Larian - 12/07/23 04:56 AM
"Its just an option" is too often a cop out for lazy or weak design. And, the insulting attitude people fir new players who may be interested in a dnd game is rather dumb. Dumbing down the game won't make any new dnd fans. Not a one.

I have introduced plenty of people to dnd. Never need to dumb it down fir them. I learned dnd at 10. I'm not a genius. I figured it out. Can you imagine if chess got dumbed down to attract 'casuals' or new players? Ridiculous.

New players should be presumed to be capable of learning how to play the game without dumbing it diqn. Afterall, if they are willing to pick it up abd play they'll likely be willing to learn.

Isn't that how it is supposed to work whenever you try something new? Learn how it works. The gatekeepers are the ones who think non players are too dumb to understand the game all of likely love. Well, unless you are a Larian first dnd second kind if fan. Then I get it. Laruan doesnt really like dnd or bg anyways. They've made that clear in the oast all the while claiming this will be a 'super accurate depiction of dnd' while changing major parts of it.


Now, this post is harsh, but it's not all bad. I've enjoyed previous Larian games. I'll likely enjoy this one flaws and all. smile
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 05:01 AM
Originally Posted by Volourn
"Its just an option" is too often a cop out for lazy or weak design. And, the insulting attitude people fir new players who may be interested in a dnd game is rather dumb. Dumbing down the game won't make any new dnd fans. Not a one.

I have introduced plenty of people to dnd. Never need to dumb it down fir them. I learned dnd at 10. I'm not a genius. I figured it out. Can you imagine if chess got dumbed down to attract 'casuals' or new players? Ridiculous.

New players should be presumed to be capable of learning how to play the game without dumbing it diqn. Afterall, if they are willing to pick it up abd play they'll likely be willing to learn.

Isn't that how it is supposed to work whenever you try something new? Learn how it works. The gatekeepers are the ones who think non players are too dumb to understand the game all of likely love. Well, unless you are a Larian first dnd second kind if fan. Then I get it. Laruan doesnt really like dnd or bg anyways. They've made that clear in the oast all the while claiming this will be a 'super accurate depiction of dnd' while changing major parts of it.


Now, this post is harsh, but it's not all bad. I've enjoyed previous Larian games. I'll likely enjoy this one flaws and all. smile

More than harsh is kinda unwanted to. I mean, the discussion were back to being civil and constructive, the you arrive screaming at the sky with a bottle of booze in hand like grandpa Simpson.

In Italy we say "di meno zio, di meno", which sounds like "be less involved uncle, less". Haha
Posted By: Volourn Re: I think I'm giving up on Larian - 12/07/23 05:07 AM
I ain't the one who started a 'I'm giving up on Larian' thread. Literally made a thread about a dwarf joinsbke npc abd romance. Lol I also bragged about spending 100$ abd enjoying previous Larian games. The one being rude is yiu simply because you dislike my opinion. I also defended the honour of new players. Isn't that a positive? Why so negative? Dont be a gatekeeper. New playerscshouod be able to enjoy dnd/bg(3) like the rest of ys without feeling like they are beong talked down to.

Back to the actual thread. I personally have not given up on Larian. If I did, I wouldn't post here. I don't post on gane developers forums if I have no interest in what they do - ask BIO and Obs. They dint make worthy games anymore. Larian at least tries to.

I don't need to defend myself from yiu or why I'm here. I'm here to discuss bg3, not you or me. The fact that you joined this month but are trying to tell me I have no right to post here just because you dislike my opinion is laughable non inclusive rudeness.

Tdlr: bg3 has issues but has a good amount of good stuff so I look forward to it. Lmao
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 05:17 AM
Originally Posted by Volourn
I ain't the one who started a 'I'm giving up on Larian' thread. Literally made a thread about a dwarf joinsbke npc abd romance. Lol I also bragged about spending 100$ abd enjoying previous Larian games. The one being rude is yiu simply because you dislike my opinion. I also defended the honour of new players. Isn't that a positive? Why so negative? Dont be a gatekeeper. New playerscshouod be able to enjoy dnd/bg(3) like the rest of ys without feeling like they are beong talked down to.

Sorry there, I just meat to joke, I didn't mean to be rude.
Posted By: Potatoo Re: I think I'm giving up on Larian - 12/07/23 05:21 AM
Your post has so many new words that I have never seen in my life. Can you please elaborate what some of these words mean?

-playerscshouod
-joinsbke
-abd
-yiu
-beong
-dint
-gane
-Tdlr

Thanks!
Posted By: Maximuuus Re: I think I'm giving up on Larian - 12/07/23 05:44 AM
I really don't mind the respec thing, except for origin companions.
I really hope they didn't make their narrative incoherent for the sake of freedom. I'd really hate to see more inconsistencies between story/gameplay in BG3, especially because there were solutions to change these characters enough (eg SH subclass).

The new races bonus is also a huge mistake in my opinion as it will drastically reduce the races uniqueness. A while ago we complained about disengage as a BA / highground adv-dis / backstab and so on because it reduced the class uniqueness a lot... it tooks 2 years to change that and now they are doing the same with races.

And I would HATE if multiclassing was so OP.
Multiclassing is and should remain an "advanced" rule for experienced players. Thanks to the respec thing even noob players like me will be able to try many things without consequences... but I don't want multiclassing to always be the optimal choice for building characters. I want to play a full class without it being considered by the games rules as the weakest choice.

This tends to prove that Larian's developper have great ideas in mind but that they are totally unable to balance anything without players feeedback.
I will certainly not giving up on Larian's game as I already know that I'd LOVE BG3 no matter what happen at this point... but I can really understand the thread's point.

EA was very frustrating to me in the end due to bad communication / no engagement towards the community and they were too slow to change things we reported day 1 (and they haven't changed some... like shove despite the consensus about it).

I also really dislike some of their design choices to be honnest and don't get AT ALL why some things are not done differently.
I have a lot to complain about in BG3 but I already love it and I can't wait to play.

I just hope that Larian will listen to me A LOT MORE for BG4 delight
Posted By: Tarorn Re: I think I'm giving up on Larian - 12/07/23 05:52 AM
watch fexlife utube clip just for how damn impressed he is in act 2 & the game in general - just let your anxiety drift away ....this game is going to be amazing ....truly amazing.
Posted By: fylimar Re: I think I'm giving up on Larian - 12/07/23 06:14 AM
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
To be perfectly honest, nowhere did I read, that people want the game to be easier, no one voiced concern about multiplayer by RAW would be too complicated. So I don't know, If there are whiny casuals or if that wasn't solely Larians Idea.
I'm playing Guild Wars 2 at the moment and there are a lot of casuals, but the game never holds your hand and some fights ( Caudecus comes to mind, because I did that fight yesterday) are downright sadistic. And still people, casuals included, play it. So I don't think, that people necessarily demand a game to be easier, but the studios think, they should make them easier, dumb them down for the masses.
Posted By: Warlocke Re: I think I'm giving up on Larian - 12/07/23 06:52 AM
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
Posted By: Ixal Re: I think I'm giving up on Larian - 12/07/23 07:05 AM
Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
And another one who thinks having 5% less success chance makes a character bad and unplayable and is willing to sacrifice immersion and racial distinctions because they can't stop minmaxing...

You don't even notice your own contradiction by wanting to play "weird" characters but insisting on them having the perfect, cookie cutter, stat array for their class.
You complain about the prevelance of gnome wizards? With floating ASI everyone is a gnome wizard.
Posted By: EinTroll Re: I think I'm giving up on Larian - 12/07/23 07:17 AM
Everyone wanting the game to be perfect... in their own vision.
I'd also like to point out that the actual majority is typically silent.

I'm more inclined to ask for statistics. Do those tell us that X feature is being used in Y way too much? Oh, wait, these changes are not in the general public's hands...
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 08:05 AM
Originally Posted by Ixal
And another one who thinks having 5% less success chance makes a character bad and unplayable and is willing to sacrifice immersion and racial distinctions because they can't stop minmaxing...

It does, and I'll tell you more, a 15% more is literally "legendary". Only the greatest artefacts in the multiverse of 5e gives you a 15% more, this should help you put that 5% in perspective.

I'm a player that in my last pathfinder game played a black handed oracle (my favourite class) half orc. I literally couldn't use my hands, if not for a shield strapped on my arm. But you can be sure I had my 18 CAR as an oracle. Is that min maxing? Because at this point playing anything above 8 is minmaxing.

16-17 is the sweet spot in which a character is able to do what he do the most in 5e. If you want to gimp yourself you are free to do so but my half orc druid and my wood elf barbarian should be able to do what they do without sucking.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 08:08 AM
Originally Posted by Sansang2
More than harsh is kinda unwanted to. I mean, the discussion were back to being civil and constructive, the you arrive screaming at the sky with a bottle of booze in hand like grandpa Simpson.

In Italy we say "di meno zio, di meno", which sounds like "be less involved uncle, less". Haha

I'm not sure if being smug, condescending and patronizing toward the opposing point of view would count as being "civil and constructive". You spent your last replies uncharitably dismissing anyone unhappy with these changes as a lunatic "getting mad" and only people sharing your viewpoint as "reasonable".
Also, we say a lot of stupid shit in Italy, anyway.
Posted By: Ixal Re: I think I'm giving up on Larian - 12/07/23 08:11 AM
Originally Posted by Sansang2
Originally Posted by Ixal
And another one who thinks having 5% less success chance makes a character bad and unplayable and is willing to sacrifice immersion and racial distinctions because they can't stop minmaxing...

It does, and I'll tell you more, a 15% more is literally "legendary". Only the greatest artefacts in the multiverse of 5e gives you a 15% more, this should help you put that 5% in perspective.

I'm a player that in my last pathfinder game played a black handed oracle (my favourite class) half orc. I literally couldn't use my hands, if not for a shield strapped on my arm. But you can be sure I had my 18 CAR as an oracle. Is that min maxing? Because at this point playing anything above 8 is minmaxing.

16-17 is the sweet spot in which a character is able to do what he do the most in 5e. If you want to gimp yourself you are free to do so but my half orc druid and my wood elf barbarian should be able to do what they do without sucking.
Its not. As it was shown and calculated several times at the beginning of the EA with Larians implementation of advantage and height bonuses, anything below a +4 is as good as unnoticable because of the D20.
Having "just" a 15 instead of a 17 has basically no effect and you could count the number of times that makes you fail a check on one hand. Calling characters with 5% less success chance unusable and useless is just plain stupid, especially when you use that to demand to drain immersion and the "role" out of a role playing game.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 08:19 AM
Originally Posted by Ixal
Having "just" a 15 instead if a 17 has basically no effect. Calling them unusable and useless is just plain stupid, especially when you use that to demand to drain immersion and the "role" out of a role playing game.

Then why do you want to force these completely useless and unnoticeable bonuses for races?

Do you know that the strongest orc will always be as strong as the strongest halfling? And that the strongest barbarian halfling will be stronger than any warrior orc ever existed?

If the math changed due to Larian implementation, cool, I'm interested to see how it plays it out. I didn't know because I haven't played the early access. But the point you are making for racial stats still holds no value because not BG3, not Larian, but 5e as a whole already left that concept behind.
Posted By: ArvGuy Re: I think I'm giving up on Larian - 12/07/23 08:22 AM
Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
What I think those people (us, I guess?) are fixated on is having actual distinction between different species of creatures. And floating ASI is one less difference between them. It used to be that lizardmen and orcs had higher strength potential than smaller creatures, like haflings and gnomes. Then 5E changed it so they simply had a faster path to max strength and thus a feat advantage. And now, with floating ASI, your dragonborn has no higher strength potential than a halfling. How much do you have to suspend disbelief to make that work?

Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Lastly, doesn't it strike you as the least bit funny that you start out talking about RP options, and then immediately switch to talking about meta considerations, like whether you're wasting a feat, whether you have the main stat at the right value, and so on? What in the flying fart of Zeus does that have to do with role playing? What I take from that is that you really want the "weird characters" but only if it doesn't have a cost to power gaming potential.

From my perspective, such an argument ignores that part of the weird character's charm is that you leave the meta behind in order to get more character flavor. Yes, you will fall behind a little bit. But you're in a party, are you not? Can they really not pick up that tiny bit of slack?

Or are we really going to accept the conclusion that characters that don't start with 16 main stat and beeline to max are hot garbage and totally unplayable? And if so, why exactly do you think the solution is to change racial bonuses to floating bonuses rather than creating more utility value for 15 main stat characters? By the way, if a 15 wisdom cleric is completely unplayable then why is it even legal in the first place?
Posted By: Ixal Re: I think I'm giving up on Larian - 12/07/23 08:24 AM
Originally Posted by Sansang2
Originally Posted by Ixal
Having "just" a 15 instead if a 17 has basically no effect. Calling them unusable and useless is just plain stupid, especially when you use that to demand to drain immersion and the "role" out of a role playing game.

Then why do you want to force these completely useless and unnoticeable bonuses for races?

Do you know that the strongest orc will always be as strong as the strongest halfling? And that the strongest barbarian halfling will be stronger than any warrior orc ever existed?

If the math changed due to Larian implementation, cool, I'm interested to see how it plays it out. I didn't know because I haven't played the early access. But the point you are making for racial stats still holds no value because not BG3, not Larian, but 5e as a whole already left that concept behind.
I focus on them because the stat bonuses are part of the identity for races. (Half)Orcs are stronger than others, elves more dexterous and dwarves are known for being though.
But that identity is now getting removed because of whiners that refuse to play something without maxed stat for their class, completely missing the point of a role playing game.
Posted By: Isenthal Re: I think I'm giving up on Larian - 12/07/23 08:26 AM
I'm sorry to say that, but the original post claim is really an overkill exageration. Whatever if you like or not the possibility to respec, you don't have to use this option if you don't like the system!

But not everyone is a mega expert of absolutely all the rules in D&D 5th edition + know all the differences from BG3 to D&D + we are currently testing 6th edition and we could mix / forget / confuse rules

I'm very happy that it's easy to respec, it's easy to make mistakes when we create a character, even when we are familiar with the rules and read some guides (not all of them say the same thing!)
obviously it's really wasting my game when I do mistakes on my main character, with whom I will play for 40...60... 80 hours. Who like to be forced to continue with a subpar character?
That would waste my experience.

Also, it can be interesting to test different builds. Obviously no one will change 40 or 100 times the build of their character during the game. That was a smart move from Larian obviously. Not everyone is top high level Dungeon Master who knows everything all the time, amongst the players. astarionhappy
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 08:38 AM
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
Posted By: ArvGuy Re: I think I'm giving up on Larian - 12/07/23 08:41 AM
Originally Posted by Isenthal
I
obviously it's really wasting my game when I do mistakes on my main character, with whom I will play for 40...60... 80 hours. Who like to be forced to continue with a subpar character?
That would waste my experience.
Kind of telling when the argument for unlimited, unrestricted respec is "if I'm not playing the most insanely optimized mega-monster character, my time is totally wasted".

I'm not against respec, but having some sort of limitation wouldn't hurt.

I do worry that people will play these monster builds, then complain that encounters are too easy, and then Larian will balance off of that.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 12/07/23 08:47 AM
Originally Posted by Volourn
Then I get it. Laruan doesnt really like dnd or bg anyways. They've made that clear in the oast all the while claiming this will be a 'super accurate depiction of dnd' while changing major parts of it.


)

RIGHT that's why they've tried for this license for well over 15 years. Because they don't like nor have any interest in DnD what so ever. That's why they burned a budget in the hundreds of millions and spent _SIX YEARS_ of their lives on an IP that they don't like and have no real interest in... Do you know what the number one idea behind a game is? That's it's _FUN_ to play that's day 1 of gamemaking school. This was never going to be 1:1 TT to C-RPG and the main reason for it is because it is simply not viable.

I saw someone a page or so back suggesting they should have made an ORIGIN character for every base class, that would have blown the budget through the roof and it would have put even longer development time on a game that is already close to 2 years late out the door due to C19. I would not be the least bit surprised at all to find out that LARIAN went considerably over est budget due to that.

It's fascinating honestly, (and depressing) because it's rare that you see a 'community' that feels this entitled to things, BGIII is a UNICORN it should not exist in this day and age, the sheer scope and presentation of it rivals that of ANY big budget SP games from other genres out there. I'm sorry but they did not make this game for _YOU_ they made it for _EVERYONE_



---------

PS: Spare me from any further FS babble btw, trying to draw paralells to how they get away with not being necesserily 'user friendly' and having a 'very steep curve' They make 3rd person games with the basic premise of 'BONK mob in head with big stick', the 'curve' is based on pattern learning. Tell you what if FS had decided to CRAM a PoE level amount of systems into their games (without any kind of guidance) their sales would TANK over night.


Bottom line, if you want C-RPG with budgets in the hundreds of million and presentation that rivals ANY industry standard in other genres, well then you'll also get the sort of ACCESSABILITY options that are expected of any modern game put in there.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 08:47 AM
Originally Posted by fylimar
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
To be perfectly honest, nowhere did I read, that people want the game to be easier, no one voiced concern about multiplayer by RAW would be too complicated. So I don't know, If there are whiny casuals or if that wasn't solely Larians Idea.
I'm playing Guild Wars 2 at the moment and there are a lot of casuals, but the game never holds your hand and some fights ( Caudecus comes to mind, because I did that fight yesterday) are downright sadistic. And still people, casuals included, play it. So I don't think, that people necessarily demand a game to be easier, but the studios think, they should make them easier, dumb them down for the masses.

The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.


Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
There's nothing "roleplay-enhancing" about removing intrinsic differences and possible barriers to appease immediate convenience. There's a reason if the "play pretend" at the foundation of roleplay across decades moved away from toddlers screaming at each other "Then I'll be X and do Y better than you!" without rhyme or reason to wargame-like setups, where people build characters according to fixed, well-defined parameters and manage combat scenarios (and more) through a set of shared "rules of engagement".

"But I wanted to have my cake an eat it too" may be something people can be very emotional about, but it's hardly the strong argument in favor of improving immersion.
For instance one could argue that rather than having half-orcs and gnomes be basically identical in terms of physical and medical potential (which to make sense basically requires for these archetype to stop meaning anything), your rules could be designed around a way to make a physically less powerful gnome viable as a barbarian leveraging his own innate characteristics.

I will never be convinced by any argument that boils down to "I strongly feel I shouldn't be limited in any way".
Anyway, this is a bit of a digression at this point, since what's done is done. And not even part of what the topic was about, anyway.
Posted By: Silver/ Re: I think I'm giving up on Larian - 12/07/23 08:51 AM
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I suppose, at least you're honest about hating world building affecting combat for the sole reason of minmaxing. You'd dislike Warhammer so much.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 08:57 AM
Originally Posted by Silver/
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I suppose, at least you're honest about hating world building affecting combat for the sole reason of minmaxing. You'd dislike Warhammer so much.

I should get something about the warhammer world, but I've seen that there are many different systems that I honestly don't know which one I should pick. I honestly don't think that "worldbuilding" means solely what you are saying. There are various ways to build a world, and the world building in 3.5 (hard dungeon crawler) is different from the world building in 5e (narrative oriented), which is different from the world building in world of darkness (hard narrative), or any PbtA (hard narrative) for the matter.

EDIT: just narrative for WoD, because PbtA is far more narrative.
Posted By: ArvGuy Re: I think I'm giving up on Larian - 12/07/23 08:59 AM
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I haven't checked any Star Trek rpg system. And I'm not sure why that would be relevant to what I asked. I watched the movies and the tv series, because that's what defines Star Trek lore. Now tell me, are you suggesting that a Ferengi has the same potential for raw strength as a Klingon? That a human has the same potential for constitution as a Klingon?

Those are both yes/no questions. And they're not hard yes/no questions either. There's no trap in them.

Except of course for the absolutely unavoidable fact that Star Trek species are allowed the freedom to be physically different in meaningful ways. I don't see why D&D races should be denied that freedom.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 12/07/23 09:02 AM
Originally Posted by Tuco
The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.

^ The amount of sheer hubris that just radiates from this is honestly staggering. Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 09:03 AM
Originally Posted by ArvGuy
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I haven't checked any Star Trek rpg system. And I'm not sure why that would be relevant to what I asked. I watched the movies and the tv series, because that's what defines Star Trek lore. Now tell me, are you suggesting that a Ferengi has the same potential for raw strength as a Klingon? That a human has the same potential for constitution as a Klingon?

Those are both yes/no questions. And they're not hard yes/no questions either. There's no trap in them.

Except of course for the absolutely unavoidable fact that Star Trek species are allowed the freedom to be physically different in meaningful ways. I don't see why D&D races should be denied that freedom.

I literally never saw even just an episode about star trek, just the "lower decks" cartoon series. So I can't honestly answer your questions. The only thing I'm saying is: here, you are talking about star trek, here it is the system. Species have a tiny +1 to a few attributes, and the rest of their lives make for the remaining ten or so points. Do what you want with that.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 09:05 AM
Originally Posted by BiasWINS
^ The amount of sheer hubris that just radiates from this is honestly staggering.
Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_
Guess I'll have to live with that.
The irony of you saying this to me while ANGRILY defending the narrative that "casuals need to be catered to" is not lost to me, anyway.

Not to mention that NONE of this was about "minorities" and "majorities" anyway, and is so-not current-year-friendly that you are basically implying minorities should be ignored and trampled on, if necessary.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 12/07/23 09:09 AM
Originally Posted by Tuco
Originally Posted by fylimar
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
To be perfectly honest, nowhere did I read, that people want the game to be easier, no one voiced concern about multiplayer by RAW would be too complicated. So I don't know, If there are whiny casuals or if that wasn't solely Larians Idea.
I'm playing Guild Wars 2 at the moment and there are a lot of casuals, but the game never holds your hand and some fights ( Caudecus comes to mind, because I did that fight yesterday) are downright sadistic. And still people, casuals included, play it. So I don't think, that people necessarily demand a game to be easier, but the studios think, they should make them easier, dumb them down for the masses.

The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.


Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
There's nothing "roleplay-enhancing" about removing intrinsic differences and possible barriers to appease immediate convenience. There's a reason if the "play pretend" at the foundation of roleplay across decades moved away from toddlers screaming at each other "Then I'll be X and do Y better than you!" without rhyme or reason to wargame-like setups, where people build characters according to fixed, well-defined parameters and manage combat scenarios (and more) through a set of shared "rules of engagement".

"But I wanted to have my cake an eat it too" may be something people can be very emotional about, but it's hardly the strong argument in favor of improving immersion.
For instance one could argue that rather than having half-orcs and gnomes be basically identical in terms of physical and medical potential (which to make sense basically requires for these archetype to stop meaning anything), your rules could be designed around a way to make a physically less powerful gnome viable as a barbarian leveraging his own innate characteristics.

I will never be convinced by any argument that boils down to "I strongly feel I shouldn't be limited in any way".
Anyway, this is a bit of a digression at this point, since what's done is done. And not even part of what the topic was about, anyway.

The old race stat bonus don't make any sense in the first place though.

Humanity has had the highest concentrations of apocalyptic level wizards and sorcerers in lore. The idea gnomes or half elves are inharently better than them in these classes is laughable.

Heck one of the descriptions of the barb in dnd beyond is one soloing a frost giant.

The idea that these immutable stat difference exist is laughable.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 12/07/23 09:12 AM
Originally Posted by ArvGuy
I do worry that people will play these monster builds, then complain that encounters are too easy, and then Larian will balance off of that.

I'd be surprised if Larian didn't balance normal difficulty round single class, reasonably default PHB-type characters. Especially given that they said that they expected mainly experienced players to multiclass and weren't trying to draw a lot of attention to it in level up (which I can attest to as it's just a relatively small "Add Class" button at the top right of the level up screen that could easily be missed if you weren't looking for it. What wouldn't surprise me is if, at some time down the line, once they have had chance to see just how exactly players are able to exploit their systems to wipe the floor with the game, they add a further nightmare difficulty mode designed to make the game challenging even for those players (and probably failing, given that an engine with as much complexity and flexibility as BG3's is probably unavoidably going to have loopholes).

And while I'm dropping into this thread, a reminder that we're all entitled to our views about the game and to express them here, and while it's of course absolutely fine to disagree and to say why, let's avoid implied insults or challenging others' right to feel as they do about the game, and try to keep it friendly and constructive despite the strong emotions some of these topics seem to be evoking.
Posted By: Ixal Re: I think I'm giving up on Larian - 12/07/23 09:12 AM
Originally Posted by N7Greenfire
Originally Posted by Tuco
Originally Posted by fylimar
Originally Posted by zarchaun44
I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
To be perfectly honest, nowhere did I read, that people want the game to be easier, no one voiced concern about multiplayer by RAW would be too complicated. So I don't know, If there are whiny casuals or if that wasn't solely Larians Idea.
I'm playing Guild Wars 2 at the moment and there are a lot of casuals, but the game never holds your hand and some fights ( Caudecus comes to mind, because I did that fight yesterday) are downright sadistic. And still people, casuals included, play it. So I don't think, that people necessarily demand a game to be easier, but the studios think, they should make them easier, dumb them down for the masses.

The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.


Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
There's nothing "roleplay-enhancing" about removing intrinsic differences and possible barriers to appease immediate convenience. There's a reason if the "play pretend" at the foundation of roleplay across decades moved away from toddlers screaming at each other "Then I'll be X and do Y better than you!" without rhyme or reason to wargame-like setups, where people build characters according to fixed, well-defined parameters and manage combat scenarios (and more) through a set of shared "rules of engagement".

"But I wanted to have my cake an eat it too" may be something people can be very emotional about, but it's hardly the strong argument in favor of improving immersion.
For instance one could argue that rather than having half-orcs and gnomes be basically identical in terms of physical and medical potential (which to make sense basically requires for these archetype to stop meaning anything), your rules could be designed around a way to make a physically less powerful gnome viable as a barbarian leveraging his own innate characteristics.

I will never be convinced by any argument that boils down to "I strongly feel I shouldn't be limited in any way".
Anyway, this is a bit of a digression at this point, since what's done is done. And not even part of what the topic was about, anyway.

The old race stat bonus don't make any sense in the first place though.

Humanity has had the highest concentrations of apocalyptic level wizards and sorcerer in lore. The idea gnomes or half elves are inharently better than them in these classes is laughable.

Heck one of the descriptions of the barb in dnd beyond is one soloing a frost giant.

The idea that these immutable stat difference exist is laughable.
Lol no.
The diffetence are numbers. There are a lot more "apocalyptic" human wizards because there are a lot more² humans than gnomes.
And what the barbarian has to do with this topic only you know.
Posted By: 1varangian Re: I think I'm giving up on Larian - 12/07/23 09:13 AM
Originally Posted by Isenthal
I'm sorry to say that, but the original post claim is really an overkill exageration. Whatever if you like or not the possibility to respec, you don't have to use this option if you don't like the system!

If you don't like it, don't use it, eh? It doesn't work like that, unfortunately. We are talking about core game rules here, not optional features.

E.g. Larian have stated they have put more items like Headband of Intellect in the game that replace an ability score, to make multiclassing easier and to enable item-centric builds. That alone makes respec an integral part of gameplay if you want to play well. Find a belt that gives you a Dex of 18 > respec your Dex from 14 to 8, wear belt, enjoy your new buffed Dex AND Constitution and Wisdom scores. Such items already devalue character ability scores, but with respec it just becomes really stupid.

Knowing you can always respec takes away all weight from decisions when building your characters. You are mentally lulled into lazy gameplay mode where learning the rules and planning have no meaning. It's subconscious, but I argue that it makes the overall gameplay experience feel less rewarding. You have this feeling in the back of your head constantly that decisions are irrelevant in the end, you can always change into something else.

Respec ruins replayability. Why would I replay the game for a whole different experience using another class or build, when I can just respec into said class, or any class, nilly-willy during my first playthrough? Gameplay and storytelling are supposed to support each other, not be completely disconnected. What kind of a story has it's characters changing all time time? He was a Wizard.. no he was a Ranger.. wait no, what if he was a Gnome Cleric / Barbarian multiclass? Distracting. Larian are guilty of disconnecting gameplay mechanics and storytelling also when they demote Minsc and Jaheira, or Halsin, into low level companions. So clearly they don't get this.

For someone who really enjoys character building, planning and tactical combat, Larian are making a terrible gameplay experience. It seems like the devs want to make a dating sim with puzzle combat and the D&D ruleset is just getting in their way. When they should embrace it and understand it's a tried and true ruleset that is the game's greatest strengths.
Posted By: neprostoman Re: I think I'm giving up on Larian - 12/07/23 09:14 AM
Originally Posted by BiasWINS
Originally Posted by Tuco
The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.

^ The amount of sheer hubris that just radiates from this is honestly staggering. Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_

Bruh maybe try debating the argument, not the person? Hubris? Tunnel vision? What exactly do you disagree with? Do you disagree that the person who plays the game for considerable amount of hours seizes to be a casual and starts exploring the deeper layers of the game systems? Do you disagree that switching your perception of the game from casual to post-casual makes you more aware of the flaws in design? What is your point apart from brainfarting on Tuco's account?
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 09:14 AM
Originally Posted by N7Greenfire
The old race stat bonus don't make any sense in the first place though.

Humanity has had the highest concentrations of apocalyptic level wizards and sorcerers in lore. The idea gnomes or half elves are inharently better than them in these classes is laughable.

Heck one of the descriptions of the barb in dnd beyond is one soloing a frost giant.

The idea that these immutable stat difference exist is laughable.

You are jumping from a thing to another without sticking a single landing, though.

- Unsubstantiated claim
- Lore fact that ignores constant rewritings across few decades and selective point of view
- Random fact about a barbarian of dubious relevance (you can have any class potentially "soloing a giant", if it's about skill and overall combat prowess rather than sheer physical capabilities).
- No one argued about anything being "immutable" and degrees of variation already existed anyway.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 12/07/23 09:15 AM
OK, so Larian doesn't care one iota or really understand how to implement a D&D system, so the question being "will it still be fun".

I have watched two videos of people, who like The Red Queen, have played into act 2; WolfheartFPS and Fextralife.


Fextralife is definitely less biased and reports that act two ramps up in difficulty, complexity of combat, and story. This is encouraging as every time I get used to Larian's combat they start to change the rules.

Normally rule changes are implemented very slowly and cautiously. First it is "Unearthed Arcana" and tested for months before it is canonized. Larian's approach seems rushed at the end, so we'll see.

By first hand reports though, Act 2 should be intriguing and fun.


As far as the story goes, it has its bright spots and completely falls on its bum in other areas. Grymforge, is stunning in its construction, but the story is a complete fail.

The Deurgar have no culture or character, neither do the deep Gnomes in sharp contrast to established lore.

Deurgar meme: Vulgar, uncultured, angry, and excessively cruel.

Deep Gnome meme: Bitter, vengeful terrorists, simpering, pitiful, and boring.


These races do have a rich cultural history and its a shame Larian didn't bother to do their homework, assigned them an evil tag, and wrote them in their own cruel image.

That whole area is a wasted opportunity.


Fextralife reports that act two is great story telling, this will be welcome.

I look forward to seeing the Githyanki encampment, the Harpers, and Moonrise.


As far as Multi classing, it is rarely worth doing, but their are a few great synergies.

I myself have decided to stick with Pure Valor Bard to be more durable and get my 6th level spell and attribute boost.
Posted By: BiasWINS Re: I think I'm giving up on Larian - 12/07/23 09:18 AM
Originally Posted by Tuco
Originally Posted by BiasWINS
^ The amount of sheer hubris that just radiates from this is honestly staggering.
Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_
Guess I'll have to live with that.
The irony of you saying this to me while ANGRILY defending the narrative that "casuals need to be catered to" is not lost to me, anyway.

Sure, let's go with that. You even typing 'angrily' in a thread (created by yourself) where probably 95%+ of the posts you've made in it will have you insulting someones intelligence. Uhm, pot you're black. You're strawmanning massively, it's not 'catering' it's making it accessible so that people will buy in, if you make the buy in, ''hey here's a wall maybe you can climb it'' ALOT of people are just gonna call it a day there and go play something that is more user friendly, no amount of money in the world has ever bought a single second of time, people tend to value what they spend theirs on.

Again, this type of game with this level of presentation SHOULD NOT exist in this day and age.
Posted By: ArvGuy Re: I think I'm giving up on Larian - 12/07/23 09:20 AM
Originally Posted by Sansang2
Originally Posted by ArvGuy
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I haven't checked any Star Trek rpg system. And I'm not sure why that would be relevant to what I asked. I watched the movies and the tv series, because that's what defines Star Trek lore. Now tell me, are you suggesting that a Ferengi has the same potential for raw strength as a Klingon? That a human has the same potential for constitution as a Klingon?

Those are both yes/no questions. And they're not hard yes/no questions either. There's no trap in them.

Except of course for the absolutely unavoidable fact that Star Trek species are allowed the freedom to be physically different in meaningful ways. I don't see why D&D races should be denied that freedom.

I literally never saw even just an episode about star trek, just the "lower decks" cartoon series. So I can't honestly answer your questions. The only thing I'm saying is: here, you are talking about star trek, here it is the system. Species have a tiny +1 to a few attributes, and the rest of their lives make for the remaining ten or so points. Do what you want with that.
I you have not seen the show or the movies and don't really know the world then perhaps it isn't unreasonable to say that your ability to answer the question is somewhat compromised? I am shocked, of course, that someone hasn't at all seen anything Star Trek, but then people say the same when I've never picked up on Lost, Game of Thrones (read the books, never got around to the tv-show), or that living dead show.

But just to clarify, Klingons are generally bigger and bulkier than humans, they are consistently depicted as significantly stronger than even trained Starfleet humans, and they have all kinds of nifty things in their body to help them survive battle damage. Ferengi are significantly smaller than humans but similar in proportions, they have no tradition for hand to hand combat, and they are not very strong at all, which is a fairly insignificant problem in a sci-fi setting.
Posted By: Silver/ Re: I think I'm giving up on Larian - 12/07/23 09:23 AM
Originally Posted by Sansang2
Originally Posted by Silver/
Originally Posted by Sansang2
Originally Posted by ArvGuy
Wedding stats to races is in fact the only thing that actually does make sense, though of course it isn't political these days, nor is it newbie friendly. But if you step out of D&D for a moment and consider, say, Star Trek, then please don't tell me that you think Klingons and Humans should have the same base stats. Please don't tell me Klingons and Ferengi should have the same base stats.

Just a rapid research and I can find that in the last ttrpg about star trek species have stat bonuses too, but these can be easily compensated by "environment", "upbringing", "academy" and "career events", making them just a drop in the ocean between all the stats you can distribute on your character.

If 5e implemented such an elaborated system to make every class work thanks due to bonuses coming from class, background, ideals and whatnot, something that has been implemented by Pathfinder2ed, sure racial stats would be cool, but at the moment they are just a nuisance and an arbitrary limitation.
I suppose, at least you're honest about hating world building affecting combat for the sole reason of minmaxing. You'd dislike Warhammer so much.

I should get something about the warhammer world, but I've seen that there are many different systems that I honestly don't know which one I should pick. I honestly don't think that "worldbuilding" means solely what you are saying. There are various ways to build a world, and the world building in 3.5 (hard dungeon crawler) is different from the world building in 5e (narrative oriented), which is different from the world building in world of darkness (hard narrative), or any PbtA (hard narrative) for the matter.

EDIT: just narrative for WoD, because PbtA is far more narrative.
What I'm saying is that the philosophy of "every species should be equally good at everything" would... well, not get you a very positive response. It's the exact opposite of what people like. So I'm here now, imaging future fans bragging about how the franchise finally moved on from that limitation. It should be funny, but I can't, because that would never, ever happen. They've got their own issues, but they're winning on this point. If you say "x are trash because it's not meta", prepare to be swarmed by angry simps.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 09:24 AM
Originally Posted by Grizzmyt
OK, so Larian doesn't care one iota or really understand how to implement a D&D system, so the question being "will it still be fun".
I mean, I never had particular doubts about the game being overall "fun" and still worth playing.

That's not what this thread was ever about, that's not even a point I've ever made in three years of arguing the virtues and shortcomings of the game in its beta state.

I know that some people (here and elsewhere) seem to be under this massive misconception that if you have to express any criticism toward a game, this must mean you think it's all irredeemable garbage and that you probably hate everything about it, but that's frankly their problem.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 12/07/23 09:30 AM
Originally Posted by Ixal
Originally Posted by N7Greenfire
Originally Posted by Tuco
Originally Posted by fylimar
[quote=zarchaun44]I think I will pass on this now. At least BG 1 and 2 stuck to the d&d rules and not change everything for the causal whiny players.
To be perfectly honest, nowhere did I read, that people want the game to be easier, no one voiced concern about multiplayer by RAW would be too complicated. So I don't know, If there are whiny casuals or if that wasn't solely Larians Idea.
I'm playing Guild Wars 2 at the moment and there are a lot of casuals, but the game never holds your hand and some fights ( Caudecus comes to mind, because I did that fight yesterday) are downright sadistic. And still people, casuals included, play it. So I don't think, that people necessarily demand a game to be easier, but the studios think, they should make them easier, dumb them down for the masses.

The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.


Originally Posted by Warlocke
I just don’t understand why people are so fixated on your stats being tied to your race. This change gives you more role playing options. I’m ecstatic that i can play my dwarf arcane trickster without feeling like I’m shooting myself in the foot. The choice between do I want my character to be good or do I want to play what I think is a fun idea is not an interesting decision. Races still have unique traits. The game is reportedly highly reactive to your race with lots of special roleplay options. And there is apparently even race specific equipment and gear.

Everybody is entitled to their opinions, but this objection completely eludes me. Wedding race to attributes is dumb, was always dumb, just like restricting classes to specific races back in the day. I’ve been playing D&D so long, I need to play weird characters just to keep it interesting. How is have each class possess a few mathematically superior race options an interesting choice? How many half-orc barbarians and gnome wizards do we need?

And the best part is, if you really feel that your half-orc wizard should have +2 to STR, you are free to make that choice. But if when given that choice, if you would always obviously always pick not to, why would you want that forced on everyone who wants to play this combination? A half-orc wizard isn’t benefiting from Savage Attacks and is missing out on the option to get a more useful racial trait, so there is still a strategic cost being payed. But at least you don’t need also lose out on a feet because you start with a defect in your primary stat.

Thanks for coming to my TEDTalk.
There's nothing "roleplay-enhancing" about removing intrinsic differences and possible barriers to appease immediate convenience. There's a reason if the "play pretend" at the foundation of roleplay across decades moved away from toddlers screaming at each other "Then I'll be X and do Y better than you!" without rhyme or reason to wargame-like setups, where people build characters according to fixed, well-defined parameters and manage combat scenarios (and more) through a set of shared "rules of engagement".

"But I wanted to have my cake an eat it too" may be something people can be very emotional about, but it's hardly the strong argument in favor of improving immersion.
For instance one could argue that rather than having half-orcs and gnomes be basically identical in terms of physical and medical potential (which to make sense basically requires for these archetype to stop meaning anything), your rules could be designed around a way to make a physically less powerful gnome viable as a barbarian leveraging his own innate characteristics.

I will never be convinced by any argument that boils down to "I strongly feel I shouldn't be limited in any way".
Anyway, this is a bit of a digression at this point, since what's done is done. And not even part of what the topic was about, anyway.

The old race stat bonus don't make any sense in the first place though.

Humanity has had the highest concentrations of apocalyptic level wizards and sorcerer in lore. The idea gnomes or half elves are inharently better than them in these classes is laughable.

Heck one of the descriptions of the barb in dnd beyond is one soloing a frost giant.

The idea that these immutable stat difference exist is laughable.
Lol no.
The diffetence are numbers. There are a lot more "apocalyptic" human wizards because there are a lot more² humans than gnomes.
And what the barbarian has to do with this topic only you know.[/quote]


There are more high level human wizards, and they are stronger than gnomes. It makes no lore sense to have gnome be inharently better wizards.

Barbarian's consistently ignore tradional biology and overpower things they shouldn't be able to all the time. Wulfgar does this.

Acting like ASI are some intrinsic lore thing is just plain wrong. It's a gamy thing that only existed to artificially create party diversity, that isn't reflected in lore at all.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 09:30 AM
Originally Posted by 1varangian
E.g. Larian have stated they have put more items like Headband of Intellect in the game that replace an ability score, to make multiclassing easier and to enable item-centric builds. That alone makes respec an integral part of gameplay if you want to play well. Find a belt that gives you a Dex of 18 > respec your Dex from 14 to 8, wear belt, enjoy your new buffed Dex AND Constitution and Wisdom scores. Such items already devalue character ability scores, but with respec it just becomes really stupid.

What you are saying here is really interesting, but also nobody is forcing you to do that. I personally played DOS2 without cheesing, AND I played DOS2 carrying a deathfog barrel up to alexander. You choose when to cheese the game or not, and how you want to have fun. I doubt I'd respec my character for such a reason, but if others want to do it good for them.

Originally Posted by 1varangian
Knowing you can always respec takes away all weight from decisions when building your characters. You are mentally lulled into lazy gameplay mode where learning the rules and planning have no meaning. It's subconscious, but I argue that it makes the overall gameplay experience feel less rewarding. You have this feeling in the back of your head constantly that decisions are irrelevant in the end, you can always change into something else.

Few things in my gaming experience has been more fullfilling than beating ironman tactician in DOS2, and I had a respec there.

Originally Posted by 1varangian
Respec ruins replayability. Why would I replay the game for a whole different experience using another class or build, when I can just respec into said class, or any class, nilly-willy during my first playthrough?

I honestly like to bring a character from start to finish other than a few exceptions. Sure, I can respec in that build or another in any moment, but how would have been to play that build at level 3 instead of respeccing at level 9? What about "that" fight? How would it be with that class and party composition? And on top of that I think you are ignoring the fact that most of BG3 replayability comes from the story rather than the gameplay, at least by what Larian showed us.

Originally Posted by 1varangian
For someone who really enjoys character building, planning and tactical combat, Larian are making a terrible gameplay experience. It seems like the devs want to make a dating sim with puzzle combat and the D&D ruleset is just getting in their way. When they should embrace it and understand it's a tried and true ruleset that is the game's greatest strengths.

I'm sorry if I sound gatekeeping with this, but then 5e as a whole is not the correct game if you are looking for that. Character building and tactical combat in 5e is deep as a puddle. I'm sure Larian added so much things to make it work as a crpg, but in general I'd say that that's not the ultimate goal of a 5e inspired game. I can be wrong though, I dont know!
Posted By: fylimar Re: I think I'm giving up on Larian - 12/07/23 09:30 AM
Originally Posted by BiasWINS
Originally Posted by Tuco
The concerns about the NEED to appease the casuals are generally bogus, anyway.
No one will stick through a 150+ hours RPG REMAINING a "casual", to begin with. People will either get bored and bounce off or they will get invested and then start noticing the eventual flaws and cracks on the system by the sheer amount of times they'll interact with it.
No system needs to be "dumbed down" to have an appeal, that's a myth. Where the difference is made is in the on-boarding, on the other hand.
We are all constantly "newbies" for most of the things we approach in this hobby. Without going to far, I never played a single game of Pathfinder before approaching the two Owlcat games and I'm now playing (very sparsely) the Rogue Trader beta, based on a system I didn't even know existed until few months ago.

^ The amount of sheer hubris that just radiates from this is honestly staggering. Tunnel vision does not even begin to cover it, You are using yourself as an example brosif...try looking around you represent the _MINORITY_ not the _MAJORITY_
He is right though. If you stick to something, you will become better at it, maybe even an expert, If you get hooked. If you play 300 hours of a DnD game, you will pick up mechanics, lore etc. And most likely, the game will become easier to you.
You start as a casual, but you most likely pick up skill and knowledge along the way. It's the same with every Hobby: you stick with it, you most likely will become better at it.

And in BG3, you have different difficulties. So someone, who isn't sure might start in storymode and when they get the hang of it switch to normal mode and maybe in the end they enjoy hardmode.
Posted By: 1varangian Re: I think I'm giving up on Larian - 12/07/23 09:32 AM
Originally Posted by The Red Queen
Originally Posted by ArvGuy
I do worry that people will play these monster builds, then complain that encounters are too easy, and then Larian will balance off of that.

I'd be surprised if Larian didn't balance normal difficulty round single class, reasonably default PHB-type characters. Especially given that they said that they expected mainly experienced players to multiclass and weren't trying to draw a lot of attention to it in level up (which I can attest to as it's just a relatively small "Add Class" button at the top right of the level up screen that could easily be missed if you weren't looking for it. What wouldn't surprise me is if, at some time down the line, once they have had chance to see just how exactly players are able to exploit their systems to wipe the floor with the game, they add a further nightmare difficulty mode designed to make the game challenging even for those players (and probably failing, given that an engine with as much complexity and flexibility as BG3's is probably unavoidably going to have loopholes).
This is the concern, really. They start building on a shaky foundation of bad homebrew and then keep adding to it, getting further and further away from D&D.

When they should simply offer an authentic D&D experience (mechanically) and build on that. I am by no means any kind of a rules purist, but I have read the 5e rules because of BG3. Larian are like a bull in a china shop with D&D. Breaking the game with reckless changes is not going to be "better" or "fun". It feels like the changes always stem from a personal preference rather than player feedback or experience with the D&D system, or necessity for a video game.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 09:35 AM
Originally Posted by neprostoman
What exactly do you disagree with? Do you disagree that the person who plays the game for considerable amount of hours seizes to be a casual and starts exploring the deeper layers of the game systems? Do you disagree that switching your perception of the game from casual to post-casual makes you more aware of the flaws in design?
Right? it shouldn't really be anything controversial.

There's no expert of anything that hasn't been a "newbie" and a "casual" at some point.
It's something I have to remember constantly to people in my line of work as well.
As people sometimes enter my gym sheepishly and tell me "I want to try but I never boxed once in my life" I'm always there reminding them "That's precisely where we all started".
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 09:41 AM
Originally Posted by Silver/
What I'm saying is that the philosophy of "every species should be equally good at everything" would... well, not get you a very positive response. It's the exact opposite of what people like. So I'm here now, imaging future fans bragging about how the franchise finally moved on from that limitation. It should be funny, but I can't, because that would never, ever happen. They've got their own issues, but they're winning on this point. If you say "x are trash because it's not meta", prepare to be swarmed by angry simps.

I don't get it, sorry. It's a different game with a different design goal, it's obvious that it goes in a different direction. I don't like 3.x, while I love 5e, but I don't go around telling 3.x people "your game is shit you should play it like this. Grapple check? Nha, just roll the dice.". I don't understand why people tries to make 5e into a whole different thing than it is. Maybe when 6e will come out it will be again a thick and grindy dungeon crawler, and I will decide if I'm interested or if I will continue playing my narrative focused games.
Posted By: Vitani Re: I think I'm giving up on Larian - 12/07/23 09:42 AM
Originally Posted by Volourn
"Its just an option" is too often a cop out for lazy or weak design. And, the insulting attitude people fir new players who may be interested in a dnd game is rather dumb. Dumbing down the game won't make any new dnd fans. Not a one.

I have introduced plenty of people to dnd. Never need to dumb it down fir them. I learned dnd at 10. I'm not a genius. I figured it out. Can you imagine if chess got dumbed down to attract 'casuals' or new players? Ridiculous.

New players should be presumed to be capable of learning how to play the game without dumbing it diqn. Afterall, if they are willing to pick it up abd play they'll likely be willing to learn.

Isn't that how it is supposed to work whenever you try something new? Learn how it works. The gatekeepers are the ones who think non players are too dumb to understand the game all of likely love. Well, unless you are a Larian first dnd second kind if fan. Then I get it. Laruan doesnt really like dnd or bg anyways. They've made that clear in the oast all the while claiming this will be a 'super accurate depiction of dnd' while changing major parts of it.


Now, this post is harsh, but it's not all bad. I've enjoyed previous Larian games. I'll likely enjoy this one flaws and all. smile
*sigh*

Larian made a game centered around a story, they want as many people as possible to see their story. It's the strongest point of the whole game. It got pretty obvious a few years back already. The game is an *adaptaion* of the D&D system, set in the Forgotten Realms lore.

Seeing everyone (on this forums only, mind you, all 10 of you seem to be here) bicker about D&D mechanics and whatnot makes no difference to the throng of people that will play this game as it is ment to be by Larian - to experience a story. Litte to no one will care about party composition because they will choose companions that they like. Little to no one will bother with building the perfect character because they will pick the flashiest skills of the bunch.

And yeah, sure, there is a vast inbetween - consisting of people who take the changes in stride and think how to work with it, not dispairing "nooo, my D&D experience is ruined forever, I'll go back to playing BG2 now".

Could they implement different difficulties consisting of a range from "story - little to none restricting D&D mechanics" to "hardcore - you will die on your first fight 3 times becuase the rng hates you". They could have, but they didn't. I like to think they had a reason, having all this data from EA from the last few years - an ample opportunity to actually see how people play and what is too difficult.
Posted By: Silver/ Re: I think I'm giving up on Larian - 12/07/23 09:43 AM
If those changes were good, I wouldn't complain. The right decision would have been to add more depth.

What they ended up following, and expanding on, was removing more and more groundwork. Yes, this game will be all about convenience, gimmicks and enemies applying shove to cancel out any status effects. Which is still a bonus action, by the way. Logic? What logic? Why not trash terrain altering spells through adding massive jumping distances? Why not give everyone fire arrow and bombs? Oh, you liked druids? Well, at least every species can have 16 wisdom now! Isn't that fixing it perfectly?

Larian must have passed control onto a hyperactive squirrel which is somehow in charge of balancing. This isn't as enjoyable as it could have been. For many reasons. Some of them, the lack of appreciation for world building. Most of them? Invented by the hyperactive squirrel of balancing decisions.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 12/07/23 09:43 AM
Originally Posted by 1varangian
Originally Posted by The Red Queen
Originally Posted by ArvGuy
I do worry that people will play these monster builds, then complain that encounters are too easy, and then Larian will balance off of that.

I'd be surprised if Larian didn't balance normal difficulty round single class, reasonably default PHB-type characters. Especially given that they said that they expected mainly experienced players to multiclass and weren't trying to draw a lot of attention to it in level up (which I can attest to as it's just a relatively small "Add Class" button at the top right of the level up screen that could easily be missed if you weren't looking for it. What wouldn't surprise me is if, at some time down the line, once they have had chance to see just how exactly players are able to exploit their systems to wipe the floor with the game, they add a further nightmare difficulty mode designed to make the game challenging even for those players (and probably failing, given that an engine with as much complexity and flexibility as BG3's is probably unavoidably going to have loopholes).
This is the concern, really. They start building on a shaky foundation of bad homebrew and then keep adding to it, getting further and further away from D&D.

When they should simply offer an authentic D&D experience (mechanically) and build on that. I am by no means any kind of a rules purist, but I have read the 5e rules because of BG3. Larian are like a bull in a china shop with D&D. Breaking the game with reckless changes is not going to be "better" or "fun". It feels like the changes always stem from a personal preference rather than player feedback or experience with the D&D system, or necessity for a video game.

What even is an "authentic d&d experence"? Rulesets change all the time and the creaters openly promote homebrewing. The rulesets are imperfect things that get changed up and homebrewed all the dang time, see varient human.

2 diffrent games set in the forgotten realms could play almost entirely diffently depending on when they were made.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 12/07/23 09:47 AM
The point that things need to be "dumbed down" for casuals also ignores the fact that 5e is the most popular version of the game. It's a system that has already been proven to attract new players and keep them. It doesn't need simplifying to attract folks. It just needs a good tutorial. There are certainly issues that could be brushed up and improved but there's no way Larian is found any of this for the sake of casuals. Respeccing is a pretty standard inclusion in these games and you don't need to do it justbfor min-maxing. Someone might start a game as a rangers thinking they'll really like it, but then ten or more hours in realize they dont like the way it plays. So now they can change to something else and their time isn't wiped out. Simple.

Maybe casual players benefit, but Larian just want people to make stupid builds and do meme stuff. They never needed any of this. Blaming casual players for wanting this is diverting the point. Larian isn't doing anything Larian doesn't want to do.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 12/07/23 09:53 AM
Originally Posted by N7Greenfire
Originally Posted by 1varangian
This is the concern, really. They start building on a shaky foundation of bad homebrew and then keep adding to it, getting further and further away from D&D.

When they should simply offer an authentic D&D experience (mechanically) and build on that. I am by no means any kind of a rules purist, but I have read the 5e rules because of BG3. Larian are like a bull in a china shop with D&D. Breaking the game with reckless changes is not going to be "better" or "fun". It feels like the changes always stem from a personal preference rather than player feedback or experience with the D&D system, or necessity for a video game.

What even is an "authentic d&d experence"? Rulesets change all the time and the creaters openly promote homebrewing. The rulesets are imperfect things that get changed up and homebrewed all the dang time, see varient human.

2 diffrent games set in the forgotten realms could play almost entirely diffently depending on when they were made.
As far as I can tell a lot of the changes seem to be matching what Wizards of the Coast are doing with the next generation of D&D releasing next year. So it seems to me like WotC are likely involved in some capacity in how the rules are handled when deviating from 5e and I very strongly suspect they want BG3 to reflect as much of the next gen player handbook as possible. The problem I have there is I have no faith in what WotC are doing as some of the early changes they proposed were catastrophically bad and worse they want to say the next generation of D&D is backwards compatible with 5e...they're not even willing to leave 5e alone. The next gen rules are still being tinkered with all the time and BG3 launches in the middle of that so it will probably end up in a weird limbo where the final product is neither 5e nor 6e.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 09:58 AM
Originally Posted by Darth_Trethon
As far as I can tell a lot of the changes seem to be matching what Wizards of the Coast are doing with the next generation of D&D releasing next year. So it seems to me like WotC are likely involved in some capacity in how the rules are handled when deviating from 5e and I very strongly suspect they want BG3 to reflect as much of the next gen player handbook as possible. The problem I have there is I have no faith in what WotC are doing as some of the early changes they proposed were catastrophically bad and worse they want to say the next generation of D&D is backwards compatible with 5e...they're not even willing to leave 5e alone. The next gen rules are still being tinkered with all the time and BG3 launches in the middle of that so it will probably end up in a weird limbo where the final product is neither 5e nor 6e.

Just a point here: WotC isn't working on a 6e. It's working in a 5.5e. Everything will be compatible to 5e material exactly in the same way 3.5 material were compatible with 3.0 material. Nothing new on this front. They said that this edition (5.5e is unofficial and oned&d has been scrapped) will be their last and will live in perpetuity but this is just laughable. By 2030 I bet there will be a 6th edition.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 12/07/23 10:00 AM
Originally Posted by Gray Ghost
The point that things need to be "dumbed down" for casuals also ignores the fact that 5e is the most popular version of the game. It's a system that has already been proven to attract new players and keep them. It doesn't need simplifying to attract folks. It just needs a good tutorial. There are certainly issues that could be brushed up and improved but there's no way Larian is found any of this for the sake of casuals. Respeccing is a pretty standard inclusion in these games and you don't need to do it justbfor min-maxing. Someone might start a game as a rangers thinking they'll really like it, but then ten or more hours in realize they dont like the way it plays. So now they can change to something else and their time isn't wiped out. Simple.

Maybe casual players benefit, but Larian just want people to make stupid builds and do meme stuff. They never needed any of this. Blaming casual players for wanting this is diverting the point. Larian isn't doing anything Larian doesn't want to do.
The sad thing here is that dumbing down seems to be coming from Wizards of the Coast who are currently working to finalize the rules for the next generation of D&D releasing this year and I absolutely believe they want greatly simplify and remove a lot of the difficulty from D&D to make it more appealing to casuals. The initial changes they proposed where: only players can crit and natural 20 rolls guaranteed success no matter the task difficulty or even the player could even reach the required roll with a nat 20. As far as I understand these ideas were scrapped after backlash but it give you a general idea of where their head is at when crafting the next handbook. I believe the awfully butchered multiclass system in BG3 is also their idea as well.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 12/07/23 10:04 AM
Originally Posted by Sansang2
Just a point here: WotC isn't working on a 6e. It's working in a 5.5e. Everything will be compatible to 5e material exactly in the same way 3.5 material were compatible with 3.0 material. Nothing new on this front. They said that this edition (5.5e is unofficial and oned&d has been scrapped) will be their last and will live in perpetuity but this is just laughable. By 2030 I bet there will be a 6th edition.
I think that's a farce though...some of the changes they want to bring are too drastically different. This 5.5e will be unrecognizable from 5e.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 12/07/23 10:04 AM
Originally Posted by Darth_Trethon
As far as I can tell a lot of the changes seem to be matching what Wizards of the Coast are doing with the next generation of D&D releasing next year.

Yes, I think this is a point that I've seen mentioned before as well and I think it's a good one. I'll admit it took me by surprise to see these changes that do indeed seem to reflect some of what we've heard about the direction of travel for the next generation of D&D, especially this late in BG3 development. Though I guess earlier might have been tricky as that next iteration of D&D is still in development itself.

I'm generally in the camp that kind of wishes Larian had just stuck to 5e as much as possible, though personally I don't mind so much as long as I can at least replicate 5e even if I'm not forced to. As a result the changes I'm most concerned about and want to know more about are the changes to spell progression (and possibly other stuff) for multiclassed characters and balance for races/subraces that don't have +2/+1 ability score bonuses in 5e (like humans).

I'm trying to reserve judgement until we actually hear what the changes are, but I very much hope Larian will offer us more detail very soon. Especially as, as far as I'm aware, they've not yet commented publicly on the change to the ability bonus approach and this is just something I and others noted in our playthroughs (though I guess you can deduce from PFH given I don't think the ability scores change for the barbarian character as the presenter scrolls through the races). And the one quick chat in one interview about multiclassing feels like it raises more questions than it answers.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 10:11 AM
Originally Posted by Darth_Trethon
Originally Posted by Sansang2
Just a point here: WotC isn't working on a 6e. It's working in a 5.5e. Everything will be compatible to 5e material exactly in the same way 3.5 material were compatible with 3.0 material. Nothing new on this front. They said that this edition (5.5e is unofficial and oned&d has been scrapped) will be their last and will live in perpetuity but this is just laughable. By 2030 I bet there will be a 6th edition.
I think that's a farce though...some of the changes they want to bring are too drastically different. This 5.5e will be unrecognizable from 5e.

I don't think so. They can go as far as scraping all classes and subclasses and leaving in the game only three archetypes or whatever, but if they don't change the math the game remain the same. If I can play a 5e module with "new version" rules, then it's the same edition. Sure there will be some difference in powerscaling, as every time they add new rulebook like tasha or mordenakainen, but fights in 5e official modules has always been a mess. The first fight in descent into avernus is just ridicolous.

On the other hand I simply can't play a 3.5 module with 5e rules and the opposite. The math is just too different. A 3.5 cr1 monster would laugh in the face of 5e lv5 characters if not for the amount of hp.
Posted By: Kimuriel Re: I think I'm giving up on Larian - 12/07/23 10:11 AM
Could be that WoTc preasured some of the changes but if you are making 5e the basis of your game, stick to your guns. Will be interesting if they at least gave us a option to use the 'old' racial trait system. That way you give peeps choice.
Posted By: Beechams Re: I think I'm giving up on Larian - 12/07/23 10:13 AM
Originally Posted by BiasWINS
Do you know what the number one idea behind a game is?

Yes, it's profit. Do you think the cheap fancy-dress outfits they wear in PFHs is the Larian staff uniform?
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 12/07/23 10:16 AM
Originally Posted by Tuco
Originally Posted by Grizzmyt
OK, so Larian doesn't care one iota or really understand how to implement a D&D system, so the question being "will it still be fun".
I mean, I never had particular doubts about the game being overall "fun" and still worth playing.

That's not what this thread was ever about, that's not even a point I've ever made in three years of arguing the virtues and shortcomings of the game in its beta state.

I know that some people (here and elsewhere) seem to be under this massive misconception that if you have to express any criticism toward a game, this must mean you think it's all irredeemable garbage and that you probably hate everything about it, but that's frankly their problem.


Like I said before, I am with you in questioning if I will ever do a Larian title again.

I totally get where your coming from.

This game in no way matches the love and mastery of the original games, although they are quite dated.


Solasta showed that a 5e engine can be built and that it naturally balances itself when you stick to the RAW (loved Legendary actions!).

Their story was simple but unoffensive to anyone.


Sadly the company doesn't want to take on a big budget and wanted simplicity.

That engine, upgraded with modern graphics and a crack writing team would have been better suited to make BG3.


Larian could have rolled out this exact same story (with Minsk and Jaheira too) and called it anything else.

As long as they advertised it as a dark fantasy, I would have probably still bought it, and just viewed it as a standalone larian game with D&D flavor and lore.

When you captain a flagship title though it had better meet expectations.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 12/07/23 10:23 AM
Originally Posted by Beechams
Originally Posted by BiasWINS
Do you know what the number one idea behind a game is?

Yes, it's profit. Do you think the cheap fancy-dress outfits they wear in PFHs is the Larian staff uniform?
I don't believe this is true. Definitely not from Larian's point of view. If they just wanted a cash grab they would not have so many optional story paths that most players will never see. With 175 hours worth of cutscenes to account for insanely high numbers of possible branching paths based on player choice this will most likely have the most extensive choice-consequence system we have ever seen.

Now with the rules and whether this is 5e or 5.5e or whatever I think Larian are doing their best but I also believe WotC is involved in some capacity as this will be by far the biggest and most impactful D&D game to date and it releases just before their next iteration of D&D next year. The rules in the game won't be perfect even but I think it will be fine even if some of the rules make me want to cry(see multiclassing and pact of the blade warlocks).
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 10:25 AM
Originally Posted by Grizzmyt
Originally Posted by Tuco
Originally Posted by Grizzmyt
OK, so Larian doesn't care one iota or really understand how to implement a D&D system, so the question being "will it still be fun".
I mean, I never had particular doubts about the game being overall "fun" and still worth playing.

That's not what this thread was ever about, that's not even a point I've ever made in three years of arguing the virtues and shortcomings of the game in its beta state.

I know that some people (here and elsewhere) seem to be under this massive misconception that if you have to express any criticism toward a game, this must mean you think it's all irredeemable garbage and that you probably hate everything about it, but that's frankly their problem.


Like I said before, I am with you in questioning if I will ever do a Larian title again.

I totally get where your coming from.

This game in no way matches the love and mastery of the original games, although they are quite dated.


Solasta showed that a 5e engine can be built and that it natural balances itself when you stick to the RAW (loved Legendary actions!).

Their story was simple but unoffensive to anyone.


Sadly the company doesn't want to take on a big budget and wanted simplicity.

That engine, upgraded with modern graphics and a crack writing team would have been better suited to make BG3.


Larian could have rolled out this exact same story (with Minsk and Jaheira too) and called it anything else.

As long as they advertised it as a dark fantasy, I would have probably still bought it, and just viewed it as a standalone larian game with D&D flavor and lore.

When you captain a flagship title though it had better meet expectations.

I see this in a different manner. I know, I'm a broken disk for someone, but it wouldn't be fun otherwise. I'm not talking about us, I'm talking about the devs. Think about it. You spent your life working your ass and building your skills, becoming among the bests of the bests, up to the point that you have finally the chance to give your words about something and suddendly you are just a gear because you have to implement the things as RAW as possible. It would be boring, it would't have sense to have worked so much for not being able to give your vision about something you love.

If everybody just translated everything as it is, we would never have Kubrick's The Shining.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 12/07/23 10:28 AM
Originally Posted by Grizzmyt
This game in no way matches the love and mastery of the original games, although they are quite dated.

I know you're not alone in feeling that way, but personally I have a very different take. I played and loved BG1 and 2 when they first released and have replayed them regularly since, and came to BG3 because of those rather than Larian. (I have played D:OS but it took me three goes to actually finish, and I've not yet got beyond the start of act 2 of D:OS2.) And BG3 is everything I could wish for from a BG successor. Okay, that's hyperbole as nothing could be everything I wished for, but it's so much more even than I hoped. For me it captures the spirit of BG1 in particular. And while I'd freely admit that BG2 made loads of improvements over its predecessor, there are actually many ways in which I have more affection for BG1 so that suits me down to the ground.

It would totally derail this thread to go into more detail on this point, but I just think it's important for us all to have different perspectives offered. And they're all, of course, perfectly valid ways to react to the game.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 12/07/23 10:40 AM
Now with the rules and whether this is 5e or 5.5e or whatever I think Larian are doing their best but I also believe WotC is involved in some capacity as this will be by far the biggest and most impactful D&D game to date and it releases just before their next iteration of D&D next year. The rules in the game won't be perfect even but I think it will be fine even if some of the rules make me want to cry(see multiclassing and pact of the blade warlocks).[/quote]


Well I guarantee that these rules won't be in D&D Next.

The ranged limitations are only present, because Larian was too lazy to make an engine suited for the project and just used DOS.

WTF! Lets take a Volkswagon and chop shop it into a Porshe, then try to race it.


WOTC is under its own fire, with boycotts for its own bad decisions.

In a word Hasbro.

How many good franchises have been destroyed by corporate buyouts now?
Posted By: neprostoman Re: I think I'm giving up on Larian - 12/07/23 10:44 AM
Originally Posted by Sansang2
I see this in a different manner. I know, I'm a broken disk for someone, but it wouldn't be fun otherwise. I'm not talking about us, I'm talking about the devs. Think about it. You spent your life working your ass and building your skills, becoming among the bests of the bests, up to the point that you have finally the chance to give your words about something and suddendly you are just a gear because you have to implement the things as RAW as possible. It would be boring, it would't have sense to have worked so much for not being able to give your vision about something you love.

This is a totally valid perspective, yet only if in doing so the devs respect their audience and consult with the creators of the source material BOTH. It is very easy to deviate enough to make the material unbearable to the passionate fans. As I've already said, the homebrew changes Larian were cooking behind the scenes just dropped like a bomb out of nowhere 3 weeks before release. More so, they were dropped after a huge shift for the general audience of the game to be the team 'bear sex witnesses'. There was no blog, no nothing throughout the whole EA, that would have properly explained these changes to be good or at least not that bad.
Posted By: Grizzmyt Re: I think I'm giving up on Larian - 12/07/23 10:53 AM
I see this in a different manner. I know, I'm a broken disk for someone, but it wouldn't be fun otherwise. I'm not talking about us, I'm talking about the devs. Think about it. You spent your life working your ass and building your skills, becoming among the bests of the bests, up to the point that you have finally the chance to give your words about something and suddendly you are just a gear because you have to implement the things as RAW as possible. It would be boring, it would't have sense to have worked so much for not being able to give your vision about something you love.

If everybody just translated everything as it is, we would never have Kubrick's The Shining.[/quote]


I think what you are saying is that Larian did their best.

Sure, why not.


I'm done with my critique and I stand by it.

It's time to enjoy the game.

The last thing I want to do is upset anyone here with negativity.


Larian has dropped some bombs.

Like I said in another post, let people vent, give them space, and we can all move on.

I myself am ready to move forward.
Posted By: neprostoman Re: I think I'm giving up on Larian - 12/07/23 10:55 AM
Originally Posted by Grizzmyt
Larian has dropped some bombs.

Like I said in another post, let people vent, give them space, and we can all move on.

I myself am ready to move forward.

Wise words my friend, wise words.
Posted By: AvalonTzi Re: I think I'm giving up on Larian - 12/07/23 11:02 AM
This seems one of the cases where it's good not to know too much about D&D rules.
I've played past games but don't know the rules.

So Larian has no option to disappoint me here. Rules I don't know can't be good or bad. They just exist smile
Posted By: fylimar Re: I think I'm giving up on Larian - 12/07/23 11:10 AM
In my case: I'm very excited about the game and I'm sure, that I will immensly enjoy it. I say my piece about what I think about certain topics, be that the simplyfied multiclass, companion respec, the lack of small races ( and Helia especially) and If some of that gets adressed in the game, great, if not, that's fine too. I'm not trying to force something here, but it would feel wrong to me to say nothing, because we are still technically in EA and Larian wanted feedback from player.
Posted By: The Red Queen Re: I think I'm giving up on Larian - 12/07/23 11:16 AM
Originally Posted by fylimar
In my case: I'm very excited about the game and I'm sure, that I will immensly enjoy it. I say my piece about what I think about certain topics, be that the simplyfied multiclass, companion respec, the lack of small races ( and Helia especially) and If some of that gets adressed in the game, great, if not, that's fine too. I'm not trying to force something here, but it would feel wrong to me to say nothing, because we are still technically in EA and Larian wanted feedback from player.

Yes, me too.

And I'm definitely going to continue to offer feedback after release too. Partly just because I like talking about the game with you folks and getting different perspectives, but also because even if we then have version 1.0 of the game fixed, there can still be updates, DLC and expansions and if we offer constructive feedback on what we see come August then we'll hopefully have the opportunity to influence how that might shape up.

(Which I guess means I'm not giving up on Larian, to address the title of this thread grin)
Posted By: Regulator Re: I think I'm giving up on Larian - 12/07/23 11:16 AM
1. You arnt being forced to
2.play how you want
3.dont force others to play how you want
Posted By: EinTroll Re: I think I'm giving up on Larian - 12/07/23 11:17 AM
Originally Posted by Kimuriel
Could be that WoTc preasured some of the changes but if you are making 5e the basis of your game, stick to your guns. Will be interesting if they at least gave us a option to use the 'old' racial trait system. That way you give peeps choice.

I'm partial to this point of view.

I'm still waiting to see what the changes actually are and get a feel for them myself before I pass judgement.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 11:18 AM
Originally Posted by The Red Queen
Originally Posted by fylimar
In my case: I'm very excited about the game and I'm sure, that I will immensly enjoy it. I say my piece about what I think about certain topics, be that the simplyfied multiclass, companion respec, the lack of small races ( and Helia especially) and If some of that gets adressed in the game, great, if not, that's fine too. I'm not trying to force something here, but it would feel wrong to me to say nothing, because we are still technically in EA and Larian wanted feedback from player.

Yes, me too.

And I'm definitely going to continue to offer feedback after release too. Partly just because I like talking about the game with you folks and getting different perspectives, but also because even if we then have version 1.0 of the game fixed, there can still be updates, DLC and expansions and if we offer constructive feedback on what we see come August then we'll hopefully have the opportunity to influence how that might shape up.

(Which I guess means I'm not giving up on Larian, to address the title of this thread grin)

Don't forget the definitive edition that will definitely come out down the road!
Posted By: fylimar Re: I think I'm giving up on Larian - 12/07/23 11:23 AM
Originally Posted by The Red Queen
Originally Posted by fylimar
In my case: I'm very excited about the game and I'm sure, that I will immensly enjoy it. I say my piece about what I think about certain topics, be that the simplyfied multiclass, companion respec, the lack of small races ( and Helia especially) and If some of that gets adressed in the game, great, if not, that's fine too. I'm not trying to force something here, but it would feel wrong to me to say nothing, because we are still technically in EA and Larian wanted feedback from player.

Yes, me too.

And I'm definitely going to continue to offer feedback after release too. Partly just because I like talking about the game with you folks and getting different perspectives, but also because even if we then have version 1.0 of the game fixed, there can still be updates, DLC and expansions and if we offer constructive feedback on what we see come August then we'll hopefully have the opportunity to influence how that might shape up.

(Which I guess means I'm not giving up on Larian, to address the title of this thread grin)

Yes, I will give feedback after release too and I enjoy discussing with you all in this forum.
Posted By: Ieldra2 Re: I think I'm giving up on Larian - 12/07/23 11:23 AM
I have to say that while I understand the complaints oft he OP, I do not understand the intensity with which they’re presented.

I could list a number of features I think absolutely should not be in the game, but as long as they are unlikely to ever affect me, they’re minor, they either matter only in a context separate from the game or in a theoretical context. So it’s a waste of enery to get worked up about them, most of the time.

Take multiclassing. For me, a class is part of a character’s identity. Characters have a certain class because they like doing the class-typical stuff, not just because they can. To change a class means to change who they are, and so most likely I’ll never multiclass anyone, and I’ll argue that multiclassing NPCs means devaluing who they are. In Terms of rules, IMO there should be some class-independent skill choices – for instance, I think you should be able to upgrade the skills you get from your background regardless of class, but not more than that.

Now Larian has chosen to be more free about this. Do I like it? Not so much, and in the proper context I might get a little passionate about it too,, as about the identity thing that has been discussed elsewhere. But it matters for my BG3 playthroughs likely not at all, so why the heck should I get worked up about it in the context of discussing this specific game?

One feature I’d like to single out, because I most emphatically disagree with the criticism, is races and attributes. From a viewpoint of verisimilitude, what is a race in the context of Faerun? A fitting description could be something like „a group of people with distinctive physical features, and distinctly distributed attributes and abilities, on the whole distinct enough that they maintain a common physical identity, and sometimes, though not necessarily, a commom cultural identity, by rarely being attracted to people of other races, thus rarely interbreeding with others.“ „Distinctly distributed“ means that the game rules, as much as they do not allow variation, describe typical features, not necessarily universal ones. A half-orc with low STR would be uncommon or rare but not non-existent. From this viewpoint, more variety in attribute distribution sounds plausible to me.
In essence, I think any rule change that allows to choose a race for roleplaying, as opposed to roll-playing, is a good one.

In general, IMO the rules exist to facilitate co-operative storytelling. Roleplaying games are not competitive games, where it matters that everyone plays by the same rules. I see many players bringing a competitive mindset to these discussions. I think that is not appropriate. Many of us like the occasional challenge, but rarely do we like the same kind of challenge, and some do not like them or don’t have the the time to deal with them. Rules that restrict everyone should facilitate as many playstyles as possible – even those with which you do not agree. There is a difference between „this is not appropriate“ and „this should not be allowed“. If you want to be competitive, that’s fine. Find a group of like-minded players, but do not attempt to impose your standards on all.

And if you allow me to get a little passionate: I couldn't care less how strictly Larian sticks to any particular ruleset. I've GMed roleplaying groups for decades and really, rules as such do not matter. The stories matter, the actions of characters matter. Rules exist for the sole purpose of making it feasible to make non-arbitrary decisions about the actions of characters and their outcomes in a world that is in reality more complex than any ruleset could ever encompass. CRPGs are by necessity more limited than tabletop roleplaying groups, but those limits are not a virtue. They're a necessary evil.
Posted By: Flooter Re: I think I'm giving up on Larian - 12/07/23 11:24 AM
Originally Posted by Sansang2
I see this in a different manner. I know, I'm a broken disk for someone, but it wouldn't be fun otherwise. I'm not talking about us, I'm talking about the devs. Think about it. You spent your life working your ass and building your skills, becoming among the bests of the bests, up to the point that you have finally the chance to give your words about something and suddendly you are just a gear because you have to implement the things as RAW as possible. It would be boring, it would't have sense to have worked so much for not being able to give your vision about something you love.

If everybody just translated everything as it is, we would never have Kubrick's The Shining.
Interesting perspective.

First of all, Larian's designers have plenty of space to express themselves. None of BG3 is procedural (maybe some loot drops here and there?); every encounter is hand-crafted. Surely Larian's designers can let loose there.

Second of all, I wouldn't personally characterize Larian's designers as "the best of the best". Now, I understand that to be subjective as any example of a legendary game designer would be followed by examples of legendary games they designed (ie Shigeru Miyamoto made Mario, Richard Garfield made Magic the Gathering) and you could say "Swen Vincke made BG3!". However, Larian's track record of rolling back decisions they had though would improve the game indicates their flair for reinterpretation isn't as on point as they would like.

In conclusion, I see BG3 more like The Shining as reimagined by Christopher Nolan : excellent, idiosyncratic, flawed in spots.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 12/07/23 11:29 AM
So I have two things to add. First js that regardless of my feelings for this game, it's wrong to claim that there isn't a huge amount of love and passion infused into it.

Second, nothing I've seen makes me think Larian has included anything they didn't want to. It all lines up with their design philosophy of letting players pull off all kinds of silly cheese, leaving exploits in, etc. I think claiming Larian was pressured at all is just ignoring that this is the logical conclusion of Larian's prior style.
Posted By: Darth_Trethon Re: I think I'm giving up on Larian - 12/07/23 11:43 AM
Originally Posted by Gray Ghost
So I have two things to add. First js that regardless of my feelings for this game, it's wrong to claim that there isn't a huge amount of love and passion infused into it.

This I completely agree. The amount of love and passion Larian are putting into this game should never come into question.

Originally Posted by Gray Ghost
Second, nothing I've seen makes me think Larian has included anything they didn't want to. It all lines up with their design philosophy of letting players pull off all kinds of silly cheese, leaving exploits in, etc. I think claiming Larian was pressured at all is just ignoring that this is the logical conclusion of Larian's prior style.

This second part I don't know and I'm not so sure. I don't doubt they're doing the best they can no matter the circumstances but I'm not convinced WotC isn't looking over their shoulders.
Posted By: Count Turnipsome Re: I think I'm giving up on Larian - 12/07/23 11:45 AM
You can bet everything that evil WOTC is looking over their shoulder.
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 11:47 AM
Originally Posted by Flooter
In conclusion, I see BG3 more like The Shining as reimagined by Christopher Nolan : excellent, idiosyncratic, flawed in spots.

I love this comparison. We only have to understand if this translation is made by Christopher alone or with his brother to reach even higher heights!
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 12/07/23 12:08 PM
Originally Posted by Darth_Trethon
Originally Posted by Gray Ghost
Second, nothing I've seen makes me think Larian has included anything they didn't want to. It all lines up with their design philosophy of letting players pull off all kinds of silly cheese, leaving exploits in, etc. I think claiming Larian was pressured at all is just ignoring that this is the logical conclusion of Larian's prior style.

This second part I don't know and I'm not so sure. I don't doubt they're doing the best they can no matter the circumstances but I'm not convinced WotC isn't looking over their shoulders.

Okay, I might be wrong but seriously, what about any of this feels out of character for a larian decision, because to me this all seems like exactly the kind of decisions they would make. Barrelmancy, changing control spells, shove, surface effects and armor in DOS2, they all line up with these choices they've allegedly made now; caring more about "fun" and "cool moments" and leaving in gaping holes and poorly balanced mechanics to facilitate those things. I think they got to see wizards plans early and liked them, so threw them in on top of their own silly changes because they thought it would be cool, with at best a mild nudge from wizards, if that.

Tell me honestly, what about these choices seems unlike what Larian would do? Other than the fact they don't seem good.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 12:34 PM
This video was just released by Fextralife and it clarifies some of the the things that are being discussed in this thread. let's watch...:P

**MAJOR SPOILERS WARNING**

[video:youtube]
[/video]
Posted By: RIPRevan Re: I think I'm giving up on Larian - 12/07/23 12:42 PM
First post. Just throwing in my two cents that I also really don’t like these changes. For the opposing side talking about freedom of choice and just not to use these options if you don’t want to, I understand how that makes sense to a degree, but I still don’t agree that these options should exist especially in the higher difficulty levels. The idea about just not using an option if you don’t like it could be used to justify so many things that I think the majority of people wouldn’t want.

“We changed it so you start with 9th level spells at the very beginning of the game!” “Well, that seems unbalanced. I don’t like that.” “Just don’t use them then! It’s freedom of choice!”

Or

“You now have infinite actions every round, but of course don’t use them if it feels imbalanced! Also, every fight has a button you can press to win it automatically with no resource expenditure!”

Now to be absolutely clear, I am not saying the power level of infinite free respecs is equivalent to these examples, what I’m saying is that the exact same argument can be used to justify both. Therefore I think the argument is flawed.
Posted By: RIPRevan Re: I think I'm giving up on Larian - 12/07/23 12:43 PM
What I think me and some of the other posters are saying is that clearly there is a line to be drawn SOMEWHERE between ultimate player choice and freedom, while maintaining balance and difficulty. It’s just that we disagree on where that line is. I like having a game, looking at my toolbox of options, and finding a creative way to solve the puzzle in front of me. If I need to enter the Drow base up ahead, I might use disguise self to look like a Drow. But now, I could for less resources, go and just change my race to Drow. I won’t, because that’s cheesy as hell, but the mere fact of knowing the ‘best’ solution was a dumb one that I intentionally didn’t use so I didn’t break my immersion, bothers me.

It’s the same reason some people don’t like barrelmancy, because it’s a narratively unsatisfying but extremely effective way to beat encounters. I come across what’s supposed to be a difficult encounter, I look at it like a puzzle, and go well I know I could just beat it with barrels. Or changing my class to wizard for this specific fight. Or using stealth cheese, or using double spells on Sorcerer even though that’s not how it’s supposed to work or or or…and sure I could just not use these. And I won’t, but the mere fact of them existing still makes the experience worse for me. That’s why I at least am bothered by changes like these.
Posted By: neprostoman Re: I think I'm giving up on Larian - 12/07/23 12:56 PM
Originally Posted by Blackheifer
This video was just released by Fextralife and it clarifies some of the the things that are being discussed in this thread. let's watch...:P

**MAJOR SPOILERS WARNING**

[video:youtube]
[/video]

Oh. My. God. This looks so good! The illithid power screen! And the races seem to be locked, which I like. Changing classes for companions is still present, but it locks you out from hearing their class dialogue, which makes sense. Thanks for sharing, Blackheifer.
Posted By: Flooter Re: I think I'm giving up on Larian - 12/07/23 01:00 PM
@RIPRevan : Welcome to the forum! I agree with your conclusion, which probably means you are a smart, upstanding, good-looking person.

Two details I'm compelled to point out : 1) Fextralife's video states you can't respec race, only class, so respec can't function as a free disguise self that way.

2) Because BG3 lets you swap party members in and out, you already had the option of tweaking your party makeup for specific encounters. This isn't new with respec.
Posted By: Vitani Re: I think I'm giving up on Larian - 12/07/23 01:01 PM
Originally Posted by RIPRevan
What I think me and some of the other posters are saying is that clearly there is a line to be drawn SOMEWHERE between ultimate player choice and freedom, while maintaining balance and difficulty. It’s just that we disagree on where that line is. I like having a game, looking at my toolbox of options, and finding a creative way to solve the puzzle in front of me. If I need to enter the Drow base up ahead, I might use disguise self to look like a Drow. But now, I could for less resources, go and just change my race to Drow. I won’t, because that’s cheesy as hell, but the mere fact of knowing the ‘best’ solution was a dumb one that I intentionally didn’t use so I didn’t break my immersion, bothers me.

It’s the same reason some people don’t like barrelmancy, because it’s a narratively unsatisfying but extremely effective way to beat encounters. I come across what’s supposed to be a difficult encounter, I look at it like a puzzle, and go well I know I could just beat it with barrels. Or changing my class to wizard for this specific fight. Or using stealth cheese, or using double spells on Sorcerer even though that’s not how it’s supposed to work or or or…and sure I could just not use these. And I won’t, but the mere fact of them existing still makes the experience worse for me. That’s why I at least am bothered by changes like these.
But you do agree, that having choice is good, yes?

I mean, look at this from another perspective. Content creators. Sometimes you see people playing through an entire act just to take a perfect sreenshot. Sometimes they need to see the outcome of a conversation for their video. And bam - they can do it with a few clicks, no need to go through all of that to get that one reference you needed.

While you can simply not do it, and enjoy your game with what you find satisfying.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 12/07/23 01:02 PM
Regarding respec as free disguise self, I don't think it ever would have done that because it's so onerous. Sure you're not spending a spell slot, but you're spending your own real life time. You'd have to redesign and remake your character, then do it again to change back.
Posted By: Flooter Re: I think I'm giving up on Larian - 12/07/23 01:03 PM
Originally Posted by Gray Ghost
Regarding respec as free disguise self, I don't think it ever would have done that because it's so onerous. Sure you're not spending a spell slot, but you're spending your own real life time. You'd have to redesign and remake your character, then do it again to change back.
You'd be surprised how little my time is worth ^^
Posted By: JandK Re: I think I'm giving up on Larian - 12/07/23 01:07 PM
Originally Posted by RIPRevan
What I think me and some of the other posters are saying is that clearly there is a line to be drawn SOMEWHERE between ultimate player choice and freedom, while maintaining balance and difficulty. It’s just that we disagree on where that line is. I like having a game, looking at my toolbox of options, and finding a creative way to solve the puzzle in front of me. If I need to enter the Drow base up ahead, I might use disguise self to look like a Drow. But now, I could for less resources, go and just change my race to Drow. I won’t, because that’s cheesy as hell, but the mere fact of knowing the ‘best’ solution was a dumb one that I intentionally didn’t use so I didn’t break my immersion, bothers me.

It’s the same reason some people don’t like barrelmancy, because it’s a narratively unsatisfying but extremely effective way to beat encounters. I come across what’s supposed to be a difficult encounter, I look at it like a puzzle, and go well I know I could just beat it with barrels. Or changing my class to wizard for this specific fight. Or using stealth cheese, or using double spells on Sorcerer even though that’s not how it’s supposed to work or or or…and sure I could just not use these. And I won’t, but the mere fact of them existing still makes the experience worse for me. That’s why I at least am bothered by changes like these.

I honestly have trouble understanding any of this. I'm not trying to be rude; I'm just saying this is entirely alien to me.

"I don't want to do this dumb thing, but it's an option. So now I feel like I have to do this dumb thing because it's an option? Or if I don't do the dumb thing that's an option then I'm unsatisfied with the non-dumb thing I did because I could have done the dumb thing instead?"

None of this makes any sense to me. I don't even know how to sympathize. I mean that sincerely, not in an antagonist, snarky, or rude way.

There are numerous dumb things you could do in life. The option to do the dumb thing doesn't mean you have to do it or feel unsatisfied about doing the other thing.

It's like, imagine this. Your kid comes to you, upset. "What's wrong?" you ask. And they tell you that the video game they're playing lets them change their stats when they want to.

"But why are you upset?"

"Because I don't want to do it!"

"Then don't do it?"

"You just don't understand!"

"Um. Okay."

*

Larian made a game for the masses. I see people talking about how it's "lazy" design to let people respec because "options" somehow translate to lazy design?

Except it's obvious Larian is not lazy. They have put tons of effort into this game. It looks amazing. It looks complicated and full.

I think they did a great job.
Posted By: RIPRevan Re: I think I'm giving up on Larian - 12/07/23 01:15 PM
I am very glad that apparently race is locked! And so just to reiterate, for those talking about freedom of choice, would you be happy if even at the hardest difficulty the game gave everyone infinite spell slots? If not, why? For what rationale would you dislike that, but be happy with infinite respecs? All I am saying is that both of those situations are on the same spectrum, and where you draw the line is where the disagreement is, no? Or maybe I’m wrong and you would support infinite spell slots as well. If so, I’m not sure we have any common ground to discuss on lol
Posted By: Sharet Re: I think I'm giving up on Larian - 12/07/23 01:17 PM
Ok, 23 pages in two days are a lot to take in, so I haven't read all of them.

That being said, after these changes to the multiclassing system I've come to see BG3 as "a turn-based cRPG based on the 5th edition of D&D, set in the Forgotten Realms".


I'm loving BG3, even with all the complaints I have, but I really have to avoid thinking about it as a D&D game, otherwise all my "mechanical" enjoyment (i.e. not related to the act of roleplaying) crumbles to dust.

To be clear, I'm not mad Larian changed so many rules, only that they have created the false conception that this game was based on the 5e-system. And I'm not really even mad about it, I'm in for the Forgotten Realms more than the 5e-system, which I do not particularly love if compared with other games or previous editions of D&D.

My only fear, as Tuco suggested, is that basing a videogame on an existing set of rules and then breaking a good number of said rules for the fun-factor is almost doomed to result in a weak and exploitable system.

At this point, I only hope that all the changes Larian introduced are going to balance themself out. Multiclassed characters are exponentially stronger than single-class ones? That is because all the enemies in the game are 2 times stronger than their ttrpg counterparts, so the power creep of the player is going to be balanced by the power creep of the monsters. What is the purpose of the power creep in this case? I don't know, but it is better than having to play a broken game.
This doesn't solve the problem of having to build and play our OC/companions in a way antithetical to their nature just to be on-par, but still.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 01:18 PM
Originally Posted by RIPRevan
I am very glad that apparently race is locked! And so just to reiterate, for those talking about freedom of choice, would you be happy if even at the hardest difficulty the game gave everyone infinite spell slots? If not, why? For what rationale would you dislike that, but be happy with infinite respecs? All I am saying is that both of those situations are on the same spectrum, and where you draw the line is where the disagreement is, no? Or maybe I’m wrong and you would support infinite spell slots as well. If so, I’m not sure we have any common ground to discuss on lol


Race is locked and humans have some new racials which is interesting. So glad race is locked.

Humans have glaives, spears, halberds, Light armor and extra 20 lbs carry weight. I guess we will see a lot of human wizards in light armor.
Posted By: Silverstar Re: I think I'm giving up on Larian - 12/07/23 01:27 PM
Originally Posted by Blackheifer
I guess we will see a lot of human wizards in light armor.

Is Arcane Spell Failure no longer a thing? Genuine question. It's still a thing in Pathfinder (or Owlcat's WotR at least) so I assumed it was still in D&D too.
Posted By: Sylph Re: I think I'm giving up on Larian - 12/07/23 01:27 PM
A vast majority of the defense for these changes has been: "It's optional, just don't do it". That's not really true in all cases, and for the 100% optional things then I don't care. However, some of these changes drastically alter the balance of the game and that is not optional. Here were the original points:

1) Respec at will.

2) Respec companions.

3) Removed ability score requirements for multiclassing.

4) Giving all the good parts of multiclassing with no downsides (i.e. getting fireball the same character level as a single class wizard on a multiclassed character)


1 and 2, I don't care about. Those actually are optional. Go nuts if you want.

3 will slightly change the balance of the game as now you're able to create builds with ability scores that weren't possible before. I don't think it will be too big though, so it isn't the end of the world. Although I don't want to completely discount it without looking into it more deeply.

4 is a massive problem and that is the issue that needs to be resolved. It completely nerfs single class play, and the game won't be balanced around the worst possible build you could make. You want to be a single class wizard? Well good luck, as every other wizard gets all the same spells as you and also has armor proficiency, plus other subclass features with 0 downside.
Posted By: Ranxerox Re: I think I'm giving up on Larian - 12/07/23 01:30 PM
Originally Posted by 1varangian
Originally Posted by Isenthal
I'm sorry to say that, but the original post claim is really an overkill exageration. Whatever if you like or not the possibility to respec, you don't have to use this option if you don't like the system!

If you don't like it, don't use it, eh? It doesn't work like that, unfortunately. We are talking about core game rules here, not optional features.

E.g. Larian have stated they have put more items like Headband of Intellect in the game that replace an ability score, to make multiclassing easier and to enable item-centric builds. That alone makes respec an integral part of gameplay if you want to play well. Find a belt that gives you a Dex of 18 > respec your Dex from 14 to 8, wear belt, enjoy your new buffed Dex AND Constitution and Wisdom scores. Such items already devalue character ability scores, but with respec it just becomes really stupid.

Knowing you can always respec takes away all weight from decisions when building your characters. You are mentally lulled into lazy gameplay mode where learning the rules and planning have no meaning. It's subconscious, but I argue that it makes the overall gameplay experience feel less rewarding. You have this feeling in the back of your head constantly that decisions are irrelevant in the end, you can always change into something else.

Respec ruins replayability. Why would I replay the game for a whole different experience using another class or build, when I can just respec into said class, or any class, nilly-willy during my first playthrough? Gameplay and storytelling are supposed to support each other, not be completely disconnected. What kind of a story has it's characters changing all time time? He was a Wizard.. no he was a Ranger.. wait no, what if he was a Gnome Cleric / Barbarian multiclass? Distracting. Larian are guilty of disconnecting gameplay mechanics and storytelling also when they demote Minsc and Jaheira, or Halsin, into low level companions. So clearly they don't get this.

For someone who really enjoys character building, planning and tactical combat, Larian are making a terrible gameplay experience. It seems like the devs want to make a dating sim with puzzle combat and the D&D ruleset is just getting in their way. When they should embrace it and understand it's a tried and true ruleset that is the game's greatest strengths.

+1
Posted By: Sansang2 Re: I think I'm giving up on Larian - 12/07/23 01:32 PM
Originally Posted by Silverstar
Originally Posted by Blackheifer
I guess we will see a lot of human wizards in light armor.

Is Arcane Spell Failure no longer a thing? Genuine question. It's still a thing in Pathfinder (or Owlcat's WotR at least) so I assumed it was still in D&D too.

As long as you have proficiency with the armor you are wearing, you can cast spells. Just Wizards and Sorcerers don't get armor proficiency naturally so you need racial features or feats to achieve that.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 01:33 PM
Originally Posted by Sylph
A vast majority of the defense for these changes has been: "It's optional, just don't do it". That's not really true in all cases, and for the 100% optional things then I don't care. However, some of these changes drastically alter the balance of the game and that is not optional. Here were the original points:

1) Respec at will.

2) Respec companions.

3) Removed ability score requirements for multiclassing.

4) Giving all the good parts of multiclassing with no downsides (i.e. getting fireball the same character level as a single class wizard on a multiclassed character)


1 and 2, I don't care about. Those actually are optional. Go nuts if you want.

3 will slightly change the balance of the game as now you're able to create builds with ability scores that weren't possible before. I don't think it will be too big though, so it isn't the end of the world. Although I don't want to completely discount it without looking into it more deeply.

4 is a massive problem and that is the issue that needs to be resolved. It completely nerfs single class play, and the game won't be balanced around the worst possible build you could make. You want to be a single class wizard? Well good luck, as every other wizard gets all the same spells as you and also has armor proficiency, plus other subclass features with 0 downside.
+1
The biggest problems are in 3 and 4.
Posted By: Silverstar Re: I think I'm giving up on Larian - 12/07/23 01:38 PM
Originally Posted by Sansang2
Originally Posted by Silverstar
Originally Posted by Blackheifer
I guess we will see a lot of human wizards in light armor.

Is Arcane Spell Failure no longer a thing? Genuine question. It's still a thing in Pathfinder (or Owlcat's WotR at least) so I assumed it was still in D&D too.

As long as you have proficiency with the armor you are wearing, you can cast spells. Just Wizards and Sorcerers don't get armor proficiency naturally so you need racial features or feats to achieve that.

I see. Thank you. I've often "wasted" feats on lessening the spell failure, so it's kind of neat I won't have to do that again seeing as I will indeed be playing human.
Posted By: kanisatha Re: I think I'm giving up on Larian - 12/07/23 01:40 PM
As I have said many times before, I'm okay with D&D rules and mechanics being changed in a video game because I don't really care for D&D rules and mechanics anyway. But that doesn't mean those changes are necessarily good either. The changes WotC has been making to D&D recently (One D&D is an abomination) are utterly stupid and ridiculous, and some of Larian's homebrew changes are similarly ridiculous. But in principle, changing up D&D rules and mechanics is just fine.

Now, if we can only find someone with the guts to get rid of dice-rolling in D&D ....
Posted By: Ieldra2 Re: I think I'm giving up on Larian - 12/07/23 01:50 PM
Originally Posted by RIPRevan
What I think me and some of the other posters are saying is that clearly there is a line to be drawn SOMEWHERE between ultimate player choice and freedom, while maintaining balance and difficulty. It’s just that we disagree on where that line is. I like having a game, looking at my toolbox of options, and finding a creative way to solve the puzzle in front of me. If I need to enter the Drow base up ahead, I might use disguise self to look like a Drow. But now, I could for less resources, go and just change my race to Drow. I won’t, because that’s cheesy as hell, but the mere fact of knowing the ‘best’ solution was a dumb one that I intentionally didn’t use so I didn’t break my immersion, bothers me.

It’s the same reason some people don’t like barrelmancy, because it’s a narratively unsatisfying but extremely effective way to beat encounters. I come across what’s supposed to be a difficult encounter, I look at it like a puzzle, and go well I know I could just beat it with barrels. Or changing my class to wizard for this specific fight. Or using stealth cheese, or using double spells on Sorcerer even though that’s not how it’s supposed to work or or or…and sure I could just not use these. And I won’t, but the mere fact of them existing still makes the experience worse for me. That’s why I at least am bothered by changes like these.

These are different things. I mean, it should be clear to everyone that respeccing is a gameplay convenience and not an in-world power, that race changes do not happen in-world as a rule etc.. so it should be regarded as inappropriate to do that in response to in-world events. I don't think the fact that other players use inappropriate means is necessarily detrimental to my own experience in these cases, but they can plausibly be called inappropriate.

Changes to the way the world works are however, perfectly appropriate. Magic rules are highly arbitrary to begin with, and in D&D more so than usual. Why, for instance, can a warrior get multiple attacks per round just by leveling up but a spellcaster never gets multiple spells per round unless they have access to certain metamagics (of which I don't even now if they're canonical)? Does it make sense? Why does one class get two of its class-typical actions per round while another does not? Balance, people say, but that's also a gameplay convention. Must characters of similar level be similar in power? Well, if so, wizards are considerably less powerful in lower levels but considerably more powerful in higher levels, so that does not happen in the first place.

Then, why do I tend to play with standard rules in a single-player CRPG? Because if I don't, talking to others about my game experience is less meaningful. There is no reason for any standard rule to be with necessity the way it is, unless it's susceptible to reality checks and alternatives appear silly.
Posted By: ladydub Re: I think I'm giving up on Larian - 12/07/23 02:00 PM
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh
Posted By: Flooter Re: I think I'm giving up on Larian - 12/07/23 02:01 PM
Originally Posted by JandK
"I don't want to do this dumb thing, but it's an option. So now I feel like I have to do this dumb thing because it's an option? Or if I don't do the dumb thing that's an option then I'm unsatisfied with the non-dumb thing I did because I could have done the dumb thing instead?"
The word "dumb" is doing a lot of work in these sentences. I think the core misunderstanding is the kind of enjoyment you're looking for from a game; in that sense "dumb" means "incompatible with my expectations". If you're playing a game to experience freedom, removing options is obviously "dumb". If you're playing a game to delve into interesting decisions, options that make decisions less interesting are "dumb".

Imagine if those metallic brain teaser games were sold with a buzzsaw. You could still seperate the elements the usual way, poking and prodding and searching for insights, but wouldn't you wonder what the saw is doing there? Wouldn't it look kind of "dumb"?
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 02:08 PM
Originally Posted by Silverstar
Originally Posted by Sansang2
Originally Posted by Silverstar
Originally Posted by Blackheifer
I guess we will see a lot of human wizards in light armor.

Is Arcane Spell Failure no longer a thing? Genuine question. It's still a thing in Pathfinder (or Owlcat's WotR at least) so I assumed it was still in D&D too.

As long as you have proficiency with the armor you are wearing, you can cast spells. Just Wizards and Sorcerers don't get armor proficiency naturally so you need racial features or feats to achieve that.

I see. Thank you. I've often "wasted" feats on lessening the spell failure, so it's kind of neat I won't have to do that again seeing as I will indeed be playing human.

You should try a Githyanki Wizard, they start with medium armor proficiency, or a Dwarf Wizard with the new proficiency changes since they also start with medium armor. Basically you end up with 17 AC Wizard without buffs in Act 1. Great fun!
Posted By: JandK Re: I think I'm giving up on Larian - 12/07/23 02:09 PM
Originally Posted by Flooter
Originally Posted by JandK
"I don't want to do this dumb thing, but it's an option. So now I feel like I have to do this dumb thing because it's an option? Or if I don't do the dumb thing that's an option then I'm unsatisfied with the non-dumb thing I did because I could have done the dumb thing instead?"
The word "dumb" is doing a lot of work in these sentences. I think the core misunderstanding is the kind of enjoyment you're looking for from a game; in that sense "dumb" means "incompatible with my expectations". If you're playing a game to experience freedom, removing options is obviously "dumb". If you're playing a game to delve into interesting decisions, options that make decisions less interesting are "dumb".

Imagine if those metallic brain teaser games were sold with a buzzsaw. You could still seperate the elements the usual way, poking and prodding and searching for insights, but wouldn't you wonder what the saw is doing there? Wouldn't it look kind of "dumb"?

I really don't follow.

I doubt I'll use respec at all unless it's for something I want to test.

I won't even notice it unless I talk to Withers. Same with hirelings. I probably won't hire any hirelings. That doesn't mean that I care whether or not Withers is offering them.

It's a quality of life convenience. That's all. Hardly worthy of despair. Hardly worthy of claiming that Larian designers are incompetent.

I feel like there's something seriously abnormal about the internet. I can't imagine this conversation making any sense in person.
Posted By: Ranxerox Re: I think I'm giving up on Larian - 12/07/23 02:10 PM
Originally Posted by JandK
Larian made a game for the masses. I see people talking about how it's "lazy" design to let people respec because "options" somehow translate to lazy design?
them


For me it's not about laziness. My concern is whether it affects game balance. For example I don't like barrellmancy or the bombs, so I don't exploit them. I'm fine with them being there so long as I'm not forced to use them in order to win the fight, and so long as I don't face an impossible encounter because the AI can. So far in EA this isn't a problem for me. I think respec is fine...so long as I don't have to exploit it to progress, same with the multiclassing changes. I agree that more options for players are generally good thing ...so long as they truly remain options.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 02:11 PM
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.
Posted By: Llengrath Re: I think I'm giving up on Larian - 12/07/23 02:11 PM
Originally Posted by JandK
None of this makes any sense to me. I don't even know how to sympathize. I mean that sincerely, not in an antagonist, snarky, or rude way.
I'll try to summarize points already stated before by many. There are two avenues to consider here.

Firstly, there is choice and consequence. Your ability scores, race and class are a choice you make. The easier it is to undo such a choice, the less weight it has. For example, if you can change your choice of class on a whim, there is no real importance to having made that choice in the first place and it's literally demoted to the level of equipment.

Secondly, there is the issue of using self-restraint to make up for holes in the system. There is a significant difference between 'not liking a feature, therefore not using it' and 'knowing a feature is exploitable but choosing not to exploit it'. To illustrate, let me offer an example of both:
  • Some people don't like to play mages. Magic is an optional feature of the game, just like martial combat, and they don't have to use it. This is okay.
  • The broken stealth system lets literally anyone wipe entire encounters without recourse. You can choose not to exploit it, but each time you get stuck in combat you'll know there is an easy way out. Policing yourself to make up for bad design is not okay.

Some of us see respeccing entire classes in the 'stealth' category. I hope this gives you some perspective.
Posted By: Silverstar Re: I think I'm giving up on Larian - 12/07/23 02:14 PM
Heh, nah, my reasons for playing human sorcerer is pure flavour, not mechanics. The armour is (this time) just a sweet bonus. Interesting you should mention githyanki wizard though because I've kinda wanted to maybe have a githyanki character but had a hard time determining which classes "fit". Fighter obviously, but Lae'zel's got that covered and I find the class, well... boring. I had a look on a FR wiki the other day but it was very unhelpful in telling me what classes work, conceptually. From what I could tell though, wizard's indeed an option, and necromancer in BG3 seems fun with all the corpses to speak with.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 02:15 PM
Originally Posted by Blackheifer
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.
What’s the starting salary for virtual testicle physicist?
Posted By: ladydub Re: I think I'm giving up on Larian - 12/07/23 02:17 PM
Originally Posted by Blackheifer
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.

Funny. Still, making stuff that will appeal to 10% of target audiences instead of something that would appeal to 90% is sadge.

I’d trade all gay bears along with their balls and respecs for one good, interesting quest chain / storyline.
Posted By: Ranxerox Re: I think I'm giving up on Larian - 12/07/23 02:23 PM
Originally Posted by Llengrath
Policing yourself to make up for bad design is not okay.
[/list]


I get that, but don't we all police ourselves with any game that has a save feature? It just becomes a matter of degree after that.
Posted By: Blackheifer Re: I think I'm giving up on Larian - 12/07/23 02:29 PM
Originally Posted by ladydub
Originally Posted by Blackheifer
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.

Funny. Still, making stuff that will appeal to 10% of target audiences instead of something that would appeal to 90% is sadge.

I’d trade all gay bears along with their balls and respecs for one good, interesting quest chain / storyline.

Just think about how much has been spent, to date, on "breast physics" in video games compared to "testicle physics" - this is about male empowerment. It's not fair, we need to demand more testicle representation.

We need to Take Back the Nut.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 12/07/23 02:30 PM
Originally Posted by Blackheifer
Originally Posted by ladydub
Originally Posted by Blackheifer
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.

Funny. Still, making stuff that will appeal to 10% of target audiences instead of something that would appeal to 90% is sadge.

I’d trade all gay bears along with their balls and respecs for one good, interesting quest chain / storyline.

Just think about how much has been spent, to date, on "breast physics" in video games compared to "testicle physics" - this is about male empowerment. It's not fair, we need to demand more testicle representation.

We need to Take Back the Nut.
TAKE BACK THE NUT!
Posted By: Silverstar Re: I think I'm giving up on Larian - 12/07/23 02:32 PM
Originally Posted by Blackheifer
Just think about how much has been spent, to date, on "breast physics" in video games

Not enough imo.
Posted By: Flooter Re: I think I'm giving up on Larian - 12/07/23 02:33 PM
Originally Posted by JandK
I really don't follow.

I doubt I'll use respec at all unless it's for something I want to test.

I won't even notice it unless I talk to Withers. Same with hirelings.
I was thinking specifically of multiclassing. (Respec and hirelings don't bother me at all).

I get a good deal of enjoyment out of just sitting and thinking out the ramifications of particular build decisions. I like comparing tradeoffs, seeking out synergies, etc. If it turns out that multiclassing is always better than not multiclassing, then there are fewer real decisions to be made. If the value of a game (to some gamers) is tied to the number of interesting decisions it contains, then reducing the number of interesting decisions reduces the value of the game (to those gamers).

There may be some dramatics in expressing this or similar sentiments, but I'd say that nobody likes to see their expected value go down (or perceived value, as the game aint out yet) and that holding interest in a game for 1000 days of early access requires some level of passion. Strong emotions come with the territory.
Posted By: Isenthal Re: I think I'm giving up on Larian - 12/07/23 02:33 PM
Quote
Quote
Originally Posted by Isenthal
I'm sorry to say that, but the original post claim is really an overkill exageration. Whatever if you like or not the possibility to respec, you don't have to use this option if you don't like the system!

If you don't like it, don't use it, eh? It doesn't work like that, unfortunately. We are talking about core game rules here, not optional features.

E.g. Larian have stated they have put more items like Headband of Intellect in the game that replace an ability score, to make multiclassing easier and to enable item-centric builds. That alone makes respec an integral part of gameplay if you want to play well. Find a belt that gives you a Dex of 18 > respec your Dex from 14 to 8, wear belt, enjoy your new buffed Dex AND Constitution and Wisdom scores. Such items already devalue character ability scores, but with respec it just becomes really stupid.

Knowing you can always respec takes away all weight from decisions when building your characters. You are mentally lulled into lazy gameplay mode where learning the rules and planning have no meaning. It's subconscious, but I argue that it makes the overall gameplay experience feel less rewarding. You have this feeling in the back of your head constantly that decisions are irrelevant in the end, you can always change into something else.

Respec ruins replayability. Why would I replay the game for a whole different experience using another class or build, when I can just respec into said class, or any class, nilly-willy during my first playthrough? Gameplay and storytelling are supposed to support each other, not be completely disconnected. What kind of a story has it's characters changing all time time? He was a Wizard.. no he was a Ranger.. wait no, what if he was a Gnome Cleric / Barbarian multiclass? Distracting. Larian are guilty of disconnecting gameplay mechanics and storytelling also when they demote Minsc and Jaheira, or Halsin, into low level companions. So clearly they don't get this.

For someone who really enjoys character building, planning and tactical combat, Larian are making a terrible gameplay experience. It seems like the devs want to make a dating sim with puzzle combat and the D&D ruleset is just getting in their way. When they should embrace it and understand it's a tried and true ruleset that is the game's greatest strengths.

I see your point and it can be true, but I don't feel like this at all, personnally.

To fundamentally change the whole build during a gameplay just to adjust to objects, I would feel like cheating, and then what is even the point of playing? Better to take a +6 to all stats and +6AC rings from a mod and rush everything... No it's not for me.

Especially, sometimes in RPG we loose all of our stuff, temporarily (jail) or permanently (we appear in a whole new place, we start a new campaign after having lost everything...) so I would not count only on the available stuff (and I would not know all what is available at my first run)

Though, I admit that for a second or third run, at the character creation, I might optimize my stats according to the expected magical items that I can get my hands on (typically Dex or Str), but not repec as much my stats during a game.

Personnally, it's more a matter of : Oh I took this feat but it's actually really not so good as I thought, while there is much better, for the specific subclass that I am currently. By example typically when I play Pathfinder, I'm easily lost between all the feats and subfeats that match well or not for the multiple exotic class (Zen Archer... Silent Hunter...) and I'm glad if I can at some point at least one or two time fix my broken character.

Sure I don't need that my character is absolutely perfect, I can live with some drawbacks, but I would be disappointed by my main character if I did mistakes that I could not guess from the get go.
Posted By: Dulany67 Re: I think I'm giving up on Larian - 12/07/23 03:53 PM
No matter how you slice it, if the things we've heard about multiclassing are true, in order to not use it you will need to not use multiclassing.

I have no problem simply house ruling the game in order to get it back closer to core D&D rules. In fact, I like some of the homebrew. But having to forego multiclassing entirely is a huge ask. Too much of an ask...
Posted By: JandK Re: I think I'm giving up on Larian - 12/07/23 04:19 PM
@Flooter, in response:

Apologies, I'm having trouble quoting for some reason.

Um. Nevermind. Your quote just showed up, literally while I was typing in a blank quick reply. These forums need a new foundation. Too creaky when it gets windy outside.

Anyway...

Originally Posted by Flooter
Originally Posted by JandK
I really don't follow.

I doubt I'll use respec at all unless it's for something I want to test.

I won't even notice it unless I talk to Withers. Same with hirelings.
I was thinking specifically of multiclassing. (Respec and hirelings don't bother me at all).

I get a good deal of enjoyment out of just sitting and thinking out the ramifications of particular build decisions. I like comparing tradeoffs, seeking out synergies, etc. If it turns out that multiclassing is always better than not multiclassing, then there are fewer real decisions to be made. If the value of a game (to some gamers) is tied to the number of interesting decisions it contains, then reducing the number of interesting decisions reduces the value of the game (to those gamers).

There may be some dramatics in expressing this or similar sentiments, but I'd say that nobody likes to see their expected value go down (or perceived value, as the game aint out yet) and that holding interest in a game for 1000 days of early access requires some level of passion. Strong emotions come with the territory.


Yeah, I love to build characters and lose myself a little bit in the process.

As far as the multi-classing concerns:

1. I don't care about the stat requirement stuff.

2. The spell progression issue is something we need to learn more about. Right now, I'm not sure we have anything official about the way it's working. But yes, if you take one level of Wizard and then 11 levels of cleric and end up with 6th level spells in each, that will probably end up getting addressed in a future patch. It's just, that sounds so ridiculous to me that I don't think it's worth worrying about until we know what the actual system is.
Posted By: zanos Re: I think I'm giving up on Larian - 12/07/23 04:31 PM
Echoing some of Tuco's sentiments, I think there are a few issues with some of these recent changes:

First, I'm completely baffled that they chose to make these changes so late into the game with release looming, not thinking that having EA users playtest them for balance purposes would be prudent. It feels more like a last minute big change to rope in as many illusory casuals as they can to boost sales.

Second, sometimes too much choice actually impacts replayability. I have played the BG saga on and off every couple years since they released. I have not done this with D:OS2 or D:OS1, I have played them each a couple times from start to finish. I directly attribute this to having too much freedom, why would I make a new game and try out someone else when I can respec whenever I want and try out a build for a handful of hours? It seems pointless to go through the entire storyline to get a taste of what that feels like. If a player's race is arbitrary and the extent of it is only a handful of dialogue options that occasionally creep up in conversation and it has little to do with a much more permanent experience when paired with a class, then what is the point of having multiple runs with different races other than for cosmetic reasons? I realize this point is all about player preference and is subjective, but I do feel that having too much freedom and too many choices actually can genuinely detract from a game's longevity. It's no small wonder that some of the games with the simplest rulesets have been popular for as long as they have, and games that are far too busy have not.

To pivot off of point two, I do see that these changes will have an impact on the game's longevity and I am welcome to eat my words, but making things work within the confines of a fixed ruleset has been shown time and time again to increase replayability, encourage experimentation and develop a true cult following that can last for years. The fact that people are genuinely excited that Amazon released BG2 for free is a testament to this, while the amount of people currently playing D:OS2 has dropped off in the ensuing years.

I understand that Larian is primarily concerned with telling a great story, and I know they will with this game. But I sometimes feel they view mechanics as just a sandbox experience to tinker with to create fleeting memorable moments with humor and wackiness, and sometimes forget that those same mechanics, in a game, often can contribute to a much more lasting impression in terms of a game's longevity and ability to hold interest. I do believe all of these changes will severely impact replayability as someone has mentioned. And while the chief criticism of opposing parties is, 'well then...just don't pick it' is disingenuous, simply because, fine, they want to create more choices and freedom? Give me an option that holds true to the ruleset as an option, and offer another option for people that want something else. But it seems they have overridden that option in favor of creating more choice with less structure, which, in itself, is creating less choice.

I was super excited when they announced the release date a month early, and was genuinely thinking about all the different playthroughs I would be doing to experience all the different branching paths, classes, and different companions and experiences, but if everything is customizable, I simply don't see the amount of playthroughs exceeding a small discrete amount, simply because I can change everything on the fly and experience more within one playthrough, less is sometimes more...shocker. And given this game was literally advertised as having SO MUCH to see, do, explore, choose, and experiment with, these last minute changes simply seem to say, "well, actually you can just see, explore, choose, and experiment with most of these things in a single playthrough, so why bother with more? Want to try out that gloomstalker/rogue/fighter combo for 2 hours? go for it, want to switch it up and try out the tempest/storm cleric/sorcerer? Give it a taste. After all, it's literally only 100gp to completely change everything there is to change about someone except their race, and that's only to keep a couple dialogue options consistent."

And point three, this game was marketed as two things, a spiritual successor to a much beloved series, and a genuine attempt to create a genuine tabletop experience in a video game, even more so than its predecessors. And while I have agreed, somewhat, with some of the changes they've made along the way in keeping with the rule of cool, and creating a more polished experience, it seems like they've suddenly decided to go off the deep end at the 11th hour, which just so happened to coincide with all the recent press interest. "Oh, now we got them roped in, let's just throw caution to the wind." They have pretty much gone back on what they promised, which is unfortunate to say the least.

So all in all, I am perfectly fine if they want to add choices, but where is the choice for those of us that like to experience more in terms of a more robust structure, knowing full well that having that structure is likely to create many more possibilities than the illusion of endless choice can provide?
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 12/07/23 04:37 PM
@zanos I fully agree with your take on how Larian views mechanics. Though I will say that while I may be in the minority, those dialogue choices are the main reason I'm playing this game. They could take out all the combat and builds and just make this the most in depth choose your own adventure game ever and I would probably like the game more honestly. I was genuinely a little shocked hearing the idea of someone just changing class to try out a build and that being satisfying.
Posted By: 7d7 Re: I think I'm giving up on Larian - 12/07/23 04:40 PM
Originally Posted by Tuco
- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

I am frustrated also.
The companion respec makes 0 sense to me. What the point of having hireling then?
Respec apparently is 100 gold. I wouldn't mind seeing jacked up to 2500 in tactician as well.

I can hear from here the "well you don't have to use it if you don't like it".
Posted By: Dagless Re: I think I'm giving up on Larian - 12/07/23 04:54 PM
Originally Posted by Llengrath
Originally Posted by JandK
None of this makes any sense to me. I don't even know how to sympathize. I mean that sincerely, not in an antagonist, snarky, or rude way.
I'll try to summarize points already stated before by many. There are two avenues to consider here.

Firstly, there is choice and consequence. Your ability scores, race and class are a choice you make. The easier it is to undo such a choice, the less weight it has. For example, if you can change your choice of class on a whim, there is no real importance to having made that choice in the first place and it's literally demoted to the level of equipment.

Secondly, there is the issue of using self-restraint to make up for holes in the system. There is a significant difference between 'not liking a feature, therefore not using it' and 'knowing a feature is exploitable but choosing not to exploit it'. To illustrate, let me offer an example of both:
  • Some people don't like to play mages. Magic is an optional feature of the game, just like martial combat, and they don't have to use it. This is okay.
  • The broken stealth system lets literally anyone wipe entire encounters without recourse. You can choose not to exploit it, but each time you get stuck in combat you'll know there is an easy way out. Policing yourself to make up for bad design is not okay.

Some of us see respeccing entire classes in the 'stealth' category. I hope this gives you some perspective.

And that’s great for some people, myself included usually.

But I’m guessing most people who buy the game will only intend to play it once. Many will probably not finish at all. So Larian are catering for people who aren’t going to want to start a new play through if they get 50 hours in and think they made a mistake before the game even started, including people not familiar with the D&D rules. Respecing is a way of doing that. I imagine there will be fairly hefty cost for doing so as there are in most RPGs to dissuade using it as an exploit.

I wondering is it’s a very gamey system or if they’ve tied it to the story? Since the origin characters have all been infected by literal mind and body altering parasites, it could be actually be the latter.

I had assumed that changing companion character classes would conflict with the story, but what if it didn’t?
Posted By: Takamori Re: I think I'm giving up on Larian - 12/07/23 04:55 PM
I understand the sentiment of changing 5e to be more customizable from Larian but this definitely the wrong way to do it.

Character identity is built through feats, one thing that 5e did to minimize the Ivory Tower and just add the always right choices was to make feat progression much slower and have a really limited pool of feats. Larian could had changed the feat economy through leveling and add a pool of feats that remove certain limitations from classes like Barbarian can only rage with certain gear limitation, casting spell conditionals, new ways to crowd control that is not limited to only spells(But Larian was on point with adding weapon maneuvers to each weapon type).
Posted By: RagnarokCzD Re: I think I'm giving up on Larian - 12/07/23 05:46 PM
I havent read a single post in this topic ...
But i dont want to start new one, and this seems like good place to say it.

I just realized something about Larian ...
I dont want to straight forward call them liars, but they certainly dont feel honest right now.

They praise BG-3 vertikality ...
And yet, i had several prooves that game dont understand Z Axis at all ... and many damages and effects affected several of my party members, even tho each of them was on different floors, or just high. frown
I certainly hope this got fixed!

They praise BG-3 for choices ...
And yet, any rule that was presented as optional is set in stone and we get no choice at all ...
yes, im talking mainly about curent Racial Ability Bonuses ...
yes, im talking about Book of Shadows for Warlock ...
yes, im talking about proficiencies for Lore Bard ...
And im sure there is more.
I certainly hope this is just missunderstanding.

And as i wrote this, i lost my thought ... damn, i know there was one more thing that felt bad, but now i cant remember ... will add it later, if i will remember.
Posted By: snowram Re: I think I'm giving up on Larian - 12/07/23 06:00 PM
Originally Posted by RagnarokCzD
They praise BG-3 vertikality ...
And yet, i had several prooves that game dont understand Z Axis at all ... and many damages and effects affected several of my party members, even tho each of them was on different floors, or just high. frown
I certainly hope this got fixed!
If that can reassure you, Fextralife told us that verticality will be more present after early access zones :

He is most likely talking about the mountain pass exit I think.
Posted By: RagnarokCzD Re: I think I'm giving up on Larian - 12/07/23 06:28 PM
Originally Posted by snowram
If that can reassure you
It does not ...

I have seen the video, what he is talking about is that game uses option to set parts of puzzle on some "elevated surface" ...
Im not woried about that at all.

What im talking about is, that game often fail to recognize that there is vertical difference between you and your target, and allows you to use touch spell, or spell that should never reach your target ... bcs it dont understand Z Axis, it only counts how far you are horizontaly ... something like when you climb a ladder, you dont loose even a single step of movement.
Or that you have one character in ground level, and another on balcony right abowe the first one ... again, vertical difference at least 3m ... enemy throwed Alchemist fire and both got damage (so far acceptable, it probably explodes in shape of sphere) ... but then only on ground level there is puddle of fire ... and yet, both gets damage from it.

//Edit:
So ... im not worried at all about not having enough elevated spaces ... im sure Larian map designers go wild as we go on ... especialy in the city.

What i am woried is that the game fails to recognize we are acutally on floor 2, and will punish us for things that are happening on the ground level. :-/
Posted By: Kendaric Re: I think I'm giving up on Larian - 12/07/23 07:12 PM
Originally Posted by Dagless
But I’m guessing most people who buy the game will only intend to play it once. Many will probably not finish at all. So Larian are catering for people who aren’t going to want to start a new play through if they get 50 hours in and think they made a mistake before the game even started, including people not familiar with the D&D rules. Respecing is a way of doing that. I imagine there will be fairly hefty cost for doing so as there are in most RPGs to dissuade using it as an exploit.

The problem isn't the respec option itself. While I'm unlikely to use it, I can see the necessity for players unfamiliar with D&D.
The problem with the respec is that it has only a nominal fee attached (100 gold apparently, though it's unclear if it gets more expensive at higher levels).

And admittedly I'm not a fan of being able to respec companions. Especially not when the classes of companion characters are so strongly tied their stories.
Posted By: Drath Malorn Re: I think I'm giving up on Larian - 12/07/23 07:22 PM
Originally Posted by snowram
Originally Posted by RagnarokCzD
They praise BG-3 vertikality ...
And yet, i had several prooves that game dont understand Z Axis at all ... and many damages and effects affected several of my party members, even tho each of them was on different floors, or just high. frown
I certainly hope this got fixed!
If that can reassure you, Fextralife told us that verticality will be more present after early access zones [...]
Originally Posted by RagnarokCzD
It does not ...

I have seen the video, what he is talking about is that game uses option to set parts of puzzle on some "elevated surface" ...
Im not woried about that at all. [...]

Well, I am actually slightly worried about that (namely, verticality in puzzles/exploration).

If the camera controls aren't greatly improved, then our ability to explore our surrounding will be affected. In EA, camera controls were very subpar and I, the player, occasionally missed things that my characters, in the world, would not have missed, because they weren't hidden at all. Just hard to see with the camera I often wrestled with.

Aside from this bit, I share the other observations and worries described by RagnarokCzD in the rest of his post. The game's logic struggles with elevation.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 12/07/23 07:35 PM
Originally Posted by Larian Community Update #21
In order to allow all your wildest dream class combinations, we've removed Ability Score Prerequisites. So there's no more need to get your Charisma up to a pesky 13 if you decide to make a soul pact with a playful archfey or dangerous fiend. You can Multiclass into anything your roleplay and build desires demand. In short, this means warriors will be able to wield arcane spells, rogues can master divine magic, spellcasters may dabble in martial prowess, and you’ll have the freedom to build the exact class that you want.
Essentially: "we recreated our classless system from DOSII."

Additionally of note:
- No mention of whether you can specifically change Origin Characters' level 1 class
- No mention of any changes to conversations (e.g., switching the "talker" mid conversation, or providing QoL changes to multiplayer)
- No mention of how exactly spell slots will work for multiclassed characters
Posted By: Temohjyn Re: I think I'm giving up on Larian - 12/07/23 07:44 PM
Originally Posted by Sharet
Ok, 23 pages in two days are a lot to take in, so I haven't read all of them.

That being said, after these changes to the multiclassing system I've come to see BG3 as "a turn-based cRPG based on the 5th edition of D&D, set in the Forgotten Realms".


I'm loving BG3, even with all the complaints I have, but I really have to avoid thinking about it as a D&D game, otherwise all my "mechanical" enjoyment (i.e. not related to the act of roleplaying) crumbles to dust.

This, 100%. There is no way that BG3 should even be allowed to claim to have any association with the 5e ruleset. Funny thing about that is, I don't know that any of their recent communications have indicated that it is. You don't hear or see a lot of "5e" references anymore. Instead you see a few "D&D" references. BG3 is based on D&D only in that it takes place in the fictitious setting of D&D lore. It's not a "D&D 5e" game, it's a "D&D" game. Here's my personal problem with that. When I purchased it way back in early access, three years ago, it was specifically because I thought it was going to be a "D&D 5e" game. Will I play BG3 and enjoy it? Sure, it's a beautifully rendered D&D-ish game that has some compelling narrative elements and challenging combat. Would I, personally, enjoy it more if there was a toggle button somewhere that locked everything in to be exactly like the mechanics laid out in the 5e rules? Yeah, I would. I just need to keep remembering that people like me make up, so it seems, a rather small percentage of the larger consumer base for this game. For my own part, I'm going to be watching for some enterprising minds in the modding community to create that toggle button for me and those like me. So even if Larian doesn't care about the "strictly 5e" thing, there's still a chance I'll be able to have that option after release anyway.
Posted By: robertthebard Re: I think I'm giving up on Larian - 12/07/23 07:51 PM
Originally Posted by Darth_Trethon
Originally Posted by BiasWINS
RIGHT how DARE this 'evil company' put in completely _OPTIONAL_ features that serve to make the game accessible to a wider audience. SHAME ON THEM!........ (Seeing the threads here, i kind of understand why Larian Opt to not participate themselves it also reminds me why there's like 1 or 2 people at most from the group i used to Pen / Paper with as a teenager that i still have any sort of contact with today as an adult.)
This is a mostly reasonable take...mostly. And most of those are just options that can be ignored and I have no problem with that stuff. If I can ignore it then great. But there is a massive problem there with the multiclass handholding and that is terrible. Now as I mentioned above, I never liked multiclassing, even in D&D 5e and I had no intention to multiclass in BG3 so this doesn't really affect me. But I am also aware that there are people who like multiclassing and they meticulously plan their character progression with multiclassing in mind...those changes will completely ruin the game for those people. I think that just not allowing multiclassing in BG3 would have been better than this system...at least that way people know how to plan their playthroughs...it will be terrible for those who multiclass when the game launches only to find out after the fact that it ruined their character.

It's funny that this angle on multiclassing came up, because I was thinking about this as I read through the thread to here, and my conclusion was, quite simply, that I remain unaffected. If I'm going to use the feature, then I'm going to spec my character accordingly. There's a reason for minimum stats aside from just being a requirement for multiclassing. Things like spell slots, save bonuses, attack bonuses, HP, etc. etc. Anyone else that's deeply invested in theory crafting builds will have the same mindset, and will also be unaffected by this.
Posted By: Kendaric Re: I think I'm giving up on Larian - 12/07/23 08:04 PM
Originally Posted by Temohjyn
Originally Posted by Sharet
Ok, 23 pages in two days are a lot to take in, so I haven't read all of them.

That being said, after these changes to the multiclassing system I've come to see BG3 as "a turn-based cRPG based on the 5th edition of D&D, set in the Forgotten Realms".


I'm loving BG3, even with all the complaints I have, but I really have to avoid thinking about it as a D&D game, otherwise all my "mechanical" enjoyment (i.e. not related to the act of roleplaying) crumbles to dust.

This, 100%. There is no way that BG3 should even be allowed to claim to have any association with the 5e ruleset. Funny thing about that is, I don't know that any of their recent communications have indicated that it is. You don't hear or see a lot of "5e" references anymore. Instead you see a few "D&D" references. BG3 is based on D&D only in that it takes place in the fictitious setting of D&D lore. It's not a "D&D 5e" game, it's a "D&D" game. Here's my personal problem with that. When I purchased it way back in early access, three years ago, it was specifically because I thought it was going to be a "D&D 5e" game. Will I play BG3 and enjoy it? Sure, it's a beautifully rendered D&D-ish game that has some compelling narrative elements and challenging combat. Would I, personally, enjoy it more if there was a toggle button somewhere that locked everything in to be exactly like the mechanics laid out in the 5e rules? Yeah, I would. I just need to keep remembering that people like me make up, so it seems, a rather small percentage of the larger consumer base for this game. For my own part, I'm going to be watching for some enterprising minds in the modding community to create that toggle button for me and those like me. So even if Larian doesn't care about the "strictly 5e" thing, there's still a chance I'll be able to have that option after release anyway.

Yeah, I'm hoping for a 5E core rules mod as well. Let's hope it doesn't take too long for such a mod to appear.
Posted By: colinl8 Re: I think I'm giving up on Larian - 12/07/23 08:14 PM
Originally Posted by Temohjyn
This, 100%. There is no way that BG3 should even be allowed to claim to have any association with the 5e ruleset. Funny thing about that is, I don't know that any of their recent communications have indicated that it is. You don't hear or see a lot of "5e" references anymore. Instead you see a few "D&D" references. BG3 is based on D&D only in that it takes place in the fictitious setting of D&D lore. It's not a "D&D 5e" game, it's a "D&D" game. Here's my personal problem with that. When I purchased it way back in early access, three years ago, it was specifically because I thought it was going to be a "D&D 5e" game. Will I play BG3 and enjoy it? Sure, it's a beautifully rendered D&D-ish game that has some compelling narrative elements and challenging combat. Would I, personally, enjoy it more if there was a toggle button somewhere that locked everything in to be exactly like the mechanics laid out in the 5e rules? Yeah, I would. I just need to keep remembering that people like me make up, so it seems, a rather small percentage of the larger consumer base for this game. For my own part, I'm going to be watching for some enterprising minds in the modding community to create that toggle button for me and those like me. So even if Larian doesn't care about the "strictly 5e" thing, there's still a chance I'll be able to have that option after release anyway.

Very well put
Posted By: Wormerine Re: I think I'm giving up on Larian - 12/07/23 08:23 PM


It seems they haven’t fixed sorcerer. So that’s off my list as a potential class. I can’t wait for Larian have enemies throw two fireballs and pretend it’s an encounter design.
Posted By: booboo Re: I think I'm giving up on Larian - 12/07/23 08:32 PM
But you can sure that any high level enemy sorcerer Larian builds *will* happily throw two fireballs a round at your party....and therein lies the rub.
Posted By: RagnarokCzD Re: I think I'm giving up on Larian - 12/07/23 08:36 PM
Originally Posted by Drath Malorn
Well, I am actually slightly worried about that (namely, verticality in puzzles/exploration).
Surprisingly ...
Im not.

Fextralive talked very highly about them, so i presume it was interesting and pleasant experience ... either that, or he is much more polite person than i am, bcs IF i would struggle somewhere as i did in Patch 1 in spider cavern, i would talk about it for at least half hour ... and not even single word of it would be polite. laugh
Posted By: 1varangian Re: I think I'm giving up on Larian - 12/07/23 11:17 PM
The fact that we are even talking about a "5e mod" for BG3 is honestly rather irritating. A "DOS mod" would be a more understandable request, which could unlock everything, let everyone cast spells from scrolls, cast two Fireballs per turn and remove multiclassing restrictions. Oh, wait..

I was still expecting a faithful Core Rules difficulty setting, like in every other D&D CRPG, but of course Larian knows better. We will get Tactician mode where enemies have more fire arrows and more explosive barrels on the battlefield. Actual tactics and being rewarded for good party compositions and resource management, not so much. "Challenge" will come in the form of thunder arrow spam to push you into lava.

It wasn't unreasonable to expect a D&D title to actually play like D&D. Sucks I just don't like the majority of Larian's gameplay ideas and fixations I guess.
Posted By: N7Greenfire Re: I think I'm giving up on Larian - 12/07/23 11:54 PM
Originally Posted by 1varangian
The fact that we are even talking about a "5e mod" for BG3 is honestly rather irritating. A "DOS mod" would be a more understandable request, which could unlock everything, let everyone cast spells from scrolls, cast two Fireballs per turn and remove multiclassing restrictions. Oh, wait..

I was still expecting a faithful Core Rules difficulty setting, like in every other D&D CRPG, but of course Larian knows better. We will get Tactician mode where enemies have more fire arrows and more explosive barrels on the battlefield. Actual tactics and being rewarded for good party compositions and resource management, not so much. "Challenge" will come in the form of thunder arrow spam to push you into lava.

It wasn't unreasonable to expect a D&D title to actually play like D&D. Sucks I just don't like the majority of Larian's gameplay ideas and fixations I guess.
Core difficulty settings rarely turn out well. Just look at the pathfinder games.

Its not a table top simulator. If you want that you could get table top simulator.

Its a game set in the d&d universe that's trying to make its gameplay appealing to the widest audience possible.
Posted By: Tuco Re: I think I'm giving up on Larian - 12/07/23 11:56 PM
Core settings in Pathfinder games are dodgy because OwlCat ALSO thought that the pen&paper was too bland and that it was their job to spice it up, incidentally.

If they actually went for "tabletop simulator" , the ridiculous stat bloat that harms their design philosophy wouldn't be a thing and a lot of issues with both games would be implicitly solved.
Posted By: 1varangian Re: I think I'm giving up on Larian - 13/07/23 12:06 AM
Originally Posted by zanos
Echoing some of Tuco's sentiments, I think there are a few issues with some of these recent changes:

First, I'm completely baffled that they chose to make these changes so late into the game with release looming, not thinking that having EA users playtest them for balance purposes would be prudent. It feels more like a last minute big change to rope in as many illusory casuals as they can to boost sales.

Second, sometimes too much choice actually impacts replayability. I have played the BG saga on and off every couple years since they released. I have not done this with D:OS2 or D:OS1, I have played them each a couple times from start to finish. I directly attribute this to having too much freedom, why would I make a new game and try out someone else when I can respec whenever I want and try out a build for a handful of hours? It seems pointless to go through the entire storyline to get a taste of what that feels like. If a player's race is arbitrary and the extent of it is only a handful of dialogue options that occasionally creep up in conversation and it has little to do with a much more permanent experience when paired with a class, then what is the point of having multiple runs with different races other than for cosmetic reasons? I realize this point is all about player preference and is subjective, but I do feel that having too much freedom and too many choices actually can genuinely detract from a game's longevity. It's no small wonder that some of the games with the simplest rulesets have been popular for as long as they have, and games that are far too busy have not.

To pivot off of point two, I do see that these changes will have an impact on the game's longevity and I am welcome to eat my words, but making things work within the confines of a fixed ruleset has been shown time and time again to increase replayability, encourage experimentation and develop a true cult following that can last for years. The fact that people are genuinely excited that Amazon released BG2 for free is a testament to this, while the amount of people currently playing D:OS2 has dropped off in the ensuing years.

I understand that Larian is primarily concerned with telling a great story, and I know they will with this game. But I sometimes feel they view mechanics as just a sandbox experience to tinker with to create fleeting memorable moments with humor and wackiness, and sometimes forget that those same mechanics, in a game, often can contribute to a much more lasting impression in terms of a game's longevity and ability to hold interest. I do believe all of these changes will severely impact replayability as someone has mentioned. And while the chief criticism of opposing parties is, 'well then...just don't pick it' is disingenuous, simply because, fine, they want to create more choices and freedom? Give me an option that holds true to the ruleset as an option, and offer another option for people that want something else. But it seems they have overridden that option in favor of creating more choice with less structure, which, in itself, is creating less choice.

I was super excited when they announced the release date a month early, and was genuinely thinking about all the different playthroughs I would be doing to experience all the different branching paths, classes, and different companions and experiences, but if everything is customizable, I simply don't see the amount of playthroughs exceeding a small discrete amount, simply because I can change everything on the fly and experience more within one playthrough, less is sometimes more...shocker. And given this game was literally advertised as having SO MUCH to see, do, explore, choose, and experiment with, these last minute changes simply seem to say, "well, actually you can just see, explore, choose, and experiment with most of these things in a single playthrough, so why bother with more? Want to try out that gloomstalker/rogue/fighter combo for 2 hours? go for it, want to switch it up and try out the tempest/storm cleric/sorcerer? Give it a taste. After all, it's literally only 100gp to completely change everything there is to change about someone except their race, and that's only to keep a couple dialogue options consistent."

And point three, this game was marketed as two things, a spiritual successor to a much beloved series, and a genuine attempt to create a genuine tabletop experience in a video game, even more so than its predecessors. And while I have agreed, somewhat, with some of the changes they've made along the way in keeping with the rule of cool, and creating a more polished experience, it seems like they've suddenly decided to go off the deep end at the 11th hour, which just so happened to coincide with all the recent press interest. "Oh, now we got them roped in, let's just throw caution to the wind." They have pretty much gone back on what they promised, which is unfortunate to say the least.

So all in all, I am perfectly fine if they want to add choices, but where is the choice for those of us that like to experience more in terms of a more robust structure, knowing full well that having that structure is likely to create many more possibilities than the illusion of endless choice can provide?
Thanks for a well thought out, well articulated post.

I don't think the Larian gameplay design team understand RPG's, or gets why the class system, item system or resting system of D&D is great. They want to give you a familiar fast food gaming experience full of modern tropes like itemization, constant gear upgrades, instant gratification in the form of free respeccing, puzzle combat and flood you with micro-progress. They just don't get how the "videogamey" parts or meme combat moves undermine the storytelling of a serious story-driven RPG, or how less could ever be more.

The biggest flaw of BG3 imo is the dissonance between gameplay and storytelling, like they are making two different games. Writers want to present Nere as a Darth Vader type sinister and serious villain, and gameplay team wants you to be able to hilariously slap him into lava in an exaggerated arc when dialogue ends. Writers want to go deep with characters like Wyll and really explore what making a pact with a devil means, while gameplay team wants you to be able to respec him into a Bard because Bards have fun abilities. Writers want to craft a serious story about giving in to dark temptations and murder but gameplay team wants inconsequential death and incinerated PC's teleported back to camp for a cheap rez.

I get the feeling they have been fighting the D&D system until the very end of development and never truly embraced it. That would explain the late changes to major features. They don't believe in D&D or understand why it would be such a breath of fresh air with 99% of games still suffering from MMO PTSD and trying to become them even when they are not massively multiplayer.

I also fear I will be completely let down by the gameplay of BG3 and that it will kill all replayability value the game might otherwise have.
Posted By: Emberwild Re: I think I'm giving up on Larian - 13/07/23 12:23 AM
Originally Posted by zanos
Echoing some of Tuco's sentiments, I think there are a few issues with some of these recent changes:

First, I'm completely baffled that they chose to make these changes so late into the game with release looming, not thinking that having EA users playtest them for balance purposes would be prudent. It feels more like a last minute big change to rope in as many illusory casuals as they can to boost sales.

Second, sometimes too much choice actually impacts replayability. I have played the BG saga on and off every couple years since they released. I have not done this with D:OS2 or D:OS1, I have played them each a couple times from start to finish. I directly attribute this to having too much freedom, why would I make a new game and try out someone else when I can respec whenever I want and try out a build for a handful of hours? It seems pointless to go through the entire storyline to get a taste of what that feels like. If a player's race is arbitrary and the extent of it is only a handful of dialogue options that occasionally creep up in conversation and it has little to do with a much more permanent experience when paired with a class, then what is the point of having multiple runs with different races other than for cosmetic reasons? I realize this point is all about player preference and is subjective, but I do feel that having too much freedom and too many choices actually can genuinely detract from a game's longevity. It's no small wonder that some of the games with the simplest rulesets have been popular for as long as they have, and games that are far too busy have not.

To pivot off of point two, I do see that these changes will have an impact on the game's longevity and I am welcome to eat my words, but making things work within the confines of a fixed ruleset has been shown time and time again to increase replayability, encourage experimentation and develop a true cult following that can last for years. The fact that people are genuinely excited that Amazon released BG2 for free is a testament to this, while the amount of people currently playing D:OS2 has dropped off in the ensuing years.

I understand that Larian is primarily concerned with telling a great story, and I know they will with this game. But I sometimes feel they view mechanics as just a sandbox experience to tinker with to create fleeting memorable moments with humor and wackiness, and sometimes forget that those same mechanics, in a game, often can contribute to a much more lasting impression in terms of a game's longevity and ability to hold interest. I do believe all of these changes will severely impact replayability as someone has mentioned. And while the chief criticism of opposing parties is, 'well then...just don't pick it' is disingenuous, simply because, fine, they want to create more choices and freedom? Give me an option that holds true to the ruleset as an option, and offer another option for people that want something else. But it seems they have overridden that option in favor of creating more choice with less structure, which, in itself, is creating less choice.

I was super excited when they announced the release date a month early, and was genuinely thinking about all the different playthroughs I would be doing to experience all the different branching paths, classes, and different companions and experiences, but if everything is customizable, I simply don't see the amount of playthroughs exceeding a small discrete amount, simply because I can change everything on the fly and experience more within one playthrough, less is sometimes more...shocker. And given this game was literally advertised as having SO MUCH to see, do, explore, choose, and experiment with, these last minute changes simply seem to say, "well, actually you can just see, explore, choose, and experiment with most of these things in a single playthrough, so why bother with more? Want to try out that gloomstalker/rogue/fighter combo for 2 hours? go for it, want to switch it up and try out the tempest/storm cleric/sorcerer? Give it a taste. After all, it's literally only 100gp to completely change everything there is to change about someone except their race, and that's only to keep a couple dialogue options consistent."

And point three, this game was marketed as two things, a spiritual successor to a much beloved series, and a genuine attempt to create a genuine tabletop experience in a video game, even more so than its predecessors. And while I have agreed, somewhat, with some of the changes they've made along the way in keeping with the rule of cool, and creating a more polished experience, it seems like they've suddenly decided to go off the deep end at the 11th hour, which just so happened to coincide with all the recent press interest. "Oh, now we got them roped in, let's just throw caution to the wind." They have pretty much gone back on what they promised, which is unfortunate to say the least.

So all in all, I am perfectly fine if they want to add choices, but where is the choice for those of us that like to experience more in terms of a more robust structure, knowing full well that having that structure is likely to create many more possibilities than the illusion of endless choice can provide?

Yeah, I couldn't agree more. I was so excited about this game and then all of a sudden all this recent news has really put a damper on that. It comes off like they've been hiding some of this stuff until the last minute too, considering the controversial nature of the matter, which doesn't sit well with me. They still haven't officially mentioned anything about spell progression with multiclassing. I can only hope they can hear some of the outcry on that and decide to leave it unchanged to ensure multiclassing has some kind of opportunity cost.
Posted By: SoulfulAzrael Re: I think I'm giving up on Larian - 13/07/23 12:59 AM
Originally Posted by 1varangian
I don't think the Larian gameplay design team understand RPG's, or gets why the class system, item system or resting system of D&D is great. They want to give you a familiar fast food gaming experience full of modern tropes like itemization, constant gear upgrades, instant gratification in the form of free respeccing, puzzle combat and flood you with micro-progress. They just don't get how the "videogamey" parts or meme combat moves undermine the storytelling of a serious story-driven RPG, or how less could ever be more.

The biggest flaw of BG3 imo is the dissonance between gameplay and storytelling, like they are making two different games. Writers want to present Nere as a Darth Vader type sinister and serious villain, and gameplay team wants you to be able to hilariously slap him into lava in an exaggerated arc when dialogue ends. Writers want to go deep with characters like Wyll and really explore what making a pact with a devil means, while gameplay team wants you to be able to respec him into a Bard because Bards have fun abilities. Writers want to craft a serious story about giving in to dark temptations and murder but gameplay team wants inconsequential death and incinerated PC's teleported back to camp for a cheap rez.

I get the feeling they have been fighting the D&D system until the very end of development and never truly embraced it. That would explain the late changes to major features. They don't believe in D&D or understand why it would be such a breath of fresh air with 99% of games still suffering from MMO PTSD and trying to become them even when they are not massively multiplayer.

I also fear I will be completely let down by the gameplay of BG3 and that it will kill all replayability value the game might otherwise have.
What you said about the story and gameplay creating disjointed atmosphere does make me worry too because even from the gameplays they showed I do not feel like it is a story I will be able to take 100% seriously. The same problem I had in DOS2 where the overall atmosphere of the game just made me take the story far less seriously and overall made my experience worse. They can make a very good story here, I can tell, but I wish they were able to hold themselves back so I can take it seriously and feel that it's great. WOTR to me did that well with paths like Lich and Swarm that Walks, you do feel this very dark atmosphere in those both from gameplay and story standpoint. You feel the darkness surrounding you. How everyone is afraid of you. How more powerful you become and this power slowly becoming addicting with how convenient everything becomes. A slow burn of your cause becoming an undead army. In here I can tell they try that, but the overall atmosphere of the game and how it is made can really be a detriment to that. It will be hard to enjoy this story if I will be constantly taken out of the experience.
Posted By: zanos Re: I think I'm giving up on Larian - 13/07/23 01:40 AM
Originally Posted by 1varangian
The biggest flaw of BG3 imo is the dissonance between gameplay and storytelling, like they are making two different games. Writers want to present Nere as a Darth Vader type sinister and serious villain, and gameplay team wants you to be able to hilariously slap him into lava in an exaggerated arc when dialogue ends. Writers want to go deep with characters like Wyll and really explore what making a pact with a devil means, while gameplay team wants you to be able to respec him into a Bard because Bards have fun abilities. Writers want to craft a serious story about giving in to dark temptations and murder but gameplay team wants inconsequential death and incinerated PC's teleported back to camp for a cheap rez.

I get the feeling they have been fighting the D&D system until the very end of development and never truly embraced it. That would explain the late changes to major features. They don't believe in D&D or understand why it would be such a breath of fresh air with 99% of games still suffering from MMO PTSD and trying to become them even when they are not massively multiplayer.

I also fear I will be completely let down by the gameplay of BG3 and that it will kill all replayability value the game might otherwise have.

Yeah, this nails it. I was trying to put my finger on it, but now recalling the increased seriousness of some of the D:OS2 plot interspersed with the wacky follow-up in the battle scenarios really drives this point home. While the combat in BG3 is definitely less wacky, the recent design decisions they've made certainly have angled it into that direction. "Oh, I'm having issues with this battle after this serious dialogue with the ominous tone and just recently picked up this specific uber bard item, off to Withers I go!"
Posted By: Elessaria666 Re: I think I'm giving up on Larian - 13/07/23 03:48 AM
Originally Posted by Zerubbabel
Originally Posted by Blackheifer
Originally Posted by ladydub
I regret that all those resources were spent on woke stuff and breaking dnd rules, when they could’ve been allocated towards actual game design (combat encounters, side quests, world design)

Sigh

You should have seen the budget for Bear sex and realistic testicle physics.

Just imagine, it was someone's job at Larian to stare at testicles all day to make sure they jiggled correctly.

Now I want to respec my career.
What’s the starting salary for virtual testicle physicist?
The Glassdoor app can give you a ball park figure...
Posted By: Aurora42 Re: I think I'm giving up on Larian - 13/07/23 06:24 AM
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?
Posted By: Warlocke Re: I think I'm giving up on Larian - 13/07/23 06:28 AM
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?

Yes, this seems to be the case. I’m not sure if many people realize this is how the game works. I’ve seen lots of people posting builds that are like 3/3/6 and wondering if they realize they are limiting themselves to 1 feat or stat boost. It’s for reasons like this that respecing is necessary.
Posted By: Aurora42 Re: I think I'm giving up on Larian - 13/07/23 06:35 AM
Feats is a rather huge deal, and alot of people dosent realice some features isnt level dependent, but level in class, anouther is sneak attack... then again its allways a trade off... but as stated if larian keeps feats as 5e, its still a fairly restrikting measure... im kinda bumed they removed the 13 stat limiter as that helps people to not fall into this trap... then again for all we know feats could be tied to every 4 levels and not every 4 class levels... so i hope if anyone that tested the real stuff has any idea... couse its a kinda big deal lol... we are talking about loosing out on potentially 6 stat points...

I myself been pondering on a 8wiz, 1cleric(knowledge), 3bard(lore)... that make me loose one feat, but gain me basically all spells, speak with animals, and 4 expertise skills... id cram sorc into there for meta magic, but then id loose more feats... according to 5E... i can give up one feat, for bascially playing a Theurg
Posted By: Takamori Re: I think I'm giving up on Larian - 13/07/23 06:37 AM
Originally Posted by Warlocke
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?

Yes, this seems to be the case. I’m not sure if many people realize this is how the game works. I’ve seen lots of people posting builds that are like 3/3/6 and wondering if they realize they are limiting themselves to 1 feat or stat boost. It’s for reasons like this that respecing is necessary.
No need for a respec to every fart you do, just put a warning window when you pick your first multiclass level saying YOU NEED 4 LEVELS IN THE CLASS IN ORDER TO GET YOUR NEXT FEAT. In bold red letters.

Also yeah the status req removal will just make people get confused with scaling. Dont understand why their spellcasting is being ass or why his weird wizard is not managing to hit anything because he dumped STR and decided to pick levels in fighter.
Posted By: EinTroll Re: I think I'm giving up on Larian - 13/07/23 06:46 AM
Originally Posted by Takamori
<SNIP>
Also yeah the status req removal will just make people get confused with scaling. Dont understand why their spellcasting is being ass or why his weird wizard is not managing to hit anything because he dumped STR and decided to pick levels in fighter.

I'm one of them filthy casuals you might have heard about. I understand why stats are important for what you want the character to do.
But I do concede that most of the world... doesn't think a whole lot.

Now, the point about feats that was brought up is certainly an interesting one even I'd like to find out about. Also, will spell tiers be restricted by stats? Is that a 5e thing even?
Posted By: Aurora42 Re: I think I'm giving up on Larian - 13/07/23 06:53 AM
no, but hitting with spell require the guiding stat, and the same stat make them harder to resist... the stat also affects number of spells you can keep in your mind, in certain cases... though it doesnt affect spell slots... so a level 1 wizard with 16 int (+3), can memorice 4 spells... then they have a fixed number of spells slots to cast those memoriced spells, that is soley govenered by levels and in certin cases items...
Posted By: Warlocke Re: I think I'm giving up on Larian - 13/07/23 07:09 AM
Originally Posted by Takamori
Originally Posted by Warlocke
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?

Yes, this seems to be the case. I’m not sure if many people realize this is how the game works. I’ve seen lots of people posting builds that are like 3/3/6 and wondering if they realize they are limiting themselves to 1 feat or stat boost. It’s for reasons like this that respecing is necessary.
No need for a respec to every fart you do, just put a warning window when you pick your first multiclass level saying YOU NEED 4 LEVELS IN THE CLASS IN ORDER TO GET YOUR NEXT FEAT. In bold red letters.

Also yeah the status req removal will just make people get confused with scaling. Dont understand why their spellcasting is being ass or why his weird wizard is not managing to hit anything because he dumped STR and decided to pick levels in fighter.

Or they could just let people respec.
Posted By: Aurora42 Re: I think I'm giving up on Larian - 13/07/23 07:20 AM
Yea, if they even realice they missed out on the feats... im fairly sure some will play through the game not realicing why their struggling, or how feats work...

i mean you can do a 4/4/4 and get all feats as of 5e...
but a 3/1/3/1 would not get a single feat as of 5e...
or a 2/3/7 would only get one feat as of 5e...

my point is, do people understand its class levels that give feats and not character levels in 5e...
Posted By: Warlocke Re: I think I'm giving up on Larian - 13/07/23 07:31 AM
Originally Posted by Aurora42
Yea, if they even realice they missed out on the feats... im fairly sure some will play through the game not realicing why their struggling, or how feats work...

i mean you can do a 4/4/4 and get all feats as of 5e...
but a 3/1/3/1 would not get a single feat as of 5e...
or a 2/3/7 would only get one feat as of 5e...

my point is, do people understand its class levels that give feats and not character levels in 5e...

Larian has said in multiple videos that they don’t recommend multiclassing if you aren’t familiar with the ruleset. Maybe (hopefully) there is a prompt that says that when you open the multiclassing panel. That makes more sense than warming them specifically about which levels they get feats at, since there are a variety of other ways to gimp yourself multiclassing.
Posted By: Sharet Re: I think I'm giving up on Larian - 13/07/23 07:36 AM
Originally Posted by 1varangian
The biggest flaw of BG3 imo is the dissonance between gameplay and storytelling, like they are making two different games. Writers want to present Nere as a Darth Vader type sinister and serious villain, and gameplay team wants you to be able to hilariously slap him into the lava in an exaggerated arc when the dialogue ends. Writers want to go deep with characters like Wyll and really explore what making a pact with a devil means, while gameplay team wants you to be able to respec him into a Bard because Bards have fun abilities. Writers want to craft a serious story about giving in to dark temptations and murder but gameplay team wants inconsequential death and incinerated PC's teleported back to camp for a cheap rez.

Couldn't have brought better examples.
Posted By: Flooter Re: I think I'm giving up on Larian - 13/07/23 08:03 AM
Originally Posted by JandK
Yeah, I love to build characters and lose myself a little bit in the process.

As far as the multi-classing concerns:

1. I don't care about the stat requirement stuff.

2. The spell progression issue is something we need to learn more about. Right now, I'm not sure we have anything official about the way it's working. But yes, if you take one level of Wizard and then 11 levels of cleric and end up with 6th level spells in each, that will probably end up getting addressed in a future patch. It's just, that sounds so ridiculous to me that I don't think it's worth worrying about until we know what the actual system is.
I was going to respond yesterday, but the wind picked up outside and the forum started creaking like a rusty swing-set.

1. Class requirements don't bother me. They feel like rules designed to protect players from dud builds, but respec has that covered. The recent community update mentions that removing stat requirements opens roleplay options. I can see that.

2. This is where I think you're willing to give Larian more credit than I am. I'm not saying you're being overly generous, maybe I'm being harsh. Still, I remember being quite salty about the old reaction system. That system making it to the release version seemed ridiculous to me, but apparently that was on the table until Larian saw the community's feedback. So there's an outside chance that our last minute feedback about multiclassing might still impact its final implementation. The community update doesn't specify the mechanics of multiclassing, so maybe Larian are revising the system right now?

All that said, I appreciate your "don't panic" message. I've no tangible reason to claim that multiclassing will definitely reduce the number of interesting decisions in BG3. After 3 years of reading tea leaves to suss out how BG3 will take shape, I should probably just relax and enjoy the upcoming experience.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 13/07/23 08:04 AM
I think there is nothing to worry about, here.

I was worried about stupidly OP spell levels like a moron, but it seems things are just pretty normal and closer to the rules. If they state; 'You're probably better off multi-ing if you know what you're doing' that means there is options for the advanced players. That meas they know people want to do it, they give you the option but know that 5E isn't really geared towards multiclassing, let alone with a hard cap. There is a respec for those who make mistakes. Plan your build or not, respec if you need. It's all good, man. Just wait it out, give it a go.
Posted By: Gray Ghost Re: I think I'm giving up on Larian - 13/07/23 08:06 AM
Another problem with this new tadpole system? Before with using the tadpole to control minds in dialogue and the tadpole powers in combat, they were more like actual temptations. You get yourself in a tough spot, there's a button there to get you out of it, to give you a potential tial edge if you don't think you can handle it. This new system? You have to already have beaten your enemy and proven you're strength. Now its potentially always a premeditated move, a calculated power grab. Before, even a good character or a character who isn't good but still wants the tadpole gone might feel the pressure in a difficult moment to lean on the tadpole. If the only way to enhance the tadpole is by putting new ones in your head, I think this presentation actually makes them less tempting than before.
Posted By: biomag Re: I think I'm giving up on Larian - 13/07/23 08:16 AM
Originally Posted by Warlocke
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?

Yes, this seems to be the case. I’m not sure if many people realize this is how the game works. I’ve seen lots of people posting builds that are like 3/3/6 and wondering if they realize they are limiting themselves to 1 feat or stat boost. It’s for reasons like this that respecing is necessary.


I think people are sometimes overestimating ASI and feats compared to class features. With level 12 I'm quite certain you can get very far with a primary stat of 16 if you really want to (less for primary spell casters though). Also comparing for example two levels of fighter for second wind and action surge to any feat or or one to two levels of barbarian for rage (not to mention 3 for subclass access) can be very rewarding and have higher impact than most feats. I would say in 5e its quite balanced especially if you don't go above level 12. But it really depends on the player and their play style and what they are going for.
Posted By: Aurora42 Re: I think I'm giving up on Larian - 13/07/23 08:17 AM
im going to refuse that tadpole like the plague, and adding more no matter how much more powerfull you get, feels... just eeew, i dont more of em munching on ma brain, iwant the one i have out of there period !
Posted By: Kendaric Re: I think I'm giving up on Larian - 13/07/23 08:27 AM
Originally Posted by 1varangian
The fact that we are even talking about a "5e mod" for BG3 is honestly rather irritating. A "DOS mod" would be a more understandable request, which could unlock everything, let everyone cast spells from scrolls, cast two Fireballs per turn and remove multiclassing restrictions. Oh, wait..

I was still expecting a faithful Core Rules difficulty setting, like in every other D&D CRPG, but of course Larian knows better. We will get Tactician mode where enemies have more fire arrows and more explosive barrels on the battlefield. Actual tactics and being rewarded for good party compositions and resource management, not so much. "Challenge" will come in the form of thunder arrow spam to push you into lava.

It wasn't unreasonable to expect a D&D title to actually play like D&D. Sucks I just don't like the majority of Larian's gameplay ideas and fixations I guess.

And yet here we are... I agree that mods shouldn't be needed, but as it stands I'll need them to get an enjoyable game for me.

Would I have prefered a "core rules" toggle/difficulty instead of having to mod the game to hell? Absolutely. Unfortunately I'm left with little choice if I want to experience the game the way I want and that it was originally marketed as.
Posted By: Count Turnipsome Re: I think I'm giving up on Larian - 13/07/23 09:03 AM
I have given up on Day/Night. But please could we at least have some RAIN or cloudy weather in BG3???
Still no sight of neither is very disappointing in terms of environmental effects.
I cannot think of one single RPG that does not have this. Even Ultima 7 in 1992 did it.
Posted By: JandK Re: I think I'm giving up on Larian - 13/07/23 11:08 AM
Originally Posted by biomag
Originally Posted by Warlocke
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?

Yes, this seems to be the case. I’m not sure if many people realize this is how the game works. I’ve seen lots of people posting builds that are like 3/3/6 and wondering if they realize they are limiting themselves to 1 feat or stat boost. It’s for reasons like this that respecing is necessary.


I think people are sometimes overestimating ASI and feats compared to class features. With level 12 I'm quite certain you can get very far with a primary stat of 16 if you really want to (less for primary spell casters though). Also comparing for example two levels of fighter for second wind and action surge to any feat or or one to two levels of barbarian for rage (not to mention 3 for subclass access) can be very rewarding and have higher impact than most feats. I would say in 5e its quite balanced especially if you don't go above level 12. But it really depends on the player and their play style and what they are going for.

Just a side note regarding the 3/3/6 build comment.

A fighter gets two feats by sixth level. So a 3/3/6 build can net two feats as opposed to one. Yes, it misses out on a third feat, but that's ideally factored into the split in some manner.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 13/07/23 02:33 PM
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?
Imo it's more likely than not that Larian will change multiclassing so that you get feats at *character* levels of 4, 8, and 12. Possibly with exceptions for Fighter 6 and Rogue 10.
Posted By: zanos Re: I think I'm giving up on Larian - 13/07/23 02:52 PM
I think the funny part about multiclassing is that if the new system was designed to make it easier for casuals, they are actually making it harder since the restrictions were kind of a guard rail to prevent people from making inherently inferior builds. Ultimately, through playing and gaining 'experience' as a player will they begin to learn more about the mechanics. I mean sure, they will also learn by making builds that are ineffective too.

The caster progression is just gravy, but either way, respec is in so it doesn't really matter what you do, you can always fix the situation for a paltry amount. Fifth edition was designed to be as accessible as possible, and a little exploration of the PHB shows that it is pretty accessible once you learn a bit of it.

I still don't understand why they did hirelings this way, do they really assume that people would find it preferable to rolling their own characters from scratch? Is this some kind of accessibility feature for consoles? Can you respec them, yes, but now you are incurring a fee, albeit a tiny one at 100gp, to basically make your own. Baffling, I must say.
Posted By: Anthraxid Re: I think I'm giving up on Larian - 13/07/23 03:20 PM
I've always explained it to people and players that the rules in something like Tashas are specifically for Player Characters. Yes, on average, orcs are vastly stronger than halflings. Most Giants are vastly stronger than orcs. A player character gnome can be stronger than both.

Player characters are not bound by the words 'most' or 'average'. They're explicitly protagonists, they're meant to break the mold.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 13/07/23 04:44 PM
Absolutely fascinating that multiclassing and character modifications are what's the debated topic on this forum, while the subreddit is in full civil war over racial changes to humans and half-elves. Wonder which debate Larian finds more compelling...
Posted By: Fox of Embers Re: I think I'm giving up on Larian - 13/07/23 07:27 PM
First post in quite some time, but after reading through most of this thread I do actually want to give my (unasked) two cents.

In fact, after some a..annoyance with some posts (not really warranted, tbh) I actually starded to recall something:
When the Enhanced Edition for BG1 was announced I joined there forum, since I really loved BG 2 -and BG1 was also fun.
Sure there where many flaws, but it was the game that actually got me into cRPGs. In fact, I played it so much that I memorized much of the script, just through playing.
Anyways, when I joined Beamdogs forum I was surprised, even shocked to find out that there where people who enjoyed combat in Baldurs Gate.
That *really* confused me, because until that point I used to say that Bioware could not make decent combat in any of their game if there lives depend on it.

At first I thought that it was just different tastes or something, but nowadays I think it is something deeper. It is the reasoning why you play it.
I enjoyed BG2 for the characters, their personality and banters. The battle where just annoying and distracted me from, well, reading that interactive story in which I can (somewhat) change the direction. I still only care about battle as a result of my action, as part of my character and the story I want to read.

But during that time in the days of the EE version, I saw that there are people who seem to care more for the strategic side of the game. Which I jsut can not understand and probably not even really describe, because it is so alien to me.

I want to challenge myself in the story, I want to play a character and see a different live. If that character lives in a violent world and violence fits that character, sure I can fight, but it is just one facet for me and not even a very important one. It my sound weird, but if I have to chose between more well-crafted and engaging fights or another romance option, I would stop reading after romance and pick that.

But if that is my focus, I have trouble to even understand *why* people are so opposed to these changes, since they are (to me!) purely combat ones?

I am actually more annoyed about the +2 proficency on explorer, because I dislike buffs like that on easier settings. Because I find anything that makes you *weaker* when you raise the difficulty is a bad idea. make the rest stronger, more numerous and smarter - but *never* change the player.
(I want to have challenge in skill roles, apparently. laugh )


Well, for those that read till the end, thanks for reading my ramblings. =)
Posted By: colinl8 Re: I think I'm giving up on Larian - 13/07/23 07:35 PM
Originally Posted by Fox of Embers
Anyways, when I joined Beamdogs forum I was surprised, even shocked to find out that there where people who enjoyed combat

The balancing act with these games is so tricky. Some people lean more heavily to the combat, others want a rich story, and all to varying degrees. It seems like Larian is leaning more to the story side on this one, and the folks who want really challenging combat are very reasonably frustrated.
Posted By: Flooter Re: I think I'm giving up on Larian - 13/07/23 07:47 PM
Originally Posted by Fox of Embers
Because I find anything that makes you *weaker* when you raise the difficulty is a bad idea. make the rest stronger, more numerous and smarter - but *never* change the player.
(I want to have challenge in skill roles, apparently. laugh )
For what it's worth, Tactician mode doesn't debuff the player. What was announced is pretty much exactly what you describe.

Originally Posted by Fox of Embers
Well, for those that read till the end, thanks for reading my ramblings. =)
Thanks for posting smile
Posted By: Temohjyn Re: I think I'm giving up on Larian - 13/07/23 07:51 PM
Originally Posted by 1varangian
The fact that we are even talking about a "5e mod" for BG3 is honestly rather irritating. A "DOS mod" would be a more understandable request, which could unlock everything, let everyone cast spells from scrolls, cast two Fireballs per turn and remove multiclassing restrictions. Oh, wait..

I was still expecting a faithful Core Rules difficulty setting, like in every other D&D CRPG, but of course Larian knows better. We will get Tactician mode where enemies have more fire arrows and more explosive barrels on the battlefield. Actual tactics and being rewarded for good party compositions and resource management, not so much. "Challenge" will come in the form of thunder arrow spam to push you into lava.

It wasn't unreasonable to expect a D&D title to actually play like D&D. Sucks I just don't like the majority of Larian's gameplay ideas and fixations I guess.

Oh, trust me, I completely agree. Like I said, when I purchased the game in early access, it was because I wanted to be able to help in the developing process for a game that I wanted to be an as-faithful-as-possible-to-the-5e-mechanics game. I quickly learned that that was not the direction Larian had ever planned on actually going with it, and that my voice didn't matter. Even now, with a number of people on the forums still clamoring for a 5e game, Larian doesn't give a rat's arse. It's clear they aren't in it for anything other than trying to bring in as wide an audience of consumers as possible. That's my bad for expecting anything other than that from the jump. Duh! Any company is in it for profit. Not to cater to what they see as a small percentage of origination material loyalists.

It's sad that I have to wait for a genius technical mind to do what Larian is unwilling to do, but I have faith in the modding community, and I'm sure someone will get this right before too long.
Posted By: Takamori Re: I think I'm giving up on Larian - 13/07/23 08:04 PM
Originally Posted by Fox of Embers
snip

There is people like me that enjoy the aspect of turn based combat I enjoy dealing with strategy ,resource management and crafting character builds.

Its a fun puzzle personally, I enjoy thinking in solutions for various encounter. There is satisfaction from seeing that your decisions managed to tackle the challenge, there is satisfaction from learning from my failures.


That's why I'm ranting about respecs and the change of multiclass it removes any weight power from decisions given you just simply can push a button and reset without any consequence. I dont mind those options as a custom option for those that dont wanna deal with this aspect of the game and just wanna go straight for the story. The multiclass changes harm more new players then help as already explained previously regarding stat scaling.

The casual aspect of this game is guaranteed, the market is all for you guys. I just want my crumb of good combat that wont interfere at all with the experience of the core public.
Posted By: Dulany67 Re: I think I'm giving up on Larian - 14/07/23 12:56 AM
Originally Posted by mrfuji3
Originally Posted by Aurora42
So, since this thread seems to be about multiclassing... im curious, in 5E, your level in a class decides when you get a feat, for example if im level 2rogue, and level 3 fighter, i wouldent have got a feat yet, as in DnD 5e, its tied to having 4levels in a class...and giving you a feat every four... so the franken build of muticlassing as 12 classes wouldent in 5E get any feats... do anyone know how larian will handle this ?
Imo it's more likely than not that Larian will change multiclassing so that you get feats at *character* levels of 4, 8, and 12. Possibly with exceptions for Fighter 6 and Rogue 10.
And itemization will fix any deficiency with stats for multiclassing.
Posted By: Zerubbabel Re: I think I'm giving up on Larian - 14/07/23 01:15 AM
A thought:
I really really hope there are comparable benefits to going all in on a single class for the whole game as there are for multiclassing. Idk what… spells, achievements, abilities, features, dialogue. But something for filling out a whole ass vertical build on one class.
Posted By: colinl8 Re: I think I'm giving up on Larian - 14/07/23 01:43 AM
Originally Posted by Zerubbabel
A thought:
I really really hope there are comparable benefits to going all in on a single class for the whole game as there are for multiclassing. Idk what… spells, achievements, abilities, features, dialogue. But something for filling out a whole ass vertical build on one class.

Everything this. Any game I play, before I even consider multiclassing, I want a full playthrough of any class I'm considering multiclassing. I want to understand how the game and the class interact. Given the scope of the game, it will probably be a year, maybe 2, before I even consider multiclass options (other than the Absurd).
Posted By: rodeolifant Re: I think I'm giving up on Larian - 14/07/23 07:44 AM
I don't know. I'm a 3.5 Veteran, so Multiclassing is in my blood. 5E doesn't really gravitates towards this; so if it's a little more viable, I probably will. Just dips, though; take two levels rogue for Sneak Attack and Exertise or something. This in turn comes at a cost of a Feat/ASI so I'm good.
Posted By: Muppethero80 Re: I think I'm giving up on Larian - 14/07/23 08:10 AM
No one is forcing you to respec. Just because an option is available does not mean you have to use it.
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?
Posted By: Kendaric Re: I think I'm giving up on Larian - 14/07/23 08:48 AM
Originally Posted by Muppethero80
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?

If only it were that simple... but it's not. Shield Dwarves, Half-elves and humans lose stat points they had before, in case of humans they lose 3 stat points for example. Also you have to consider multiplayer where it's quite frankly not an option to simply "gimp" your character unless your playing with your friends.
The choice between the old racial ASI and the new ones is simply not given, so no... we don't have more choices, we have less.
Posted By: benbaxter Re: I think I'm giving up on Larian - 14/07/23 02:40 PM
Originally Posted by rodeolifant
I don't know. I'm a 3.5 Veteran, so Multiclassing is in my blood. 5E doesn't really gravitates towards this...

We must run in very different circles. At a minimum, Hexblade made multiclassing a requirement for Paladins and Melee focused Bards and I don't think I've ever seen a pure Barbarian or Fighter past level 5ish.
Posted By: Temohjyn Re: I think I'm giving up on Larian - 14/07/23 05:43 PM
Originally Posted by benbaxter
Originally Posted by rodeolifant
I don't know. I'm a 3.5 Veteran, so Multiclassing is in my blood. 5E doesn't really gravitates towards this...

We must run in very different circles. At a minimum, Hexblade made multiclassing a requirement for Paladins and Melee focused Bards and I don't think I've ever seen a pure Barbarian or Fighter past level 5ish.

I'm with you there, the current game I am the DM for, which is 5e, four of the five original characters were multi-class by level 7. We lost three players and had to replace, and the two new players are just one class. In the game I am currently a player in, my character is multiclass Rogue/Bard at level four, and I know two of the other players are already considering a dip in other classes for their next level. So I think multi-classing, or not, is very much a YMMV situation.
Posted By: Warlocke Re: I think I'm giving up on Larian - 14/07/23 06:04 PM
I play in two groups, one as a DM the other as a player. Nobody multiclasses in the group I DM for and I’m the only person who multiclasses in other group. In our last campaign everybody was shocked that I went with just pure wizard for the entire duration.

I think for most people subclasses are enough. You need to know the rules pretty well to multiclass effectively in 5E.
Posted By: Xurtan Re: I think I'm giving up on Larian - 14/07/23 06:58 PM
Do we actually know how MCing is going to change, spell wise? I don't particularly care how it ends up changing, but knowing is the important part. Then I can actually map out builds. :v) So far it mostly just seems to be a lot of assumptions based on the interview?
Posted By: The Red Queen Re: I think I'm giving up on Larian - 14/07/23 10:25 PM
Originally Posted by Xurtan
Do we actually know how MCing is going to change … *snip* … So far it mostly just seems to be a lot of assumptions based on the interview?

Yep, I think we’re still filling the information void with speculation! I agree this is something we really could do with some clarity on.
Posted By: 7d7 Re: I think I'm giving up on Larian - 15/07/23 09:39 AM
Originally Posted by Muppethero80
No one is forcing you to respec. Just because an option is available does not mean you have to use it.
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly
Posted By: devnue Re: I think I'm giving up on Larian - 15/07/23 11:44 AM
Originally Posted by 7d7
Originally Posted by Muppethero80
No one is forcing you to respec. Just because an option is available does not mean you have to use it.
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly
this is a video game
Posted By: Cirrus550 Re: I think I'm giving up on Larian - 15/07/23 12:09 PM
Originally Posted by Kendaric
Originally Posted by Muppethero80
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?

If only it were that simple... but it's not. Shield Dwarves, Half-elves and humans lose stat points they had before, in case of humans they lose 3 stat points for example. Also you have to consider multiplayer where it's quite frankly not an option to simply "gimp" your character unless your playing with your friends.
The choice between the old racial ASI and the new ones is simply not given, so no... we don't have more choices, we have less.
Full xorrect Tasha does not cause this. It retains the races that more than +2 +1. So maybe the correct route is to give feedback that implement Tashas correctly.
Posted By: RagnarokCzD Re: I think I'm giving up on Larian - 15/07/23 12:21 PM
Originally Posted by 7d7
consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed?

Would you also invest the same amount of time in either case?
Yes.

And quite honestly, if you wouldnt, maybe you shouldnt get married in the first place. wink
Posted By: Darun Re: I think I'm giving up on Larian - 15/07/23 12:45 PM
Originally Posted by Tuco
Then today new details started circulating.

- Apparently the player will be able to respec at will. But not just that, he will be able in any given moment to change everything about his character, including the stats and starting class.
- Apparently, the same will apply to companions too. They'll be tagged as "that companion" by the game, but you'll be able to change appearance, starting abilities and skills distribution AND STARTING CLASS, too.

So I will finally be able to specc Shadowheart out of that Trickery Domain, which absoluteley does not suit my playstyle? - Great

I can optimize the abilty scores of story characters, so I no longer have to choose between optimized mercenaries and story elements? - Amazing! Long overdue in CPRGs

I can just start a game without previously reading a Doctoral Thesis about character optimization to not end up with crappy character? - Awesome
Posted By: Blackheifer Re: I think I'm giving up on Larian - 15/07/23 12:50 PM
Originally Posted by 7d7
Originally Posted by Muppethero80
No one is forcing you to respec. Just because an option is available does not mean you have to use it.
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly

Joke:
Why are divorces so expensive?


Because they're worth it.
Posted By: colinl8 Re: I think I'm giving up on Larian - 15/07/23 03:57 PM
Originally Posted by Darun
So I will finally be able to specc Shadowheart out of that Trickery Domain, which absoluteley does not suit my playstyle? - Great

I can optimize the abilty scores of story characters, so I no longer have to choose between optimized mercenaries and story elements? - Amazing! Long overdue in CPRGs

I can just start a game without previously reading a Doctoral Thesis about character optimization to not end up with crappy character? - Awesome

+1 to all these points
Posted By: Warlocke Re: I think I'm giving up on Larian - 15/07/23 04:05 PM
Originally Posted by devnue
Originally Posted by 7d7
Originally Posted by Muppethero80
No one is forcing you to respec. Just because an option is available does not mean you have to use it.
If you don't like the start stats are the same for everyone, when you pick a race give that race the stats that they had before. Problem solved. You are not playing against others. No one is forcing you to make these choices.
Why is MORE choice bad?
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly
this is a video game

Perfect answer. 😂
Posted By: KLSLS Re: I think I'm giving up on Larian - 15/07/23 04:12 PM
Originally Posted by 7d7
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly

That's a pretty bad analogy, in fact, if you wanted to use such an example, not having a respec option would be more akin to not having the option to divorce your partner. Divorces are pretty common because people make mistakes and sometimes things turn out different than you thought they would, so if you're unhappy with your marriage, you get a divorce. It gets ridiculous when you put it like this, the people arguing against respec are people that are happily married, that don't want other couples to be able to divorce even if they're unhappy, and that apparently couldn't stop themselves from going for a divorce even when they claim they are happy in their marriage, just because that option exists.

Yikes.

If you don't want to respec your character, just don't do it, it is not a mechanic the game pushes you to interact with, if you can't prevent yourself from doing something you don't want to, that's a you problem.
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 15/07/23 04:16 PM
Originally Posted by Darun
I can just start a game without previously reading a Doctoral Thesis about character optimization to not end up with crappy character? - Awesome
To be fair, it's very hard to make a (single-classed) bad character in 5e. Pretty much the only two places where you can go wrong are:
- Choosing poor stats. BG3 should indicate what your important stats are though, and when in doubt boost your main score to 16, and Dex and Con to 14 or maybe 12.
- Choosing poor spells. Luckily, every level up you can choose new spells. Additionally, there are plenty of scrolls to use throughout the game.

One feature of 5e is that you don't make that many choices when leveling up. You essentially only choose your spells, your subclass at level 3, and your ASI/feats at levels 4, 8, and 12. D&D 5e doesn't really have the whole "there are so many options, but many of them are trap options resulting in your building an ineffective character" that earlier editions/pathfinder had.
Posted By: Boblawblah Re: I think I'm giving up on Larian - 15/07/23 04:18 PM
Originally Posted by mrfuji3
Originally Posted by Darun
I can just start a game without previously reading a Doctoral Thesis about character optimization to not end up with crappy character? - Awesome
To be fair, it's very hard to make a (single-classed) bad character in 5e. Pretty much the only two places where you can go wrong are:
- Choosing poor stats. BG3 should indicate what your important stats are though, and when in doubt boost your main score to 16, and Dex and Con to 14 or maybe 12.
- Choosing poor spells. Luckily, every level up you can choose new spells. Additionally, there are plenty of scrolls to use throughout the game.

One feature of 5e is that you don't make that many choices when leveling up. You essentially only choose your spells, your subclass at level 3, and your ASI/feats at levels 4, 8, and 12. D&D 5e doesn't really have the whole "there are so many options, but many of them are trap options resulting in your building an ineffective character" that earlier editions/pathfinder had.

I love that one of your very first choices is one of the easiest ways to ruin a character lol
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 15/07/23 04:24 PM
Originally Posted by Boblawblah
Originally Posted by mrfuji3
Originally Posted by Darun
I can just start a game without previously reading a Doctoral Thesis about character optimization to not end up with crappy character? - Awesome
To be fair, it's very hard to make a (single-classed) bad character in 5e. Pretty much the only two places where you can go wrong are:
- Choosing poor stats. BG3 should indicate what your important stats are though, and when in doubt boost your main score to 16, and Dex and Con to 14 or maybe 12.
- Choosing poor spells. Luckily, every level up you can choose new spells. Additionally, there are plenty of scrolls to use throughout the game.

One feature of 5e is that you don't make that many choices when leveling up. You essentially only choose your spells, your subclass at level 3, and your ASI/feats at levels 4, 8, and 12. D&D 5e doesn't really have the whole "there are so many options, but many of them are trap options resulting in your building an ineffective character" that earlier editions/pathfinder had.

I love that one of your very first choices is one of the easiest ways to ruin a character lol
It's simple in that it requires few clicks, but also very easy to avoid by learning a small amount about the system. And as I said, the game indicates which stat is most important. I'm rejecting the "reading a Doctoral Thesis about character optimization" point. If you're at all familiar with D&D games, or take maybe 5 minutes to google "which stats are important in 5e," then you'll be fine.

That said, BG3 needs to do a much better job with its tutorial - including on the character creation screen. You should be able to hover over/click each attribute to get a useful summary of each stat along with examples of what types of characters would want it. And lowering your Dex or Con below 12 should probably come with a warning "Dex is important for AC in characters that won't wear Heavy Armor, and Con is important for your HP. Are you sure you want to proceed with these stats?"
Posted By: 7d7 Re: I think I'm giving up on Larian - 16/07/23 12:38 PM
Originally Posted by KLSLS
Originally Posted by 7d7
Because it trivialises the weight of the original choice.

E.g. consider marriage. If you knew you could only divorce for a massive cost would it change the way you pick a partner Vs. If divorce was instant, for free and a new partner selection was guaranteed? Would you also invest the same amount of time in either case?

Answer honestly

That's a pretty bad analogy, in fact, if you wanted to use such an example, not having a respec option would be more akin to not having the option to divorce your partner. Divorces are pretty common because people make mistakes and sometimes things turn out different than you thought they would, so if you're unhappy with your marriage, you get a divorce. It gets ridiculous when you put it like this, the people arguing against respec are people that are happily married, that don't want other couples to be able to divorce even if they're unhappy, and that apparently couldn't stop themselves from going for a divorce even when they claim they are happy in their marriage, just because that option exists.

Yikes.

If you don't want to respec your character, just don't do it, it is not a mechanic the game pushes you to interact with, if you can't prevent yourself from doing something you don't want to, that's a you problem.

The analogy was about stating more choice being always better is not necessarily true.

Argument being if marriage was extremely easy to break the partner choice wouldn't be so important and the decision wouldn't matter as much.

In retrospect I think you can push the envelope of this analogy even further: if you have been married or/and committed in a relationship for a long time (e.g. 10/20 years) you will know that you have modified your behaviour somewhat (I don't believe in that case where you partner just take you 100% like you are and let you carry on without affecting your life, unless it is a goldfish).

You commit, you adapt, you try to make it work and you reap the reward in the end.

I see a parallel here: free or almost free respec would I think encourage a sense of laziness in carrying on with whatever playstyle routine until you stumble on the combination fitting your playstyle. Costly respec would force player adapting to the choice they made in order to make the most of it, ultimately making them hopefully discover new playstyle.

Imo one elegant way to solve this problem would be to jack up the respecing cost to 4-5k in tactician and scaling up with the level because, sure, nee players and non DND player will make mistake and will need a respec mechanism but advanced players picking harder difficulties should benefit from being challenged
Posted By: The Composer Re: I think I'm giving up on Larian - 18/07/23 02:22 PM
Originally Posted by Tuco
Originally Posted by Lake Plisko
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.

It's just the usual old buzzwords and poorly disguised shaming tactics. If you have ANY standard whatsoever about game design, if you care about getting a gaming experience with any resemblance of depth or balance, then you are clearly a basement dweller, an irrational purist not open-minded enough and a gatekeeper.

Originally Posted by Elessaria666
I
Tuco's post is honestly borderline troll. It's not about discussion on a forum its a statement that they are right, everyone who disagrees is stupid, and there is no possibility that anyone else might have any defensible point that applies to people that are not Tuco. No-one else's needs, wants or opinions matter. At this point even engaging is manifestly pointless.
The only trollish thing here is you throwing a tantrum fit and calling me names, simply because I didn't instantly buy your useless platitudes about how I should just pretend a problem doesn't exist.

Also, the comparison between a mechanical rule that I "could just choose to pretend doesn't even exist" and the narrative choice of "killing druids or not" was borderline embarrassing, anyway.

What does this post contribute, Tuco?

Remember what happened last time you turned a regular tone like this?

This is your only warning.
Posted By: Warlocke Re: I think I'm giving up on Larian - 18/07/23 02:35 PM
My friends I’m going to be playing with are having a bit of option paralysis trying to decide what they want to play. I told them last night that the game has a very forgiving respec system so they always change their characters if they are unsatisfied with their choices and they were so relieved.

Larian made the right call.
Posted By: rodeolifant Re: I think I'm giving up on Larian - 18/07/23 02:46 PM
Yeah, for myself, I find it 'cheaty', and will try to refrain from using it. This is best experienced no-reload, take it as it comes, everything you do and say matters. Get killed, start over.

But, since the multiclassing rules aren't all there yet, we'll have to experiment a little to see what's possible and on my first go, I'll likely use it once or twice.
Posted By: Boblawblah Re: I think I'm giving up on Larian - 18/07/23 02:51 PM
Originally Posted by The Composer
Originally Posted by Tuco
Originally Posted by Lake Plisko
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.

It's just the usual old buzzwords and poorly disguised shaming tactics. If you have ANY standard whatsoever about game design, if you care about getting a gaming experience with any resemblance of depth or balance, then you are clearly a basement dweller, an irrational purist not open-minded enough and a gatekeeper.

Originally Posted by Elessaria666
I
Tuco's post is honestly borderline troll. It's not about discussion on a forum its a statement that they are right, everyone who disagrees is stupid, and there is no possibility that anyone else might have any defensible point that applies to people that are not Tuco. No-one else's needs, wants or opinions matter. At this point even engaging is manifestly pointless.
The only trollish thing here is you throwing a tantrum fit and calling me names, simply because I didn't instantly buy your useless platitudes about how I should just pretend a problem doesn't exist.

Also, the comparison between a mechanical rule that I "could just choose to pretend doesn't even exist" and the narrative choice of "killing druids or not" was borderline embarrassing, anyway.

What does this post contribute, Tuco?

Remember what happened last time you turned a regular tone like this?

This is your only warning.

I suppose it contributes as much as Elessaria666's post he responded to, which makes it weird, since this was over a week ago, and Tuco is getting the angry "only warning" message, but no one else is? I've had my share of disagreements with Tuco, but outright threatening him when other posters were just as antagonistic seems odd.
Posted By: Stikyard Re: I think I'm giving up on Larian - 18/07/23 03:01 PM
The Prestige system / requirements in 3.5 made multi-classing worth it. What you lacked by being behind in progression, you eventually made up for with a bad ass Prestige class.

The character customization in 3rd edition is limitless. Combined with tons of feats, class abilities, templates, etc.
Posted By: Stikyard Re: I think I'm giving up on Larian - 18/07/23 03:16 PM
Being optional means I can ignore them. I do plan on playing with other people though and that could lead to an issue. I will be sure to bring it up before I start a game with my friends.

An option to "lock" Characters from being re-rolled and manipulated would be nice. Just give me an option to turn it off as host of my game.

You cannot allow multi-class characters to progress through spell levels at the same pace as single class characters, that is silly. Why wouldn't everyone grab a spell class then. One level of Cleric can buff and heal. And continue to progress through the spell levels?!
Posted By: mrfuji3 Re: I think I'm giving up on Larian - 18/07/23 04:04 PM
Originally Posted by The Composer
Originally Posted by Tuco
Originally Posted by Lake Plisko
Originally Posted by Necrosian
Also Mr. Hardcore, as previously stated, i played the game in EA too. and i welcome the changes as they make BG3 accessible to more people. So stop the gatekeeping.

What does this mean? Gatekeeping - in this sense?

There is a literal 'story mode' in the game that will make it easy enough so that if your character is built horribly you will still be able to beat the game. I don't see anyone complaining about it. If you have no desire to deal with the systems put in place in the game, then you should play that difficulty. If you are looking for something more challenging, then you should play the other difficulties.

It's just the usual old buzzwords and poorly disguised shaming tactics. If you have ANY standard whatsoever about game design, if you care about getting a gaming experience with any resemblance of depth or balance, then you are clearly a basement dweller, an irrational purist not open-minded enough and a gatekeeper.

Originally Posted by Elessaria666
I
Tuco's post is honestly borderline troll. It's not about discussion on a forum its a statement that they are right, everyone who disagrees is stupid, and there is no possibility that anyone else might have any defensible point that applies to people that are not Tuco. No-one else's needs, wants or opinions matter. At this point even engaging is manifestly pointless.
The only trollish thing here is you throwing a tantrum fit and calling me names, simply because I didn't instantly buy your useless platitudes about how I should just pretend a problem doesn't exist.

Also, the comparison between a mechanical rule that I "could just choose to pretend doesn't even exist" and the narrative choice of "killing druids or not" was borderline embarrassing, anyway.

What does this post contribute, Tuco?

Remember what happened last time you turned a regular tone like this?

This is your only warning.
It contributes by refuting using the term "gatekeeping" as something that is apt in this case. It makes an argument that "having standards about game design...depth or balance" does not make you a Bad Gatekeeperâ„¢. Which is a useful point to refute, imo. There's a difference between Gatekeeping that needlessly discourages a certain group from being involved in order to preserve the "in-group", vs adding mechanical game restrictions that might make a game less enjoyable for some people. Especially when there are potential difficulty levels in the game that could be tailored for different desired experiences.

His argument makes heavy use of aggressive hyperbole, sure, but note that his quoted statements are attacking arguments and posts, not the posters themselves. The closest he comes to attacking a poster is saying a user is "throwing a tantrum fit," but this is again a comment on specific actions, not on the person as a whole. I'll also echo @Boblawblah's statements.

To be more on topic:
Originally Posted by Stikyard
Being optional means I can ignore them. I do plan on playing with other people though and that could lead to an issue. I will be sure to bring it up before I start a game with my friends.

An option to "lock" Characters from being re-rolled and manipulated would be nice. Just give me an option to turn it off as host of my game.

You cannot allow multi-class characters to progress through spell levels at the same pace as single class characters, that is silly. Why wouldn't everyone grab a spell class then. One level of Cleric can buff and heal. And continue to progress through the spell levels?!
Agreed that option to lock some of these restrictions would be useful. 1.) They'd ensure that everyone was on the same page. 2.) They'd limit the need to remember every self-imposed limitation.

And as always, I wish Larian would provide more information on exactly what they meant by their changes to multiclassed spell progression, instead of mentioning it vaguely and then leaving us to stew for almost a month.
Posted By: Volourn Re: I think I'm giving up on Larian - 18/07/23 04:17 PM
Calling someine a 'gatekeeper' is trolling sunce the only intention is to bash, insult put down, abd tell that person their opinion doesnt matter. It's a very rude word that adds nothing.

More options are good, but there seems to be a lack of options for rolling hit points and stats which is weird since these ate the standards set in phb. Why aren't those options? Even TOEE had these, and bg had an option for rolling hp or max hp. For hp in bg3 we could have options for msx hp, minimum hp, average hp or roll for hit points. For stats there could be options fir rolling multiple ways, and fir low/typical/high pooint buy. Everyone wins.
Posted By: The Composer Re: I think I'm giving up on Larian - 18/07/23 04:24 PM
Locking this thread as people can't behave and stick to the topic, don't take Minsc too seriously about going for the throat all the time.
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